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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 3rd, 2011, 00:29 Posted By: wraggster
Codemasters will release a 3DS version of successful racer F1 2011 on November 25th in the UK and Europe.
It’s the first time a Formula One game has been available in 3D.
This new version includes most of the features found in the console versions, such as all of the official teams, drivers and circuits – including the brand new Indian Grand Prix track that was raced on for the first time last weekend.
It will also offer a portable-only Challenge Mode designed for bite-sized on-the-move gaming.
A PlayStation Vita version of the title is currently in production.
http://www.mcvuk.com/news/read/f1-20...release/087104
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November 2nd, 2011, 01:46 Posted By: wraggster
In a recent Q&A following a semi-annual investor's meeting, Nintendo president Satoru Iwata laid out the company's plans for its slow-starting handheld, the 3DS. "We came to the conclusion that we needed to make that bold investment," Iwata explained, "instead of focusing just on this term's profitability, so that we would be able to make the Nintendo 3DS an important foundation for Nintendo for years to come." He added that the company expects the system's profitability to improve dramatically during the fiscal year ending March 2013.
Iwata mentioned that, falling in line with this strategy, unspecified 3DS games were delayed from the holiday release window to prevent being overlooked due to overcrowding. The only major first-party 3DS titles scheduled for the rest of the year are Super Mario 3D Land (November 13) and Mario Kart 7(December 4).
He also discussed the company's plans to expand the eShop with an "add-on" marketplace for individual games, and the ability to access the store using PCs and Smartphones. You can read more about this initiative in our post from last week, though it lacks Iwata's almost comically tardy discovery of social networking platforms. He's kind of like your grandpa who just discovered Facebook, likes everything you post, and leaves embarrassing comments on all your pictures in all-caps.
http://www.joystiq.com/2011/11/01/iw...-of-short-ter/
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November 2nd, 2011, 01:21 Posted By: wraggster
It was never Nintendo's intention that the Wii and DS be tagged as consoles primarily for casual gamers, the platform holder has explained.CEO Satoru Iwata admitted to investors last week that it had failed to adequately inform customers that there was much more to both systems.When asked about Nintendo's current market strategy Iwata explained that it still aimed to pursue "gaming population expansion", but added that releasing games for "casual or light users" isn't the only way to go about it."There was a misunderstanding that Nintendo was dedicated to such games at some stage of the lifespans of the Wii and the Nintendo DS," he said."We have made efforts to develop video games that are in tune with various consumer tastes; however, we have not been able to gain adequate consumer understanding regarding our intentions, while in the common perception there are no or few core users playing Nintendo platforms, which is not the case."He went on to insist that Nintendo plans to develop games that "can be accepted by a wide variety of consumers, irrespective of age, gender or past gaming experience.""As it is natural that Nintendo alone cannot provide every kind of software, we would like to achieve our goal in cooperation with various developers."Elsewhere in the presentation, Iwata revealed that the pressures of maintaining four separate platforms at once means that it has had to outsource titles that it might normally have developed itself."The time always comes when we must prepare for the next platform. When that time comes, rather than trying to do everything by ourselves, we must try to narrow down what we really have to do inside the company and think of how we can best collaborate with people from other companies."For example, the teams led by Shigeru Miyamoto of Nintendo's Entertainment Analysis & Development Division have already been cooperating with external developers in order to create titles which would have been developed internally at Nintendo in the past."Now that we realise there may be times when we need to take care of four platforms at once, we are initiating these new challenges, and I believe that such a fixed notion as, 'we have to do everything by ourselves,' has faded inside the company to a large degree."
http://www.eurogamer.net/articles/20...casual-console
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November 1st, 2011, 00:36 Posted By: wraggster
via http://www.emucr.com/
SaveGame Manager GX SVN r114 is released. SaveGame Manager GX is a SaveGame & Mii Manager for the Wii with GUI based on LibWiiGui by Tantric,
Features:
SDHC and USB2 support
Protected save support
Mii Support
Multilanguage support with Custom Font
WiiTDB support
Display information about savegames/miis in a special windows
Extract, Install, Delete, Copy, Move fonctions are available
Online AutoUpdate
Widesreen support
ScreenSaver
SaveGame Manager GX SVN Changelog:
r114
* Changed illegal fat charaters fix and added a fonction to change old extracted
filename while installing the save
* Added new illegal fat charaters fix to extract a data.bin to storage device
fonction
* Fixed a problem who corrupt file datas while extracting a data.bin to a custom
path
* Fixed freeze for Wii with no internet connection (thanks to
http://gbatemp.net/t301061-how-to-fi...le-running-in-
ahbprot-mode)
* Added ES AHBPROT patch to keep AHBPROT flag enabled while an IOS reload
* Changed everything from WiiTDB to GameTDB (using new host and name)
* Added quick switch between system font and old font (fixed memory leak in font
change) (thx dimok)
http://code.google.com/p/savegame-manager-gx/
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November 1st, 2011, 00:35 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4117 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4117
- Fixed a crashing bug when reading from a cheat database, which would cause invalid memory accesses on 64-bit systems.
