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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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October 28th, 2012, 21:06 Posted By: wraggster
via http://www.aep-emu.de/
The NES-emulator for the GBA, PocketNES, was updated.
Quote:
Edit: 10-27-2012 - Added Mapper 163 (Nanjing), and "Exit" now works on Flash2Advance, EZ4, Supercard, M3, G6.
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October 28th, 2012, 20:56 Posted By: wraggster
via http://emu-russia.net/en/
Super Nintendo emulator for Windows has been updated. Changes:
* freeware: currently all no$sns versions are free with and without dontations
still donations would be very welcome - http://nocash.emubase.de/donate.htm
(expenses for software development are near zero, but there are some other
small expenses; like buying bread and coffee and getting the rent paid)
* controls: emulates exertainment bicycle (analog gamepad for rpm/calories/etc.)
* nss: ignores PROM clk-egdes are PROM reset-release time (required for 5 games)
* nss: improved osd emulation (zoom/scroll/etc based on specs from datasheet)
* nss: added 5 new keys to nss-keys.zip (now contains keys for all 12 games)
* nss: fine-tuned osd charset resizing (charset is now dumped; thanks to DogP)
* magicnss/bsx/flr: cosmetic fixes for shading/dithering of the floor cells
* magicnss: added more OSD colors & lowercase text, removed unsupp. "$" symbol
* bugfix: don't mirror SRAM from 700000h to F00000h (especially for 4MB LoROM)
* debug: vram viewer shows vram tiles (with scrollbar for seeing all memory)
* debug: debug message window (allows character output via port 21FCh)
* debug: general-purpose 32bit 21MHz clock cycle counter (read via port 21FCh)
* a22i/help: fixed some nss-osd punctuation marks in both specs and assembler
* help: nss: added caution on ignored PROM clk-edges at PROM reset-relase time
* help: nss: osd specs from M50458 datasheet (thanks to DogP for datasheet)
* help: nss: added note on INST-ROM pins A13/A14 just wired to VCC (thanks DogP)
* help: exertainment: data packet transfer specs (rpm,miles,calories,etc.)
* help: exertainment: rs232 controller specs (thanks to byuu for chipset photo)
* gui: cursor+shift checks VK_LSHIFT/VK_RSHIFT (win XP doesn't support VK_SHIFT)
File: Download
News source: http://nocash.emubase.de
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October 28th, 2012, 20:56 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been updated. Changes:
- upgrade zlib from v1.2.5 to v1.2.7;
- fix crash when "Change Plug-ins" menu option is selected;
- a test change was left behind and totally forgotten;
- fix DK64 missing zipper effect, fade-in/out bg image effect during bananaport and barrel entry/exit and bg image when in-game "START" button is pressed;
- improve Batman flickering during scene transition.
File: Download
News source: http://sites.google.com
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October 28th, 2012, 20:49 Posted By: wraggster
The guys over at Lavalit have released a new version of the beats of rage clone for the Dreamcast, Dingoo, PSP, Linux, Windows, GP2x, Nintendo Wii and Wiz.
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3716 | utunnels | 2012-10-24 23:04:40 -0400 (Wed, 24 Oct 2012) | 4 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/openborscript.c
M /engine/sdl/sdlport.c
Fix: shadowalpha 6 now works properly with corresponding map (inverted reflection, for example).
Minor: define savedata, savelevel and savescore in openbor.c instead of openbor.h; SDL port now uses pak name as window caption.
Download and Give Feedback Via Comments - http://lavalit.com:8080/
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October 28th, 2012, 20:38 Posted By: wraggster
Hello everyone, Break here with the release of the 3rd major update to my popular romhack Pokémon Red - Proud Eyes edition. After spending an extended period of time testing out the hacking tools available…I am very happy with the results of my re-balancing of this classic game.
