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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 10th, 2019, 22:58 Posted By: wraggster
ub3r1337 recently meet with TX to have them demo to him their upcoming new mods for the Switch (patched, mariko and lite). Unfortunately, he didn't get any pictures, but he says they'll be coming later on. Even so, he shared some of this new information at MaxConsole, also shown below: First Off: It is a hardware mod. TX went back to its roots, and this solution is a device you need to install inside your Switch.
From what we could tell the install looks ultra simple and almost plug and play. When pushed about the install requirements, TX held back from claiming its fully solder-less, stating clearly that this particular design will always benefit from a few simple solder connections, versus the original intent of fully solder-less (at least for the classic model which is the unit we got to inspect).
In other words, a fully solder-less install is potentially possible with the classic models however it is not recommended by TX due to long term reliability concerns (we will cover this more in-depth at a later date, once we have our preview unit in our hands and put it thru some tests)
Second Point: There is one device for Patched and Mariko unit which is probably under production (see point three) and should be available soon They plan to release 2 devices; one for all classic versions (original, patch and mariko) and one for the Switch Lite.
Third Point: I really pushed for a release date, but TX refused to confirm anything during our meeting. From what I understood, even though it seems to be currently under production, because all sorts of things can occur in the factory during production, they will not commit to a date to me or their resellers until they are certain they can deliver on time enough stock to meet the demand.
I guess I can only respect that, this is probably why they did not announce anything yet, and we should know more once it is finally officially announced on their TX website.
Click to expand...
At some point ub3r1337 hopes to get some pictures and videos from TX and a review unit, but we have no clue when that will happen. For now we just have to sit and wait for some more news regarding these new TX hardware mods to appear online!
https://gbatemp.net/threads/more-inf...ecuter.551848/
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November 10th, 2019, 22:38 Posted By: wraggster
Hey all!
It's been a while since I started working and playing around with homebrew replacing HOME menu in February. After several months of RE, new approaches and a lot of work, I'm glad to present the result of all my work related to HOME menu + homebrew:
uLaunch is a custom, open-source replacement/reimplementation for Nintendo Switch's HOME menu (qlaunch), extending it with amazing, homebrew-orienteed functionality!
uLaunch is a very ambitious project, consisting on two custom library applets, a custom system application and a custom system applet, in order to replace the console's HOME menu with a custom, homebrew-orienteed one.
Are you looking for help with themes? Check this documentation for everything you need!
Having trouble with uLaunch? Check the FAQ section for support!
Features
List of HOME menu features uLaunch has:
- Proper launching and foreground management: launch, suspend and close titles and applets
- Proper general channel handling (some of it might be not implemented): sleep, shutdown, reboot, HOME menu press detection...
- Settings:
- Show connected WiFi network's name
- Open connection applet in case user wants to change network settings
- Change console's language and show active one
- Change console's nickname and show current one
- User features:
- Allow creating user on the startup menu
- Show user's page (in order to edit nickname, icon, friends...)
List of not (yet) implemented HOME menu features:
- Controller managing
- Album
- Periodical play report sending (so long, telemetry!)
This is the amount of features uLaunch contains, compared to the original HOME menu:
- Homebrew support
- Launching as applets (no need of Album!)
- Launching as applications (no need of any titles to do so!)
- Custom basic homebrew menu
- Option to add custom NRO accessors to main menu (homebrew or custom items easily accessible, no more need of forwarders!)
- UI
- Themes (different to official HOME menu themes/NXThemes)
- Custom icons, menu assets and graphics (custom images, colors, sizes, positions...), background...
- Custom background music and sound effects!
- Folders in order to keep your main menu organized!
- Users
- PC-like login on startup (select user and use it for everything, log off, register/change/remove password...)
- User password support! (up to 15 characters)
- Miscellaneous extras
- Web browsing (via web-applet) directly from the main menu!
- Foreground capturing from PC itself (Windows-only) via USB-C cable and QForegroundViewer!
Disclaimer
Homebrew-as-application 'flog' takeover
uLaunch allows you to launch homebrew as an application, taking advantage of the system's 'flog' built-in application title, which was stubbed but not removed, thus it's content can be overriden via LayeredFS and launched.
Since launching this title should be impossible, it might involve ban risk. uLaunch has this option disabled by default, so enable and use it use it at your own risk. Always make youre you're safe from bans (by using tools like 90DNS) before using uLaunch to avoid any possible risks.