- Fixed a dangling pointer bug when reading from a cheat database.
- Fixed many potential buffer overflow issues related to C-string usage.
- Increased the memory allocation for cheat items to account for very large database entries. Also, the new behavior of any exported database entry that attempts to exceed the memory allocation is: Too big code size will not read. Too big description will be truncated.
http://sourceforge.net/projects/desmume
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November 1st, 2011, 00:26 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2333 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2333
fix newppu bug (allegedly a nondeterminism, but i cant tell how) which prevented metroid from booting.
http://fceultra.svn.sourceforge.net/
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November 1st, 2011, 00:24 Posted By: wraggster
via http://www.emucr.com/
SSNES v0.9.1 is released. SSNES is a simple frontend for the libsnes library. libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form. The libsnes API has been implemented by SNES9x as well, allowing multiple different cores to be used for an emulator that supports libsnes. This enables the possibility of custom front-ends for the emulator.
SSNES v0.9.1 Changelog:
- Fix build for Clang.
- Fix deprecation warnings in FFmpeg.
- Juse more sane SSE optimizations for sample conversions.
- Allow screenshots while paused.
- Check more explicitly for XVideo/Xext libraries.
- More accurate colors for rewind.
- Screenshot directory now defaults to ROM directory.
- Allow additional meta-keys to be read within Python scripts.
- Use floating point uniforms for state tracker.
- Add backwards compatible extension to libsnes allowing much better handling of window geometries.
- Change default aspect ratio handling to 1:1 PAR.
- Add Select all/Clear all to log window in Phoenix.
- Fix strange bug causing random events to fire off in Phoenix (Windows).
- Several bugfixes.
https://github.com/Themaister/SSNES
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October 31st, 2011, 23:16 Posted By: wraggster
NightFox's Lib has been updated to version 20111011 BETA. Our apologies for the late report.
What is Nightfox's Lib?
A small lib to help you to code games & applications for your Nintendo DS console. You can find functions to manage backgrounds, sprites, colision maps, text, sound effects, etc. Requires lastest Libnds to work (part of devkitPro).
NightFox (Google Translation)
New version of the library with the following changes:
•Optimized the management of 3D Sprites and Sprites VRAM.
•Fixed bug in the management of VRAM of 3D Sprites and Sprites (sometimes, gfx of sprites gliches after delete & create them a lot of times in a row).
Greetings!
http://www.nightfoxandco.com/index.p...-ver-20110911/
via http://www.ds-scene.net/?s=viewtopic&nid=11321
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October 31st, 2011, 22:04 Posted By: wraggster
Nintendo is holding back a number of key 3DS titles so as not to swamp the Christmas release schedule, the platform holder has revealed.
Speaking during an investor Q&A last week, just posted on Nintendo's official site, CEO Satoru Iwata explained that, although it preferred not to delay games as they "need to stay fresh", the company has been compelled to push back a few completed 3DS titles into 2012.
"Video games need to stay fresh, so it is not practical for us to put them on hold for too long, but we think that some of them may be held for a certain amount of time so that there will be a short interval between when they are completed and when they are launched.
"We are taking on this sort of challenge for the Nintendo 3DS. For example, when we look at the software lineup for the year-end sales season, it is so dense that, if we added any more software, the total sales would not increase.
"Accordingly, we have intentionally delayed the launch of some software titles to early next year."
Nintendo titles confirmed for release before the end of this year include Super Mario 3D Land and Mario Kart 7. Kid Icarus: Uprising, Luigi's Mansion 2, Paper Mario and Animal Crossing are among those due at some point next year.
Elsewhere in the presentation, Iwata told investors that he hoped to see more core-orientated third party titles on the system in 2012 and beyond.
He explained that Western developers have been waiting for the 3DS to build a bigger customer base before committing to developing for the platform. With the handheld beginning to pick up momentum, he argued, they should be jumping on-board soon.
"As a matter of course, it requires more time to develop such titles," he said.
"Since in Japan, the importance of software for handheld systems among the entire video game business is larger than that for home console software, handheld software is the main battlefield for Japanese publishers.
"On the contrary, for the US and European publishers, software for home console game systems is the main arena. Therefore, putting a higher priority on spending development resources and allocating teams to the development of software for handheld game systems can be decided only after a decent market is created for the handheld hardware.
"If the Nintendo 3DS had been able to sell a lot more in the beginning," he continued, "third-party publishers would have announced by now which software they would launch. But due to the slower-than-expected sales start, everyone was in a wait-and-see mode.
"The situation is starting to change, and (after they see the results of the year-end sales season,) there will be more changes from next year and beyond."
Iwata added that with Western developers being slow to step up, it was a great opportunity for Japanese studios to take the limelight.
"If I may add one more remark in this regard, about the quality Nintendo 3DS software made by Japanese software publishers, this is the great opportunity for them to expand their market to outside Japan," he said.
"I think one of the very important jobs of Nintendo is to identify the third-party software made in Japan which, we believe, will have a strong affinity with the tastes in the overseas markets and, thus, have a strong market potential there, and we will collaborate with them to make these titles into hits.
