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October 27th, 2011, 01:39 Posted By: wraggster
Nintendo's Legend of Zelda 25th Anniversary Symphony concert came to London last night, giving fans of the series a rare opportunity to witness some of gaming's most recognisable anthems performed by their creators.
Doors opened at 6.30pm and quickly the halls of the Hammersmith Apollo filled with costume-clad Zelda fans, including one keen pair dressed as Ocarina witches Koume and Kotake. We're glad we weren't sat behind them.
An excitable atmosphere built up until eventually the Royal Philarmonic Concert Orchestra took to the stage, on the backdrop of a giant screen showing off visuals from the games.
http://www.computerandvideogames.com...chants-london/
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October 27th, 2011, 01:28 Posted By: wraggster
It looks as if the secondary joypad accessory being released for the 3DS final has a name.
Siliconera reports that Nintendo has trademarked the name ‘Circle Pad Pro’ in Japan, It has also trademarked ‘Slide Pad Expansion’ in Japanese, suggesting the former moniker is destined for the rest.
Pictures of the peripheral first appeared in August. MCV admits to having a little chuckle at its expense, and no one was as surprised as us when Nintendo officially confirmed the unit in September.
It will be compatible with a number of titles including Monster Hunter 3G and Resident Evil: Revelations.
http://www.mcvuk.com/news/read/3ds-c...-a-name/086997
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October 27th, 2011, 01:25 Posted By: wraggster
Peripherals specialist Venom will distribute a range of officially licensed 3DS peripherals.
The firm has the exclusive UK and Ireland distribution rights for Project Sustain’s 3DS range. There are nine products currently on offer, including mushroom ear buds, folio cases and in-car chargers.
These are available now and are already stocked by retailers such as Tesco.
“The Project Sustain range is a fantastic addition to what Venom currently offers,” head of business development Tom Hodge told MCV. “As a brand we are constantly striving to offer a one-stop shop for our retail partners. The 3DS is going to have a great Christmas and the licensed range will help retail make the margin they need.
“With the recent price drop on 3DS we expect to see some real traction on this product leading up to and beyond Christmas.”
The range is one of several officially licensed lines in Venom’s portfolio.
http://www.mcvuk.com/news/read/venom...s-range/087000
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October 27th, 2011, 01:05 Posted By: wraggster
Whereas New Super Mario Bros. Wii had SNES classic Super Mario World "at its core", Nintendo's forthcoming Super Mario 3D Land deliberately harks back to NES landmark Super Mario Bros. 3, according to creator Shigeru Miyamoto.
The Nintendo veteran told Famitsu (as translated by 1Up) that's a result of the NES classic's Tanooki suit being a natural fit for 3D gameplay.
"Part of that is because a lot of the staff is from the Mario 3 generation, but there's also the fact that Mario's falling speed is cut down a fair bit in the 3D titles," he explained.
"It's more fun to have him zoom down in the side-scrolling titles, and it's more fun to make it a lighter sort of thing in 3D. That's why implementing the Tanooki stuff made more sense here."
Miyamoto also detailed exactly how much involvement he'd had in the development of the 3DS title. Apparently he kept his distance at first but in the end, as seems to be the case with most of the recent Mario games, he couldn't help but stick his oar in.
"For this game, I worked as general producer," he said.
"I've made the Mario series alongside Takashi Tezuka, and especially I tend to be the main person in the 3D games. With those titles, I've been working alongside the producer Yoshiaki Koizumi for a pretty long time, so 3D Land is being made with him overseeing a group of younger directors.
"I kept my distance from the project at first, but became more deeply involved midway - I don't think it'd be satisfying as a Mario game to everyone unless I made myself known on the little details."
He went on to explain exactly what those "little details" constitute.
"Well, like how the enemies in Mario should be, or what the music should sound like," he said.
"It's hard to put into simple terms, but it's something that I really have to be looking at or else it won't happen. Having a new control scheme can really erase that Mario-ness from the game, and you'd be surprised at how long that can go unnoticed during development.
"Still, the main points of it became clear as we discussed it - for example, how much acceleration Mario should have in order for his jumping to feel really good and Mario-like. I helped fine-tune the numbers behind all of that; it was a really fun part of development."
Miyamoto also offered up a little insight into how much of a challenge the 3DS game packs.
"If you just want to finish the game, that's relatively easy. Try to collect all the Star Medals, though, and you'll find it pretty tough. There are other features in the game, too, for players confident enough in their skills."
