|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
December 13th, 2012, 00:24 Posted By: wraggster
Nintendo Network Premium, the reward scheme for Wii U Premium owners, has gone live in the UK. (We're a few days late realising this, but thought it was still worth pointing out).The scheme allows those with a Premium Wii U bundle to earn a £5/€5 eShop voucher when they collect 500 points.These points are awarded when buying games, DLC and other content from the Wii U eShop. You'll get eight points per £1 spent, meaning you'll be eligible for your £5 voucherafter spending £62.50.It's a little less than the ten per cent back originally promised, but still a nice reward for those with the Premium bundle.Owners can now log in and check their points balance. All purchases to date will count and should be recorded.We just tried it ourselves and are a little confused by Nintendo's maths. We got 92 points for downloading Trine 2 (currently on sale at £10.99, usual price £13.99, although the site is telling us we paid £9.24). Our best guess is that Nintendo has given us points for the full price game - but with VAT removed. Let us know in the comments if you've had a similar experience.If you haven't yet bought anything on the eShop you won't be able to access the service. Those who have bought an item may have to wait up to 24 hours for access to be granted.
http://www.eurogamer.net/articles/20...wners-now-live
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 13th, 2012, 00:22 Posted By: wraggster
It's Christmas, a time traditionally associated with joy, happiness and generosity of spirit. Currently available only in Canada, one might consider the Wii Mini something of a festive gift from Nintendo: a complete console package for just $99 CAD - that's around £63 GBP, or just over $100 in US dollars. Unfortunately, behind the attractive price-point we find a hardware proposition that reeks of the kind of spite and mean-spiritedness that Ebeneezer Scrooge would be proud of. This is a savagely compromised version of the original hardware that we can only recommend to the least discerning of gamers.
That said, we can imagine that this is exactly the audience Nintendo has in mind for the new revision of the console. With the console in hand, we find a machine designed with durability in mind: the plastics are rough to the touch with a matte finish that should defy scratching, giving the impression of a brick-like, weighty, child-proof piece of hardware. It's an impression backed up by Nintendo's chosen colour scheme - bright red on charcoal-black - making it look like a younger child's "my first games console".
Bundled in the box is everything you need to get going: the traditional Wii staples such as the sensor bar, power supply, AV cable and a rather spiffing, very Christmassy bright red Wiimote Plus (in matching rubber sleeve) with matching Nunchuk. Aside from the instruction manual, that's your lot, but it's all you need for the vast majority of the titles out there. Support is included for some additional Wii add-ons including the Balance Board, but beyond that, any semi-serious user is going to annoyed and frustrated by the sheer lack of functions and expandability offered by the new hardware.
We already know about the headline omissions of course: the slot-loading DVD drive has been removed in favour of a flip-top effort, while the legacy GameCube ports found on the original Wii hardware are gone, meaning that there's no chance of running vintage games on the new device (even though the optical drive can accommodate them easily enough). We would bemoan the resultant inability to use the brilliant GameCube pad for Virtual Console retro titles, but of course the Wii Mini has no VC or WiiWare support at all, owing to the removal of WiFi hardware. Nintendo presumably rationalised that it would not recoup the hardware cost of the board from eShop sales, so decided to omit it altogether in order to hit that $99 price-point - but it didn't stop there.
http://www.eurogamer.net/articles/df...ii-mini-review
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 12th, 2012, 02:17 Posted By: wraggster
"BSNES author and game collector Byuu has decided to put his entire collection of SNES games up for sale — at the low price of 24,999USD. The collection covers *every* game ever made for SNES, all in the original covers. From the article: 'The seller, who goes by the name "Byuu" on Reddit, says that every single game in the collection comes with its original box and approximately 85 percent of the games come with their original manuals. The collection does not include unlicensed games, and every game has been professionally cleaned and tested. "They all work perfectly," Byuu says.
http://www.ebay.com/itm/300830169972You are bidding on a complete set of every North American Super Nintendo (SNES) game ever released. This set is the result of half a decade of collecting.
All 721 games sold at retail in the United States, Canada and Mexico are included.
Also included is every single box ever released. Note that Mario-All Stars+World, Super Scope 6, and Miracle Piano did not have individual game boxes.
Also included is 605 unique game manuals, comprising 84% of all manuals. I have approximately half of the rarest manuals here, but you can see specifics below.
