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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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October 30th, 2012, 00:34 Posted By: wraggster
During the Q&A following Nintendo's latest earnings presentation, president Satoru Iwata addressed several topics, including Wii U marketing strategy, the difficulty of selling games based on new IP and the impact of smartphones and tablets on the video game industry. Concerning the Wii U, Iwata noted that one of Nintendo's mistakes in previous launches was releasing too many games alongside new hardware.
"Nintendo tends to release too many titles at the launch of a hardware system and as a result suffers a drop in new games for quite some time after launch, and for the Wii U launch, we are being very careful not to let it happen," said Iwata. Furthermore, a hefty third-party lineup has enabled Nintendo to delay the release of certain games until next year, though they were originally planned to launch with the Wii U.
One questioner pointed out that Nintendo's sales seem to be dominated by well-known franchises such as Mario and Pokemon, while new IPs "seem to have little presence." Iwata acknowledged that consumers tend to stick to established brands, but noted that digital sales have the potential to help move new IPs. He cited Art Academy as an example, noting that it began life as a digital product on DSiWare. Art Academy was well-received and "we therefore recreated it as packaged software and it eventually became a million-unit selling title worldwide." Iwata said he'd like to see more "positive outcomes" arise from similar strategies.
http://www.joystiq.com/2012/10/29/iw...smartphone-im/
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October 30th, 2012, 00:22 Posted By: wraggster
Nintendo president Satoru Iwata has said the company is considering offering its Wii U TVii service in Europe and Japan.
According to the platform holder, the built-in Wii U service will let users find, watch and engage with TV content "in entirely new ways" when it launches in North America and Japan.Players will be able to use the Wii U GamePad to browse and search for programming from sources they're subscribed to including cable and satellite channels, video-on-demand services and recorded TiVo shows.
Iwata told investors during a recent Q&A session: "We are currently considering offering Nintendo TVii in Japan and Europe by taking into account how people watch television in each region, and I believe I will be able to share more details in the not-so-distant future.
"In this sense, many partners, including third-party publishers and non-gaming partners, as exemplified by VOD service providers, are seeing a lot of potential in Wii U, especially because it can also be used freely in the living room even if the TV is in use, and there are many possibilities, such as a shopping service or some other service that uses the internet."
Nintendo of America boss Reggie Fils-Aime believes Nintendo TVii will serve as a "better mousetrap" for consumers than existing online TV services.
http://www.computerandvideogames.com...ope-and-japan/
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October 29th, 2012, 23:38 Posted By: wraggster
Nintendo president Satoru Iwata has reiterated his company's strategy in an era when smartphone devices are increasingly prevalent.
Speaking to investors at a financial gathering last Wednesday, Iwata declared that "no dedicated gaming systems are worthy of existence unless our games give consumers unparalleled fun".He made the claim whilst responding to a general question on smartphone games, in which he suggested that quality of content is the best way Nintendo can battle the rock-bottom prices of iOS and Android apps.
Iwata also said Nintendo survived the advent of mobile phone gaming at the turn of the century, and that the same feat would be achieved again.
"When i-mode for cell phones started in Japan, many people said that, as application software including games worked on cell phones, everyone would play games only with their cell phones because they are practical items they always carry, which would eventually eliminate handheld gaming devices," he began.
"We were asked about this matter many times and answered that we would try something that cannot be done on cell phones. After that, we were able to see the positive result of the Nintendo DS system.
"On the other hand, it can be said that the fact that Nintendo DS was able to demonstrate the new potential of touch screens, and as a result, created our new rivals called smart devices, I really feel that history is repeating itself."
In the same investor Q&A the Nintendo president said he expects Wii U to be profitable in the next fiscal year.
http://www.computerandvideogames.com...phones-cannot/
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October 29th, 2012, 23:37 Posted By: wraggster
Nintendo has released details for three more 'attractions' in its all-star Wii U game, Nintendo Land.
Yoshi's Fruit Cart, Captain Falcon's Twister Race and Octopus Dance are the final three mini games to be revealed for title, which will feature 12 very different mini games in total, each one based on one of Nintendo's iconic franchises.Here's the official blurb for the final three:
Yoshi's Fruit Cart: Using the GamePad touch screen and stylus, the player draws a path for the Yoshi Cart to follow through each course. However, only the view of the course displayed on the TV screen shows fruit that must be collected and obstacles that must be avoided along the way to the goal. This fun attraction is a great example of the kind of integrated second-screen game play made possible by Wii U and the GamePad controller.
Captain Falcon's Twister Race: In this single-player Attraction based on the F-Zero racing franchise, players get a top-down view of the track on the GamePad, which is held vertically and turned to steer the vehicle through a winding, twisting track, as they try to hit checkpoints before time runs out. Driving across dash plates can provide a quick burst of speed, while obstacles like speed spikes, whirlwinds, other vehicles and even bombs can make for a dangerous run.
