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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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December 9th, 2012, 22:40 Posted By: wraggster
I'm back! This crack was started in 2000 but I never finished due to real life and almost 0 interest. This game's protection is very similar to Jet Force Gemini, except much worse. It uses an unknown feature that was introduced in the 6105 CIC chip. Jet Force Gemini was the first to use this feature even though Zelda:OOT was the first game to have the chip. I can only guess the reason was because it was requested by Rare to use in JFG, they must not have had time or didn't care on Zelda. Basically the new feature was an excryption key. You send the chip a 128bit string and it responds with a 128bit key.
On JFG they only sent 1 string which was easy enough to write a crack for. Back when I first worked on the Banjo Tooie crack I noticed they sent lots of strings and got lots of keys back that they used to decrypt the data they were loading from the cart. I was determined to figure out how the key generation worked. So I spent many weeks trying to figure it out. Eventually I gave up and started recording the decryption keys as I played through the game. I stopped at about 43 because I got bored and real life got in the way. Apparently there were only 224 left to find. I never did figure the actual algorithm out so this crack had the final version with all 267 strings, which Tooie and Azimer found.
When I made this, I also challenged some dudes in #n64dev to find the actual algo. X-Scale figured it out here: http://goo.gl/Ub9FG So this crack actually includes the algo instead of a lookup table. Please note this release date is over a year ago because I was too lazy to send Acey the crack to actually release. Ha. I gave it to some people to test and no one leaked it? WTF?
http://www.64scener.com/
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December 8th, 2012, 23:33 Posted By: wraggster
Rayman Legends will be released in the UK on March 1, publisher Ubisoft announced today. No date has been provided for North America or any other territory, other than the worldwide "Q1 2013" release window given in October.
There is good news for the impatient, however: UK residents desperate for floaty-limbed heroics and Lum vocals will have access to a Rayman Legendsdemo on the Wii U eShop starting December 13.
Update: Ubisoft announced a Feb. 26 release date for North America. The demo will have the same December 13 date in that region.
http://www.joystiq.com/2012/12/07/ra...uk-on-march-1/
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December 8th, 2012, 23:25 Posted By: wraggster
Aksys Games is bringing Bit.Trip Saga, the Gaijin Games 3DS compilation that hit retail last year, to Nintendo's eShop on December 20. What's more, the collection will cost $14.99, saving players a whole bunch of dollars in addition to the convenience of the compilation being downloadable.
Bit.Trip Saga includes Bit.Trip Beat, Bit.Trip Core, Bit.Trip Void, Bit.Trip Runner,Bit.Trip Fate and Bit.Trip Flux. If our math is correct, that's only a couple dollars per game in the six-game bundle. What a deal!
http://www.joystiq.com/2012/12/08/bi...ber-20-for-15/
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December 8th, 2012, 23:23 Posted By: wraggster
3DS game Castlevania: Lords of Shadow - Mirror of Fate now has a formal 8th March 2013 release date.This impressive-looking 2.5D platformer picks up the Lords of Shadow story 25 years after the acclaimed console game. Serves as a precursor the flamboyant new Lords of Shadow 2, too.The story revolves around Trevor and Simon, who aren't market traders from East Enders but actually descendants of Gabriel Belmont, knight turned folk legend.I wonder if Christopher Lee is in it.
http://www.eurogamer.net/articles/20...-in-march-2013
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December 8th, 2012, 23:22 Posted By: wraggster
Historically Nintendo's online presence has been lackluster to say the least. The Wii's digital storefront Wiiware had some great games like World of Goo, the Lost Winds series, and just this summer we saw the fiendishly difficult exploratory platformer La-Mulana make an appearance. Yet, by and large the service was forgotten. It didn't have the visibility or diversity of XBLA, PSN or Steam and customers tended to forget it existed. Nintendo certainly hasn't been doing it any favours by releasing a new model of the Wii that can't even go online to access its own shop.That could all change with the Wii U eShop which, according to several indie developers I spoke to, has addressed almost every issue WiiWare had.Martin Pichlmair of Broken Rules, whose 2D multiplayer flying game Chasing Aurora was a launch title in the US and is coming soon to Europe, noted that developers on the Wii U eShop can set their own price and release date. Furthermore, they can implement sales, promotions and price-drops. They can even add demos whenever they'd like.There's also more DLC support this time around. Devs can add updates with new features, instead of simply patches that fix broken games or bugs. There's even options to add microtransactions. "There is a process associated with this that makes sure that our game maintains or surpasses the level of quality it had before the update," explained Pichlmair.Chasing Aurora is by the team that made the excellent Wiiware platformer And Yet it Moves.
