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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 12th, 2006, 18:08 Posted By: wraggster
New Commercial DS Game released:

Based on the anime series, about a young baker yearning to make a name for himself. Set up like a board game, you collect ingredients, make bread, and set up a shop on the game board. If rival players end up in your shop's space, they have to buy bread from you.
More info and to buy go here --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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January 12th, 2006, 18:06 Posted By: wraggster
News from Lik Sang
Sometimes, a title comes our way that isn't easily classified into current videogame genres. See, Electroplankton - as the fantastic art and music heads-on collision it represents - won't fit your usual puzzle or music title drawer, it's something completely unique and that benefits the gaming field altogether. We are offered an experience that you have to delve in hands-on to really see what it is about, to enjoy it fully in several areas, be it visuals, audio or touch. Below, we certainly have done our best to give you the gist of what Electroplankton is all about, and why we absolutely recommend you have to get this one. A challenging and relaxing piece of Nintendo goodness appearing on the NDS, a platform already home to other acclaimed music oriented titles Osu! Tatakae! Ouendan and Dai Gassou! Band Brothers, which have been released in Japanese versions only before as well.
Now, the US version of Electroplankton is in stock and ships within 24 hours for only US$ 49.90, eligible for our Free Shipping Worldwide promotion. For those of you who preordered this great recreational tool, your orders have been shipped out already. Please note that this game is currently a web exclusive and availability is very sparse. You'd better be quick if you want to beat the backorder flag, or if already too late when you are reading these lines, you might as well consider the Japanese version of the game, which we have in sufficient stock for everyone.
More of the article at the link above.
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January 11th, 2006, 20:32 Posted By: wraggster
Alias Zero has posted this news on his site:
RELEASED A PRIMITIVE VERSION OF HELLODS
VERSION INFO - 0.1a
ADDED MIC CONTROLS
FIXED MENU SWITCHING
GRAPHICAL UPDATE (Thanks Gala)
WORKING ON IMPLEMENT WIFI AND APPROPRIATE WAY TO SEND DATA
Some more info:
Q: What Is HelloDS?
A: HelloDS is a simple VoIP application for Nintendo DS, created by Alias-Zero It makes use of Stephen Stair's Wifi Lib
Download and screens via comments:
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January 11th, 2006, 20:07 Posted By: wraggster
Source - http://www.pdroms.de/index.php
WiFi Transfer allows you to transfer a file from a computer server (the server application is written in java) to the DS and execute the application straight away. New, now with source code!!! This has been tested only on the GBAMP, but it should work on some flashcards and M3 too (it's using Chrism's CF driver).
The *source code* is distributed - The paths are all relative to the directory and Sgstair's lib is included so it should be easy to compile. All you need is the latest DevKitPro NOTE: No spaces in the path to the source...
New app, wific2, (execute for GBAMP only) downloads and executes the file named test.nds from the server, without all the setting screen (using the ones saved from wific), for fast testing during development
Some important bugfixes:- The discovery code was wrong, this time server discovery sould work better. - The settings sometimes were not put in the wifi, so you could not (at times) interact with the server. So the 'I can't get the list of file' bug (at least in some occasions)
Poversaving - close the DS goes in standby - you can turn off the upper screen by pressing select at the main menu
The java server now has commandline: java -jar server.jar [directory] [-port portNumber] [-delay sendDelay]
http://bafio.drunkencoders.com/
Download via comments
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January 11th, 2006, 19:26 Posted By: wraggster
Electroplankton is now out in the US but remember that the DS is region free for UK DS Owners:

In Electroplankton, art and music collide to create a wildly fresh interactive audio experience. In this title, featuring the striking visual style of Japanese artist Toshio Iwai, you can poke, rub, and draw on the touch screen to stimulate odd aquatic creatures and create your own music. Each of the 10 different types of Electroplankton features a completely different sound style, ranging from haunting melodies to head-nodding beats to funky Mario theme remixes. One even acts as a sampler, allowing you to record up to four sounds and layer them over drum loops. Create new songs and experiences every time you play!
