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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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November 18th, 2011, 11:47 Posted By: wraggster
Normally, Mario's Kart is just a bit of virtual video game magic, confined to a world where turtle shells fly and banana peels litter racetracks. But Nintendo has joined forces with auto shop West Coast Customs to produce two real life Mario Karts, currently on display at the Los Angeles Auto Show. Both Mario's main ride, above, and Luigi's Bumble V kart were made, and both are equipped with front-wheel drive, 18-inch wheels in the back, and a propeller addon for traveling through water.
Unfortunately, that propeller doesn't really work underwater (so says the press release after the break), but the karts really do move. And their construction will be spotlighted in an upcoming episode of West Coast Customs' reality TV show. You can see more shots of the karts over on the company's site(including one of Reggie Fils-Aime himself driving), and the machines themselves are on display this week in Los Angeles.
http://www.joystiq.com/2011/11/17/ni...karts-to-life/
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November 18th, 2011, 11:33 Posted By: wraggster
Nintendo Of America president Reggie Fils-Aime has explained the company's reluctance to sell paid DLC for its games.
Speaking to AOL's games blog, Fils-Aime explained that Nintendodevelopers were wary of selling additional content because they want to give consumers the "complete experience" on day one.
"We're interested in [DLC] to the extent that it makes sense to the consumer," he said. "And it's interesting: I've had this conversation with a number of our key developers, and their mentality is: 'Reggie, when we sell a game, we want the consumer to feel that they've had a complete experience".
"Now, in addition, if we want to make other things available, great, and we'll look at that. But what we're unwilling to [do is] sell a piece of game upfront and, if you will, force a consumer to buy more later. That's what they don't want to do, and I completely agree.
"I think the consumer wants to get, for their money, a complete experience, and then we have opportunities to provide more on top of that."
Fils-Aime's comments are enlightening, and do much to explain why3DS did not have DLC mechanisms in place on the day it launched. A system update, due this month in Japan and in the UK in December, will set that right, but it appears Nintendo's belated action has been motivated by thirdparties.
Developers and publishers think of DLC in a markedly different way. Earlier this week Gears Of War 3 developer Rod Fergusson emphasised DLC's importance in combating the second-hand trade, telling Game Informer magazine: "It's not about, 'Oh, we had this map left over'...it's keeping the disc in the tray. In a used game culture that you have to actively fight against, I think DLC is one of the ways that you do that."
http://www.next-gen.biz/news/fils-ai...-wary-paid-dlc
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November 17th, 2011, 00:10 Posted By: wraggster
3D Classics Kirby's Adventure launches on the Nintendo eShop tomorrow.It is a re-mastered version of the classic NES adventure game with 3D visuals for 3DS and costs £5.40 / €6.Elsewhere, this week's eShop update brings us Bugs'N'Balls for 3DS and DSi. The aim is to throw balls from your side of the table to your opponent's side while dodging balls they throw at you. On 3DS it is £1.80 / €2 and from the DSi Shop it is 200 Nintendo DSi Points.And finally, Jam City Rollergirls, from Frozen Codebase, hits WiiWare for 500 Wii Points.Away from games, Nintendo has made available two 3D clips to download for the 3DS from the Nintendo Video channel: The Legend of Zelda Main Theme Medley, which was performed as part of The Legend of Zelda 25th Anniversary Symphony CD recordings, and Ballad of the Goddess from The Legend of Zelda: Skyward Sword game.The Great Fairy's Fountain Theme from The Legend of Zelda: A Link to the Past will be available soon.
http://www.eurogamer.net/articles/20...nintendo-eshop
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November 17th, 2011, 00:09 Posted By: wraggster
Cult classic action platformer Strider is coming to the European Virtual Console, according to Nintendo Life.It is the Mega Drive version, which launched in 1990 following the arcade version's Japanese release a year earlier.Side-scroller Strider was one of Capcom's earliest hit games, pre-dating Street Fighter 2. It was praised for its detailed visuals and groundbreaking gameplay. Series star Strider Hiryū is a sci-fi ninja who takes down an evil fictional future Soviet Socialist Republic.The Strider announcement follows news that fellow Capcom classic, Super Street Fighter 2, is coming to the Wii download service, but both games are apparently published by Sega.
