|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
November 28th, 2011, 23:55 Posted By: wraggster
Zen Studios' well-received pinball series Zen Pinball fires onto the 3DS eShop this Thursday.Versions of Zen Pinball are already available for PS3 and iPhone. Xbox 360 alter ego Pinball FX has been out since 2007.Zen Pinball arrives on 3DS priced £4.50 and comes with four tables borrowed from existing Zen Pinball incarnations: Earth Defence, Shaman, Excalibur and Eldorado.Local hot seat multiplayer, online leaderboards and plenty of unlockables are available.Players are ranked based on their Pro Score - a sum of your highest entry on each table - and Team Score, which adds in your friend's scores too.Elsewhere, Game Boy Pac-Man clone Lock 'n' Chase is this week's 3DS Virtual Console launch, while RTS series Castle Conqueror assaults Nintendo's DSiWare service with its latest incarnation, Revolution.There's also arcade garden ornament fighter Gnomz for WiiWare and a Blackjack game for DSiWare.This week's full listing lies below. - Zen Pinball 3D (3DS) - £4.50/€5
- Lock 'N Chase (3DS Virtual Console) - £2.70/€3
- Castle Conqueror Revolution (DSiWare) - £4.50/€5
- 21: Blackjack (DSiWare) - £1.80/€2
- Gnomz (WiiWare) - 500 Wii Points (£3.50)
http://www.eurogamer.net/articles/20...p-release-date
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 28th, 2011, 23:50 Posted By: wraggster
Super Mario 3D Land is the fastest selling portable Mario game ever in the US, Nintendo has announced.The company's US chief Reggie Fils-Aime told USA Today that Mario's latest romp has sold in excess of 500,000 copies in the US since its 11th November launch.The game's release has also given 3DS hardware a shot in the arm. Sales of the system were up an impressive 49 per cent during 3D Land's launch week. However, last week sales shot up an enormous 325 per cent compared to the seven days prior to the game's launch, fueled by the US's Black Friday shopping bonanza."What this has been able to do is drive our Nintendo 3DS business in only eight months to surpass the full first year volume of the original DS and we still have the bulk of the holiday to go," commented Fils-Aime, "and we still have the launch of Mario Kart 7 to continue driving our full-year sales."The Legend of Zelda: Skyward Sword got off to a great start in North America too, selling 535,000 copies since its 20th November launch. That makes it the country's fastest-selling Zelda game ever.Link's latest adventure seems to be faring much better across the pond. It debuted at number seven in the UK charts last week, falling to 19th in its second week.Fils-Aime added that the Wii had its best Black Friday ever, shifting 500,000 units in the US over the weekend."We know that Black Friday and that entire week is a key selling week and it is important for products like ours to have a jump in momentum and we were fortunate to see that," said Fils-Aime."For us, it really was driven by unique and powerful software and what gives us confidence is that we still have more software to launch in the balance of this holiday period."
http://www.eurogamer.net/articles/20...ble-mario-ever
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 28th, 2011, 00:27 Posted By: wraggster
v0.56 of the SNES menu has been released!
A youtube video showing some of the improvements:
New in this version:- Faster SD loading (at least if your core FW is 2.4 or later). The transfer speed has been increased about 15-20% (I get around 160-170 kB/s with my SanDisk cards).
- Added support for 48 Mbit ExHiROM games when loading from SD.
- Added some SRAM type detection for HiROM games when loading from SD.
- Fixed some bugs in the region fixing code.
...............................
Click here for more information & download links
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 27th, 2011, 23:45 Posted By: wraggster
UAE is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. It allows you to play Stunt car racer, Turrican, Midwinter and the other good old Amiga games on your Wii. The port uses SDL Wii.
Changelog
Version 7
Fixed Hardfile and virtual filesystem support
Added virtual keyboard
Added several menu options (immediate blits, collision level, real CPU speed, scanlines, ntsc and sound)
Menu reorganization
Other small improvements
http://uae-wii.googlecode.com/files/...i-7-bin.tar.gz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 27th, 2011, 21:42 Posted By: wraggster
Mario Kart 7 isn't even out in Japan yet but gameplay videos are already gushing out and we've grabbed one showing off the game's battle courses.
There are six in total; three retro courses (GBA Battle Course 1, N64 Big Doughnut and DS Palm Shore) and three new ones (Honeybee Hive, Sherbet Rink and Wuhu Town).
The game's out in Japan on December 1, followed by Europe on Dec 2 and US on Dec 4.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 27th, 2011, 21:31 Posted By: wraggster
The Queen of Bondo is back again, this time with an adorably small NES portable, the HandyNES.