Buy yours here --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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January 11th, 2006, 19:08 Posted By: wraggster
News From Lik Sang
2005 was a disappointment for most game publishers. EA's sales were down and their key franchises didn't even come close to meeting expectations. The number of players feeling bored, like they've 'been there done that' with games today continues to grow. Are we heading towards a videogame crash? Or a revolution? Nintendo are betting the farm on the latter, and judging by the sheer excitement gushing through the veins of gamers, we'd say they might be onto a winner!
Where as sequels on the 360 and PS3 feature better graphics and higher resolutions, improved sound and such, behind that new lick of paint is the same game you've already played over, and over, and over again. Simply chopping the cables or changing the shape of a controller won't make it feel any differently, but Nintendo's Revolution however changes the way you play. Be it something completely fresh, or a true new next gen way to play classics like FPS titles, it'll offer countless experiences you've never had before.
Like the rest of the world, here at Lik-Sang we're hanging onto Nintendo's every word for the latest details, and since our Next Gen Round Up back in early October, there's plenty of juicy new facts out. Before we get into them all however, remember we have opened a reservation list without any commitments, and this is the best way to take your place in the line now.
The Games
First lets dive right into the games. While no details on titles have been revealed yet, we do have an ever growing list of names. In addition to that below, Camelot (of Golden Sun fame) are brewing up an RPG, Ubisoft is working on two first person shooters and an action game, and AQ interactive have an action game and a comic licensed title in development. Something from the creator of Wario Ware is also coming up, as is another new title from the producer of Animal Crossing: Wild World, and Metal Gear's Hideo Kojima! These are big names, and we can't wait to see what they come out with when their imaginations run wild.
EA also have some games up their sleeves, and so do Eidos, THQ, Grasshopper (who produced Killer 7), Gearbox (famous for Brothers In Arms), Harmonix (best known for FreQuency), and KOEI (loved for Dynasty Warriors). Confirmed to already be in development are:
• Animal Crossing
• Donkey Kong
• Final Fantasy: Crystal Chronicles Sequel
• Killing Day
• Mario Kart Sequel
• Mario Paint Sequel
• Metroid Prime 3
• Pirates of the Caribbean: Dead Man's Chest
• Possession
• Raid over the River
• Soul Calibur Sequel
• Splinter Cell 4
• Super Mario 128
• Super Smash Bros. Revolution
• The Darkness
• The Legend of Zelda Sequel
• The Simpsons Game
• Tom Clancy's Ghost Recon Advanced Warfighter
• Tom Clancy's Splinter Cell Double Agent
With the Virtual Console system allowing you to download classic games for a small still undecided fee, last time we mentioned how in an interview with Famitsu magazine, Sega's Yuji Naka, head of Sonic Team and Sega's Software R&D said "I hope Sega games will be playable as well." Then late last month Reggie Fils-Aime, chief marketing officer for Nintendo of America mentioned that Sega are "intrigued" by the Virtual Console system, again raising hopes the download library will be even larger than previously thought. While emulation is nothing new for PC, the chance to play these classics how they were meant be played, on your big TV without a keyboard, is music to our ears.
Like with Xbox 360 and PS3, the Revolution will also feature password protected parental controls. When booting a game, it'll check the content rating encoded onto the disc, and if it's above what parents set the console as, there'll be no blood bath for little Billy tonight.
Release Date and Price Point
While the launch price still remains a mystery, at the end of last month, Nintendo President Satoru Iwata stated the Revolution would be priced below the US$ 299 mark. How much less is yet to be seen, but typically Nintendo tries to break even or if possible profit slightly from their hardware, as opposed to Sony and Microsoft which lose big bucks on each machine, then make it back through games and accessories. Most recent estimates suggest an Xbox 360 for example, costs US$ 715 to produce.