"The eShop interface appears to make games much more discoverable as compared to the original Wii, which is very important to smaller studios with zero marketing budget."
Kyle Gabler, co-founder, The Tomorrow Corporation
Trine 2 developer Frozenbyte's Joel Kinnunen - who previously published Trine on PSN and Steam and its sequel on the same plus XBLA - said, "the Wii U eShop is much better than XBLA and PSN from this point of view. Updates still need certification if they're meaningful (i.e. changes 'code') but it seems like that's not a very long process usually - i.e. not the two to three weeks wait that the other platforms have."There's also fewer size restrictions on eShop games. On Wiiware games had to be under a minuscule 40MB. On the Wii U eShop the size limit is much larger, if indeed there is one at all. "I don't think there is a size limit you should worry about," said Toki Tori 2 developer Two Tribes' Collin Van Ginkel. "There are full retail titles being offered, so it's at least 25GB."Pichlmair noted several other improvements to the way the eShop operates. You can now buy games with local currency instead of confusing Nintendo Points. The notoriously cumbersome friend codes are a thing of the past and people can add friends simply by sending requests like on any other digital gaming platform, and there's better visibility all around with games being promoted more frequently on the eShop's front page, complete with its own indie games section."The eShop interface appears to make games much more discoverable as compared to the original Wii, which is very important to smaller studios with zero marketing budget like us," said Littler Inferno developer The Tomorrow Corporation's Kyle Gabler.Pichlmair added, "There is a very well defined pipeline into the eShop and it will make it a much more lively place than good old WiiWare."
http://www.eurogamer.net/articles/20...all-over-again
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December 8th, 2012, 22:56 Posted By: wraggster
All those digital games you've purchased on your "Deluxe" 32GB Nintendo Wii U have been accruing virtual points, and now you can cash out those virtual points for some virtual currency, as Nintendo's "Deluxe Digital Promotion" website is now live. All you've gotta do is sign in with your Nintendo Network ID on this website, click through some terms of service agreement business, and you're in like Flynn. The breakdown of dollars to points is 1 to 10 -- a game that costs you $14.99, for instance, equates to 149 points. For every 500 points, you can cash out for $5 / £5 / €5, which spits out an activation code you can then apply directly on the Wii U's eShop. Might we suggest using those points for Little Inferno?
As our superfriends at Joystiq point out, points won't collect for games downloaded through the original Wii Shop Channel (even when accessed via Wii U), nor on 3DS digital games, nor on season passes / digital subscriptions (such as Call of Duty Elite). Bummer! Of course, it seems likely that 3DS digital titles will eventually be added to that list when the handheld gets access to Nintendo Network IDs. Whether those points will retroactively apply is another question altogether; we're gonna go out on a limb here and call that possibility doubtful. Also, beware, the promotion is time-limited -- make sure to cash in your credits by March 2015. The promotion runs until December of 2014, and codes must be redeemed on the eShop by "the end of June 2015."
http://www.engadget.com/2012/12/07/n...-website-live/
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December 8th, 2012, 22:46 Posted By: wraggster
You have to start somewhere. In a group interview between its CEO and several software developers, Nintendo recently touched on how the Wii U's primary controller, the GamePad came into being. Initially, development focused on a "Wii Zapper" with a small screen and a gyroscope connected to a Wii remote and nunchuk, feeding movement data to the display. This was soon subsumed into the 3DS, which was nearing the end of its design process. In fact, Nintendo titanShigeru Miyamoto recalled the original 3DS handheld plans to add the gyroscope, even though hardware features had been "set" internally. This early model, however, catalyzed the idea of a second screen for the players' hands and lead to the barebones hardware you can see above. Crafted from double-sided tape and two Wii remotes, the prototype brought forth ideas for Nintendo Land -- and if we're honest, is a fairly decent outline of what the final product resembled, with buttons and controls (including triggers) distributed across both sides of the screen. Interested in the full development story of both the GamePad and Nintendo Land? Then you'd best visit the source link.
http://www.engadget.com/2012/12/07/n...wii-remotes-a/
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December 8th, 2012, 22:34 Posted By: wraggster
Time says that the Wii U GamePad "has the potential to be a big deal"
[h=3]Nintendo[/h]nintendo-europe.com
Wii U got plenty of mixed reactions following its launch, and the new Nintendo console certainly didn't enjoy the widespread adoration the mainstream media heaped upon the original Wii, but that didn't stop Time Magazine from naming the Wii U as one of its standout pieces of technology for 2012. In fact, Time honored Wii U with a number two spot on its list, behind Apple's new iPhone 5.