Also included are 400-700 white box inserts, 400-700 white usage instruction booklets, 400-700 Nintendo Power advertisement cards and posters, 300-500 registration cards, and 100 or so posters.
Also included are 26 duplicate games, 15 duplicate boxes, and 50-100 duplicate manuals.
What is *not* included is any not-for-resale, unreleased, and unlicensed games.
Please see the list below for the full inventory.
This set was built by purchasing used carts, instructions and boxes from countless sellers. The conditions of each item vary, as indicated by the below list.
I have made an effort to ensure that the most desirable carts have intact labels. Any boxes that had seriously damaged front or back artwork were replaced. This is where most of the duplicates come from. But by no means is this a pristine set. We are talking about used games more than 20 years old. There will be creases, there will be folds, there will be finger smudges. The list below shows you the conditions for each item I have.
http://www.ebay.com/itm/300830169972
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 12th, 2012, 01:48 Posted By: wraggster
Nintendo of America has issued a statement to clear up some confusion over how users with faulty Wii U consoles can keep their Wii U IDs and digital content.
At present, Wii U users are unable to transfer their Network IDs between consoles, or sign in on a different console, as is possible on Xbox and PS3. Nintendo says in documentation that the use of Network IDs on "other devices" will be possible "in the future", but what if your console develops a fault before this unspecified eventuality? Nintendo says you'll need to send your console to them."Nintendo of America's repair process includes the transferring of the Nintendo Network ID to a new Wii U console if a replacement system is needed," an NOA rep told Kotaku.
As the site reports, however, this means that you should not return your faulty system to the retailer for replacement, but to Nintendo, because the firm is unable to recover your account without physical possession of the system on which it was registered.
Users are currently able to create up to Nintendo Network IDs per console.
http://www.computerandvideogames.com...a-new-console/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 12th, 2012, 01:43 Posted By: wraggster
Nintendo of Europe has outed its software release schedule for Wii U and 3DS over the coming months.
Of note is confirmation of Super Mario Bros.: The Lost Levels for a 3DS eShop release on December 27, followed by Mega Man 2 and Ninja Gaiden 2: The Dark Sword of Chaos both in 'Q1' 2013.Here's the list:
Nintendo 3DS (Packaged Games):
Paper Mario: Sticker Star | Nintendo - 7th December, 2012
Scribblenauts Unlimited | Nintendo - 8th February, 2013
Wreck-It Ralph | Activision - 8th February, 2013
Super Black Bass | Koch Media - 15th, February 2013
Viking Invasion 2 - Tower Defense | Bigben Interactive - 22nd, February 2013
Crash City Mayhem | Ghostlight Ltd - 22nd February, 2013
SMT: Devil Survivor Overclocked | Ghostlight Ltd - 22nd February, 2013
Imagine Champion Rider 3D | UBISOFT - February 2013
Sonic & All-Stars Racing Transformed | SEGA - February 2013
Dr Kawashima's Devilish Brain Training | Nintendo - 8th March, 2013
Puzzler World 2013 | Ideas Pad Ltd - 8th March, 2013
Jewel Master: Cradle of Egypt 2 | Just for Games - 13th March, 2013
The Hidden | Majesco - 13th March, 2013
Pet Zombies | Majesco - 13th March, 2013
Face Racers | Majesco - 13th March, 2013
Nano Assault | Majesco - 13th March, 2013
Hello Kitty Picnic with Sanrio Friends | Majesco - 13th March, 2013
Monster High: Skultimate Roller Maze | Little Orbit - 13th March, 2013
Mystery Murders: Jack the Ripper | Avanquest - 15th March, 2013
Puzzler Brain Games | Ideas Pad Ltd - 29th March, 2013
Funfair Party Games | Avanquest - 29th March, 2013
Midnight Mysteries: The Devil on the Mississippi | Avanquest - 29th March, 2013
Luigi's Mansion 2 | Nintendo - March 2013
Monster Hunter 3 Ultimate | Capcom - March 2013