Here is a condensed list of changes:
- The levels and types of pokémon that appear in caves, grass, and water have been edited
- Pokémon experience gains have been modified
- Updated the difficulty to catch in-game pokémon
- Pokémon starting move sets have been updated
- All of the pokémarts have been edited
- Lowered professor Oak’s aids item requirements
- Changed the types of pokémon that cycle through at the title screen
- All of the in-game pokémon trades have been updated
- The casino prizes have been edited
- All of the gym leader’s and elite 4’s pokémon teams have been edited
- Changed the number of TMs you recieve after obtaining a gym badge to three
- Overworld pokémon levels have been modified
- Edited all of the in-game rival encounters
RHDN Project Page
Relevant Link: (http://twitter.com/Proud_Eyes)
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October 28th, 2012, 02:00 Posted By: wraggster
It isn't unprecedented, exactly, but the announcement made by Nintendo president Satoru Iwata earlier this week concerning the Wii U's pricing was momentous nonetheless. "Rather than determining a price based on its manufacturing cost, we selected one that consumers could consider to be reasonable," he stated during the firm's latest financial briefing - or, in short, Nintendo is set to launch its new console at a price lower than its cost of manufacturing.
"Today's market, flooded with smartphones, tablets and other perfectly game-capable devices, simply won't support a profit-making, high cost console"
This is a compelling sign of just how difficult market conditions have become for Nintendo. For years, the company has been pulling off a pretty remarkable trick - competing with bigger rivals like Microsoft and Sony, and even beating them, all while refusing to be drawn into the business model of selling hardware below cost. Other hardware manufacturers routinely launch their hardware at loss-making price points, recouping investment through software sales and betting that manufacturing costs will fall faster than price cuts (not a bet that always pays off, at least not at first). Nintendo does no such thing. It makes a profit when you buy a console, and makes more profit every time you buy a game.
Or at least, that's how things used to be. The first big crack to appear in Nintendo's dam came with the price cut to the 3DS in early 2011, which brought the system's price tag below its cost of manufacture only a matter of a few months after launch. By all accounts, Nintendo's high unit sales and talent for dropping manufacturing costs has now reined this situation in, with the 3DS back at or below break-even, but a precedent had been set. Now the Wii U will break with Nintendo's traditional business model entirely, launching from the outset at a loss-making price point.
I have no doubt that such a move was debated hotly in Nintendo's Kyoto boardrooms, but in the end, it's reality that has won out. Today's market, flooded with smartphones, tablets and other perfectly game-capable devices, simply won't support a profit-making, high cost console - and some of Nintendo's critics would do well to recall that Sony and Microsoft will also be announcing deeply loss-making next generation hardware in due course. This is how consoles are sold; the wonder, in some ways, is that Nintendo has held on to its ability to sell at above cost for such a long time.
"People have been buying up the Yen in bulk, driving up value relative to other currencies, and making life very hard for export-driven companies like Nintendo and Sony"
It's worth thinking about the factors which have driven Nintendo's decision - which have, in effect, backed the company into such a corner. The wider market picture is definitely a part of it; this Christmas, Nintendo will not just be competing with rival game systems, but also with iOS, Android and Windows Phone / Windows 8 devices aplenty. Christmas lists (and birthday lists, and shopping lists of all kinds throughout the whole year) only have space for so many devices. Nintendo has always had a wide view of its competition; many years ago, it already understood that it wasn't necessarily competing with Sony so much as it was competing with "watching TV" or "playing board games" or "going out". Now it understands that it must jostle for mindshare with devices like the iPad, the Nexus 7 or the Galaxy Note. They don't do the same things as a Wii U, of course, but Nintendo of all companies can see that they're still powerful competition. Moreover, since Nintendo's software prices remain very high compared to the low-cost or free-to-play business models which dominate on phones and tablets, device pricing is a vital weapon in this battle.
That's the factor we're all going to talk about, inevitably, because Nintendo's newly aggressive stance on pricing matches up with an ongoing industry narrative - the squeezing of dedicated consoles by powerful multifunction devices. However, we should be careful not to overstate that side of the argument, because the fact is that while Nintendo is undoubtedly feeling heat from the changing market, it's only a mild glow of warmth compared to the sweltering, searing heat wave that is the perilous state of the Japanese export economy.
Oh god, you think, this sounds dull. It is - far more dull than an exciting narrative about a former reliable pillar of the industry being felled by advancing technology and market change. It has the benefit, however, of being quantifiable. Nintendo reckons it lost ¥23.2 billion due to Yen exchange rate problems over the past six months - that's about $290 million. That figure only hints, however, at the sheer lack of options which Nintendo has on pricing due to the strong Yen. On its balance sheet, the value of every Euro or Pound the company earns is only about 60 per cent of what it was a few short years ago; the value of every dollar has pretty much halved. Local consumers can't see the broader picture (our spending power has remained stagnant or even fallen during this period), but looked at globally - as Nintendo must - a console priced at $300 back in 2007 now effectively earns the company only $150.