"The Wii U's key innovation is its GamePad, a game controller with a built-in 6.2” touchscreen. It interacts with your TV in different ways in different games, and has the potential to be a big deal if game developers make good use of it," Time wrote in its feature.
The publication also praised Nintendo for the Nintendo TVii feature: "Also potentially huge: TVii, which combines streaming video from sources such as Netflix with your cable lineup and TiVo recordings. It's the first time that the famously game-centric Nintendo has poured its heart and soul into a non-gaming feature."
It's somewhat interesting that Time would highlight TVii, when it's not even available for public use yet. Putting a new console on its top 10 list simply for its "potential" also seems odd.
As for the iPhone 5, Time's number one choice, the publication wrote that it's "one of the most artfully polished gadgets anyone's ever built" and that "Apple still has no peer."
http://www.gamesindustry.biz/article...et-of-the-year
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December 8th, 2012, 22:32 Posted By: wraggster
Analyst says NPD showed disappointing tie ratio for Nintendo, Call of Duty sales down 17% year-over-year
The NPD Group's November US retail game sales were glum enough on the surface, but an analyst note this morning provided some deeper insight into the disappointing figures.
In a note to investors, Longbow Research's James Hardiman shed some additional light on the numbers, calling specific attention to the performance of Wii U software sales. While the original Wii saw two games sold for every console in its opening month on shelves in 2006, the Wii U posted a comparatively paltry 1.2 games sold per system. Hardiman chalked that up to either the inclusion of NintendoLand in Wii U Deluxe bundles providing a compelling enough experience that players didn't feel the need for another game, or the higher prices for the Wii U ($299 for the Basic system, $349 for the Deluxe) left consumers without the spare funds for software.
The analyst also noted a significant drop in Activision's flagship shooter series. Call of Duty: Black Ops II sold around 7.4 million copies during November, a decline of 17 percent from Call of Duty: Modern Warfare 3's opening month sales last November. That may sound odd in light of Activision announcing Black Ops II actually reached the $1 billion sales mark a day quicker than its predecessor, but Hardiman noted that Modern Warfare 3 launched earlier in the month than its successor.
"We do not believe that Activision did itself any favors by putting out a press release on Wednesday touting that Black Ops II had crossed $1 billion in just 15 days, faster than the 16 days required for Modern Warfare 3 to reach the $1 billion mark," Hardiman said. "What management did not mention is the fact that with an earlier release date, Modern Warfare 3 was able to reach $1 billion a day before Thanksgiving, whereas Black Ops II was not able to get there until after Cyber Monday."
http://www.gamesindustry.biz/article...es-per-console
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December 8th, 2012, 22:31 Posted By: wraggster
The Wii U and Black Friday puts Nintendo over the top
[h=3]Nintendo of America[/h]
[h=3]The NPD Group[/h]
According to the NPD Group, Nintendo sold more than 1.75 million total hardware units in the United States in November. Though it only had seven days of sales due its November 18 release date, the Wii U sold more than 425,000 units in November. The 3DS was Nintendo's hardware leader for the month with 540,000 with units sold. The Wii sold 420,000 units and the Nintendo DS sold more 370,000 units, with the older systems reaching lifetime sales numbers of 40 million units and 53 million units respectively.
“The groundbreaking Wii U, the continued strength of Nintendo 3DS and the enduring appeal of Wii and Nintendo DS drove momentum on Black Friday and through November,” said Nintendo of America executive vice president of Sales & Marketing Scott Moffitt. “Wii U is off to a tremendous start in the United States, is essentially sold out at retail and has cemented its status as the 'must-have' product this holiday season.”