You can find out for yourself when the game launches on 18th November. Judging by Eurogamer's recent Super Mario 3D Land preview it's shaping up very nicely.
http://www.eurogamer.net/articles/20...b3-at-its-core
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October 27th, 2011, 00:58 Posted By: wraggster
The relative ease of Kirby games usually result in their powderpuff protagonist avoiding death from start to finish -- however, Kirby's not immune to the most permanent form of death there is: Project cancellation. In the most recentIwata Asks, Kirby's Return to Dreamland producer Shigefumi Kawase revealed that three installments in the franchise were killed off mid-development, explaining "We spent 11 years ... making and abandoning these three games."
The three Kirby titles in questions would have been starkly different: One was a 2.5D four-player adventure title (sort of like Return to Dreamland, but with more depth), one was a fully-3D exploration-centric game and the other was an animated platformer with "pop-up visuals." They sound charming as all-get-out, which makes us all the more forlorn that they're dead as doornails. Goodnight, sweet princes. May flights of angels sing thee to thy rest.
http://www.joystiq.com/2011/10/26/iw...-decade-in-th/
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October 27th, 2011, 00:50 Posted By: wraggster
Like with previous Mario titles, the little plumber's creator is once again involved in Nintendo's next project, Super Mario 3D Land. In a recent Famitsu interview (translated by 1UP), Shigeru Miyamoto explains his role as "general producer" on the title, saying that he was uninvolved until about halfway through the project. "I kept my distance from the project at first, but became more deeply involved midway -- I don't think it'd be satisfying as a Mario game to everyone unless I made myself known on the little details," he says.
Miyamoto further details his work on the project, specifically citing his work as helping to "fine-tune the numbers" behind things like Mario's iconic jump or run speed. He also points out that Mario's upcoming 3DS game draws from the world of Super Mario Bros. 3, while the "New" Super Mario Bros. titles drew from Super Mario World's foundation. Neat!
"The New Mario series was an effort to get back to the core of it," he adds. "And this game is kind of an in-between -- it's 3D, but it's a Mario that lots of people can play." To that end, Super Mario 3D Land will feature a hint system akin to other recent Nintendo first-party titles, which Miyamoto teases briefly. But you wouldn't need such a thing, right?
http://www.joystiq.com/2011/10/26/ye...r-mario-3d-la/
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October 27th, 2011, 00:46 Posted By: wraggster
[lovablechevy] loves her Retro Duo console, especially since it takes up less space than the NES and SNES it has replaced. There’s a small problem though: the Retro Duo isn’t 100% compatible with her old Nintendo cartridges. Battletoads is a deal breaker for her, so she built Nintenduo, an NES/SNES console that uses all original Nintendo hardware.
The Queen of Bondo began her project with a top-loading NES and the smaller revision of the SNES. There’s a Photobucket gallery showing the innards lovingly placed in their new plastic home.
Not only can [lovablechevy] play classics like Paperboy, Donkey Kong Country, and the Super Mario RPG that are incompatable with the Retro Duo, all the accessories like the Zapper and Power Pad now work.
The finished build is very small; not much bigger than an SNES 2, and is nearly dwarfed by the gigantic NES cartridges. She posted a video of herself trying not to shoot the stupid Duck Hunt dog with her Nintenduo. Check it out after the break.
http://hackaday.com/2011/10/26/ninte...the-same-case/
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October 27th, 2011, 00:16 Posted By: wraggster
Nintendo's recurring losses for the first half of the financial year could be double what the company forecasted, Reuters reports.
The Japanese business daily Nikkei expects Nintendo to post arecurring loss of ¥100 billion ($1.32 billion/£823.5 million) when it publishes its financial results tomorrow - significantly higher than the ¥55 billion predicted in its guidance.
Nikkei acknowledged the strength of the Yen as an important factor, estimating that Nintendo - which makes 80 per cent of sales outside of Japan - suffered ¥40 billion in foreign exchange losses in the six month period ending September 30.
Following the report, Nintendo's shares fell by 7.5 per cent to ¥10,800 ($142.3/£88.94).