The reasons for this are really dull, unless international finance interests you to an unnatural degree (guilty as charged - I'm just as good at parties as you might expect), but in a nutshell: the world is in recession, the USA and Europe look like pretty risky places to keep your investments, but Japan, due in part to an unusual arrangement where the country's (massive) debts are mostly owed to its own people rather than to other nations or international banks, looks like a nice safe option. As a result, people have been buying up the Yen in bulk, driving up its value relative to other currencies, and making life very, very hard for export-driven companies like Nintendo and Sony.
I'm going to go out on a limb here, because it's a big "what-if" scenario - but I think that if the Yen hadn't soared in value over the past four years or so, Nintendo would probably be breaking even on the Wii U price point, and we wouldn't even be having this discussion. If anything, we'd be having a very different discussion - marvelling at Nintendo's extraordinary ability to cling on to solid profit margins and audience share even in spite of such a challenging market. Take the Yen value out of the equation, in other words, and the assessment of Nintendo's current situation would be completely reversed - from "everything is going wrong!" to "my, aren't they resilient!".
"Nintendo's crisis response is its competitors' default setting"
None of this is to say that Nintendo doesn't face an enormous challenge in terms of staying relevant in a market where things like iOS and Android exist. However, consider the company's track record - specifically, the extraordinary power of its IP. Nintendo is arguably the world's second most valuable repository of universally recognisable "family" IP, after Disney, and that IP has allowed it to maintain enviable profit margins over the years even despite strong competition from much larger companies like Sony. Now, in the face of the toughest economic test Japan has ever faced (history, I suspect, will record this period as being more economically damaging than even the Asian Financial Crisis and the bursting of the property bubble in the early 1990s) and a powerful challenge to the very concept of the dedicated games console, Nintendo has been forced to.... do exactly what Sony, Microsoft et al have been doing all along. Its crisis response is its competitors' default setting. Even now, even in the face of such challenges, I'm not sure any wise industry insider or analyst would want to bet against Nintendo.
http://www.gamesindustry.biz/article...hest-challenge
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October 28th, 2012, 01:58 Posted By: wraggster
On face value, a shortage of day one Wii U stock will be frustrating to all retailers and publishers hoping for a smooth launch day and plenty of hardware and software sales.
But the truth is that, managed right, a tighter flow of hardware can avoid any money lost to overstocks or hasty price cuts and bundles.
Do we really want a repeat of the 3DS launch, which overestimated what the launch weekend would offer? While that format has hit its stride now, can anyone in the trade really say they want to relive what happened in March last year?
No, what we want is another ‘Wii moment’, that hard-to-hit sweet spot between supply and demand.
Nintendo’s honesty in the stock situation this week is at least preparing the trade for what we really want to happen: for a new machine to prove popular. It’s a long time, after all, since this industry has had to cope a console shortage.
RETAIL’S X FACTOR
Of course, some people with vested interests want you to think that there will be no such thing as a console shortage.
Apparently, demand has been ruined by tablets and online games, and consoles are on the way out.
They might have a bit of a point. The word ‘Xbox’ being quietly repositioned to mean a broad online offering, not just a physical box is one example in their favour. SingStar transforming into a free offering is another.
And next week, we’re dedicating a huge chunk of the magazine to the free-to-play market and how it is having an impact at the heart of the industry.
But I still can’t help but think the draw of something quirky, or innovative, or simply something you can touch will never lose its appeal.
It’s this lowercase-f X factor that Nintendo always banks on that drove the smartphone boom, and is helping matters closer to home. Skylanders, for instance, had a strong opening weekend last week, with decent sales likely to come. Even video games’ fair-weather profits-first friend
WH Smith is stocking the game’s collectable action figures.
