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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 30th, 2012, 00:50 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4451 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4451
Cocoa Port:
- The OpenGL 3D renderer now respects the "Rendering Threads" setting.
- Display output now auto-configures whether to run video filters in single-threaded or multi-threaded mode.
- Video filters now run much better in single-threaded mode.
- Do a lot of very heavy cleanup of the video filter code.
- Fixed bug in the UI where the HQ4xS option didn't work correctly in the user preferences.
http://www.mediafire.com/?va7o4a1dc25jqjl
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December 30th, 2012, 00:39 Posted By: wraggster
via http://www.emucr.com/
Gekko Git (2012/12/29) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.
Gekko Git Changelog:
* reenabled option to allow texture dumping, from texture_manager
* gutted original (and super old) GL2 video core from the project, the new GL3 renderer / multi-threaded video core is greatly superior in every way :-)
* removed renderer_gl2 from the project, this is old/unused code
* removed raster_font.* from the video_core, this is unused and deprecated GL
* added a utils module for utility functions to the video core, moved TGA dump function from texture_decoder to here
http://www.mediafire.com/?o3pkh4cs2fac4mk
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December 30th, 2012, 00:36 Posted By: wraggster
via http://www.emucr.com/
Dolphin GLSL-master Git 3.5-292 is compiled. Dolphin GLSL-master Git is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin GLSL-master Git changelog:
* Missed a write to depth before discard in PreAlphaTest
* Beautify the generate pixel shader code
* This discard was missing in the alpha pretest area.
* Another small bit of cleanup as I'm reading it
* Very small cleanup in PixelShaderGen
* fix ubo for intel cards (also amd?)
* switch to glsl 130, more than OpenGL 3.1 isn't needed
* fix dual pass alpha
http://www.mediafire.com/?elkv6888ltmypzw
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December 30th, 2012, 00:34 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...3890eda6209084
eglomer offers " Halguens "in its version 0.9, for the Nintendo DS MMORPG.
Quote:
Halguens are a juego de rol online multiplayer estático there. In el, podemos elegir between facciones back diferentes, there dragones fénix para la guerra luchar in that mantienen tiempo desde immemorial. Between las caracter*sticas más del juego destacables tenemos: - Test the inicial para comprobar afinidad del jugador con cada Faccion. - del Actualizaciones client desde la consola (if descargan comprimidas descomprimen directamente y). - 5 armors completas para cada bando. - 25 diferentes para realizar misiones. - 4 of Niveles guarida. - 24 Guardianes (8 elementos, cada uno con 3 Guardianes). - Personajes entrenables hasta nivel 100. - donde ver el General Ranking estado de la guerra, as* como los mejores jugadores very cada of Faccion there nuestra propia posición. - posibilidad of realizar Capturas pantalla dual of that is in the guardarán carpeta 'Screenshots'. - Sistema MENSAJERIA between jugadores, independientemente ...
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December 30th, 2012, 00:33 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...3890eda6209084
WolfSpider conducted in August last version 0.1 of " DS Weather "application that allows you, through a wifi connection, get weather information of your city.
Quote:
Hello, this is my first ever entry NEO Compo. This is a weather app for the DS Which displays the current weather conditions; like the current temperature, humidity, ect. For the MOST share everything in this app works perfectly, due to some bugs goal in the pretty much outdated libraries you may encounter Wifi A Few small bugs That may require a restart. All weather comes from Google Weather API can be found more info here. http://blog.programmableweb.com/2010/02 ... ather-api / Also, you can check out what the raw data looks like here: http://www.google.com/ig/api?weather=chicago NOTE: This app will not work due to emulator was Wifi functions. I've you ever do find a DS emulator with online support then please let me know.
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December 30th, 2012, 00:32 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...3890eda6209084
New update for WinDS PRO , PC application multi emulators including 3 for Nintendo DS ( No $ gba / DeSmuME / iDeaS ) and 2 for the Gameboy Advance ( VBA-M / VBA Link) and tools (customizable emulator / zoom / cheat / etc ...). Reminder: Uninstall the old version completely before installing the new one.