Nintendo have stated though that "all the incredible details about Nintendo's upcoming games and hardware" will be revealed at their pre-E3 press conference on May 9th. With that in mind, the Revolution of course won't be released before May. Also of interest, Jim Merrick, Nintendo of Europe's former technical director (now working for Nintendo of America), said how they were aiming for a worldwide launch, covering every region within a 14 week time frame. Then just last month rumors rose that the Revolution would launch in the states at latest around Thanksgiving week, Nov 18th to 24th. Then with the addition of the Revolution to Nintendo of Europe's website, and a "2006" date, this would seem to confirm a worldwide release is indeed poised to happen within this year.
Secrets Still To Come
Both Shigeru Miyamoto and Jim Merrick have confirmed that "there are still secrets to this controller, and these will be revealed [later]." Reggie Fils-Aime also explained how "It's fair to say that we have a number of things that we will begin unveiling all [this] year, leading up to E3." Later he commented "I hope massively multiplayer online games are really explored on this system. That's a genre, from the home console standpoint, that really hasn't been explored very well."
As Nintendo said themselves, they've "created a gaming system that is sleek and compact in size, powers up quickly with minimal load times, makes game development easy and fast, is easy to use, and is affordable for everyone. We are confident that gamers and non-gamers alike will support the truly next-generation experience only Nintendo can provide. Once you have a chance to play games on the Revolution, we think you'll agree!"
Finally, for more information on the Revolution Controller and Technical Specs, since nothing new has surfaced on them yet, you can still read all about them in our past coverage here.
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January 11th, 2006, 18:40 Posted By: wraggster
News From Lik Sang
Following up on the success of their Megaman Anniversary Collection, Capcom have brought together the first six Megaman X titles this week. Megaman X3, which is the rarest of the series, is enhanced beyond the SNES original, and is instead a copy of the PSOne re-release. This features all new anime scenes and as with every title in this collection, a remixed soundtrack. Also present is Megaman Battle & Chase, a kart racer released on the PSOne back in 1997, but that never saw a release in the states until now. Beyond that Capcom have packed original and sketch artwork onto the disc, plus more surprises!
 
Created as a more action packed spin-off to the legendary Megaman line-up, it's no wonder these ended up taking over from the original series, and in fact still continues today with Megaman X7 and X8 on the PS2. If you haven't stepped into Megaman's rocket shoes before, here you get almost a decade of hit platform games, and what's more, all for a budget price too! Due in stock today, new comers and fans alike will thrive on this pack. Finally, don't forget Megaman Maverick Hunter X coming to the PSP on Jan 31st, which is a full 3D remake of the very original Megaman X with voice acting, the ability to play as Vile, X’s arch rival and more.
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January 11th, 2006, 18:38 Posted By: wraggster
News From Lik Sang
Late last year Reggie Fils-Aime, chief marketing manager for Nintendo said how they've been looking into re-designing the DS ever since its launch, and last month Japan's Famitsu magazine teased us all saying they knew a current Nintendo console is getting a revision soon, but wouldn't say which one. All signs however are pointing to an NDS: SP, and here at Lik Sang too we have received word a couple of days ago from a Japanese contact stating Nintendo will have a formal announcement of the re-design on Jan 16th. Stay tuned to Lik-Sang.com to see if this turns out to be genius or bogus! Meanwhile rumors on Spong.com suggest it'll be a square clam-shell design, inspired by cell phones and allowing you to make free VoIP calls from any wireless hot spot.
Getting back to today's NDS though, this was without a doubt the must-have machine this Christmas, and worldwide sales surpassed a whopping 13 million in its first year on the market! Demand has been so high in fact that the console is sold out across Japan. Nintendo have even posted a public statement on their website apologizing for not having enough stock, and explaining that they are trying their best to replenish stores, even flying new consoles in by costly air cargo. This shortage is bound to hit Lik-Sang sooner or later, but will vary from color to color. We recommend when adding the NDS to your shopping cart, check the shipping status to see if it's shipping within 24 hours or not.