I think the free-to-play set – either unfamiliar, lacking understanding, or being simply uninterested in console and physical goods – fail to understand this. And that will always be a strength that video games and physical retail have, when handled right.
http://www.mcvuk.com/news/read/opini...essing/0105296
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October 27th, 2012, 23:06 Posted By: wraggster
Playing F-Zero GX so soon after the demise of SCE Studio Liverpool feels like finding a new lover before the bed is even cold. F-Zero isn’t a ‘new’ lover at all, of course, but actually one of my first. It was in Hong Kong’s Golden Market (think Akihabara crossed with The Raid) that its rising jet engines soared above thousands of inane, squabbling gadgets, not to mention Neo-Geos, and ended up sneaking through UK customs in a suitcase. It was the audio, more than even the Mode 7 pseudo-3D, that really put the super in Super Famicom.
http://www.edge-online.com/features/...ing-f-zero-gx/
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October 26th, 2012, 02:39 Posted By: wraggster
Dragon Quest X will be released in Japan for Wii U in Spring 2013, Square Enix announced today. Last month DQX producer Yosuke Saito told attendees at the Tokyo Game Show that next Spring was the aim, but the release window was confirmed today during a Nintendo Direct for Japan.
An open beta is scheduled for February 2013. Saito also confirmed Square Enix is working on making Wii characters compatible with the Wii U version.
The MMO arrived on Wii back in August, selling over 400,000 units in its first week. A Western release for either verson remains unconfirmed, so don't start pencilling away the greater part of 2013 just yet.
http://www.joystiq.com/2012/10/25/dr...2013-in-japan/
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October 26th, 2012, 02:39 Posted By: wraggster
The digitally distributed versions of retail 3DS software accounted for somewhere between three and ten percent of total sales worldwide, Nintendo president Satoru Iwata said in an investor briefing. He noted that this was done "without any advertisements in the mass media," which is sort of like admitting Nintendo didn't try very hard.
Iwata also mentioned US customers were "particularly active" in buying New Super Mario Bros. 2 digitally, more so than European, Australian, or Japanese customers. In Japan, download rates are highest for Brain Age: Concentration Training and Art Academy: Lessons for Everyone, games which lend themselves to repeated short sessions, and thus are nice to have loaded on the 3DS at all times.
Iwata believes that Animal Crossing is particularly well-suited to this kind of play, and accordingly, Nintendo will promote the download version in advertisements in Japan, including the narrated phrase "Download version available, always with you, never lost." The 3DS XL bundle, as well, will include the game pre-loaded on the system.
http://www.joystiq.com/2012/10/25/es...release-games/
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October 26th, 2012, 02:24 Posted By: wraggster
In addition to Ayane – and, of course, Ryu Hayabusa – Ninja Gaiden 3: Razor's Edge will have more playable characters following its November 18 launch on Wii U. According to a press release issued by Nintendo today, additional playable characters will be released sometime after launch as free DLC.
"More information about these characters will be revealed at a later time," so we can't yet tell you if they'll be from Dead or Alive, or if you'll blush when looking at them.
http://www.joystiq.com/2012/10/25/ni...lc-characters/
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October 26th, 2012, 02:12 Posted By: wraggster
Nintendo has narrowed the launch window for Luigi's Mansion: Dark Moon, while delaying the western release of Brain Training 2.Having previously been down for a vague 2013 release, Luigi's Mansion: Dark Moon will hit 3DS between January and March 2013 in the UK. It will launch in the US during the first half of the year and in Japan in 2013.Brain Age: Concentration Training, which hit Japan in July, has slipped from a December 2012 release in the US to the first three months of 2013. In Europe, where the title is called Brain Training 2, it will launch at some point next year.http://www.computerandvideogames.com...ing-2-delayed/
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October 26th, 2012, 02:10 Posted By: wraggster
The first of Level 5's Guild01 titles, Liberation Maiden, has arrived on the 3DS eShop.
Level-5's guild is made up of four master craftsmen of games development including Killer 7 and No More Heroes creator Goichi Suda, who's contribution to the four-game bundle is Liberation Maiden. It's a third-person air-combat shooter, and is our favourite of the bunch by far.Other highlights include Professor Layton and the Miracle Mask, Castlevania: The Adventure and New Super Mario Bros. 2 DLC.