For more detailed information (too much to be put here), check GitHub's README: https://github.com/XorTroll/uLaunch
IMPORTANT! Note that this is the first release of the project, and while it was made to be as stable and complete as possible, it is far from being fully ready, so expect some unimplemented functionality or sudden bugs or small issues.
Themes
You can check my Discord ( https://discord.gg/3KpFyaH) for an active theme submissions channel.
Download it from here: https://github.com/XorTroll/uLaunch/releases
This project has taken me a lot of work, hope you enjoy a custom, brand-new HOME menu!
https://gbatemp.net/threads/ulaunch-...tation.551914/
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November 8th, 2019, 21:08 Posted By: wraggster
Other than being a gaming console, the Nintendo Switch is also a small tablet even though Nintendo doesn?t really embrace that side of it since they didn?t pack in a web browser, eBook reader or even a music player! However, the homebrew community is all about making consoles more useful and as a result, a developer by the name of SeanOMik decided to create an eBook reader for the console (i.e. Horizon OS) and appropriately named it ?eBookReader? when it was released this September. The homebrew also has some useful features including landscape/portrait support, dark mode and the ability to save the page you were on.
Now, eBookReader 0.3.0 has been released and it comes with:
- Improved PDF support so the likelihood of the homebrew crashing when opening certain PDFs is lower
- Full support for ePub, CBZ (many comics/manga are in this format) and XPS files meaning that some very popular formats are now supported
- The above was achieved thanks to work by Moronigranja
To grab eBookReader 0.3.0 and turn your Switch into a Kindle, follow this link to grab the NRO.
http://wololo.net/2019/11/01/news-eb...ls-by-skgleba/
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November 8th, 2019, 21:00 Posted By: wraggster
2 days ago, Cathery released Sys-con for the Switch which is a sysmodule (plugin in Sony jargon) which lets you use wired DualShock 3, XBOX 360 and XBOX One controllers with your console for a better gaming experience.
Until yesterday, it was thought that Sys-con only works in docked mode but then user reports came in showing that it worked in handheld mode as well which prompted Cathery to update the project?s roadmap to officially include handheld support.
Other than the good news about handheld mode, Cathery has released Sys-con 0.3.0 which is a noteworthy update that brings:
- A configuration folder (sdmc:/config/sys-con/) from which you can modify stick/trigger deadzones and remap inputs thus giving you more control over your experience
- Xbox 360 and Dualshock 3 LEDs no longer blink when using this sysmodule
- An issue in which some Microsoft controllers weren?t connecting properly has been fixed
- Support for other CFWs like ReiNX and SX OS is now officially acknowledged
Furthermore, some more good news dropped hours ago and that is a promise of DualShock 4 support in 5-6 days published on Ko-fi.
To grab Sys-con 0.3.0, follow this link and check out the README before installing it. You may donate to Cathery on Ko-fi for her work.
http://wololo.net/2019/11/08/news-sw...e-psvita-mana/
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November 8th, 2019, 20:56 Posted By: wraggster
The Nintendo 3DS homebrew scene is still alive and kicking, with a new and very useful project by the simple name of custom-install. This tool allows you to take a .cia backup file, and install it to an SD card, removing the hassle of installing your games through the normally slow process on the 3DS itself. The process to get it up and running can be viewed below, straight from the project's GitHub page, along with the GBAtemp discussion topic.
Summary
- Dump boot9.bin and movable.sed from a 3DS system.
- Install pycryptodomex:
- Windows: py -3 -m pip install --user --upgrade pycryptodomex
- macOS/Linux: python3 -m pip install --user --upgrade pycryptodomex
- Download the repo (zip link or git clone)
- Run custom-install.py with boot9.bin, movable.sed, path to the SD root, and CIA files to install (see Usage section).
- Download and use custom-install-finalize on the 3DS system to finish the install.
Setup
Linux users must build wwylele/save3ds and place save3ds_fuse in bin/linux.
movable.sed is required and can be provided with -m or --movable.
boot9 is needed:
- -b or --boot9 argument (if set)
- BOOT9_PATH environment variable (if set)
- %APPDATA%\3ds\boot9.bin (Windows-specific)
- ~/Library/Application Support/3ds/boot9.bin (macOS-specific)
- ~/.3ds/boot9.bin
- ~/3ds/boot9.bin
A SeedDB is needed for newer games (2015+) that use seeds.
SeedDB is checked in order of:
- --seeddb argument (if set)
- SEEDDB_PATH environment variable (if set)
- %APPDATA%\3ds\seeddb.bin (Windows-specific)
- ~/Library/Application Support/3ds/seeddb.bin (macOS-specific)
- ~/.3ds/seeddb.bin
- ~/3ds/seeddb.bin
Usage
Use -h to view arguments.