When last saw [lovablechevy], she had just finished up her build of a Nintenduo, a build that stuffed an NES and SNES into a single box. The Nintenduo was such a clean build it would be a crime to let her talents go to waste, so [Lovablechevy] finished up one of the smallest NES portables we’ve seen.
The build is based on a top-loading NES with a 3.5″ screen. [rekarp]‘s NES2 composite mod was used to get the NES and screen working together. Two LiIon batteries provide 3 hours of play time (with a low battery indicator, natch).
[lovablechevy] also included an AV out so she can connect her HandyNES to a larger CRT screen. Like our old Sega Nomad, this allows for a little two-player action – player one using the HandyNES and player two using an extra controller. Support for the Zapper was also included after modding the Zapper connection to a USB port.
Check out the video walkthrough after the break. To prove that her build isn’t a clone, [lovablechevy] also include a video of herself playing Battletoads past the point where the clones crash. Excellent work from the Queen of Bondo.
http://hackaday.com/2011/11/27/adora...-portable-nes/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 25th, 2011, 23:50 Posted By: wraggster
In the latest Iwata Asks column, not yet translated into English by Nintendo, the CEO discusses development of December's high-profile 3DS release, Mario Kart 7, with not only recent series developer Nintendo EAD but also Austin-based Retro Studios.
"But Retro Studios only worked on the Donkey Kong Country Returns level," you whimper. While that was true as of last E3, Hideki Konno, Manager and Producer at EAD Software Development Group No.1, tells Iwata that since several production designers were working to get Nintendogs + Cats ready for the 3DS launch, as well as other Nintendo projects, there was "an act of emergency" to get Mario Kart 7 finished by the end of the year.
Retro was brought in to help on some courses, notably the aforementioned DKC-themed level, and to work on the game's 16 classic courses, while EAD ostensibly worked on the 16 new tracks. With the 3DS still recovering from a rough launch, plagued by pricing concerns and a paucity of premium software, we'd say it was a smart move to ensure Mario Kart 7 would find its way onto shelves this year.
http://www.joystiq.com/2011/11/25/re...o-2011-launch/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 25th, 2011, 00:22 Posted By: wraggster
The Metroid series is so littered with prequels and sequels that it's hard to tell where exactly Metroid II: Return of Samus sits in the story. It definitely takes place after the original Metroid, if that helps. The adventure sees the intergalactic bounty hunter head to the Metroid home world, SR388; her only mission to eradicate every last one of those energy-sapping creatures. The GameBoy classic is out today on the 3DS eShop.
Also up for grabs on both the eShop and DSiWare is the tower defense(ish) titleCome On! Heroes, while WiiWare gets the fishing title Big Bass Arcade.
http://www.joystiq.com/2011/11/24/ni...turn-of-samus/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 25th, 2011, 00:21 Posted By: wraggster
Since the 3DS's launch, many gamers and reviewers have complained about the lack of titles that use the handheld's stereoscopic 3D features in a meaningful way capable of affecting or improving gameplay -- new experiences unavailable elsewhere, something to justify early adopters' expensive purchases.
Some unaccommodating people would act as if 3DS games failing to meet this standard aren't worth their attention. The gimmick of an image that really looks like a dog's tongue is coming out of the screen to lick their face is not enough, not if the novelty ends there. "These puppy kisses mean nothing to me," they will sneer. "Take him away and drown this contemptible creature in a river."
If there's a title that will please those demanding more depth to 3DS releases, as well as those puppy drowners, it's Super Mario 3D Land. This platforming masterpiece is the Avatar of 3DS games, proof that 3D in this medium isn't crap when it's thoughtfully planned and executed, evidence that it's worth the (potential) literal headaches because you just might see something you've never seen before.
Super Mario 3D Land's camera movement and positioning work in concert with the stereoscopic effect to help you gauge distances when leaping across platforms, create tension as spiked balls and other hazards chase you, and even trick you into believing that the cardboard cutouts you spotted with the binoculars earlier are bona fide 1UPs.
The game has Bullet Bills booming toward you, the brothers Mario skydiving away from you, Princess Peach postcards that pop with surprises, etc. And that Bowser boss fight at the end? Are you kidding me? I am shaking you right now to convey that this is neither the time nor the topic for two friends to be kidding each other. Real talk, that 8-8 set-piece played like something designed by Merlin himself, a glorious gift touched by the wisest of wizards.