Octopus Dance: In this single-player Attraction, players use the GamePad to mirror dance moves performed by a deep-sea dance instructor. The goal is to always be watching one's own movements from the back to more easily mirror dance moves, but the dynamic interaction between the GamePad and the TV adds a unique twist. Players must be ready to switch between the views offered on the TV screen and the GamePad screen, as sometimes one view is more useful than the other.
http://www.computerandvideogames.com...o-and-dancing/
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October 29th, 2012, 23:28 Posted By: wraggster
Nintendo boss Satoru Iwata has said the firm is working on a new Nintendo Direct broadcast that will clarify details for the Wii U's Miiverse feature.
Nintendo is yet to fully unveil Wii U's online capabilities - despite the console's launch being just weeks away - but an upcoming Nintendo Direct video will seek to paint a clearer picture."'Miiverse' is a new network service which connects those who play games, and we plan to start it at the same time as the launch of the Wii U system," said Iwata in a recent investor's Q&A.
"As it would take me a long time to elaborate on 'Miiverse' here, we are currently preparing a Nintendo Direct video to explain about it in detail before the launch of Wii U," he confirmed.
He went on to elaborate a little on further MiiVerse details, explaining that Wii U games will not require specific development to support Miiverse.
"Without any specific development work, all Wii U games are supposed to be able to invoke 'Miiverse' without being shut down and utilize basic functions of 'Miiverse'. Further development work in a game could create more opportunities for communication and empathy among users," said Iwata.
He went on to reiterate Nintendo's plans to expand Miiverse to other platforms, including non-Nintendo devices. "As 'Miiverse' is not confined to dedicated gaming platforms and will be available on smart devices in the near future, we hope that, even on a train where many people are using smart devices, you will know how your gaming friends are enjoying their games."
Elsewhere in the Q&A, Iwata told investors that its Wii U business will not become profitable until the next fiscal year.
http://www.computerandvideogames.com...-direct-video/
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October 29th, 2012, 23:02 Posted By: wraggster
It's been said that gamers buy Nintendo consoles for Nintendo games, but the Mario maker is hoping they'll be happy with fewer first-party titles than normal for the Wii U's launch. In a post-earnings Q&A with investors released in English today, Nintendo president Satoru Iwata said Nintendo is trying to avoid a post-launch release slump by rationing out its first-party Wii U titles.
"Nintendo tends to release too many titles at the launch of a hardware system and as a result suffers a drop in new games for quite some time after launch, and for the Wii U launch, we are being very careful not to let it happen," Iwata told investors. "Fortunately, third-party publishers overseas are launching many titles for us this time, and we were able to push back the release of some of the titles that we had originally intended to release as launch titles until next year."
"Nintendo tends to release too many titles at the launch of a hardware system..."
Satoru Iwata
However, Iwata believes third-party publishers will step in to help address the need for high-quality software in the interim.
"I think that the ratio between first-party titles and third-party titles this time will be drastically different from then," Iwata said. "The first-party ratio was very high at first for both the Nintendo DS and Wii systems, and this trend has continued until now for Wii in Japan. For Nintendo DS worldwide and Wii overseas, the third-party ratio gradually increased as time went by. I expect that it will be high at a relatively early stage for Wii U."
Iwata also addressed the company's growing digital business, saying he expects revenues from full-game downloads to be "totally different" from when they were limited to Virtual Console and WiiWare sales, and added that Nintendo should disclose an outlook for digital sales so investors can recognize it as a growth area for the company. Continuing on the topic of digital revenues, Iwata said Nintendo is being selective with how it rolls out downloadable content into its games. While New Super Mario Bros. 2's new levels have received a good response according to Iwata, he said the company will only pursue DLC for games where it will help build long-term relationships with its consumers.
"For example, some might say that it would be unbelievably profitable to provide paid add-on content for Animal Crossing: New Leaf, but we were concerned that a game in which you enjoy yourself more by the power of money would not be suitable, and we decided to avoid such a feature after an intensive discussion with the development team," Iwata said.
http://www.gamesindustry.biz/article...ties-for-wii-u
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October 29th, 2012, 21:38 Posted By: wraggster
Nintendo boss Satoru Iwata has said it would be “unwholesome” to charge an additional fee for Animal Crossing 3DS DLC.
Whether you agree with that will likely depend on whether you are a gamer or a Nintendo shareholder.
The platform holder has recently strayed further than ever into the premium DLC market with additional digital content for New Super Mario Bros 2, but told investors recently that it does not intend to extend the model to its upcoming Animal Crossing title.
Kotaku reports that Iwata worries “that the power of money could not only impact gameplay” and that having discussed the issue with the AC team has now completely ruled out premium downloads.
And that’s despite the fact that the inherent online connectivity of the title combined with the heavy focus on collecting makes, it could be argued, the game an ideal candidate for the treatment.