http://www.eurogamer.net/articles/20...irtual-console
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November 17th, 2011, 00:06 Posted By: wraggster
If you dress up as Link and are one of the first hundred waiting outside Game on Oxford Street, London on Friday, you'll get a free copy of The Legend of Zelda: Skyward Sword.The offer goes live from 9am on 18th November. There is a how to dress up as Link tutorialon the internet, as expected. Make sure you get the ears right.Game has set up a purpose built medieval forest glen at Game on Oxford Street and the Gamestation stores in Prospect Centre, Hull and Sauchiehall Street, Glasgow, for fans to play Skyward Sword.
http://www.eurogamer.net/articles/20...ard-sword-free
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November 16th, 2011, 23:32 Posted By: wraggster
Look, we like seeing an organization desperately flailing in an ill-fated attempt at relevance as much as the next site, but this time PETA has gone too far. The organization has created Mario Kills Tanooki, a 2D platformer that has a skinned tanuki (or raccoon dog, if you prefer) trying to retrieve its outer layer from a flying, blood-spattered Mario.
Taking a swipe at the world's favorite plumber is pretty low, but it's worse in this case because PETA is blatantly lying. As everyone knows from reading the Nintendo Comics System (specifically the "Tanooki Suits Me" story from theSuper Mario Bros. line) the Tanooki suit was hand-crafted by a tailor namedTanooki rather than any animal the material was lifted from.
Mario's not an animal abuser, PETA. He's a furry. And for the record, when you manage to make even NMA look sane, you know something's wrong.
For the record, yes, this is a grab for attention and we're making it rain eyeballs. But this is Mario we're talking about. We'd hope that when we'reinevitably targeted by a crazy group, you'd leap to our defense too.
http://www.joystiq.com/2011/11/16/pe...nge-the-facts/
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November 16th, 2011, 23:27 Posted By: wraggster
The latest Legend of Zelda title has been award 40/40 by Japanese gaming bible Famitsu.
Skyward Sword is the 16th game to achieve this score in the magazine's history, and the first 2011 title to do so, according toAndriasang.
It is also the third entry in the series to receive the perfect 40/40 from Famitsu, following Ocarina of Time back in 1998 and The Wind Waker in 2002.
Under Famitsu's review system, four journalists reviewed the game individually, each giving it the maximum score of 10/10.
The Legend of Zelda: Skyward Sword is released for Wii this Friday. You read more about the game and the 25-year-old series in our Zelda Week features.
http://www.mcvuk.com/news/read/skywa...famitsu/087374
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November 16th, 2011, 01:45 Posted By: wraggster
The Legend Of Zelda Skyward Sword is the first Zelda game that anyone can enjoy - even five-year-olds.
That's according to Zelda producer Eiji Aonuma, who made the claim in the latest Iwata Asks discussion on the official Nintenso site.Skyward Sword is the first adventure in the Zelda timeline and Aonuma said: "Everyone is starting from zero. It's the first Legend of Zelda game for everyone.
"For one thing, it begins with how to use Wii MotionPlus as a tool. And once you become accustomed to this tool, you can experience the mysterious sense of it matching the movement of your body."
Skyward Sword director Hidemaro Fujibayashi agreed, adding: "Speaking as the director, we paid constant attention this time to making the game playable even for five-year-olds or nine-year-olds.