Back to the Avatar comparison, the concern now is whether upcoming games will continue the system's 3D momentum, or if this is a unique release, a grand experience that won't see a repeat anytime soon. Will Mario Kart 7, Luigi's Mansion 2, or Kid Icarus: Uprising bolster this idea that stereoscopy in games is a perceptible advantage? Is there any hope for third-party developers ever creating a magnificent, polished game undoubtedly improved by 3D?
I believe more quality gameplay-enhancing 3D attempts are coming next year -- from Nintendo at least, and from a handful of other studios later down the line. But I'm also of the opinion that new ways of playing games in the third dimension are the least exciting aspect about Nintendo's handheld.
http://www.joystiq.com/2011/11/24/ed...f-the-3d-land/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 25th, 2011, 00:17 Posted By: wraggster
OC ReMix revisits the grand history of Zelda with a new tribute and remix album, "25YEARLEGEND." The project draws together 18 experienced indie musicians, including the producer of Minecraft's tunes to spelunk by. It's available as a free download here.
Even though Zelda's music has been remixed umpteen times in successive games, this buoyant compilation surprises with a few creative interpretations, and a good selection of the most sacred songs. We've placed two of our favorites after the break.
If you listen to the whole album, keep an ear out for a cameo by .
http://www.joystiq.com/2011/11/24/in...tribute-album/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 25th, 2011, 00:00 Posted By: wraggster
Following years of sliding viewing figures, WWE is on the comeback trail, says THQ.
The firm says WWE’s new family focus and returning superstars, such as The Rock, have helped attract new and old fans. And it comes just in time for THQ, as the publisher prepares to reboot its tie-in series, which it says had become ‘stale'.
“WWE is on the way back up,” said THQ’s lead games designer Bryan Williams. “In the summer CM Punk shook the wrestling world up with his incendiary speech. He got ESPN talking, and GQ Magazine interviewed him. With The Rock coming back, he is going to help kick-start an upward tick in WWE ratings.
“The WWE is full steam ahead. It has gone from PG-13 to just PG. And is now more family friendly.”WWE ‘12 is due on Xbox 360, PS3 and Wii on November 25th, and sees the game ditch the ‘Smackdown vs Raw’ moniker.
Williams added: “It was perfect timing to give the brand a facelift. It was getting a little stale. We want to put the focus back on gameplay.”
http://www.mcvuk.com/news/read/thq-f...-wwe-12/087648
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2011, 00:40 Posted By: wraggster
When you slap a copy of Super Mario 3D Land into your 3DS it prompts you to perform a system update with firmware contained on the cart.
Among other less exciting things, this update added an option to the friends list menu to 'Join Game' - an option that will prove to be massively useful in future online-enabled 3DS games (which, ironically, Super Mario 3D Land is not).
As you might expect, it works rather like Xbox Live's 'Join Session in Progress' option, allowing you to transition straight from the system menu into a friend's online gaming activities.
The first game to make use of the option will be Mario Kart 7, out next month, and below is the first look at the 'Join Game' function in use.It's not exactly explosions, aliens robots and zombies. But hey, if you're a 3DS with high hopes for its online future, this is kind of a big deal.
http://www.computerandvideogames.com...ure-in-action/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2011, 00:12 Posted By: wraggster
Releasing Wii epic Zelda: Skyward Sword last Christmas might have been more convenient for the company's bottom line, but making sure the game was perfect came first, according to Nintendo's top brass.Speaking in the latest Iwata Asks session on Nintendo's official site, CEO Satoru Iwata explained that sometimes it's important to do what's best for a product rather than for the short term concerns of the company itself, or an individual within it."When [developers] end up going with what's most convenient for them, they've got their priorities mixed up. And that's dangerous," he explained."That's why, even when there are extenuating circumstances, and other interests in play, you need to be able to reconcile them. It's not good to think only about your conveniences."Miyamoto added that it might have been possible to release Skyward Sword this time last year - as originally mooted - but it would been the wrong thing to do."If we'd only been thinking about what was most convenient for the company when we made this new game The Legend of Zelda: Skyward Sword, we probably would have put a half-finished product on sale last Christmas by saying that we have managed to make it on time just because it was the order from the company."He explained that the development team had used the first half of the ensuing year to finish the core game and the second half to fine-tune it."Because the game we were making was so huge, we needed to work that hard on it. Otherwise it would have felt like a waste. We spent so much time making a really good game and it came out so well that it would have been a waste not to make sure that it was really polished."You came up with so many interesting elements while you were making it, and you spent a long time at the end making sure that those elements were included in the game," added Iwata. "That's what made it so dense."Happily, it seems the game was well worth the wait - it picked up a perfect 10/10 in Eurogamer's Skyward Sword review.
http://www.eurogamer.net/articles/20...christmas-2010
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 24th, 2011, 00:00 Posted By: wraggster
It takes a strong willed fellow to stand up to the mighty Shigeru Miyamoto, but that’s exactly what happened in the development of 3DS racer Mario Kart 7.