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January 11th, 2006, 17:49 Posted By: wraggster
Right, a quick catch up: NGC magazine recently revealed that it had gotten its hands on reliable information suggesting that Nintendo's upcoming Zelda: Twilight Princess would include features making use of the Revolution's wand-wavy controller when the disc was rammed inside the company's next-gen console. In response, Nintendo released an official statement claiming that "The article in the January edition of NGC Magazine is pure speculation. Nintendo have made no new announcements regarding The Legend of Zelda: Twilight Princess."
Now however, NGC has responded to Nintendo's response on website pressstartonline.co.uk. Martin Kitts, the magazine's editor, states that "The news came from somebody senior at Nintendo who, admittedly, probably shouldn't have let it slip before E3." Kitts stands by NGC's claims, explaining that the "news piece wasn't a load of bull - it's direct from the people who are making the game."
Frankly, given the non-committal, non-denial nature of Nintendo's statement, we're more than happy to believe that there's some truth to the NGC's claims that Twilight Princess will be in some way compatible with the Revolution's spangly new input device, whatever form that eventually takes. Obviously, until Nintendo releases details officially, it's the magazine's word against the company's. Still, the prospect of hacking Hyrule infidels to death with a quick swing of the Rev's controller is exciting enough to have us clinging onto our continually ebbing hope - although, to be honest, we'd settle for Nintendo just getting the damn game out for GameCube now, we've been waiting so long.
http://www.computerandvideogames.com...news_index.php
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January 11th, 2006, 00:52 Posted By: wraggster
Thulinma has once more updated his tool for importing and extracting the Patterns you can use in Animal Crossing: Wild World the Commercial DS Game:
Heres whats new in v6.0
Now supports player 2, 3 and 4.
Filename for exporting/converting is now chooseable, defaults to a legal filename.
Player "inventories" are named after the player.
Added the following characters: heart, semicolon, all numbers, exclamation mark, dot.
Features:
Convert pictures into .acww files
Choose a name for the converted pattern
Export .acww files from your ACWW savegame (US version)
Import .acww files into your ACWW savegame (US version)
View .acww files
Download via comments:
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January 11th, 2006, 00:40 Posted By: wraggster
Several readers have tipped us off to an online survey, conducted by a marketing company for Nintendo, used to probe gamers for their opinions about the "Virtual Console" service. Keep in mind that the screenshots from the survey are merely mock-ups and do not reflect how the final product will appear. What is important to note, is that the survey focuses on three different pricing models:
"Game purchase. You may be able to buy retro games and save them to the Nintendo Revolution's memory, so they are always available.
Game rental. You may be able to rent games for a specified period.
Game subscription. By paying a monthly subscription fee, you will be able to add a certain number of games to your personal game library each month. You will be able to play all of the games in your library, including those that you added in previous months, as long as you continue your subscription. Note that one subscription option would allow for 'unlimited' access to the Virtual Console library. This means you could play any Virtual Console game as long as you maintained your subscription. "
In addition, the survey also lists the following titles (by console), which will likely be available at launch:
NES
• Balloon Fight
• Baseball
• Donkey Kong
• Donkey Kong Jr.
• Dr. Mario
• Duck Hunt
• Excitebike
• Hogan's Alley
• Ice Climber
• Ice Hockey
• Kid Icarus
• Kirby
• Kung Fu
• Mario Bros.
• Mario Open Golf
• Metroid
• Pinball
• Pro Wrestling
• Punch Out
• RC Pro AM
• Soccer
• Super Mario Bros.