"We tried to make something that would not have a setting enjoyable only by fans or something only the creators would be happy with. And more than anything, this time you can have sword fights with Wii."
http://www.computerandvideogames.com...-old-nintendo/
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November 16th, 2011, 01:38 Posted By: wraggster
Nintendo has responded to animal rights group PETA's attack on Super Mario 3D Land, saying the Italian plumber's animal-based transformations are "lighthearted and whimsical".Yesterday PETA launched its Mario Kills Tanooki campaign, claiming the Nintendo mascot's famed Tanooki suit power-up sends out a message that it's okay to wear real animal fur."When on a mission to rescue the princess, Mario has been known to use any means necessary to defeat his enemy - even wearing the skin of a raccoon dog to give him special powers," reads a post on its website."Tanooki may be just a 'suit' in Mario games, but in real life, tanuki are raccoon dogs who are skinned alive for their fur. By wearing Tanooki, Mario is sending the message that it's OK to wear fur."PETA even launched its own Flash-based platformer called Super Tanooki Skin 2D, in which you play as a skinless raccoon trying to chase down Mario and retrieve its hide.Now Nintendo has had its say."Mario often takes the appearance of certain animals and objects in his games," a spokesperson told Eurogamer."These have included a frog, a penguin, a balloon and even a metallic version of himself. These lighthearted and whimsical transformations give Mario different abilities and make his games fun to play."The different forms that Mario takes make no statement beyond the games themselves."
http://www.eurogamer.net/articles/20...-pro-fur-claim
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November 16th, 2011, 01:30 Posted By: wraggster
"Racing fans start your engines, because Nintendo is releasing the ultimate Mario Kart Wii bundle this year," Nintendo's press release reads. Of course this bundle – featuring a black Wii, black Wii Wheel, and a copy of Mario Kart Wii – looks an awful lot like the existing Mario Kart Wii bundle. So what makes this bundle "the ultimate" one? Simple. It's got the "newly-configured" Wii console, of course!
"This new Wii bundle not only offers great value to fans, but introduces a Wii console with a slightly altered configuration, which now stands horizontally, rather than vertically." For those of you just joining us, this new configuration doesn't just limit your console feng shui options; the new console is no longer compatible with GameCube games or accessories. This announcement is UK only for now, but just like the New Super Mario Bros. Wii bundle that introduced the new configuration last month, it looks like Nintendo is systematically gutting GameCube support from its Wii lineup.
http://www.joystiq.com/2011/11/14/ma...in-time-for-t/
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November 16th, 2011, 01:26 Posted By: wraggster
When it comes to Mario Kart, you can always count on two things. The first: an overabundance of "Nintendo Fairness," wherein race-leaders endure firestorms of powerful item attacks, while lagging competitors are showered with said items -- and brandish them with reckless abandon. This inexorably results in an embattled first-place spot, and guarantees even the least-competent players a decent shot at claiming a last-second lead.
The 3D-powered Mario Kart 7 thankfully dials this down a bit from the artificial-fairness excess last seen in Mario Kart Wii, but damn, is it ever annoying. I've learned to live with this, though.
http://www.joystiq.com/2011/11/15/ma...-to-community/
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November 16th, 2011, 01:22 Posted By: wraggster
In 1987 Nintendo introduced European gamers to The Legend of Zelda.
The title was unique in the way that it combined action, adventure, exploration and even a basic levelling up system.
It also introduced gamers to the boy hero Link, the evil king Ganon, the princess Zelda and the land of Hyrule – characters and worlds that would define the series for 25 years.
From here on out the series would grow and grow in popularity, often changing in tone and graphical style. Each game received critical acclaim – even the black sheep of the Zelda family, the underrated Zelda II.
There was a few hiatus on the way. It was almost five years between the second Zelda and the third one. Likewise, Ocarina of Time arrived following another five-year gap for the series.
Outside of the main franchise, the Zelda series has spawned a number of spin-off titles – although nothing like Mario. These include 2007 Wii budget game Link’s Crossbow Training, and a DS title starring the irritation Wind Waker and Majora’s Mask oddity Tingle.
There was also a trilogy of games released for the Phillips CDi. These games were terrible, and although officially licensed, were created with next to no input from Nintendo. Link: The Faces of Evil, Zelda: The Wand of Gamelon and Zelda's Adventure are not counted as part of the official Zelda series.