On the software side, New Super Mario Bros U for the Wii U sold more than 243,000 units, with a console attach rate of nearly 60 percent. Mario Kart 7 reached 2 million units in lifetime sales, becoming the second 3DS game to hit that milestone in the US.
http://www.gamesindustry.biz/article...ms-in-november
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December 8th, 2012, 22:22 Posted By: wraggster
"Nintendo of Europe is blocking Wii U content in the region that is rated PEGI 18+ between the hours of 3 a.m. and 11 p.m., according to a Eurogamer report. Under these stipulations, the four-hour window of 11 p.m. to 3 a.m. is the only time users can purchase games like ZombiU or Assassin's Creed III or even view trailers for such games. The story originated from a NeoGAF forum user, which reportedly received an email from Nintendo saying the following: 'Dear customer, we would like to let you know that Nintendo has always aimed to offer gameplay experiences suited to all age groups, observing carefully all the relevant regulations regarding content access that are present in the various European countries. We have thus decided to restrict the access to content which is unsuitable to minors (PEGI) to the 11 p.m.- 3 a.m. time window.' Eurogamer has since verified the claim. It received a message stating 'You cannot view this content' and 'The times during which this content can be viewed have been restricted.' Nintendo has yet to comment on the matter.
http://games.slashdot.org/story/12/1...tent-in-europe
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December 8th, 2012, 00:14 Posted By: wraggster
Nintendo has promised a steady flow of new titles and repromotions for Wii U throughout the early months of next year.
The platform holder told MCV during last week’s launch of its new console it is already hard at work on plans for Q1 2013.
The firm is no doubt eager to avoid a repeat of the 3DS launch, which had a strong first week followed by a steep sales drop off.
MCV understands Wii U sold around 40,000 units in its first 48 hours. The platform holder has already pledged to supply the High Street with regular shipments between now and the end of the year.
“We’ve got a very strong line-up, lots of titles and activities aimed at Christmas, but we’ve already got plans for Q1,” said head of consumer marketing James Honeywell.
“Lots of new titles like Monster Hunter, but also repromotions and things like that.
“We definitely want to maintain momentum in Q1 – that’s our focus right now.”
Nintendo will kick off Q1 with two releases in January: Ninja Gaiden 3: Razor’s Edge on January 11th and Sing Party on January 18th.
Additional releases planned for Wii U’s ‘launch window’, which runs up to March 31st, include Monster Hunter 3 Ultimate and LEGO City Undercover and reach out to as broad an audience as possible.
Honeywell says that the platform holder aims to “maintain that balance [between core and casual] throughout the quarter and onwards, for the duration of Wii U”.
“Nintendo always makes sure it launches games throughout the year,” he said. “We don’t really focus particularly on Christmas. We’ve got a strong line-up all the way through the year. We always have the marketing to support that. We have plans to take sampling all the way through the year.
“For us, it’s not just about launch, it’s about building momentum and maintaining that over a long period of time.”
http://www.mcvuk.com/news/read/ninte...mentum/0107782
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December 7th, 2012, 23:59 Posted By: wraggster
Those looking for a way to criticise the Wii U launch last week had plenty of material at their disposal.
Weariness amongst parts of the specialist media and cynicism from the cutting edge online world has always cast doubt on it.
It was as if some people want Nintendo to fail.
Yes, I’m sure that on terms relative to the other consoles and devices, it was a slower start than some expected. But was it a success on Nintendo’s terms? With its typical long-term focus on momentum, and a Japanese launch only this weekend, we just don’t know yet.
Here in the UK, the Wii U arrival last week was good in ways some have missed or simply not acknowledged yet.
For a start, there technically was a Wii U game at No.1 in the form of the Black Ops II SKU. A tenuous link, but no less emblematic: Wii U has put Nintendo, finally – if belatedly – on an even footing with the other HD consoles.
It’s created more opportunities for third party current gen triple-A projects before the costs ramp up for next-gen ones.
Elsewhere, original Wii software sales were up £1m week-on-week, no doubt driven by the new console’s legacy playback functions.
Other Wii titles – associated with Just Dance and Disney – had risen in the rankings, too. You can’t deny the overall additive effect on the market that it contributes to.
Over £14m was spent on Wii U hardware and software last week.
If Nintendo can build the buzz and maintain the stock flow, that can grow as we get closer to Christmas.
And I think that’s what anyone sane really wants for Nintendo.
http://www.mcvuk.com/news/read/opini...s-is-u/0107784
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December 7th, 2012, 23:52 Posted By: wraggster
Mature-rated video games like Ubisoft's ZombiU can only be downloaded from Nintendo's eShop between the hours of 11pm-3am.
This startling discovery, first reported by CVG, stems from a response issued to an Italian Wii U owner.
“We would like to let you know that Nintendo has always aimed to offer gameplay experiences suited to all age groups, observing carefully all the relevant regulations regarding content access that are present in the various European countries,” the customer support email read.