Examples:
py -3 custom-install.py -b boot9.bin -m movable.sed --sd E:\ file.cia file2.cia
python3 custom-install.py -b boot9.bin -m movable.sed --sd /Volumes/GM9SD file.cia file2.cia
python3 custom-install.py -b boot9.bin -m movable.sed --sd /media/GM9SD file.cia file2.cia
Source
https://gbatemp.net/threads/custom-i...t-a-pc.551500/
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November 8th, 2019, 20:55 Posted By: wraggster
It's stability time! A brand new update is out, for the Nintendo 3DS. Firmware version 11.12.0-44 has just released, bringing with it...well, no one knows exactly what it brings with it just yet. The yls8 page shows the update having gone out for most regions tonight, but Nintendo's official website hasn't updated to show the changelog (and obvious stability additions) as of the time of writing. What we do currently know is, a handful of titles have been updated thanks to this new firmware, including NVer, CVer, StreetPass, friends system-module, NATIVE_FIRM and Web browser data. More information will be added as things become more clear.
UPDATE: And to no one's surprise, here are the patch notes from Nintendo:
Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
Click to expand...
Currently, Luma still boots, but is not confirmed to be 100% working, while other homebrew and CFW are being tested.
Source
https://gbatemp.net/threads/the-nint...2-0-44.551558/
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November 8th, 2019, 20:54 Posted By: wraggster
Have you ever thought about hooking up another console's controller to your Switch but you don't fancy either carrying around a USB adapter dongle or running an app on another device for hid-mitm? Look no further then, as sys-con is here to save the day!
Sys-con is a custom Switch sysmodule that allows you to use third-party controllers on your Nintendo Switch. Unlike the other previously mentioned homebrew solution, which, as the name suggests, worked by MITMing Horizon OS' built-in hid module, sys-con just needs you to connect your controllers using your Dock's USB ports: no Wi-Fi connection or external applications required. Not only this will result in less input latency (and, of course, a much simpler setup) but it also means the sysmodule won't conflict with Atmosph?re 0.9.4's libnx input workaround, making it fully compatible with the CFW's latest version!
There are, however, a few limitations. First off, as hinted before, sys-con only works in Docked mode. The sysmodule is also only compatible with DualShock 3, Xbox 360 (wired, the wireless dongle reportedly doesn't work) and Xbox One controllers, with DualShock 4 support coming soon. Lastly, rumble and motion controls do not work at the moment.
Sys-con has been developed by @cathery and can be downloaded by clicking the download link below. It officially supports Atmosph?re and will work on FW 5.0.0 and up (warning: crashes or freezes may happen on 9.0.X due to high memory usage). You can install it by extracting the release's contents on your microSD card, overwriting if necessary, and then rebooting your console. For more information on upcoming features, troubleshooting and developer support, head over to the project's GitHub repo (also linked below).
Downloads
Source
https://gbatemp.net/threads/sys-con-...ia-usb.551627/
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November 8th, 2019, 20:53 Posted By: wraggster
What may seem just a small point release at first can instead turn out to be bigger than expected: @Nanquitas and @PabloMK7's BootNTR has been updated to v2.13.1, introducing three notable features in the process! For starters, support has been added for the newly released 3DS firmware 11.12.0, which came out just a few days ago and broke NTR due to some internal differences. Speaking of NTR, the CFW has also received a small update going from 3.6 to 3.6.1, as it now uses a slightly faster way to access memory for screen streaming purposes on New 3DS consoles.
And yet, I've saved the best for last. Back when Luma 10 had first been released in late June of the current year, we advised NTR users against upgrading as the new version broke some of the latter CFW's functionalities, like game plugins and potentially other minor features. However, BootNTR Selector v2.13.1 has finally solved these issues and now sports Luma 10.0.x compatibility: this means you can now update safely and enjoy both Luma 10's improvements and NTR's various features without worrying about incompatibilities and broken functions!
...But there's just a small exception: some users have reported Mode 3 builds being broken on Old 2/3DS consoles. As such, if you own an Old 2/3DS and you wish to use NTR together with extended memory titles (for example, 7th gen Pok?mon games and Super Smash Bros. 3DS) it's still best to wait until the issue gets investigated further. On the other hand, non-Mode3 builds are working correctly for both types of consoles, so upgrading is recommended if you own a New 2/3DS (as you won't need the Mode3 build at all) or an Old 2/3DS but you do not care about using NTR in extended memory games.
