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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 23rd, 2011, 23:37 Posted By: wraggster
via http://emu-russia.net/en/
CaH4e3 updated his site with the following message:
- Super New Year Cart 15-in-1 (Hummer team)(Unl)[!]. First cart today will be interesting multigame cart with up to 15 games in menu, mostly possible developed by well known Hummer Team, according to sound engine and a lot of graphics from other known Hummer Team titles. Cartridge contains hardware dip switch allows you to select various menu modes, from 6 to 15 games and english/chinese default menu language. Current latest fceumm version suports hardware switch, you can change menu modes by pressing Reset button.
- Super Mario Bros. Mali Boss (Unl)[!]. Second one is another Mario hack of well known game: Hammerin Harry (thanks Oreanor for providing cart). There is no number in name, it has just "Mali Boss" name label. Only title screen and main character graphics partially changed.
News source: http://cah4e3.shedevr.org.ru
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October 23rd, 2011, 23:22 Posted By: wraggster
Wiimpathy has updated NeoCD Wii, the Neo Geo CD console emulator, to version 0.5. See the change log for what's new in this edition, and be sure to join in on the on-going discussion to get the full story about this homebrew project.
QUOTE: Change Log 10/22/11•fixed artifacts on left screen border.
•Video modes options : interlaced, progressive and filter on/off.
•Configurable buttons (Wiimotes, Classic Controllers).
•Games default folder : neocd.
•Ability to save settings.
•Browse games by page.
http://wiibrew.org/wiki/NeoCD-Wii
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October 23rd, 2011, 23:17 Posted By: wraggster
DS_Craft-2D, made by ray and CoolAs, is a new homebrew inspired by the popular PC title Minecraft. The game is a work in progress, but a playable demo is available to try out.
QUOTE: Release Notes 10/20/11What is included:
•Day/Night circle WIP
•Add/Remove Blocks
•Block-Chooser
•Collision WIP
•Gravity
•Moving Camera
•a 48x48 World
Controls:•Left/Right = Running to left/right
•Up = Jumping
•L/START (For people with broken shoulder Buttons) = Choose Block
•R/SELECT (For people with broken shoulder Buttons) = Remove Block
•Touchpen = Add/Remove Blocks
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via http://gbatemp.net/t311820-ds-craft-2d-demo
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October 23rd, 2011, 22:20 Posted By: wraggster
Cards Of Incantation, formerly known as WagicDS, is a strategy Magic card game for the NDS. Please see the change log for more information about this update.
QUOTE: Change LogNow you can play! There are some things to polish, but the decks are shuffled properly and can play cards from the decks out, rotate and move (change their orientation depending on the screen in which they are).
Board icons indicate each stage of the shift are: Right, Rob, Phase 1 Spell, Combat, Spell Phase 2, End of turn (which will rotate the icons to be visible to the other player). To rotate or derotate letters, press the R or L according to the player to be.
To improve the duels, changed the structure of the deck, adding a variable that stores the total number of cards you have the deck, so you will have to re-create the deck (if you have in your root of the card mazos.dat file, borradle) to generate the file in the root mazos.coi your card.
http://virman.crearblog.com/
via http://gbatemp.net/t311661-cards-of-incantation-v1-0
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October 23rd, 2011, 22:17 Posted By: wraggster
Link's Crossbow Training DS, a new homebrew made by AngelWire, has been updated to BETA-6. The object is to sharpen your crossbow skills in various Termina locations. More information about this game can be found at the project page linked below.
QUOTE: Change Log
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October 23rd, 2011, 22:13 Posted By: wraggster
via http://gbatemp.net/t311442-supercard-dstwo-sdk-v1-2
The Supercard team have released a long awaited update to their software development kit. This version offers more access and fixes many of the quirks present in the previous edition, which should be good news for DStwo developers. See the release notes for what's new, and join the on-going discussion to learn more about this homebrew development tool.
QUOTE(Release Notes 10/13/11)Compared with the previously released SDK, What is the difference of this release SDK?
•The release of the SDK contains the biggest bright spot is that the underlying hardware code, also that is source code of libds2b.a,
specifically, JZ and FPGA / NDS communications source code. I think the part is the SDK owners who most want to see.
The only regret is that you can not see, can not modify the FPGA program, because of the need to maintain compatibility,
so the FPGA program will not be easily altered. However, the space left for us has been great. For example, with the NDS program,
if interested, you can improve DS2 data transfer, or release of more robust, more practical, and operational SDK.
