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December 4th, 2012, 00:04 Posted By: wraggster
Mutant Mudds will make the jump to the big screen on Wii U next year.
So revealed Renegade Kid co-founder Jools Watsham via Twitter, where he said the game is targeting a 'Q1 2013' release - so anytime before March 31.The developer promised "even more unique content" for the Wii U version, but held off revealing specifics.
Watsham also confirmed that Mutant Mudds releases on iOS on December 12 for $0.99.
http://www.computerandvideogames.com...op-in-q1-2013/
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December 3rd, 2012, 23:42 Posted By: wraggster
Nintendo’s high-end Premium Wii U SKU was by far the most attractive to UK buyers over the console’s launch weekend.
That’s according to data from GfK Chart-Track, which says that the £300 bundle won around a 60 per cent share of the console’s launch weekend sales.
The ZombiU bundle accounted for 30 per cent, leaving Nintendo’s entry-level 8GB Basic pack grabbing just 10 per cent.
The machine was helped by a 24-strong launch software line-up what Chart-Track describes as “more than any other home console ever launched in the UK”. Wii launched with just 14 games, for instance.
The highest Wii U entry in the software charts was bundled game Nintendo Land, although it failed to break into the Top Ten, debuting at No.11. Fellow first party release New Super Mario Bros U entered the listings in 13th with Ubisoft claiming the highest charting third party title – ZombiU in 17th.
No other Wii U exclusives charted.
http://www.mcvuk.com/news/read/premi...-sales/0107412
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December 3rd, 2012, 23:31 Posted By: wraggster
Nintendo’s Wii U console sold around 40,000 units in its first 48 hours on sale in the UK, MCV understands.
Retail sources suggest that effectively amounts to a complete sellout on the UK High Street. Stock is continuing to filter through to retail at a trickle but abundant supplies are not expected until the New Year.
Undoubtedly sales could have been considerably higher had stocks have been more plentiful.
Furthermore, MCV understands that the console has enjoyed a software attach rate in excess of 2:1.
The figures were arrived at through a combination of feedback from retailers and software sales data passed on by trade sources. Using this MCV was able to extrapolate estimated sales based on the previously confirmed Wii U bundle market shares.
UPDATE: These numbers exclude digital software sales from Nintendo's eShop.
http://www.mcvuk.com/news/read/wii-u...eekend/0107419
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December 3rd, 2012, 23:22 Posted By: wraggster
The Wii U is finally with us, and with it comes the first weekly Top 20 for the machine thanks to data from UKIE GfK Chart-Track.
As was reported earlier, Nintendo’s first party duo of Nintendo Land and New Super Mario Bros U rule the roost in first and second place. Ubisoft scores the highest selling third party game with ZombiU, which charts in third.
Three multi-format titles occupy places four to six in the shape of Sonic & All Stars Racing Transformed, Batman: Arkham City Armoured Edition and Call of Duty: Black Ops II.
However, there were some titles that didn’t perform as expected – FIFA 13, Darksiders II, Mass Effect 3 and Skylanders Giants were all left languishing around the bottom of the listings with very low sales numbers.
Four games missed out on the Top 20 – Funky Barn (505 Games), Your Shape: Fitness Evolved (Ubisoft), Warriors Orochi 3 Hyper (Tecmo Koei) and Transformers Prime (Activision).