For a full breakdown of Nintendo's recent stock performance, read Rob Fahey's Stock Ticker article.
http://www.gamesindustry.biz/article...billion-report
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October 26th, 2011, 23:56 Posted By: wraggster
Looking to spring for a new handheld gaming system this Christmas? The Big N is doing its darndest to nudge you in that direction with a new spin on the Metallic Rose and Midnight Blue versions of the DSi XL. Both painted handhelds will be available in bundles alongside Mario vs. Donkey Kong: Mini-Land Mayhem!. These will set you back $170 a pop for each package deal, and you've got about a week to search the couch cushions for spare coin. You know, just in case the Mini-land ruckus can't wait for Santa's delivery.
http://www.engadget.com/2011/10/26/n...-time-for-the/
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October 25th, 2011, 23:50 Posted By: wraggster
Nintendo subsidiary Hal Laboratory scrapped three different Kirby projects before finally getting it right with forthcoming Wii title Kirby's Adventure.
As revealed in a new Iwata Asks interview on the official Nintendo site, the three still-born projects were all planned GameCube titles.
The first, which was shown off briefly at E3 in 2005, bit the dust following problems getting a multiplayer mode up and running.
"It was a Kirby game based on the concept of four-person simultaneous gameplay," explained series producer Shigefumi Kawase.
"That was when I learned how difficult it is to make a game that is both multi-player and single-player."
The second unfinished title was "an experiment with extremely challenging gameplay that placed Kirby in 3D space and allowed players to freely move around," added Kawase.
"Unfortunately, we weren't able to achieve the quality we hoped for and it never reached completion."
Finally, a more straightforward 2D platformer also failed to make it to completion.
"The third one involved an animated Kirby sort of like a pop-up book. We renewed the Copy Abilities, and tried to power it up. We spent 11 years… making and abandoning these three games."
Check out a screenshot from each in the gallery below.
Kirby's Adventure, due out on Wii on 25th November, is HAL's first home console Kirby game to make it onto shelves since Kirby 64: The Crystal Shards in 2000.
"For 11 years, we wanted to deliver a Kirby game to the fans, and I'm terribly sorry that we couldn't," said Kawase.
"A lot of people at the company were frustrated as well, but this time we properly completed the game. HAL Laboratory will continue to challenge itself. I want to release many more Kirby games."
http://www.eurogamer.net/articles/20...ed-kirby-games
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October 25th, 2011, 23:43 Posted By: wraggster
We get it. Everybody deserves to come home from a long day at the office and embrace a loved one, whether it be an actual human being, a pet or just a really awesome pillow. In this case, it's all pillow. Get it? Get it?!
Ahem, sorry -- Nintendo's latest Club Nintendo Platinum goodie for Japan (yeah, we're upset, too) has us all aflutter with excitement. It's the very awesomeMario pillow you see above, available as one of three different freebies for Platinum members. The other two freebies up for grabs are two table calendars or two different soundtracks, from a total of five, though we know eligible members would never go against the pillow. Because that'd just be insane.
http://www.joystiq.com/2011/10/25/cl...-to-envy-japa/
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October 25th, 2011, 23:37 Posted By: wraggster
With the 3DS not doing as well as Nintendo would like, and with a pressing need to get the device in as many hands as possible before the Vita hits, it's issuing two new holiday bundles of ... the DSi XL.
On November 6, you'll be able to get Nintendo's oversized handheld in new Midnight Blue or Metallic Rose colors, each with a copy of Mario vs. Donkey Kong: Mini-Land Mayhem, for the normal DSi XL price of $169.99.
That's the same price as the 3DS, by the way. So, basically, these bundles areexcellent competition for the new system.
http://www.joystiq.com/2011/10/25/ge...-this-holiday/
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October 25th, 2011, 23:27 Posted By: wraggster
Oh, you're still worried about the unfortunate form factor of the Nintendo 3DS slide pad peripheral? That's old hat -- Andriasang recently uncovered an attachment which further turns the once sleek handheld into an unpocketable monstrosity: The Hori Mario Kart 7 steering wheel.
The attachment, which carries the official Nintendo seal and will cost ¥1,280 ($17), snaps onto the back of the handheld to give players who use the game's tilt-to-steer functionality a greater sense of ... realism? We guess? All we know is that it better come with a fanny pack to carry around its unwieldy frame, and then some sort of invisibility cloak to protect the wearer from being savagely beaten by everyone who sees them.
http://www.joystiq.com/2011/10/25/he...wheel-for-3ds/
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October 25th, 2011, 23:18 Posted By: wraggster
A pink 3DS model will be available in Australia and Europe on November 17 and 18, respectively. Dubbed "Lavender Pink" in Oz and "Coral Pink" in Europe, the European edition will receive nintendogs + cats bundled in.