Also, you can develop DS2 Linux with this release of the SDK, it may be tempting to many people, and the long-awaited thing.
http://forum.supercard.sc/thread-9390-1-1.html
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October 23rd, 2011, 22:12 Posted By: wraggster
A translation patch for Nanashi no Game has finally been released. The plot of the game revolves around a cursed RPG game which is killing its players. The gameplay is a mix between 3D exploration and RPG like elements. For more detailed information on the game be sure to check the WIKI Article linked below.
Give the patch a try and then discuss your findings via the on-going discussion link.
Quote
There is a special CURSED level that can be played by inputting a secret word* on the name input screen. Good luck!
* Secret word will be revealed sometime over the weekend since the special level is based on an existing one from about halfway into the game and I would like to avoid possible spoilers. The word can still be guessed from this post.
http://www.mediafire.com/?vc6qninlh7tz6db
via http://gbatemp.net/index.php
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October 23rd, 2011, 22:11 Posted By: wraggster
OpenTTD, ported to the Wii by Extrems, has been update to version 1.1.3. The game is an open source remake of Transport Tycoon Deluxe, an urban planning sim where the goal is to earn money by transporting passengers and goods via land, water and air. See the change log for what's new in this edition, and check out the project's page for instructions and more information about this homebrew.
QUOTE(Change Log 10/11/11)•Networking is mostly functional.
•Improved efficiency of video driver.
•Other minor changes.
http://wiibrew.org/wiki/User:Extrems...ations/OpenTTD
via http://gbatemp.net/index.php
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October 23rd, 2011, 21:55 Posted By: wraggster
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com for the Dreamcast, Dingoo, GP2x, Wii, PSP and Wiz.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
r3553 | utunnels | 2011-10-22 12:37:43 -0400 (Sat, 22 Oct 2011) | 1 line
Changed paths:
M /engine/openbor.c
Fix various bugs in previous update.
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via http://lavalit.com:8080/OpenBOR/down...p?file=OpenBOR v3.0 Build 3553.7z
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October 23rd, 2011, 15:11 Posted By: wraggster
With Volume 5 Issue 3, NintendoAge displays a superb new look – very retro. The videogaming ezine, which is getting back into its monthly release, contains articles on everything to do with Nintendo, from articles to reviews.
This issue’s main feature is Action 52, an article on the quest to find a copy of the unlicensed NES cart compilation. Other articles include Final Fantasy II, Member spotlight: gwyndion, Homebrewing the death of an empire (parts 2 & 3), Metroid Puzzle and more.
Nintendo Age 5.3 can be downloaded for free from the Nintendo Age website.
http://retroactionmagazine.com/retro...ume-5-issue-3/
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October 23rd, 2011, 15:11 Posted By: wraggster
If you still haven’t read or even heard of the cult classic gaming magazine Super Play then hang your head in shame. Fortunately, you can redeem yourself by quickly reading up on the magazine’s history at Wikipedia, then the fantastic behind the scenes feature at Nintendo Life, then take a look at Richard Cobbett’s lookback at the classic mag, and check out all the previous online articles at Out-of-Print Archive. No, really, on you go. I’ll be waiting for you when you get back.
Right, so now you have background knowledge of the mag? Know all about the superb team, initially led by legend Future Publishing editor, Matt Bielby? Seen the fantastic artwork of Wil Overton? The classy neat design and layout by the art team? Read some fantastic reviews, articles and interviews? Good. Now we can move onto the equally superbly digitally restored issue 6 from April 1993.
So what can you expect to see in issue 6 of the finest SNES videogaming magazine that graced the Earth? Well, there is an interview with Joe Morici from Capcom USA, an import review of Alien vs Predator, a comics/manga special feature, a special preview of Star Fox (aka Star Wing, aka Lylat Wars), UK reviews of Super SWIV, Gods… Heck, what am I telling you all this for? You can head over to the Super Play issue 6 catalogue page at Out-of-Print Archive right now to get the full contents list, online articles and downloads, in either iDevice 1024 pixel or full 1920 pixel resolution.
http://retroactionmagazine.com/retro...ally-archived/
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October 23rd, 2011, 14:21 Posted By: wraggster
UAE_Wii 6 released by Oibaf
UAE is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. It allows you to play Stunt car racer, Turrican, Midwinter and the other good old Amiga games on your Wii. The port uses SDL Wii.
Changelog
Version 6
Added SMB support
Added mass storage usb support
Many menu improvements (new colors, new popup messages, browsing with nunchuk, wider screen, etc.)
Added nunchuck menu browsing
Configuration file saved manually
Several improvements in input configuration menu (single wiimote configurations, snd and trd button joystick, enable/disable mouse emulation, etc.)