Castlevania: Lords of Shadow - Mirror of Fate | Konami - March 2013
The Croods: Prehistoric Party | Namco Bandai - March 2013
ATV Fever | Enjoy Gaming Ltd - March 2013
Hello Kitty Picnic | 505 Games - Q1 2013
3DS Jewel Quest 4 Heritage | Media Sales and Licensing - Q1 2013
3DS Jewel Quest Mysteries 3 The Seventh Gate | Media Sales and Licensing - Q1 2013
Fire Emblem: Awakening | Nintendo - April 2013
Animal Crossing (temp name) | Nintendo - Q2 2013
Nintendo 3DS (eShop Downloads):
The "Denpa" Men: They Came By Wave | Genius Sonority - 6th December, 2012
CRIMSON SHROUD | Level-5 IA Inc. - 13th December, 2012
Hydroventure: Spin Cycle | Nintendo - 13th December, 2012
Super Mario Bros.: The Lost Levels (VC) | Nintendo - 27th December, 2012
escapeVektor | Nnooo - December 2012
Nano Assault EX | Shin'en Multimedia - December 2012
Ghosts'n Goblins (VC) | Capcom - 3rd January, 2013
Tokyo Crash Mobs | Nintendo - 17th January, 2013
Fractured Soul | Endgame Studios - January 2013
PICROSS e2 | JUPITER - January 2013
NightSky | Nicalis - Q1 2013
ATV Wild Ride 3D | Renegade Kid - Q1 2013
HarmoKnight | Nintendo - March 2013
Harvest Moon (VC) Natsume - Q1 2013
Legend of the River King (VC) | Natsume - Q1 2013
Pinball: Revenge of the Gator (VC) | Nintendo - Q1 2013
MEGA MAN 2 (VC) | Capcom - Q1 2013
Ninja Gaiden II: The Dark Sword of Chaos (VC) - Tecmo Koei - Q1 2013
Wii U (Packaged Games):
Ninja Gaiden 3: Razor's Edge | Nintendo - 11th Jan, 2013
SiNG PARTY (with Microphone) | Nintendo - 18th Jan, 2013
Marvel Avengers: Battle for Earth | UBISOFT - 24th Jan, 2013
Scribblenauts Unlimited | Nintendo - 8th Feb, 2013
NBA2K13 | Take Two - 11th Feb, 2013
Rayman Legends | UBISOFT - 28th Feb, 2013
F1 Race Stars | Codemasters - 1st Mar, 2013
Monster Hunter 3 Ultimate | Capcom - March 2013
The Croods: Prehistoric Party | Namco Bandai - March 2013
Aliens: Colonial Marines | SEGA - Q1 2013
Need for Speed Most Wanted | EA - Q1 2013
LEGO City: Undercover | Nintendo - Early 2013
Pikmin 3 | Nintendo - Q2 2013
Wii U (eShop Downloads):
Funky Barn | Tantalus - 6th December, 2012
Mighty Switch Force! Hyper Drive Edition | WayForward - 6th December, 2012
Toki Tori 2 | Two Tribes - 20th December, 2012
Zen Pinball 2 | Zen Studios - December 2012
Runner 2: Future Legend of Rhythm Alien | Gaijin Games - Q1 2013
Mutant Mudds Deluxe | Renegade Kid - Q1 2013
The Cave | SEGA - Q1 2013
http://www.computerandvideogames.com...ease-schedule/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 12th, 2012, 01:41 Posted By: wraggster
Developer Two Tribes has delayed the Wii U release of Toki Tori 2 to "early in the New Year".
The game was planned for a December 20 release via the Wii U eShop. Despite Two Tribes calling it "the most complete game experience we've developed so far", it also says the game is "just not good enough to be released yet".Here's Two Tribes' full statement:
"Toki Tori 2 will miss its December 20th Wii U release date. It sucks, and we're sorry to disappoint you, but here's why.
"Toki Tori 2's a personal project for us. It's first game we've made without being tied to a license or publisher, it's something we're putting a lot of love in, and it's something that's just not good enough to be released yet.
"It's also the most complete game experience we've developed so far; the whistle and stomp concept is rather unique, the game world is filled with all kinds of creatures, we've added an interactive storyline and we'll allow you to explore the game's world as you see fit. All these things are in the game right now, but there are so many things that could, no... should be a better that we feel we would do you a disservice to you if we release it in its current form.
"So what now? We are busy making a plan to fix the the game's current weak spots, in all categories ranging from gameplay to graphics to technology. We are not ready to commit to an exact release date at this point, but it will definitely be early in the new year.
"In closing, we'd like to thank everyone for the support we've received this past year. We hope you'll stick with us until the release!
"THANKS!"