Nuevo WinDS PRO 2013
- Nuevo Skin 2013.
- Nintendo DS Nuevos trucos para los usrcheat.dat 2012.12.11 emuladores DeSmuME there NO $ Zoomer.
- DeSmuME Nintendo DS emulador para Windows 4428 32 y 64 bits.
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December 30th, 2012, 00:25 Posted By: wraggster
via http://www.aep-emu.de/
Project64 - a Nintendo 64 Emulator for Windows - has seen some new alpha builds for chosen testers in the holidays.
PJ64 is donationware since version 1.7: if you want to test, you have to donate money to the developers.
Quote:
for the main .exe about 90% of the code now re-written from 1.6
Project64 2.0.0.2:
Project64 2.0.0.1:
- Changed vi refresh default from 1500 to 2200
Project64 2.0.0.0:- Lots of changes (over 200 comits since last alpha)
- Advanced block linking been rewritten
- lots and lots of bug fixes
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December 29th, 2012, 01:48 Posted By: wraggster
The following applications have been added/updated:
17 December 2012
- 1bitInvaders v2.1 -> v2.2
- Avoidance v1.1 -> v1.3
- Bolt Thrower v0.7 -> 0.71
- Cherophobe v0.9 -> v1.2
- Cubicle Shooter City v0.1
- Elongated Reptile v0.1 -> v0.2
- FBZX Wii v5.0 -> v6.0
- GCMM v1.3 -> v1.4
- Genesis Plus v1.7 -> v1.7.3
- Goodbye World v1.1 -> v1.3
- Gravity Glide v1.2 -> 1.4
- Harmony’s Nightmare v1.1 -> v1.2
- Hero City 2 v1.2 -> v1.4
- Hypno Blast v0.2 -> v0.3
- Maze Generator v1.1 -> v1.5
- Music Painter v0.1
- Newo Asteroids v1.5
- OpenTTD v1.1.3 -> v1.2.3
- Pineapple Apocalypse RPG v1.1 -> v1.3
- Revolt Of The Binary Couriers v1.1 -> v1.3
- Sketch Fight v0.2 -> v0.4
- Texttris v1.2
- The Unmapped Forest v0.2 -> v0.3
- The Video Game v0.2 -> v0.3
- Three Point O v1.1 -> v1.3
- Toddtris v1.0 -> v1.2
- Tong v1.2
- Transitory Vectors v1.0 -> v1.1
- Two Point Five v1.1 -> v1.2
- UFO Racer v0.3 -> v3.5
- We Are Nowhere v0.2 -> v0.4
- Wii Chatter v0.2
- Wii Exhibit v0.1 -> v0.4
- Winters End v1.0 -> v1.2
http://www.codemii.com/2012/12/17/hb...%93-week-51-3/
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December 29th, 2012, 01:45 Posted By: wraggster
via http://ndssstactics.drunkencoders.co...seiya-tactics/
Hello Everybody,
Here is my new projcet : NDS Saint Seiya Tactics, an ambitious tactical RPG game based on the famous saint seiya series.
I have been a big fan of Saint Seiya for a very long time, it started when I was 6 years old, so really a long time ago
I also loved one video game series in my childhood : the Shining Force series.
Combining these 2 passions is a dream that I have been working on for some years first on GBA and now on DS : the project Saint Seiya Tactics.
Hope you can encourage me on it, as I am working alone for this project.
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December 29th, 2012, 01:44 Posted By: wraggster
via http://www.ds-scene.net/?s=viewtopic&nid=12212
It appears to be that the 3DS has been hacked. GBAtemp member OzModChips recently tweeted a picture that shows a powered-on Nintendo 3DS console displaying a message - "WE HACKED IT!". The information has been confirmed by various scene members among which crediar and yellows8. yellows8 also stated that the hack was possible through a game save exploit (he did not mention which game though).
