"The eShop interface appears to make games much more discoverable as compared to the original Wii, which is very important to smaller studios with zero marketing budget."
Kyle Gabler, co-founder, The Tomorrow Corporation
Trine 2 developer Frozenbyte's Joel Kinnunen - who previously published Trine on PSN and Steam and its sequel on the same plus XBLA - said, "the Wii U eShop is much better than XBLA and PSN from this point of view. Updates still need certification if they're meaningful (i.e. changes 'code') but it seems like that's not a very long process usually - i.e. not the two to three weeks wait that the other platforms have."There's also fewer size restrictions on eShop games. On Wiiware games had to be under a minuscule 40MB. On the Wii U eShop the size limit is much larger, if indeed there is one at all. "I don't think there is a size limit you should worry about," said Toki Tori 2 developer Two Tribes' Collin Van Ginkel. "There are full retail titles being offered, so it's at least 25GB."Pichlmair noted several other improvements to the way the eShop operates. You can now buy games with local currency instead of confusing Nintendo Points. The notoriously cumbersome friend codes are a thing of the past and people can add friends simply by sending requests like on any other digital gaming platform, and there's better visibility all around with games being promoted more frequently on the eShop's front page, complete with its own indie games section."The eShop interface appears to make games much more discoverable as compared to the original Wii, which is very important to smaller studios with zero marketing budget like us," said Littler Inferno developer The Tomorrow Corporation's Kyle Gabler.Pichlmair added, "There is a very well defined pipeline into the eShop and it will make it a much more lively place than good old WiiWare."
http://www.eurogamer.net/articles/20...all-over-again
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