Toki Tori 2 is the sequel to the popular platform puzzle game released on WiiWare in 2008. Two Tribes has said it'll be "focusing on Steam (PC/Mac)" versions of the game after the Wii U version's release.
http://www.computerandvideogames.com...-the-new-year/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 12th, 2012, 00:55 Posted By: wraggster
[Jani 'Japala' Pönkkö] found a way to make his old Game Boy Advance exciting again. He poured a ton of time and craftsmanship into building a miniature arcade cabinet. He did such a good job it’s easy to think this is a commercial product. But when you open the back of the case to switch games one look at what’s crammed inside let’s you know this is custom work.
What’s most surprising to us is that he didn’t draw out a full set of plans before beginning. He simply measured the circuit board and LCD screen from the Game Boy and went with his gut for everything else. The case itself is crafted from baltic birch plywood, which was primed and painted before applying the decals. There is also a screen bezel made of acrylic with its own decal like you’d find on coin-op machines. These were made using printable sticker paper. The electronic part of the build involves no more than extending contacts from the circuit board to buttons mounted on the case. But he did also replace the stock speaker for one that produces better audio.
http://hackaday.com/2012/12/11/build...e-boy-advance/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 12th, 2012, 00:50 Posted By: wraggster
Unconfirmed reports suggest that the Wii U sold 307,471 units in its first week on sale in Japan.
That’s 70,000 fewer units than the Wii sold in its debut week. It’s also nearly 15,000 fewer than PlayStation Vita sold in its first week.
The number comes from French games site GameKult.
The best selling game was Wii port Monster Hunter Ultimate 3, racking up 106,454 unit sales. The un-bundled Nintendo land sold just 66,583 units.
In other regions the Wii U sold 425,000 in its first week in the US and 40,000 in its first two days in the UK.
http://www.mcvuk.com/news/read/wii-u...eports/0107930
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 12th, 2012, 00:45 Posted By: wraggster
Nintendo’s Wii U hasn’t even been out for two weeks in the UK and hackers are already enjoying early success in cracking the console.
A renowned hacking site reports that the Wii’s Homebrew Channel is already up and running on Wii U. It doesn’t run in the Wii U’s UI but is bootable from the emulated Wii interface.
Homebrew Channel allows for the running of unofficial code on the console.
"Please note that this is not running in full Wii U mode,” the site notes. “Running this on a Wii U will probably work just like on a Wii. Also, due to technical limitations of the virtual Wii mode, BootMii will not work on a Wii U.
“If we are able to resolve this, we will make a new release with BootMii support. We can all try to hack the Wii U together from inside Wii mode."
As we’ve seen with the PS3, early hacking breakthroughs don’t always lead to full-blown piracy. But Nintendo will undoubtedly be worried. Its success with 3DS will give it encouragement, but its track record in these matters is not the best.
http://www.mcvuk.com/news/read/hacke...-wii-u/0107931
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 10th, 2012, 22:33 Posted By: wraggster
Nintendo may not be giving up its gaming IPs to smartphones just yet, but the Japanese gaming giant is willing to work with them if it means crosspromoting games on standalone Nintendo consoles. Take, for example, today's release of the interactive Pokémon "Pokédex," available for $2 across various iOS devices -- Nintendo clearly isn't against taking fans' money in exchange for a valuable service: information on over 640 Pokémon on-the-go ... if you buy the three upgrade packs for $5.99 apiece (!!), that is.
Support for the app extends all the way back to the aged iPhone 3GS, and through to the newest iPad (as well as the iPad Mini), so you'll be able to explore the wild world of Tepig from a vast array of iOS hardware. Of course, much of this could be meaningless to you if you grabbed the free versionpreviously available on Nintendo's 3DS, but then you put it off, didn't you? And now here we are.
http://www.engadget.com/2012/12/10/n...o-pokedex-ios/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 10th, 2012, 22:30 Posted By: wraggster
Digital Foundry assesses the power consumption of Nintendo's new home console
After a few weeks of hands-on time with Wii U, it's now pretty much confirmed that there is no revelatory increase in overall processing power compared to the Xbox 360 or PlayStation 3, but there is one technological element where Nintendo's design is leaps and bounds ahead of its vintage 2005/2006 competitors: efficiency. In terms of performance per watt, Wii U is the clear winner, providing an equivalent graphical and gameplay experience using less than half the power consumed by the other consoles.
"Wii U draws so little power in comparison to its rivals that its tiny casing still feels cool to the touch during intense gaming."