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December 29th, 2012, 01:43 Posted By: wraggster
via http://www.ds-scene.net/?s=viewtopic&nid=12219
As you may or may not know, WinterMute is the developer behind devkitPro - the home of libnds, libogc and many other libraries used in the great majority of homebrew we use on a daily basis. Without him, there's no telling how homebrew on our beloved devices would look like, and he continues to update the toolchain free-of-charge for all the avid programmers and homebrew lovers to enjoy. He's also the author of DSi Savegame Exploits without which flashcart-based DSi Mode homebrew would've never seen the light of day. Thing is, he's looking for employment.
WinterMute is disabled, diagnosed with Dysthymic Disorder - this automatically makes the task more difficult for him. For quite some time, he was wondering whether or not he could turn devkitPro into his dream job, and now it would seem that this dream is close to becoming a reality. The kit will always remain free - that much is certain, but with a little help from the community, WinterMute will be able to become self-employed and receive additional grants from the government.
If you wish to know more, follow this link and if possible, help the guy out by dropping a few coins into his ChipIn embedded into this post or available on the devkitPro's homepage - the goal isn't all that large, and a token of appreciation for all his hard work is more than well-deserved.
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December 29th, 2012, 01:42 Posted By: wraggster
via http://dsx86.patrickaalto.com/DSblog.html
Merry Xmas and a Happy New Year! To celebrate Xmas, Raiden Legacy for Android is now on sale (40% off) until December 27th! Get it now from Google Play!
I have a two week Xmas vacation starting now, and during this time I plan to make up my mind about what I will do with DSx86. At the moment it looks like it might make sense to port DSx86 to Android. I looked at the various x86 emulators available for Android, and there does not seem to be a free and fast version available. There is a free aDosBox, which however is not optimized for Android at all, so it runs really slow. The other DosBox ports and other x86 emulators seem to not be free, so there might be room for a free DSx86 port. My port should be considerably faster than aDosBox (and might even be faster than the commercial ports), but it will most likely lack in compatibility. But in any case there seems to exist a niche where my x86 emulator might fit into nicely.
Another interesting hardware for porting DSx86 to would be Raspberry Pi. It is considerably slower than current Android devices, so there would be a greater demand for a fast x86 emulator. This device would also need no keyboard (or mouse) emulation via touchscreen, so I would not need to spend time working on those. This device runs Linux (which is not all that far removed from the Android platform), so it might also be possible to target both Android and Raspberry Pi (and possibly even other Linux-based hardware running on an ARM processor) using mostly the same emulator core.
In any case, the first step would be to rewrite all hardware-specific stuff (mostly timer and interrupt-related) in DSx86 to be compatible with an underlying operating system that prohibits direct hardware access. I believe it will take me several weeks just to do that, so only after that I will need to look into actual hardware to port DSx86 to. After I make the decission, I will probably create a new subdomain and begin writing a completely new blog under that subdomain. The name of the port might be something like ax86 (for Android) or Pix86 (for Raspberry Pi) or something similar.
Happy New Year to all of you reading this blog, next year I will probably have something more specific to tell about the future of DSx86. :-)
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December 29th, 2012, 01:37 Posted By: wraggster
via http://emu-russia.net/en/
NES/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan/Genesis/SNES/VirtualBoy/PS1 emulator has been updated recently. Changes:
- Improved PS1 emulation.
- Linux joystick code is now less strict about proper device permissions.
- Reduced SNES/SFC input latency by 1 video frame.
- Added optional CD disc image memory caching feature, controlled by the "cd.image_memcache" setting.
- Resolved a problem with the NES/Famicom sound emulation code that could cause extreme CPU usage under certain conditions when emulating a game that has expansion chip sound(for example, FDS games).
File: Download
News source: http://forum.fobby.net
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December 29th, 2012, 01:25 Posted By: wraggster
via http://gbatemp.net/?page=2
Long-time GBAtemp member and store owner OzModChips recently tweeted a picture that got our community excited: a powered-on Nintendo 3DS console displaying a message - "WE HACKED IT!". The information has been confirmed by various sceners among which crediar. You may notice that the 3DS top screen is fully lit which confirms that this isn't just some NDS homebrew. The author of this hack is reportedly the well-known scener yellows8; he also stated that the hack was possible through a game save exploit (he did not mention which game though).
So, what do you think? Are we going to be getting 3DS homebrew anytime soon?
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