Quoted from changelog: Changelog
- Added 11.12 support.
- Added Luma3DS v10.0.1 support.
- Updated NTR v3.6 to v3.6.1.
NTR v3.6.1 Changelog
- Small improvement in the N3DS streaming code. (Uses Luma3DS PA -> VA memory mapping instead of DMA)
Click to expand...
BootNTR Selector's GitHub repo and releases page are both linked below. You can also find a link there to its official GBAtemp thread, which you can use to both read more about the project and get help with troubleshooting.
Downloads
Source
https://gbatemp.net/threads/bootntr-...upport.551782/
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November 8th, 2019, 20:51 Posted By: wraggster
TX is back today with another great update, it seems their SX Installer now v3.01 finally fixes the USB HDD bug, and ontop they added two new cool features, SMB (Samba) file sharing support, so you can directly now install your NSP/NSZ from your PC, and even copy XCI's from your PC to your USB HDD or Micro SD-Card, plus it seems 'Cloud Saves' now also work, even backup/restore to gdrive!
Check out the changelogs below:SX Installer v3.01 Changelog:
- Fixed USB HDD support.
- Fixed Title Key dumping.
- Improved rendering performance.
- Added SMB/Windows File Share support.
- Added ability to re-arrange locations.
- Added support for "blocked" NSZ installation.
- Automatically resets required version upon install / uninstall.
- Input is now accepted from all controllers, not just player one.
- Added shutdown screen so you can safely exit the application from title mode.
- Blocked the installation of all modified DLC and Updates with no way to bypass.
- Fixed bug that allowed users to install 9.0 encrypted titles on lower firmwares.
- Included auto-install-forwarder and blocked applet mode due to memory constraints.
- Disabled remembering "standard crypto" option to prevent users from leaving that enabled.
SX Server v1.2 Changelog:
- Added support for XCI, XCZ, and NSZ
- Added gdrive support to both SX Server and SX Installer
Click to expand...
As usual, you can find the latest versions on their SX Portal Downloads page, and don't forgot they have wonderful TX Community and a growing TX Discord server.
?< Team-Xecuter - Rocking the Switch in 2019 and beyond! >?
https://gbatemp.net/threads/tx-prese...-saves.551784/
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November 7th, 2019, 21:02 Posted By: wraggster
Here?s a rare occurrence; a translation for an FDS game with a fair bit of text. It is complete and should be issue-free for your enjoyment and curiosity of this piece of video game history.
The project began several years ago as a side project and morphed into the kind of project that had the hacker, Pennywise, questioning why he was putting himself through such agony. Ultimately he was able to see the project through thanks to the help of several translators along the way.
Dead Zone is an early text adventure released way back in 1986 and is one of the first of its kind on Nintendo consoles. It?s a short game that can be completed probably in less than an hour, it has plenty of humor sprinkled throughout and it even has a nice little mini game to mix things up.
Like most old school games, the game itself gives you no backstory or context at the start of the game, but we?ve included some story translation from the manual in the readme to fill you in.
That said, if anyone good with photoshop wants to help make an English manual, that would be appreciated. Most of the manual is already translated to begin with, so it wouldn?t be hard for us
http://yojimbo.eludevisibility.org/
http://www.romhacking.net/translations/5154/
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November 7th, 2019, 21:00 Posted By: wraggster
Team-Xecuter reports that thousands of SX OS users are loving the recently released SX Autoloader by Team [WAIN] and as such the developers have now release what seems to mount up to be 'general overall stability' update, so v1.20 does not bring nothing new to the table, except for faster speed in building and updating the database, for those that have vast overwhelming collections of XCI formatted games on their USB HDD's, so check out the updated changelog below, and grab their latest version! Changelog v1.2
- General overall stability fixes
- Fixed bug with to many folders being searched
- Fixed bug caused by layerfs
- Fixed bug with long filenames
- Hardware accelerated decryption
- Cache directories created if missing
Click to expand...
As usual, you can find their latest version of the SX Autoloader in the Resources section of the TX Community website.
https://www.maxconsole.com/threads/t...r-v1-20.55140/
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November 7th, 2019, 20:56 Posted By: wraggster
Nintendo's latest financial results show growth across the board, boosted in part by the launch of the Switch Lite.
For the six months ended September 30, 2019, the company reported net sales of ?443.97 billion ($4.1 billion), a year-on-year increase of 14.2%.