"We have thus decided to restrict the access to content which is unsuitable to minors to the 11pm - 3am time window."
TheGamersHub.net's Vaughn Highfield has since confirmed that the restriction does indeed apply to the UK.
It is also being suggested that the restriction only applies in Europe.
Considering Nintendo's efforts to win back the traditional core console gamer market with its new machine, the decision seems insane. And won't help persuade those who are unsure about a potential purchase of the machine to jump aboard.
http://www.mcvuk.com/news/read/wii-u...pm-3am/0107792
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December 7th, 2012, 01:07 Posted By: wraggster
$99.99. It’s the magic price that all hardware eventually aspires to. And it’s exactly the price the Wii Mini will launch at.
And that’s the point of the Wii Mini. Affordable gaming hardware for that ever alluring mass-market.
"Yeah, of course it is," Nintendo of Canada’s community director Matt Ryan told Polygon when asked whether cost-cutting was the reason for the console’s omission of online and memory functionality.
"We want the system to be as affordable as possible to everybody, and the widest audience possible. By taking out functionality, that allows us to keep the cost down.
"The reason that we took [online functionality] out was that we don't believe that everybody needs that to play games. I mean, a lot of the Wii experiences, and there's over 1,400 of them that are disc-based Wii games, don't require online functionality for you to have fun.
"There's a consumer out there, there are gamers who have not bought a Wii yet, and there are gamers who have a Wii and want a second one for the cottage, or the chalet, or whatever, who actually don't need the online functionality. When you look at that price, and you look at what you get for it, we're pretty confident that that's the right tipping point to get Wii Mini noticed."
Nintendo has since the console’s announcement maintained its claim the Wii Mini is not scheduled for a release outside of Canada. We all know that’s nonsense, of course – the idea that Kyoto would spend R&D on new hardware destined to only be sold at Canadian retail is absurd.
But that’s the current PR line, and it’s one that Ryan is still having to toe.
"Frankly, I don't know when the R&D department in Japan decided that this was the product coming, and when the decision was made that it was going to be in Canada only,” he added.
"It's not the fact that there's red in it, and we love red in Canada. That's not it at all. It's just, we're the market that's been chosen to launch this product, and no other territories has made the announcement that they're launching it. Whether or not we're a test market will have to be seen, but we plan on it working really well."
http://www.mcvuk.com/news/read/so-wh...i-mini/0107676
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December 7th, 2012, 00:51 Posted By: wraggster
The Wii U's inconvenient day one patch will be greeting new console owners until next year. Speaking with Gamasutra, Nintendo America president Reggie Fils-Aime said the update won't be built into the system until early 2013.
"Nintendo developers want to make sure that the very best product is available to consumers," Fils-Aime told Gama. "That creates a dynamic where our developers are working on elements until the very last point possible. That's why the system update was required on day one – and this is quite similar to what's happened with other consumer electronic products."
Nintendo president Satoru Iwata had previously apologized for the inconvenience, noting he believed customers "should be able to use all the functions of a console video game machine as soon as they open the box." If you're getting a Wii U console over the holidays, make sure to practice patience during the update and, whatever you do, don't interrupt the Wii U doin' its thang.
http://www.joystiq.com/2012/12/04/wi...r-a-few-month/
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December 7th, 2012, 00:43 Posted By: wraggster
Relive the thrill of Wii U's day one firmware update today! A new firmware update is available now. "Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience," Nintendo notes.
Start downloading it now. "The new system update may take an extended amount of time to download," Nintendo says on its support site. "Depending on the speed of the Internet connection used, it could take an hour or more to download and install, even if you have already downloaded the previous update. Please be patient." We're looking at about 1:56 on our progress bar.
Remember: don't unplug your Wii U while this is happening!
http://www.joystiq.com/2012/12/04/wi...tem-stability/
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December 7th, 2012, 00:42 Posted By: wraggster
Despite lacking in innovation when first released, New Super Mario Bros. 2 gets continually newer as DLC arrives. The latest packs, arriving in Japan today for ¥200 each, include the Kiroku ni Challenge C Pack, a time attack course in which you get as many coins as possible, and another pack all about riding dangerous moving platforms.
These two DLC packs have not been announced outside of Japan yet, but there are still Nintendo Direct presentations at noon EST for both the US and Europe
http://www.joystiq.com/2012/12/05/ne...-out-in-japan/
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