Name of the loaded file in the menu header
Added logfile option
Fixed correct aspect option (to adapt the Amiga screen to Wii screen)
Fixed mouse jerkiness
Fixed second Joystick configuration issue
Other small fixes
Download - http://uae-wii.googlecode.com/files/...i-6-bin.tar.gz
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October 23rd, 2011, 14:19 Posted By: wraggster
POWDER 116-1 released by insin
A port of POWDER to the Wii using SDL Wii.
Nine months since the last release, so much for the weekly release schedule POWDER started with! You will notice that I have at least maintained the same size release, minor fixes and a new spell. I'm particularly happy with finally finding a compromise for god-induced flamestrikes - you get a warning now so they are less just an insta-death out of the blue.
You may thank the Annual Roguelike Release Party (ARRP) for this release - it provided the impetus to get something out. If you like POWDER, but are frustrated at the slow rate of development, I strongly recommend checking the rest of the roguelike scene!
iPhone release isn't out yet for the usual reasons. Every time I go to build for that platform I have a nightmare of provisioning profiles and certificats to wade through before I can actually get to the compiling bit :>
MSVC Express Edition 2008 project files and instructions added, created by Andreas Bohm.
Tower shields are large. (Claudio)
"You cannot hide from I!" is now "You cannot hide from Me!" (B. Perry)
Looking at a square will also describe any smoke there.
The dig spell now has the side effect of spraying the excavated rock shards, damaging those around you.
Create Pit spell is now 10 MP rather than 15.
Blizzards fill the air with sleet and snow, not sleet and slow. Though the latter does describe their special effect nicely.
New spell: Sandstorm
If a god decides to flamestrike you, you now get a few turns warning to prepare yourself.
Monsters properly check safety of squares before stepping on them.
If trapped inside a wall without Phase or Breathess, you will suffocate. (Strange Child, Julian Agloro)
Helmets should be sorted together now. (Aapo)
Empty bottles will be filled by down pour now. (Aapo)
Entomb has a better message when blocked. (Aapo)
Rocks are created when rocks fall on your head. (Aapo)
Spells you can't cast have (!) after them in the zap list (Aapo)
Saving when out of disk space should no longer corrupt your last save game. (Aapo)
Tossing an item hand to hand no longer takes a turn. (Aapo)
Spears, knives, and daggers no longer let you equip stacks. (Aapo)
You are only prompted to throw one spear of a stack. (Aapo)
The animate forest spell now has its own icon.
http://wiibrew.org/wiki/Powder
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October 23rd, 2011, 14:17 Posted By: wraggster
Double Dash Wii 1.23 released by blackwhiteeagle
DoubleDash is a Boulder Dash Clone ...WITH A MAPEDITOR/CONVERTER(PC)!!!
Up to 4 Players can play this game. Gamemodes are SINGLEPLAYER/VS,COOP,SPEEDRUN and RACE
Rewritten, extremly enhanced and ported to the WII by BlackWhiteEagle (Matz3)
Thanks to everyone, who made this programming possible mingw-team, sdl, an a big thanks goes to Michal B. with a source code inspiration.
How to play?
WII Hold the WIImote horizontally or reconfigure it under options in the main menu (LEFT,RIGHT,UP,DOWN,1&2 ONLY) Press and hold Button 2 and move into any direction. Release Button 2, to walk again.
A = Select (only Player one!) Plus = Restart level (only Player one!) Minus = Abort game and return to the Gamemenu (only Player one!) Home = Go back to the HBC (only Player one!)
Player 1 only PLUS/MINUS - select level (ingame) to restart a level press (-) and then (+) on the first WIImote (next release, will be using a key-combination like B+A+1+2 HOME - PAUSE/BACK TO MENU/EXIT A+B+1+2 restart level
PC F9 previous level F10 next level F11 restart level
This release includes the following files:
WII boot.dol meta.xml icon.png
and
PC doubledash.exe SDL.DLL SDL_image.dll SDL_mixer.dll (Those DLL-Files come originally from www.libsdl.org)
The data is used by both versions!
Changelog
1.23
ddashconvert.py lev2tmx and dummyxml.xml added DIAMNUM
ddashconvert.py added a mapcheck (counts diamonds, boulders, entrys, etc.) during conversion and checks if there are enough diamonds, entrys and exits
removed some levels from the vs/coop/speedrace maps, because similar leves are now in race/clone mode
made some new maps for vs/coop/speedrace
(made a working win32exe of ddasconvert.py with py2exe (windows tested and ok), but i did not included it because it raises the packagesize about +2.7MB!)
http://wiibrew.org/wiki/Double_Dash_Wii
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October 23rd, 2011, 14:15 Posted By: wraggster
WiiMednafen 0.0 released by raz0red
WiiMednafen is a partial port of the Mednafen [1] emulator.
