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September 12th, 2005, 22:38 Posted By: wraggster
The Game Technology Association (GTA), a peer networking group specifically serving companies involved in producing hardware, software and network enabling technologies for video game development on all platforms and devices, announced today that IBM Senior Executive Architect for Games George Dolbier will keynote the fall Game Technology Association meeting on October 26, 2005 in Austin, Texas. Mr. Dolbier will discuss details of the IBM Processors that will power next generation game platforms, and how the new processors and consoles will drive new and unique infrastructure considerations for connected console and online games.
The GTA meeting takes place Oct. 26th, the day before the Austin Game Conference, from 11 AM to 5 PM, and is open to qualified company participants; membership is not required to attend. Details and registration information is available on the GTA web site: http://www.GameTechnologyAssociation.com. The meeting is sponsored by IBM Games and InterActive Entertainment in conjunction with Online Game Services, Inc. (OGSI).
GTA meetings offer a casual, peer-to-peer forum where technology leaders can meet, exchange ideas and conduct business in a relaxed atmosphere. This is a unique forum unto the industry, game developers and publishers will not be in attendance. GTA serves the needs of companies involved in producing software and hardware technologies for the creation of interactive entertainment for video game consoles, handheld and mobile devices, personal computers, consumer electronics and the Internet. Qualified participants include game development application and tools providers, middleware and development software companies, game console and platform companies, art, animation and audio tools companies, video, audio and graphic chip and card companies and peripherals companies.
The GTA meeting will kick-off with the keynote from IBM highlighting the unique capabilities of this next generation of processors, the infrastructure requirements, and new programming models as well as the broad applicability across the games industry, followed by lunch and a series of industry discussions.
"The underlying architecture of these next generation processors, give them broad application to many industries and purposes. We are delighted that Games is the first industry to truly embrace the new technology, not only will this bring game play and experience to a new level but will also continue to draw the attention of other industries to our emerging industry," said David Laux, Global Executive for Games and Interactive Entertainment IBM. "We are excited to be involved with the GTA and the attending companies that are perfectly positioned to take advantage of this new era in entertainment, communications and collaboration."
"The platforms available for interactive entertainment continue to increase in number, power and complexity," said Christopher V. Sherman, Game Technology Association and Game Initiative executive director. "Having the opportunity to hear IBM discuss their plans for the Cell Processor will provide a distinct competitive advantage for all companies creating hardware, software and networking technology for video game development."
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