Here's the full list:
Nintendo eShop
LIBERATION MAIDEN - The spirits that once protected the beautiful island nation of New Japan have been taken. Step into the role of Shoko Ozora and face down powerful enemies in this full-scale 3D shooter. (For Nintendo 3DS)
NightSky - NightSky is an action-puzzle game that delivers an ambient game-play experience unlike any other, offering cerebral challenges that fill uniquely designed, picturesque worlds. (For Nintendo 3DS)
Marvel Pinball 3D (demo version) - Marvel Pinball 3D is the ultimate superhero pinball experience, featuring original tables based on legendary characters from the Marvel Universe. Enjoy advanced ball physics and in-game friend challenges. (For Nintendo 3DS)
Mutant Mudds (update) - Mutant Mudds is a "12-bit" action platformer filled with pixels and platforming fun. This update features 20 free bonus levels, bringing the total level count to 60. (For Nintendo 3DS)
Professor Layton and the Miracle Mask - Professor Layton and the Miracle Mask is the fifth installment in the series, and the first one for the Nintendo 3DS system. Dive into a vibrant world filled with delightful puzzles and mind-bending intrigue. Professor Layton and the Miracle Mask will be available at retail stores and in the Nintendo eShop on Oct. 28. (For Nintendo 3DS)
New Super Mario Bros. 2 Download Content - Extend the Mario fun with two new Coin Rush course packs, the "Gold Mushroom Pack" and "Coin Challenge Pack B". These downloadable course packs are now available for purchase from within the New Super Mario Bros. 2 in-game shop. (For Nintendo 3DS)
Also new this week:
Ghosts'n Goblins (Nintendo eShop)
Castlevania: The Adventure (Nintendo eShop)
18th Gate (Nintendo eShop/Nintendo DSiWare)
SHOCK TROOPERS (Virtual Console for Wii)
http://www.computerandvideogames.com...aiden-arrives/
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October 26th, 2012, 02:09 Posted By: wraggster
Nintendo's next generation games console is almost certain to sell out immediately in the UK, with retail sources claiming that only 25,000 Wii U systems will be available on day one.
Update:A Nintendo UK rep told CVG, "Wii U stock levels will be tight on day one," before adding, "However we will be providing retailers with regular stock deliveries in the run up to Christmas in order to meet demand as quickly as possible." Update ends.A retail source connected to the matter told CVG that the group does not have enough Wii U units to fulfill pre-orders.
The 25,000 figure they provided was then put to a distribution source working at a separate retailer, who said the number was "in line with our estimates".
However, a third source at another UK retail chain said his team was expecting the UK to receive "anything between 75,000 and 100,000 units during the launch period".
"What we don't know is whether this allocation will arrive on day one or be distributed across a number of weeks," he said.
The company expects to ship 5.5 million units to retail globally before April. Profit forecasts have been slashed and the company's president, Satoru Iwata, told investors on Wednesday that "production capacity, rather than consumer demand, that will place limits on our Wii U prospects for this calendar year".
In August, CVG learnt that manufacturing issues had limited Nintendo's supply options for Wii U on launch day.
Months later, in October, Nintendo was reported to have hit a second supply issue due to afactory fire. The company denied that the incident would impact on its Wii U production plans.
Week one sales of games consoles are largely reflective of supply constraints rather than demand. In 2005, Xbox 360 sold out during its first weekend after some 70,000 units were snatched up by eager consumers. One year later, Wii managed to break new weekend records with 105,000 units sold. PS3 broke new ground several months later, with a huge launch supply of 165,000 units all sold out in during its opening weekend.
Nintendo has confirmed a Wii U release date of November 18 in the US and a Wii U release date of November 30 in Europe. The company has set the US Wii U price at $299 for the basic model, while the UK Wii U price starts at £230.
http://www.computerandvideogames.com...oss-uk-retail/
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October 26th, 2012, 02:08 Posted By: wraggster
Updates on Fire Emblem: Awakening for 3DS have come few and far between, but Nintendo has today released a gameplay trailer to tease series fans.
You'll see the iconic top-down battlefields and the new full 3D attack sequences, along with plenty of cutscene footage.Awakening is the latest game from Advance Wars developer Intelligent Systems and is expected for release this side of the planet in the first half of 2013.
http://www.computerandvideogames.com...e-battlefield/
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