Here’s the inaugural Wii U Top 20 for the week ending December 1st:
1. Nintendo Land (Nintendo)
2. New Super Mario Bros U (Nintendo)
3. Zombi U (Ubisoft)
4. Sonic & All Stars Racing Transformed (Sega)
5. Batman: Arkham City – Armoured Edition (Warner Bros)
6. Call of Duty: Black Ops II (Activision)
7. Sports Connection (Ubisoft)
8. Assassin’s Creed III (Ubisoft)
9. Just Dance 4 (Ubisoft)
10. Tekken Tag Tournament 2 (Namco Bandai)
11. Rabbids Land (Ubisoft)
12. Epic Mickey 2: The Power of Two (Disney)
13. Tank! Tank! Tank! (Namco Bandai)
14. FIFA 13 (EA)
15. Darksiders II (THQ)
16. Family Party: 30 Games Obstacle Arcade (Namco Bandai)
17. Mass Effect 3 (EA)
18. Ben 10: Omniverse (Namco Bandai)
19. Skylanders Giants (Activision)
20. Game Party Champions (Warner Bros)
http://www.mcvuk.com/news/read/the-f...-is-in/0107424
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December 3rd, 2012, 23:15 Posted By: wraggster
The Wii U has been out for two weeks, with most of the attention naturally focusing on the console’s tablet-y GamePad and blockbuster titles such as New Super Mario Bros. U and Assassin’s Creed 3. But $60 games aren’t the only draw on Nintendo’s new system. There are exactly five games on the Nintendo eShop for $20 or less: Nano Assault Neo, Little Inferno, Mighty Switch Force! Hyper Drive Edition, Chasing Aurora, and Trine 2: Director’s Cut. You could call most or all of these indie games, depending on your definition of an independent developer.
http://games.slashdot.org/story/12/1...a-better-value
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December 2nd, 2012, 19:28 Posted By: wraggster
Nyko's first line of Wii U accessories is all focused on the problem of the GamePad's short battery life. The company has revealed five different devices to help extend playtime, from battery packs to power cables.
The UBoost is the traditional add-on battery pack, attaching to the back of the GamePad to extend playtime "upwards of 10 hours." It has a built-in kickstand, replacing the dock as a stand – though the dock still charges the GamePad with the device plugged in. The Charge Base Pro charges two Pro Controllers simultaneously.
Other accessories include replacement charging stands and AC adapters for GamePads, and the Charge Link, a handy USB charging cable. You can use the Wii U (or any other powered USB device) to charge the Wii U's controller. What a novel idea!
The Charge Link cable is out now for $15, while everything else is due sometime this year.
http://www.joystiq.com/2012/11/30/ny...gamepads-life/
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December 2nd, 2012, 00:55 Posted By: wraggster
James Honeywell, head of consumer marketing at Nintendo UK, has said the platform holder is optimistic about Wii U's performance during the holiday period.
Asked if he thinks Wii U's UK launch can replicate the strong start the console has made in the US, he told us: "Absolutely.""The US has been a fantastic launch. Obviously that's a much bigger market, and so they've got more stock, but we're hoping for the same standard of success here in the UK.
"We've got a fantastic launch line-up, and we think it'll be sold out in the first few days, if not the first few hours. But after that we've got really strong deliveries of follow-up stock.
"We hope to live up to the same kind of success with the Wii," Honeywell added at last night's midnight launch. "As you can see, people are really excited about it. Time will tell."
Nintendo claims to have sold 400,000 Wii U units during the system's first week of availability in the US, with Nintendo of America president Reggie Fils-Aime saying it's "essentially sold out of retail".
http://www.computerandvideogames.com...o-wii-success/
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December 2nd, 2012, 00:42 Posted By: wraggster
Ubisoft has launched its Uplay app for Wii U in US.
The Uplay app allows you to sign in and track your Uplay account from the convenience of your GamePad.Users can grab the app for free via the Wii U eShop, launched directly from the Wii U Home Menu.
Uplau lets users "earn units that can be redeemed for exciting rewards such as new characters, maps, skins and weapons" within Ubisoft games.
http://www.computerandvideogames.com...-now-on-wii-u/
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December 1st, 2012, 01:58 Posted By: wraggster
While we can't say that extra-dedicated gamers are tripping over themselves to buy the offline-only Wii Mini, we've got good news for those who weren't looking forward to waiting until December 7th to buy a second system for the kids or parties. Walmart Canada tells us Nintendo's $100 console is cleared to go on sale as of Friday, a week ahead of schedule; our local stores haven't yet received stock, but it's early enough that we're not raising alarm bells. We've asked Nintendo about other retailers and will let you know if additional retail chains get the green (or rather, black and red) light.