Below, as part of our week long celebration of The Legend of Zelda, we run through the main games in The Legend of Zelda series.
1987 –
The Lege nd of Zelda
The ground breaking NES original introduced gamers to the boy hero Link in his bid to find the Triforce, defeat the evil Ganon and save Princess Zelda. Fans can get hold of a copy quite easily over the Wii Virtual Console.
1988 -
Ze lda II: The Adventure of Link
One year later the first sequel arrived, with Link on the hunt for the Triforce of Courage. The game included side-scrolling gameplay, and as a result is often seen as the black sheep of the Zelda series. It is also available over the Wii Virtual Console.
1992 -
The Legend of Zelda: A Link to the Past
The iconic SNES title returned to the first game’s top-down view, and featured two worlds – light and dark. It is also available to download via the Wii Virtual Console.
1993 –
The Legend of Zelda: Link’s Awakening
Heralded as one of the greatest portable games ever, Nintendo managed to squeeze the Zelda formula onto a Game Boy cartridge. Link must wake the Wind Fish to escape Koholint Island. A colour version of the game, featuring a new dungeon, was released in the UK in 1998. It can be downloaded via the Nintendo eShop.
1998 –
The Legend of Zelda: Ocarina of Time
Widely accepted as the greatest game ever, Ocarina of Time rendered Link in 3D for his N64 debut. It’s been re-released a few times and can be downloaded via the Wii Virtual Console.
2000 –
The Legend of Zelda: Majora’s Mask
Ocarina of Time’s sequel was a darker and more intimate affair, with a moon on a collision course with the land of Termina. It is available to download now via the Wii Virtual Console.
2001 –
The Legend of Zelda: Oracle of Seasons & Oracle of Ages
These two Capcom-developed Zelda games for Game Boy Color could be played in any order, but then linked together for the final, ultimate showdown.
2003 –
The Legend of Zelda: The Wind Waker
This acclaimed GameCube game boasted beautiful cel-shaded visuals. In the adventure Link took to the seas to save his sister, and discovered the lost kingdom of Hyrule in the process.
The Legend of Zelda: A Link To The Past & Four Swords
Four Swords was the first ever multiplayer Zelda game and was introduced a part of the remake of A Link To The Past on Game Boy Advance.
2004 –
The Legend of Zelda: The Minish Cap
Finally Zelda fans could find out how Link got his iconic green hat. Our hero shrinks down to miniature size in a game that acted as a prequel to the
two Four Swords games.
2005 –
The Legend of Zelda: Four Swords Adventures
Four Swords’ sequel was a GameCube release. Up to four players could use the Game Boy Advance as a controller and a second screen to defeat Shadow Link and the real villain, Ganon
2006 –
The Legend of Zelda: Twilight Princess
Link discovered his inner beast and hero in this adventure. The GameCube and Wii title featured a more mature visual style. It is available now on Wii as part of Nintendo’s Selects range.
2007 –
The Legend of Zelda: Phantom Hourglass
Wind Waker’s 3D?cel-shaded visuals returned for Zelda’s DS debut. Using intuitive touch screen controls, players had to travel the Great Sea to save Link’s friend Tetra.
2009 –
The Legend of Zelda: Spirit Tracks
When Zelda’s body is taken, leaving just her spirit behind, Link must team up with the princess in this sequel to Phantom Hourglass, which swaps boats for steam trains.
2011 –
The Legend of Zelda: Ocarina of Time 3D
The 1998 classic is back on Nintendo 3DS. Fans and newcomers can rediscover the epic adventure in remarkable 3D, with improved visuals and the addition of the Master Quest.
The Legend of Zelda: Four Swords: Anniversary Edition
This game is an updated version of the original Four Swords.
It is available to download for free via the Nintendo eShop for both DSi and 3DS until February 20th.