Profits saw bigger boosts with operating profit rising by 53.4% to ?94.2 billion ($869.1 million), and ordinary profit up 32.1% to ?91.9 billion ($847.8 million).
Total hardware sales reached 6.93 million units during the six-month period, up 36.7% when compared to the year before. Naturally the bulk of this was driven by the regular model of the Switch, which sold 4.98 million units, but the new Switch lite managed to shift 1.95 million units -- despite only launching 11 days before the end of the fiscal half.
This brings the lifetime sales for Switch up to 41.67 million units, with 246.01 million games sold.
Software sales for H1 reached 58.49 million units (up 38.8% year-on-year), with all three of Nintendo's major new releases selling more than two million units apiece.
Super Mario Maker 2 was the leader with 3.93 million units, but Link's Awakening wasn't too far behind with 3.13 million -- all the more impressive given the former was released in June and the latter was released on September 20.
Fire Emblem: Three Houses also performed well at 2.29 million units, although this was less than the 2.32 million that evergreen hit Mario Kart 8 Deluxe managed.
Nintendo reports the number of Switch titles to pass one million sales during the financial year, including third-party games, is now up to 11.
The platform holder also reports digital sales of ?71.6 billion ($660.6 million), up 83% year-on-year. This was attributed to the "steady growth in sales" for downloadable games, plus Nintendo Online Subscriptions.
There was a rare insight into the company's mobile business, with revenues from its smartphone titles reported as ?19.9 billion ($183.6 million) for the six moths -- an increase of 6.4% year-on-year. Nintendo did not detail how this was split between previously released titles and new releases Mario Kart Tour and Dr Mario World.
https://www.gamesindustry.biz/articl...-first-11-days
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November 7th, 2019, 20:52 Posted By: wraggster
Amazon is clamping down on the number of sellers offering Nintendo products through its marketplace.
An email shared via the Amazon seller's forum reveals that anyone listing items produced by the platform holder now need the company's approval before they can continue with these transactions.
"If you do not obtain approval to see these products prior to 2019-10-31, your listings for these products will be removed," the email reads.
Amazon notes this is "part of our ongoing efforts to provide the best possible customer experience," although it's not clear whether this decision has been made by Amazon, Nintendo or both. GamesIndustry.biz has contacted Nintendo for clarification.
The retailer has contacted all sellers that have previously sold affected products, but assured that "there is no penalty associated with the action."
https://www.gamesindustry.biz/articl...tendo-products
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November 7th, 2019, 20:51 Posted By: wraggster
Luigi's Mansion 3 has eclipsed The Legend of Zelda: Link's Awakening and Super Mario Maker 2 to become the fastest-selling physical Switch game of 2019.
It performed this feat in part because it was on sale for 24 hours longer than either of those other two titles, as Nintendo released the ghost-hunting adventure on Halloween, which was a Thursday rather than the usual Friday.
It may still come as a surprise that a Luigi-fronted game performed ahead of Zelda and Mario, but Nintendo had a lot of faith that this could be a significant release for Switch. The title received headline billing during E3 this year, and the last game in the franchise (Luigi's Mansion 2 on 3DS) sold 5.5 million copies worldwide.
Physical launch sales of Luigi's Mansion 3 are actually 140% higher than its predecessor (released way back in March 2013), and that doesn't include digital sales (Nintendo does not share digital figures and digital is not included in this chart).
Don't expect Luigi to hold this record for long though, with Pok?mon Sword and Shield set to arrive later this month.
Luigi's Mansion 3 was the best-selling new game this week, but it had to settle for No.2 because Call of Duty: Modern Warfare remains at the top by quite a large margin. It's actually an impressive second week for the shooter, with sales down just 49% from its launch week.
The only other new game in the chart this week is the Disney double-pack featuring the classic Aladdin and The Lion King platformers. The nostalgic set debuts at No.12 and was published by Nighthawk Interactive. It sold best on Switch (representing 48% of sales), followed by PS4 (38%) and then Xbox One (14%). As before, this is just the physical data.
The rest of the chart is made up of familiar names. At No.3 is FIFA 20, which has now surpassed 1m sales in physical form. And Mario Kart 8: Deluxe continues to be the game of choice for new Switch owners at No.4.
In terms of last week's new games, The Outer Worlds by Private Division (Take-Two) and Obsidian is at No.5. The game drops one place in its second week with a 60% fall in sales. Medievil on PS4 goes from No.5 to No.10 with a 64% sales drop, while WWE 2K20 plummets 81% and goes from No.3 to No.14. The 2K wrestling title has suffered negative PR due to a plethora of bugs and faults in the game.