http://www.engadget.com/2012/11/30/n...almart-canada/
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December 1st, 2012, 01:46 Posted By: wraggster
Nintendo's new console is far from a darling of the press - but few of the arguments made against the Wii U's business case actually hold water
[h=3]Nintendo[/h]nintendo-europe.com
Three times it's happened, and three times the naysayers have been wrong. When the Nintendo DS launched, its dual-screen layout was ludicrous - an experiment too far from a company desperate to be seen as innovative. When the Nintendo Wii launched, its decision to dump the traditional controller and ignore the graphical fidelity power-struggle was equally mad. Most recently, the Nintendo 3DS was a gimmick, a ludicrous anachronism in the age of the smartphone - and hell, they were almost right about that one, until the usually somnolent Nintendo startled us with an eye-watering price cut and an aggressive software launch schedule which sent sales up into the tens of millions.
"We live in a bit of a bubble in the games media; read enough sparkling repartee about the Wii in your comment threads and it's easy to forget the sheer mass of people who bought a Wii"
Since the US launch a few weeks back, and intensifying further around this week's European launch, the Wii U has attracted similar noises - and this time, even those inclined to give Nintendo the benefit of the doubt are uncertain. After all, every great track record ends somewhere, right? Besides, the Wii U does seem a bit peculiar and anachronistic - a console that matches the performance of Sony and Microsoft's six- and seven-year-old models, shipping with a on odd, tethered hybrid of controller and touchscreen tablet... In an era of iPads and Nexus 7s and Kindle Fires, where LCD touch panels sprout from our every pocket and satchel, the Wii U's Fisher-Price take on tech that's already a reality for most of us all just seems rather hopeful and twee, perhaps even a bit desperate.
Besides, wasn't the Wii, in the final analysis, less of a success than it seemed? It sold great guns, sure - even after years of hearing about sales declines and the death knell of the console, it's still way ahead of either PS3 or 360 in installed base terms - but the software attach rate was low and many publishers (including, admittedly, quite a number who shipped nothing but utter crap for the console) have been left feeling burnt. Gamers, too, love to hate the Wii, even after all these years - it's the console that gathers dust, the console that made developers think we all wanted to wave our arms like fools instead of tapping buttons like the modern-day concert pianists we truly are. Yes, Nintendo still made a massive profit, floating briefly to the very top of Japan's stock market, ahead of heavy industry firms that dwarf it in every other respect - but unlike the Wii, Wii U hardware won't be profitable out the gate, Nintendo having learned some tough lessons about pricing from the 3DS' early troubles.
And so on, and so forth. You don't have to look very far across the games media to find analysis of the business and market cases for Wii U; some of it interesting, although sadly, the vast bulk of it written with all the business and market understanding of a socially ill-adjusted 15 year old who still hasn't quite grasped that his worldview is only one worldview among 7 billion, and that people who like other music, movies, games or hobbies are not necessarily the result of some terrible brain-damaging accident or a widespread failure of abortion policy.
We live in a bit of a bubble in the games media; read enough sparkling repartee about the Wii in your comment threads ("ffs more waggle crap, nintendo sux", et cetera, et cetera, ad nauseum) and it's easy to forget the sheer mass of people who bought a Wii and both used and enjoyed it just as much as they expected - a few hours of entertainment here and there, brought out at Christmas or birthdays to keep the family from one another's throats, treated as a light exercise device or a surrogate baby-sitter or a catalyst for drunken dancing.
"Profitability has been a key argument since Satoru Iwata announced that the Wii U wouldn't be profitable on hardware sales at launch"
Which is not to say that the Wii U is a surefire success - far from it. It's simply to say that the challenges which the Wii U faces are not especially new challenges, nor are those most vociferously raising the issue of those challenges necessarily speaking from positions of either neutrality or insight. In the past few weeks we have seen repeated claims that the Wii touchscreen will be too confusing for the players who enjoyed the simplicity of the Wiimote - ignoring the fact that the DS, too, sported two screens, one of them touch enabled, and caused remarkably few brains to explode, not to mention the fact that touchscreen devices have proved insanely successful in markets where traditional interfaces have caused difficulty, such as young children and the elderly.