When the Wii U's casing and overall form factor was first revealed, we had genuine concerns that Nintendo could be heading for its own RROD challenge. Microsoft and Sony's woes with excessive heat are a matter of record: the process of heating up the main processors during gameplay and then cooling them down when the console was turned off caused the lead-free solder connections to eventually break over time, disabling the hardware. Since then the platform holders have shrunk the main processors, making them cooler, more efficient and less likely to fail, but the form factor of the units is still fairly large.
Initial Wii U tech demos showed that the hardware offered similar performance to the current-gen consoles, but the form factor of the machine was even smaller than the "slim" versions of its competitors. Indeed, Wii U is even smaller than the recently released PlayStation 3 "Super Slim". Wii U has a lot more ventilation than its predecessor, but the space available for a heatsink and fan is much smaller than that of both Microsoft and Sony's offerings.
http://www.gamesindustry.biz/article...reen-console_7
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 10th, 2012, 21:46 Posted By: wraggster
Youth protection regulations mean 18+ rated games can only be sold between 11pm and 3am
Nintendo has blamed German laws for restricting mature-rated game downloads on the Wii U eShop in Europe to between 11pm and 3am.
The news came to light when an Italian Wii U owner received a customer support e-mail detailing the regulations in place, designed to help protect young users.
“We would like to let you know that Nintendo has always aimed to offer gameplay experiences suited to all age groups, observing carefully all the relevant regulations regarding content access that are present in the various European countries,” read the e-mail.
"We have thus decided to restrict the access to content which is unsuitable to minors to the 11pm - 3am time window."
The restrictions mean that titles like Ubisoft Montpellier’s shooter ZombiU cannot be downloaded during the day.
http://www.develop-online.net/news/4...on-Wii-U-eShop
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 10th, 2012, 16:52 Posted By: wraggster
via http://emu-russia.net/en/
CaH4e3 updated his site with the following message:
- Prince of Persia (Translated Title)(R)[!]. Till the end of this world, another bunch o trash arrived last two months. Nothing special, but anyway... First of all, another russian translation from 1994 year of the same old "Prince of Persia", but this time, not only text translated, even title screen translated too. And as opposing to the known internet translation, it was done much much better.
- Zanac (FDS Conversion, Whirlwind Manu)(Unl)[U][!], Green Beret (FDS Conversion, Kaiser)[U][!]. Next, two more FDS conversions from Taiwan. Zanac by Whirlwind Manu differs from the Kaizer version floating on the net. It's using another mapper of course, and actually have only 4 playable levels, so this conversion is rather unfinished or reduced. Another dump of "Green Beret" has made, but this time is not Whirlwind Manu version as dumped before, but Kaiser version. Mappers surprisingly mostly the same and there is no visible differences in gameplay, but data itself is very different.
- 150-in-1_(Mapper_202)_[p2][!], 1994_Super_HIK 14-in-1_(G-136)[p1][U][!], 300-in-1_(Mapper_202)_[p1][!], 4-in-1_(OK-411)[p1][!], 450-in-1_(Mapper_202)_[p1][!], 6-in-1_(MGC-023)(Unl)[U][!], 2000-in-1 [p1][!]. Finally, some more multigame crap.
News source: http://cah4e3.shedevr.org.ru
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 10th, 2012, 16:51 Posted By: wraggster
via http://emu-russia.net/en/
CaH4e3 released a new version of his FCEU MM (NES emulator with improved - mappers support based on FCE Ultra). Changes:
- mapper 015 - typo fix;
- mapper 034 - fix;
- mapper 036 - Strike Wolf fix;
- mapper 099 - fixed VS SMB boot;
- mapper 115 - fix from fceux;
- mapper 202 - fix;
- mapper 212 - fix;
- mapper 217 - new discrete BMC mapper;
- mapper 252 - new mapper added;
- UNIF BMC-11160 - new UNIF BMC mapper;
- UNIF BMCG-146 - new UNIF BMC mapper;
- UNIF SMB2J - doesn't support smb2j anymore, which is proven to be a bad dump;
- DEBUG - added FDS read/write position display to debug window;
- fix for "Minna no Taabou no Nakayoshi Daisakusen (J) [!]" boot, "Mechanized Attack" mapper bug, "Huang Di" debug mode by default disabled;
- fix FDS data write, memory leak.
- more crc mapper redefinitions;
- stack pointer default init changed, fixed SANGUO ZHI bootup
21.10.2012.