A recent release that is proving surprisingly robust is Plants vs Zombies: Battle for Neighborville. The EA game has only been out three weeks and it's sold more in its third week than it did in its first. The title has actually been popular as a digital release according to the GSD digital charts.
https://www.gamesindustry.biz/articl...of-2019-so-far
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November 7th, 2019, 20:37 Posted By: wraggster
Just Dance 2020 launched yesterday for the PS4, Xbox One, Nintendo Switch and, remarkably, Nintendo's two-generation-old console the Wii. And it marks the last time an Ubisoft game will do so.
In a statement to GamesIndustry.biz, Ubisoft confirmed that it was done with the Wii:
"We would like to clarify that Just Dance 2020 will be the last Ubisoft title to release on Wii. We can't speak on behalf of other publishers or for Nintendo."
https://www.gamesindustry.biz/articl...tle-on-the-wii
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October 29th, 2019, 23:16 Posted By: wraggster
Tick-tock, it's Cemu update o'clock! The popular Wii U emulator has now reached version 1.15.17c, and this time the changelog is going to be a bit more exciting than the last. In fact, alongside your usual dose of bugfixes and smaller improvements, there's also a couple of additions you may be interested in: better Amiibo handling and built-in Gamecube controller support! Regarding the former, the emulator can now both read and write Amiibo nickname/associated Mii and game-specific data, also, the Amiibo settings app is now working correctly, as some required yet previously missing API calls have been added. The latter, on the other hand, is self-explanatory - but keep in mind you will have to set your Gamecube controllers to run in Wii U mode (official Nintendo USB adapters are set to use it by default, while third-party devices usually have a switch to set their operating mode) and you will also need to install/replace its drivers with Zadig before using it.
With that said, here's the full, official changelog for the curious:
Quoted from official changelog: # Cemu detailed changelog for 1.15.17b
# Patreon release date: 2019-10-18
# Public release date: 2019-10-25
# New in 1.15.17c:
GX2: Reverted Intel transform feedback crash fix because it breaks TF on all vendors. Instead, disable TF on Intel for the time being
# New in 1.15.17b:
general: Fixed a rare crash related to enumerating GC controllers
input: Fixed IR pointer regression introduced in 1.15.17
GX2: Fixed crash on Intel GPUs when transform feedback is used
GX2: Added workaround for a softlock bug on Intel GPUs
# New in 1.15.17:
general: If no mlc location is set, Cemu will allow to choose a location instead of forcing the default <root>/mlc01
general: Cemu will remember adjusted column widths in the game list (#147)
general: Added context menu to game list columns to reset width or hide/show columns
input: Added support for Gamecube controllers to input settings (the controllers must be running in 'Wii U mode' with zadig drivers)
input: Improved accuracy of wiimote and nunchuck acceleration values
input: Fixed wiimote performance when sending a lot of packets (e.g. rumble) or when using multiple wiimotes (#39)
input: Fixed a bug where the input settings would stop detecting pressed keys or buttons
nfp: Added support for reading and writing Amiibo register info (nickname and owner mii)
nfp: Added support for reading and writing Amiibo game specific data
nfp: Implemented missing API that prevented the Amiibo Settings app from booting
Note:
(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
Click to expand...
Cemu 1.15.17c can be downloaded by going to its official website (linked below) or, if you are already running version 1.15.10 or later, by using its included auto-updater. The Vulkan renderer is still only available on the Patreon-exclusive v1.16.0 WIP builds for the time being.
NOTE: Users running the previously released v1.15.17b on PCs with Intel graphics chips are recommended to upgrade, as this version rolled back a fix for transport feedback on said GPUs that didn't end up working correctly.
http://cemu.info/changelog/cemu_1_15_17.txt
https://gbatemp.net/threads/cemu-v1-...leased.550897/
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October 29th, 2019, 22:27 Posted By: wraggster
As of today, all of the NES and Game Boy Mega Man games have received a patch that makes weapon energy refill upon losing a life.
The goal of these patches are to make the game less frustrating (especially during final stages, where some weapons are required to pass the level), but also to create consistency with the later Mega Man/X games for Playstation 1 and PSP.
If you got sick of running out of Magnet Beam in Mega Man 1, or Rush Jet in Mega Man 3, or even the Carrier from Wily’s Revenge, be sure to try out these patches! They may save your sanity during these heinous final stages!
Get the patches here:
https://www.romhacking.net/community/5312/
To read more of the post and Download, click here!
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