The Legend of Zelda: Skyward Sword
The biggest Zelda game ever will include Wii MotionPlus controls when it is released on November 18th. It acts as a prequel to Ocarina of Time and boasts fully orchestrated music
http://www.mcvuk.com/news/read/featu...he-ages/087343
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November 16th, 2011, 01:08 Posted By: wraggster
Electronic Arts is helping Nintendo in development of the Wii Uonline service, according to reports, and is bidding to make its Origin service a key part of the upcoming console's online offering.
According to an EA intern, speaking to WiiUGo, the console's online service will offer voice and video chat, leaderboards and friends lists. Nintendo has previously said its approach to Wii U online will be "much more flexible," which the source claims is a deliberate attempt to differentiate the service from Xbox Live.
"Many publishers are happy with Xbox Live's features, but they aren't happy with how strict Microsoft's guidelines are," said the source. "Nintendo went with an open, flexible approach to online because when it asked developers and publishers what they wanted in an online service, that was the number one thing they asked for."
The prospect of EA powering Wii U online apparently appeals to Nintendo, too, with the source claiming the company sees it "as an opportunity to rebuild relationships with western gamers because they feel that only a massive western company such as EA understands what is needed to make an online service attractive to western gamers."
Valve is also apparently bidding to make Steam a core component of Wii U online, but the source says EA is "aggressively persuading Nintendo to go Origin-exclusive so they can gain a competitive advantage over Steam."
All of which is to be taken with quite the pinch of salt, of course, but it would go some way to explain Peter Moore's enthusiasm for the console. In August he said EA was "relieved...that they have made a huge commitment [to online] that they have presented to us."
http://www.next-gen.biz/news/report-...r-wii-u-online
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November 15th, 2011, 13:54 Posted By: wraggster
News via http://www.emucr.com/
My Nes v4 Beta is released. My Nes is a portable open source NES/FAMICOM emulator written in C#. it cannot emulate 100%, it still a primitive one and needs a lot of work. however it has been tested and support over 200 games, 100 playable perfectly.
My Nes v4 Beta Changelog:
* Added option in browser for each folder that allows to show files in sub folders and to let the user choose wether to list sub folders in the list.
* Added ability to use NES DATABASE xml files for rom information, detecting right tv format for game and for mappers emulation.
* Video modes removed, only Direct3D is supported now. No need for them since My Nes renders pixel accurate now.
* Added option to display/hide the first 8 scanline in NTSC format in Direct3D.
* Added state stream for state save/load files.
* General emulation code optimization.
* Added ppu sprites evulation.
* Added support for ppu emphasis and monochrome effects.
* Added ppu internal ntsc palette generator.
* Fixed ppu frame timings.
* Fixed ppu odd frames.
* Fixed nmi timing and supression.
* Fixed four-screen.
* Fixed mapper # 58 and 65.
* Minor bugs fixed.
http://sourceforge.net/projects/mynes/
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November 15th, 2011, 13:50 Posted By: wraggster
News via http://www.emucr.com/
GameBoy Online (2011/11/10) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
https://github.com/grantgalitz/GameBoy-Online
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November 15th, 2011, 13:44 Posted By: wraggster
News via http://www.emucr.com/
DeSmuME SVN r4127 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4127
someone decides to check for null before deleting. someone else thinks its an error to do that. removing them to make ticket #3413784 go away.
http://sourceforge.net/projects/desmume
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November 15th, 2011, 13:36 Posted By: wraggster
News via http://www.aep-emu.de/
The 1964 derivate 1964mod has been updated.
Danke an Morku für die News.