Emulators supported:
GameBoy/GameBoy Color
GameBoy Advance
Game Gear
Lynx
Nintendo Entertainment System (NES)
Neo Geo Pocket
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)
PC-FX
Sega Master System
Virtual Boy
WonderSwan
It should be noted that the Virtual Boy emulation included with this emulator is much improved over WiirtualBoy. Most games now run at 100% speed without frame skipping. These improvements are due entirely to Ryphecha (Mednafen) who optimized the core emulation code in addition to eliminating idle loops on a per game basis.
Why port Mednafen?
So, a common question might be, "Why release a Mednafen port when a number of the included emulators already exist for the Wii?". After releasing the port of the Mednafen Virtual Boy emulator (WiirtualBoy), my intent was to release a port of the WonderSwan emulator. However, along the way, I decided that rather than replicate a lot of code between projects, I would release a port of Mednafen itself. Also, the possibility does exist for some issues to be resolved with the Mednafen code base. For example, the Lynx port does resolve some of the graphical glitches that exist in WiiHandy (RoadBlasters, Cyberball 2072).
Known Issues
This is a very early release of this port, and as such there are a number of known issues. Further, this emulator hasn't had a tremendous amount of testing so I am fairly certain there are a number of unknown issues as well. Please let me know if you experience any via the Google Code project.
Only standard controllers are supported in this release (no support for NES Zapper, etc.).
Save states do not display an associated screenshot.
PC-FX emulation is extremely slow.
Loading CD images via SMB (Network) will cause noticeable slowdown.
Cheats can't be created/edited within the WiiMednafen interface. (They must be created manually or preferably via Mednafen itself).
Individual cheats can't be enabled/disabled. Currently, all cheats are either enabled or disabled globally (via "Advanced" settings).
If you have a hard drive that falls asleep, it is highly recommended that you install the application and its support files on an SD card. This ensures that configuration changes and save states will persist properly, even if the drive goes to sleep.
Many emulator options are not currently exposed, they will be added with subsequent releases.
Several features like rewind, etc. are not currently supported, they will be added with subsequent releases.
The front-end is functional but minimal. This is something that may be addressed once I am satisfied with the overall state of the port.
http://code.google.com/p/wii-mednafen/
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October 23rd, 2011, 13:13 Posted By: wraggster
EA CEO John Riccitiello's public pledge of support for the Wii U, in front of a video montage of EA properties that included Battlefield, may have imparted the idea that some variant of DICE's shooter would eventually come to Nintendo's tablet-y thing. Battlefield 3 producer Patrick Liu doesn't rule out the possibility in a new interview with Metro, but he does suggest plans for the system have yet to materialize.
"No, I think what he [Riccitello] said was that we're looking into what we can do with the Wii U, but there is nothing planned to be honest," Liu said. He added that while DICE has "dabbled" with development kits, "there's no game planned."
The game plan for Wii U, then, is to " o come up with something that really uses their controls. And until we get that bright idea of what to do with the new controls I don't think there's any point in making another version that's just the same as everyone else." And if you're counting on a Battlefield 3 port, Liu suggests that "probably" won't happen because the Wii U is so "far out," man.
http://www.joystiq.com/2011/10/22/no...for-wii-u-yet/
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October 23rd, 2011, 13:10 Posted By: wraggster
An intrinsic, universal facet of human nature is that we as people consistently want what we can't have. It's deeply rooted in our species' collective subconscious, silently driving our passions for incredible, unobtainable stuff. The Japanese Club Nintendo has a healthy track record for producing some of the most amazingly unavailable swag in our industry's long, storied history of unavailable swag, but we think these new limited edition 3DSes rank in at number one on our "Most Impossible Dreams" list.
The 3DSes, named "Peach," "Mario" and "Super Kinoko," natch, are being produced in limited numbers (1,000 each) for Nintendo's "A Little Mario-like 3DS" campaign. Japanese Club Nintendo members who register two games between now and January 15 will be automatically entered to win one of these adorable little 3DSes. Club members will also receive a free copy of the 3D Classics port of Kid Icarus upon entering. So! If you're a Japanese Club Nintendo member, we hope you can feel our burning envy through your monitor.
Unless you win one, in which case we'd love to have you over for poison tea some time.
http://www.joystiq.com/2011/10/22/ul...cant-have-one/
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