Iwata has previously told Kotaku that “Nintendo didn't want gamers to feel ‘cheated or deceived’ by DLC, adding that the paid experience should add to the experience and not detract from it”.
http://www.mcvuk.com/news/read/iwata...um-dlc/0105383
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October 28th, 2012, 23:46 Posted By: wraggster
Developer n-Space was hoping to bring a dungeon-crawling audience to the 3DS with its ambitious Heroes of Ruin, released earlier this year on June 26. But that audience never showed up, according to co-founder Dan O'Leary. "We're not satisfied with the sales," he says in a recent interview. "The 3DS attach rate is... challenging at best and it seems that, for all its promise, Heroes of Ruin did not appeal to enough of the installed base."
O'Leary says the team is proud of its work and wouldn't mind returning to the genre, but also that sales likely won't justify a sequel anytime soon. Meanwhile n-Space is still hard at work, putting together the mobile version of Skylanders Giants for Activision, as well as the 3DS version of RollerCoaster Tycoon 3D. And O'Leary says the company has had Wii U development kits for a while, so there may be something brewing along that front in the future.
http://www.joystiq.com/2012/10/28/n-...es-disappoint/
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October 28th, 2012, 23:39 Posted By: wraggster
Namco Bandai has released a launch trailer for its latest theme park building sim, Rollercoaster Tycoon 3D for 3DS.
This edition marks the series' debut on a portable platform, and adds new features to make use of Nintendo's hardware, including gyro sensor functionality for motion-controlled exploration of your 3D park, and Street Pass options to share roller coaster designs.
http://www.computerandvideogames.com...iler-rolls-in/
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October 28th, 2012, 23:34 Posted By: wraggster
Publisher EA has confirmed that Need for Speed Most Wanted is headed to Wii U in 2013.
"We are very excited to deliver Need for Speed: Most Wanted on more platforms and to more gamers," said an EA rep to Polygon."Starting Oct. 30, Most Wanted will be available on X360, PS3, PS Vita, Android and iOS. Then in 2013, Nintendo fans will be able to experience what it means to be Most Wanted amongst their friends on the Wii U."
'2013' is as specific as EA is willing to get at this time.
http://www.computerandvideogames.com...med-for-wii-u/
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October 28th, 2012, 21:55 Posted By: wraggster
Nintendo is notorious for releasing awesome limited edition hardware abroad, but here in the US of A, we tend to get the short end of the joystick. Case in point, the house that Mario Miyamoto built is releasing a Charizard-themed 3DS XL on December 15th in Japan for ¥18,900 ($237). Available exclusively at Pokémon Center stores, aspiring buyers will need to complete an order form and win (yes, win) a drawing for a chance to purchase one of these beautiful monsters. Winners will have from December 15th through January 14th to claim and purchase their prize. As for you unlucky entrants, you'll have the opportunity to indulge in one of America's favorite pastimes -- buying Nintendo collectibles online at an extremely high markup.
http://www.engadget.com/2012/10/28/c...apan-december/
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October 28th, 2012, 21:35 Posted By: wraggster
via www.emucr.com
DeSmuME SVN r4412 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4412
fix bugs in slot-1 init that made non-default choices fail to init at emulator boot-up time
http://www.mediafire.com/?ead1n4herlvl8zb
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October 28th, 2012, 21:31 Posted By: wraggster
via www.emucr.com
Gekko Git (2012/10/26) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.
Gekko Git Changelog:
* removing unused variable
* various changes to improve handling of XF copies to GPU memory- most of these are pretty much unused at this time
http://www.mediafire.com/?9znwd8a30y738z6
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October 28th, 2012, 21:30 Posted By: wraggster
via www.emucr.com
Dolphin Git 3.0-796 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* Merge branch 'Capcom-Music-Loop'
* Capcom-Music-Loop:
Removed the fake DMA wait time as it is no longer needed after the aram-dma-fixes branch is merged. This fixes the Resident Evil 2/3 cutscene audio in DSP LLE mode. Fixes issue 2723.
Changed the loop end address detection to an exact match with the current address for ADPCM audio. Fixes the non-looping music in PN03.
http://www.mediafire.com/?lzn39k8x13m0a78
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October 28th, 2012, 21:29 Posted By: wraggster
via www.emucr.com
Fceux SVN r2721 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2720
trying to fix scons builds
r2721
nope, wrong attempt
http://www.mediafire.com/?8sz6z7lcreofxh8
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October 28th, 2012, 21:13 Posted By: wraggster
via http://www.aep-emu.de/
The especially for Satellaview and Xband emulation created snes9x fork snes9x-sx2 has been updated.
For additional information visit the BS-X Project homepage.
Quote:
snes9x-sx2 v0.1 (10/26/2012):
I honestly been waiting for this day. The first version of snes9x-sx2 is now released! My special thanks to OV2 for helping compiling the thing, at least for debug. In the end he compiled the release version so I know it actually works as it should be.
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