"So, with these different efforts, we would like to enrich the software lineup for the markets outside Japan as well from next year, which will become one of the contributing factors for our improved profitability in the next fiscal year."
As detailed last week, it's been a rough year for Nintendo so far, with the platform holder reporting losses of around £580 million for the last six months.
http://www.eurogamer.net/articles/20...k-3ds-software
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October 31st, 2011, 21:57 Posted By: wraggster
Nintendo president Satoru Iwata has confirmed that the Wii U will be showcased at E3 next year.
In an investor presentation following the company's recent financial results, Iwata explained that E3 2012 will feature the final version of the Wii U.
"As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch," he said.
In the same presentation, Iwata also promised more consistent software launches and "new genres" for the troubled 3DS.
Last week, Nintendo posted a net loss of ¥70 billion for the sixth month period ending September 30, 2011.
http://www.gamesindustry.biz/article...-u-for-e3-2012
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October 30th, 2011, 22:07 Posted By: wraggster
PainTown, made by kazzmir and juvinious, is an open source 2-D fighter for the Wii, Android, and PS3. This beat 'em up game is customizable and supports user created content and functionality. See below for the change log, and be sure to check out the project's page for information about how to utilize the game's features.
QUOTE: Current Features•Low CPU and GPU requirements
•Network play
•Dynamic lighting
•Joystick support
•mod/s3m/xm/it music modules
•Scripting with python
•M.U.G.E.N engine
QUOTE: Change Log 10/20/11Paintown Engine:
•A new move list dialog shows all the attack moves for a player
•Local multiplayer co-op
•Much improved joystick support
Paintown Editor:
•Re-organized the layout
•Onion skinning
•The background color of the animation window can be changed
•Additional convenience tools were added
Mugen Engine:
•Characters and stages are discovered in the background without having to modify select.def
•Many parser bugs were fixed
Menu:
•Menu items can be customized
Other:
•Ports to Android, PS3, Wii
•MP3 and Ogg support
http://paintown.sourceforge.net/
via http://gbatemp.net/t311993-paintown-v3-5-0
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October 30th, 2011, 22:04 Posted By: wraggster
postLoader2, made by GBAtemp member stfour, has been updated from version 2.37.7 to 2.38.1. This Wii application's purpose is to be used in conjunction with Priiloader as an alternative to the Homebrew Channel and/or system menu, and also supports launching Wiiware/VC titles from real or emulated NAND. See below for current features and what's new, and join the on-going discussion for the latest (off-site) download and more information about this homebrew project's progress.
Current features •If started from priiloader it gains AHPBROT and spawn full hardware rights to homebrew applications
•Autoboot your default application/channel: If you don't press (A) in time to enter in interactive mode, postLoader will launch the predefined app (if enabled)
•Wii System Channel replacement: Can browse and run Channels, WiiWare and VC.
•HB Channel replacement: It can be used to browse homebrew application, with it own interface.
•Can run Titles from real and emulated NAND on SD or USB (folder support in future)
•Titles can be voted and/or hidden
•Homebrews can be hidden
•Sort titles by vote/name
•Titles filters (System channels/wiiware/neogeo/c64... etc)
•Fast titles search
•Download title icons from wiitdb
•Support interactive application sorting
•Full support for meta.xml arguments and all other tags.
•It support sub-folders for homebrew (see notes)
•Can browse SD and USB device (FAT32 on first/active partition)
•Support custom splash screen (only from SD device)
•Direct access to BOOTMII
•Full support for UNEEK environment. May work under SNEEK
•Support for Wiimote and GC controllers
•Alternate nand folder support (other than classic root)
•Intergrated UNEEK nand switcher
•WiiLoad support
QUOTE: Change Log 10/28/11•Postloader can now boot currently inserted disc. (press home "run disc")
•Corrected REAL NAND titles access without using ios249 (if AHBROT is available)
•Adjusted some ui messages
•Corrected wiiload functionality after cover download
•Only new covers are downloaded
•If priibooter fail to mount usb, postloader do not try again (priibooter 1.7 required).
•priibooter updated to version 1.7
•Support for wiiload args was disabled in 2.37.7 (just a mistake)
•Corrected a bugs that was keeping wiiload thread in receiving state if communication is interrupted/broken
•readmii.txt update and now have it's own version number
Known issues/todo (in sparse order)
•TODO: add uneek+di(cDI) game selection interface
•TODO: priibooter gui
•TODO: multi splash screen support
•TODO: new ICON !!!!
•TODO: patch uid.sys under neek
•TODO: more theme options
•TODO: runtime theme switch
•ISSUE: if a channel png is corrupted, postloader may crash
http://gbatemp.net/topic/299384-post...st__p__3948747
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October 30th, 2011, 21:53 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com for the Dreamcast, Dingoo, GP2x, Wii, PSP and Wiz.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
r3567 | utunnels | 2011-10-29 07:35:42 -0400 (Sat, 29 Oct 2011) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
Change check_range macro so it returns true when minrange==maxrange..
Download Via Comments
via http://lavalit.com:8080/OpenBOR/down...p?file=OpenBOR
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