We've seen arguments that the Wii U will fail because the Wii "burned" consumers, founded entirely, it seems, on the views of core gamer writers and their core gamer friends - an important market, sure, but the Wii's installed base of nearly 100 million units didn't come primarily from that audience (and many of them will get on board, grudgingly or otherwise, for the simple reason that Nintendo's games and those of its preferred development partners are generally excellent).
Profitability has been a key argument since Satoru Iwata announced that the Wii U wouldn't be profitable on hardware sales at launch. Less attention was paid to the mention a while later that while a Wii U console wouldn't be profitable, a Wii U console plus one game would tip into the black - I'm not aware (though I'd welcome a correction from anyone with insight) of a dedicated games console that ever had an attach rate of lower than 1.0, rendering this argument effectively moot. (Margins, though, are worthy of discussion - perhaps some time down the line, when we have solid figures and a little more space for calm debate.)
Of course, there's third party support - but my god, if Nintendo has been around the houses with the "two screens are confusing!" argument, it's practically had the world tour of the third-party support debate. Every console Nintendo has ever made has been dominated by sales of Nintendo's own software and that of a close cadre of development and publishing partners - Ubisoft are probably the best example this generation, but Capcom and Squaresoft, to name but two, have both occupied similar "friend of Nintendo" positions over the years. Everyone else has a tough time, so every generation, lip service is paid to making things better for third parties - and every generation, Nintendo consoles are sold for the implicit, if not express, purpose of simply playing games made by Nintendo & Pals.
I don't know how the Wii U is going to fare, any more than anyone else does. As ever, a huge part of the equation is the software line-up and the quality of that software; moreover, whether that software can catch the imagination of the broader public in the way that Wii Fit, Brain Training, Nintendogs and the likes have done over the years. That's an almost complete unknown right now. The impact of tablets and smartphones can be speculated upon, but it remains pure speculation - we all thought smartphones would kill the 3DS, and it's up around the 25 million installed base mark now, so we obviously don't know as much as we thought we did.
"Most importantly, public sentiment around the Wii brand and its successor are simply a black hole right now"
Most importantly, public sentiment around the Wii brand and its successor are simply a black hole right now. Comments threads and forums are less than worthless as gauges of broad public opinion; Nintendo has undoubtedly done comprehensive market research, but none of that is in the public domain. If I were to highlight one area I genuinely think will harm Nintendo's market chances, it's the firm's downright Neanderthal approach to online services and digital distribution, which belie the console's Japanese origins (and Nintendo's often blinkered, domestic focus), Japan being one of the only places in the world where traditional games retail is still in rude health. Even at that, though, it's hard to say with any certainty how much weight the console's target markets place on that functionality.
I know analysts are paid to make predictions, not to shrug their shoulders and say "we don't know"; I know that journalists get more recognition and more hits for making bold, often controversial statements, rather than admitting ignorance and trying to outline the factors we don't understand yet. I'd like to think, though, that there's no harm in saying, occasionally, "we just don't know"; there are times when it's the most honest thing to say. That being the case, there is certainly merit in ignoring the poorly considered, logically and factually flawed cases being made for Wii U's imminent spectacular failure. It could happen, sure; but it sure as hell won't happen for any of the reasons being trotted out at present.
http://www.gamesindustry.biz/article...-out-for-wii-u
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November 30th, 2012, 23:22 Posted By: wraggster
Wii U will sell out today. The console’s limited launch day stock will guarantee that.
But its long-term success is far from secure as it launches into an uncertain marketplace.And although retailers are already taking pre-orders for further shipments, Nintendo’s hard work is far from over.
The platform holder needs to raise awareness of Wii U and differentiate it from the original Wii. Retailers are confident it can achieve this.
“Nintendo has recognised that it may need to educate consumers and the wider ‘family’ audience a little more about Wii U’s wonderful qualities,” HMV games category manager Andy Pinder told MCV.