"The way the gliders fly isn't particularly faithful to real life, but I think it feels pretty good in action," he told Famitsu, as translated by 1UP. "I was actually pretty well against some of the customization features of the game, though.
“It can be fun to win money for racing and use it to buy parts and such, but I didn't think that had much to do with the core fun of the series. The idea for that came from the studio staff, though, and my final response was 'If you can build this customization on top of a solid control and gameplay foundation, then go ahead'.
"Sometimes people yelled at me to look at things more closely but like I said, the core of Mario Kart is pretty solid by this point and I think it's safe to have it evolve in a pretty staid and traditional manner.”
Miyamoto also revealed the reason behind the decision to adopt a number system in the game’s title, ditching the subtitles used in every previous iteration.
"Coming up with the title was actually a lot of trouble for us," he admitted. "But it is the seventh game, and so it just sort of came down to what felt best. Besides, 7 is supposed to be a lucky number, isn't it?"
Mario Kart 7 is out in the UK on December 2nd.
http://www.mcvuk.com/news/read/miyam...changes/087562
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 23rd, 2011, 23:43 Posted By: wraggster
It's official: Black Friday has transcended both space and time. No longer bound to the Hipparchian constraints of the 24-hour day, the Mother of all Sales has now given birth to an entire generation of equally stygian offspring, oozing her mercantile tentacles into nearly every crevice of our American existence. Case in point: Target's pre-Black Friday sale. It's a sale in honor of a sale that's in honor of a holiday -- the Apollo to Thanksgiving's Jupiter, if you will. It's also where you can grab a Nintendo 3DSfor just $145, as noted in this ad that we came across yesterday. So loosen those purse strings and clench your fists, because the Supra Sale draws nigh.
http://www.target.com/c/electronics-...oles/-/N-5xfnp
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 23rd, 2011, 01:11 Posted By: wraggster
Mario Kart 7's vehicle customisation features made it into the finished game despite getting a lukewarm reaction from Nintendo legend Shigeru Miyamoto, according a new Famitsu interview.As translated by 1Up, Miyamoto explained that he thought the ability to tinker with your kart deviated from the "core fun" of the series."I was actually pretty well against some of the customisation features of the game," he explained."It can be fun to win money for racing and use it to buy parts and such, but I didn't think that had much to do with the core fun of the series."However, Miyamoto allowed the feature into the final build on the condition that the rest of the game was top notch."The idea for that [feature] came from the studio staff, though, and my final response was 'If you can build this customisation on top of a solid control and gameplay foundation, then go ahead.'"Elsewhere in the interview, Miyamoto revealed that there was no intent for the game to be a huge leap forward for the franchise. As he sees it, the basic Mario Kart gameplay is already near-perfect, so it was just a case of making a bigger, better version for 3DS."Sometimes people yelled at me to look at things more closely, but like I said, the core of Mario Kart is pretty solid at this point and I think it's safe to have it evolve in a pretty staid and traditional manner," he said."The basic message here is 'Mario Kart has been powered up for the Nintendo 3DS,' and I think the online upgrades in particular are pretty neat. A lot of time was spent on how to get all the individual components working together - Wi-Fi and Street Pass, local and Internet play."Finally he revealed the thinking behind the game's rather unambitious title."Coming up with the title was actually a lot of trouble for us, but it is the seventh game, and so it just sort of came down to what felt best. Besides, seven is supposed to be a lucky number, isn't it?"Take a look at our recent Mario Kart 7 preview for more on the game, which is due out on 2nd December.
http://www.eurogamer.net/articles/20...sation-options
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
November 23rd, 2011, 01:05 Posted By: wraggster
If the Netflix application on your Nintendo Wii is used exclusively for the Spongebobbening of adolescent family members (or yourself, we suppose), you'll want to keep an eye on its new content channel: Just for Kids. The section features films, television shows and franchise filters specifically geared for the 12-and-under crowd, a seemingly timed bulletpoint addition for the holiday sales season.
Take heed of the section's name, however -- that "Just for Kids" denotation isn't just a suggestion, it's federal law. You don't want to be thrown in the slammer because you couldn't resist the siren song of Phineas and Ferb, do you?
http://www.joystiq.com/2011/11/22/ne...-added-to-wii/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
next » |
|
|