Europe will also receive another 3DS bundle, with the Ice White handheld including Super Mario 3D Land. It will be available on the same day as the pink bundle on November 18.
Neither the Ice White nor Coral/Lavender Pink 3DS models have been announced for North America.
http://www.joystiq.com/2011/10/25/au...io-3ds-bundle/
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October 25th, 2011, 21:55 Posted By: wraggster
Last month, Nintendo quietly unveiled the SlidePad -- a battery-powered "extended slide pad" for the 3DS, slated to hit the Japanese market on December 10th. At the time, there was no indication that the add-on would be coming to North America anytime soon, but according to Capcom, it's on its way. Speaking at New York Comic Con last week, Capcom's Ryan McDougall confirmed that the attachment will indeed arrive Stateside by February 7th, alongside the company's new 3DS game, "Resident Evil: Revelations." It's not clear whether the add-on will arrive for other games released before February, but it may very well have a different name by the time it does. According to Siliconera, Nintendo has already filed a Japanese trademark for the name Circle Pad Pro, which could be the moniker we'll be seeing in the West. Nintendo, it should be noted, has yet to confirm any of this, nor has it mentioned anything about US pricing, but we'll let you know as soon as we hear more.
http://www.engadget.com/2011/10/25/n...me-circle-pad/
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October 24th, 2011, 22:36 Posted By: wraggster
The first Super Mario 3D Land review has arrived in the latest issue of Edge, which is landing with subscribers now.
The magazine slaps an 8/10 score on the end of its verdict, which labels the game "Mario, not quite as you know him, but perhaps as you faintly remember him from days gone by".
Unlike the Mario Galaxy games, 3D Land's "timed courses are defined by the straighter edges of the cubes, blocks and titles from which they are constructed", but "they're no less tightly designed", Edge says.
3D Land's levels are also "enhanced by some of the best, most subtle use of 3D" on 3DS to date, the mag adds, but it's less impressed with the range of power-ups on offer.
It takes issue with the Tanooki suit's prominence in the game, noting that its over-use "can come close to undermining the experience", and suggests the new boomerang suit "feels redundant, offering very little that a fireflower can't".
http://www.computerandvideogames.com...w-810-in-edge/
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October 24th, 2011, 22:22 Posted By: wraggster
Culinary puzzler BurgerTime Deluxe and a coven of Halloween-themed games launch on the eShop and Wii Shop Channel this Thursday, Nintendo has announced.
BurgerTime Deluxe is a version of the classic fast food brainteaser originally released on the Game Boy. For £2.50/€3 players can battle Mr. Hot Dog, Mr. Pickle and Mr. Egg to assemble their fast food fast.
Elsewhere, Halloween: Trick or Treat comes knocking on to DSiWare for a pricey 800 DSi Points (or £7.50/€8 on 3DS) and Gabrielle's Ghostly Groove: Monster Mix releases on WiiWare for 500 Wii Points (about £3.50).
The latter is an off-beat release from Harvest Moon developer Natsume, where Wii Remote-equipped players must dance to lure back a troupe of wayward zombies.
Finally, decent WiiWare shmup Kyotokei gets a free demo. It's an Ikaruga clone that launched last month and, for free, is definitely worth a try.
http://www.eurogamer.net/articles/20...pdate-27-10-11
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October 24th, 2011, 19:57 Posted By: wraggster
Online video streaming service Netflix will launch in the UK and Ireland early next year.
According to a statement released by the company, subscribers to the service will be able to access Netflix content through PCs, Macs, mobile phones, tablets, and, "on their TVs via a range of consumer electronics devices capable of streaming."
It is not known whether the Xbox 360, PlayStation 3 or Wii are among the consumer electronics devices mentioned, but Netflix is both available and very popular on all three consoles in the US.
In May, service provider Sandvine claimed that nearly 20 per cent of peak downstream traffic in North America is Netflix accessed though a games console.
Data released by Nielsen in July suggests that 50 per cent of US Netflix subscribers accessed the service through a console.
http://www.gamesindustry.biz/article...-in-early-2012
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October 24th, 2011, 12:52 Posted By: wraggster
News via http://www.emucr.com/
NESbox Beta is released. NESbox is a Nintendo Entertainment System emulator, built on Adobe Flash technology and it can only be run directly in your browser's window (beta version).
NESbox Beta Changelog:
- A new aspect of the site, new organization, new interface.
http://nesbox.com/
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