Quote:
1964mod v1.4.6(Final) Release
Core Changes & Fixes - Standardized naming from 1964 to 1964mod for future source release
- update ´About" box text and English.lgm
- update copyright text etc
- update ini keynames etc
- update the following with new name: 1964modCore.ini, 1964mod.cht
- Re-write the handling of MusyX ucode passed from 1964mod Audio
- filter out MusyX "false positives" not detected correctly using old method:
Pokemon Stadium 2, Star Fox(U), South Park Rally, BassMaster2000, Power Rangers
- Re-write part of VIInterrupt
- refactor screen update refresh codes to reduce frame swap delay:
Star Wars - Shadow of Empire, Hexen, Perfect Dark, GoldenEye, DK64, Top Gear - OverDrive
- fix certain missing frame by detecting framebuffer read/write by CPU:
DK64, Hexen, Starcraft, Superman
- must use Zilmar Audio for the following games:
Fighting Force 64
- Fix case 4 in r4300i_ldl
- Ensure flashram handle is closed successfully before it is null
- fix closing empty flashram handle for non-related savetype
- Skip reading of newly created flashram savefile content to RDRAM
- Convert CPU instruction temp function variable(32bit store value) into a static variable
- Fix lighting regression from an earlier change
- Bypass R4300 instruction - return from exception:
Re-Volt (fix hang before in-game)
South Park - Chef´s Lu Shack (fix hang before in-game)
- Fix fullscreen switching bug(cannot go fullscreen & browser hang when game is closed) for the following games:
South Park Rally, Super Smash Brothers
Plugin Changes & Fixes
1964mod Audio: - Re-write the MusyX ucode detection that pass to the emu core
- fix missing audio for MusyX loadstate
- fix random lost of audio for MusyX games during in-game e.g. Tarzan
- fix 1964mod Audio regression for BassMasters2000 & Power Rangers
- games detected as MusyX e.g.
Gauntlet Legends, Hydro Thunder, Resident Evil 2, Rush 2049, Tarzan, TWINE
Fighting Force 64, NBA Showtime - NBA on NBC (currently not working with 1964mod Audio)
- Re-write audio fillbuffer selection algorithm and refactor related portion of fillbuffer codes
- Fix audio bug that breaks game loadstate audio when AI_LEN_REG=0 do a return
- Fix wrong audio syncspeed startup status when its last shutdown status is 0
- Fix 1964mod Audio interrupt check bug that break the following non-MusyX games:
Turok - Rage War (fix missing sound)
Turok - Dinosaur Hunter (fix 1st level hang & now running at max VI/s)
Turok 2 - Seeds of Evil (fix slow speed & now running at max VI/s)
MyGlide64: - Fix ugly lines in games e.g. Mace, MegaMan, Tetrisphere, NewTetris, Bomberman Hero, ArmyMen Air Combat
- Fix Body Harvest horizontal line across the sky when viewed upwards
- Fix MIA, Starcraft64 and Command&Conquer truncated sprites when resolution doesn´t match aspect ratio(ini)
- Fix Mahjong Master where in-game cursor is behind its keyboard letter (ini)
- Fix Midway Greatest Arcade invisible text (ini)
- Fix MIA Hamm Soccer 64 missing framebuffer effect frame (ini)
- Fix Mystical Ninja Goemon transparent text box frame (ini)
- Fix Super Robot Spirits truncated fillrect when resolution doesn´t match aspect ratio(ini)
- Fix Super Robot Taisen(J) ugly vertical line cut text & missing transition effect(ini)
- Fix Mario Golf64 black fade-out after the 9th hole scene transition(ini)
- Fix Doraemon 3 clipping bug(green chair) in intro video cutscene(ini)
- Games playable with "Read Every Frame" (F6 hotkey) set as default (ini)
Banjoo-Kazooie - sound is still good
Body Harvest - game menu is slow but in-game is full speed, good sound
Mario Golf - sound is still good
MarioKart - sound is still good
Ridge Racer - game menu is slow but in-game is playable, sound is still good
- Incorporate official Glide64 fixes till r259 to MyGlide64
1964mod(ini): - Fix AeroFighter Assault distorted hanger texture and white smoke in boss intro portrait(ini)
Other Changes & Fixes - Fix plugin menu option "not grayed" when plugin is not found / loaded by load plugin function
- Fix load RSP plugin bug even if it is available
- make Zilmar RSP.dll as default RSP plugin
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