After US sales of 400,000 units in its first week, Nintendo is expected to deliver a similar level of performance in the UK and rescue the toughest year for retail on record.
“Frankly, the market needs an innovative new product to excite the wider public,” said Pinder.
“I’m sure Wii U can expect to do very well, but we must bear in mind that consumers remain cautious given the uncertain economic backdrop. We are optimistic for Wii U this Christmas and for 2013, but we must remain realistic, too.”
However, the industry has faith in Nintendo, a firm that has often pulled success out of the bag in the face of overwhelming cynicism.
“Wii U will revolutionise the way games are actually played,” said Game Retail boss Martyn Gibbs.
“As expected we’ve had a massive amount of interest in Wii U. Pre-orders are exceeding expectations, and Xmas sales look promising.”
Third party publishers are also optimistic. “Sega is delighted to be a partner for the launch of Wii U,” said European marketing boss Amanda Farr.
“Sonic always performs well on Nintendo formats, we are excited about Aliens Colonial Marines, and look forward to strong hardware attachment during the launch window.”
Namco Bandai’s Northern Europe VP John Galloway added: “We’re really looking forward to this launch. It should help bring a level of excitement to the industry at Christmas and in 2013.”
http://www.mcvuk.com/news/read/launc...l-u-do/0107346
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November 30th, 2012, 23:20 Posted By: wraggster
I bumped into an analyst friend on the train home the other day. Conversation about industry matters turned, as you expect, to the Wii U.
We both confessed a little bemusement at Nintendo’s take on a next-gen machine – but neither of us were willing to condemn it.
Never write Nintendo off. That’s what people often say in this business. Why?
Speak to any Nintendo staff about the growth of rival forms of entertainment, and they shrug them off.
‘So what?’ Nintendo’s business is Nintendo’s business. Not Apple’s, or Mind Candy’s, or LEGO’s.
I’ve gone into interviews at its Windsor HQ ready to insist answers to why Nintendo has done nothing about the things disrupting its business… and left convinced its team know what they doing.
This might not necessarily feel like a week that heralds the start of a new hardware generation.
Maybe the launch excitement has felt a bit muted.
And it is certainly unlikely that there will be enough units to go around this weekend.
But there really is no other company in games with such confident belief in its vision, even in the face of pressure from growth areas like cheap apps and free games.
Wii U is a curious machine. It’s another instance of Nintendo doing something different to what the world thinks it should be doing. It’s another attempt to add excitement to the living room. And it seems to be a device born of gut instinct with an emphasis on quality ideas and execution.
It’s too early to say if the world has changed around Nintendo, but you can’t fault Nintendo’s attempt to change the world itself.
http://www.mcvuk.com/news/read/opini...-sales/0107347
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November 30th, 2012, 23:10 Posted By: wraggster
"Early, off-the-record comments from game developers indicated that the Nintendo's Wii U console horsepower was on par with, or a bit behind the Xbox 360 and PS3, which raised questions about just how 'next-generation' the Wii U would be. Now, Wii and PS3 hacker Hector Martin (aka Marcan) has answered some of these questions and raised a few others. According to his findings, the Wii U's CPU is a triple-core design clocked at 1.24GHz. Marcan identifies the base design as a PowerPC 750, which makes sense. Nintendo used PowerPC 750-derived processors in both the GameCube and the Wii. Retaining that architecture for the Wii U would simplify backwards compatibility and game development. Now factor in the GPU, which is reportedly clocked at 550MHz. Some have favored the Radeon HD 4000 series as a basis for the part; I still think a low-end Radeon 5000, like Redwood Pro, makes more sense. That GPU was built on 40nm, measured 104mm sq, clocked in at 649MHz, and had a 39W TDP. The die size discrepancy between the Wii U and Redwood Pro would account for the 32MB of EDRAM cache we know the Wii U offers. Nintendo may have propped up a relatively weak CPU with considerably more GPU horsepower."
http://games.slashdot.org/story/12/1...nd-clock-speed
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November 30th, 2012, 23:03 Posted By: wraggster
'The eShop has restored our faith in the potential of downloadable console games', says Frozenbyte's Joel Kinnunen
Indie developers have expressed their delight at the lack of restrictions and barriers to releasing content and patches on the Wii U eShop.