File: Download
News source: http://cah4e3.shedevr.org.ru
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 10th, 2012, 16:43 Posted By: wraggster
For their final project in a microcontrollers course, [Trudy] and [Josh] designed a pair of morse code transceivers. To send the message, they used an array of IR LEDs. The message is received using a Gameboy Color Camera, which takes care of basic image processing. This allows a 8-bit ATMega1284p microcontroller to handle transmitting and receiving messages.
The transmission LEDs form a square pattern with one LED in the center. The four outside LEDs are used to help the receiver locate the center LED, and the center LED is used for transmitting the message.
The Gameboy Color Camera is based on a M64282FP image sensor. This sensor uses an SPI-like protocol, which they implemented on the ATMega. It allows them to grab frames from the camera, and get the value of specific pixels. From this data they find the center LED and process the message.
The result can transmit messages of 200 letters at a time, but the speed is limited by the frame rate of the camera. If you have a Gameboy Color Camera lying around, their detailed write up might provide some inspiration and information on how to use it in a hack.
http://hackaday.com/2012/12/10/morse...-color-camera/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 9th, 2012, 23:36 Posted By: wraggster
The team Twiizers announced a few days ago, video support, work on a new version of its popular homebrew dedicated to Homebrew Channel and BootMii. It did not take long for them to finalize and publicly offer. HackMii Installer allows henceforth HBC installed in the sandbox Wii Wii U, making it the first homebrew to have write access to Wii NAND. Recall, however, that only the Wii mode is available and no hack and no fault is currently possible mode Wii U. The installer is of course compatible with the Wii.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 9th, 2012, 23:30 Posted By: wraggster
FIX94 after working fairly supported on googlecode Beta Wiiflow, provides a new version considered stable of the famous USB loader. bugs the most annoying logically have been eradicated. It supports the latest version of HBC and should be much more stable with plugins, the Gamecube mode and some USB storage devices recalcitrant.
Citation :Here is 4.0.5, and again it focuses on bugfixing, the bugs introduced with 4.0.3 are just too critical and still not fully fixed, I hope this time we have found the most annoying ones
In short that revision fixes more memory leaks, hopefully fixes all the device mounting issues your guys had, also plugins should display correctly now, not with the half of it missing, booting gamecube games in neek hopefully works now, wiiflow should basically run in wiiu wii mode (you cannot boot wii or gamecube games yet, channels homebrew and plugins work), added support for the new homebrew channel 1.1.1 and newer, wiiflow will automatically reload the cache if a new version is found from now on to prevent bugs or missing games, the general boot method changed from everything wiiflow can boot, that is a bit cleaner, you shouldn't notice any noticable difference though, its more in the code, also I've added a battery bar so you can actually see the power level of your wiimotes, you can find it in the home menu, the debug messages should be cleaner and more detailed now, also the wifi gecko is improved, it should be at least as good as the sd gecko now, still it cannot print as much as the usb gecko.
Yea, that should be everything important for now, we will see us with the next release again, wiiflow is not dead just because of the wiiu, its wii mode can play wiiflow perfectly fine so I wont forget working on it if anybody thought that :P
Site officiel : http://code.google.com/p/wiiflow/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 9th, 2012, 22:53 Posted By: wraggster
One or two player tetris-like game for Wii.
Two player rules based on the gameboy classic:
- 4 lines = 4 lines attack on opponent
- 3 lines = 2 lines attack on opponent
- 2 lines = 1 line attack on opponent
- 1 lines - no effect
Thanks to Pete for the soundtrack.
The graphics and sounds are customisable to an extent. All the images and the soundtrack can be changed by swapping the files in the images / sounds directory. The background JPEG can be swapped no problem, the PNGs for the blocks and so on need to be in the format required by GRRLib.
1.2 - December 2, 2012
- Added wall kicks - see http://harddrop.com/wiki/Wall_kick
- Updated to grrlib 4.3.2
- Minor cosmetic tweaks
- Added 'drop' function
- Increased well height
- Updated to build with Devkit
http://www.themightystags.com/toddtr...ddtris_1.2.zip
http://www.themightystags.com/toddtris_wii/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 9th, 2012, 22:50 Posted By: wraggster
OpenTTD is an open source reimplementation of the Microprose game "Transport Tycoon Deluxe". As president of a start-up transportation company in 1950, you have a choice of building rail, road, air and maritime transportation routes to build up your transportation empire. Outsmart your competition by beating them to attractive passenger and commodities routes to become the game's highest-ranking transport company by the year 2050.
December 1, 2012
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
next » |
|
|