Frozenbyte VP Joel Kinnunen told Develop that devs could currently update their titles for free, and was combined with a relatively quick and easy certification process, similar to that of PC games.
He also said that certification was much faster than on Xbox 360 and PS3, which have had well-documented issues relating to lengthy approval processes and expensive update costs.
“There's still a certification process in most cases but it's much faster than on the other consoles, and the financial burden is basically non-existent,” said Kinnunen.
“At the moment it seems like it's combining the best of both worlds - the fast and free nature of PC updates, and the "it works like you expect and won't break your system' certification requirement of console updates. We could probably work with no certification at all, but it's easy to understand the need for it in the larger scale, and in that sense the eShop is a great combination.”
http://www.develop-online.net/news/4...on-Wii-U-eShop
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November 30th, 2012, 01:26 Posted By: wraggster
"We know the people who are buying a Wii U at launch are core Nintendo fans."
Tonight at midnight, stores across the UK will open at midnight to begin selling the Wii U, the first home console to hit the market in five and a half years. For Nintendo, it's something of an odd prospect - how to emulate the runaway success of the Wii's launch when so much of the market share it cornered was outside any other console's target demographic.
Are the millions of families who invested in that console ready to buy another one, do they understand the differences and do they care? We chatted to Nintendo's UK Marketing and PR director Shelly Pearce about the company's plans to reinvent the wheel again, who is being targeted and how, and came away with some interesting answers.
Q: You've got the official midnight launch tonight, at HMV Oxford St, as well as other stores which are opening too, what sort of turnout are you expecting?
Shelly Pearce: Well, we've already got people down there now, I think they've been down there since Saturday - so certainly the queue outside HMV is building up already. We've got a lot of pre-orders, but we do have stock available for launch day tomorrow. We're anticipating that there's going to be a good turnout tonight at the official launch, but we also know that there are GAME stores opening all across the country, so we're giving plenty of people the opportunity to pick up the Wii U as the clock strikes midnight.
Q: Events like these highlight the strong relationship between yourselves and bricks and mortar retailers, something which has undergone both scrutiny and change over the last couple of years. How do you feel that relationship has changed?
Shelly Pearce: Retail is still very important for us, I think it's really important to have presence on the high street, and we know that a lot of people still choose to go into a store to buy. While we are seeing more people shopping on line and downloading games directly through the console, retail is still a very important sector and I can't see that changing in the years to come. I don't think that there's going to be any dramatic change, certainly not in the immediate future.
"Retail is still very important for us, I think it's really important to have presence on the high street.
Q: In terms of the Wii U's marketing, I would imagine that you can't talk specific numbers, but how does the budget and portfolio compare to the marketing for the launch of the Wii?
Shelly Pearce: The campaign for the the Wii U is a very similar size to the one we had for the Wii, it's a very similar spend. In terms of the focus... for this launch we have been on TV but we've very much focused a lot of our activity on sampling, trying to get the Wii U into the hands of as many people as possible because it's so important to play it and try it for themselves.
Also, I think the big difference with the Wii launch is that a lot of our marketing has been online. Obviously we've been very much out there talking to core Nintendo fans and we know that online is where a lot of them are gathering most of their information. So it's become a much more important tool for talking to them. So we've had a lot of traditional online advertising etc, but we've also been filming the sampling activity and people's responses and reactions once they've played Wii U - we've been uploading those to YouTube.
We hope to launch tonight a YouTube channel that's very specifically focused on the Wii U and people's reactions, building up a bank of those. We hope people will be encouraged to be a part of that, adding their own reactions and comments to it. So that will be a large part of our marketing activity post-launch. Obviously we'll also be moving into more traditional mediums for advertising like TV and print.
http://www.gamesindustry.biz/article...ii-u-in-the-uk
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