• Super Mario Bros. 2
• Super Mario Bros. 3
• Tennis
• Tetris
• Urban Champion
• Volleyball
• Wario's Woods
• Yoshi's Cookies
• Zelda
• Zelda (Adventure of Link)
SNES
• Battle Clash
• Donkey Kong Country
• Donkey Kong Country 2
• Earthbound
• F-Zero
• Illusion of Gaia
• Killer Instinct
• Kirby's Avalanche
• Kirby Dream Course
• Kirby Super Star
• Kirby 3
• Pilot Wings
• Sim City
• Star Fox
• Stunt Race FX
• Super Mario Kart
• Super Mario RPG
• Super Mario World
• Super Metroid
• Super Play Action Football
• Super Scope 6
• Super Soccer
• Super Tennis
• Tetris Attack
• Tetris 2
• Uniracers
• Vegas Stakes
• Wario's Woods
• Yoshi's Hunting
• Yoshi's Island
• Zelda
N64
• 1080
• Blast Corps
• Bomberman 64
• Cruisin' USA
• Goldeneye
• Mario Golf 64
• Mario Party 3
• Mario Tennis 64
• Ogre Battle 64
• Paper Mario
• Pilot Wings 64
• Pokemon Snap
• Sin & Punishment
• Star Fox 64
• Super Mario 64
• Wave Race
• Yoshi's Story
• Zelda
http://www.classicgamer.com/revolution.htm
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January 10th, 2006, 19:08 Posted By: wraggster
Nintendo of America has announced details of the company's plans for Tetris DS, a new version of the ludicrously successful classic puzzle game which will be launched for the Nintendo DS handheld later this year.
The game incorporates a number of new features courtesy of the touch-screen interface and wireless networking capabilities of the console - including the ability to play over the internet on Nintendo's Wi-Fi Connection service.
Wireless multiplayer with up to ten players will be possible over local networks, and the game will support sharing, allowing ten players to play off a single game card, while two- and four-player battles will be possible online.
In addition, the game is set to add new play elements using the touch-screen on the DS, and each play mode will use a theme based on a different classic Nintendo franchise, including Mario, Zelda and Metroid.
Tetris DS is due to launch in the United States on March 20th. No European launch information has been released as yet.
http://www.gamesindustry.biz/content_page.php?aid=13984
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January 9th, 2006, 22:46 Posted By: wraggster
JimmyL has updated his RTS game for the DS, heres whats new:
Update. v0.3
Various speed optimizations.
Fog of war now remembers last seen state of buildings.
Swapped visibility diamond to an unoptimized Bresenham circle.
Fixed visibility to match what the unit sees.
Bug fix for workers repairing enemy buildings instead of damaging them.
Visibility for new buildings in fog of war is now being set properly.
Workers will now work on whatever is closest to them.
Heres a screenshot:

Download this excellent looking new RTS game here --> http://nintendo-ds.dcemu.co.uk/dsrts.shtml
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January 9th, 2006, 22:40 Posted By: wraggster
rmt38 posted this news:
Hi,
A usable version of Python 2.4.2 for the Nintendo DS can be obtained from here. Along with the source code. It hooks in chishm's FAT code so that the CF card can be accessed from the Python programming language.
http://www.disinterest.org/NDS/Python24.html
e.g.
print ndsos.listdir("/")
print ndsos.stat("cf0:/python")
f = open("cf0:/python/lib/helloworld.py", "w")
f.write("def f(): return 'hello world'\n")
f.close()
import helloworld
print helloworld.f()
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January 9th, 2006, 18:46 Posted By: wraggster
Renowned Japanese electronic artist Toshio Iwai’s beautiful-looking, whimsical music-creation game, Electroplankton, releases for Nintendo DS in the States today. Although wannabe ‘electro-composers’ in the UK are going to have to wait until ‘some unspecified time in Q2 2006’ SPOnG was told today by a Nintendo UK spokeswoman.
Even if, like some at SPOnG, you are arythmical, musically inept and tone deaf, the concept of Nintendo’s innovative Electroplankton – generating music by touching the screen or speaking into the microphone – must surely still appeal. Make Aphex Twin-like electronica classics whilst on the train to work, or, more likely, some quite nice sounding noises whilst you are playing on the toilet (-insert clichéd toilet humour gag here-).
According to today’s press release: “in Electroplankton sounds can be sampled, manipulated, changed and rearranged to help even novices create engrossing beats and harmonies.” SPOnG gave up attempting to make music when failing to pass Grade 2 Cello in our younger teenage salad years. Plus also because the harder boys on the school bus called us bad homophobic names for having a big instrument. So, finally, through the power of Electroplankton there may still be hope for us to creatively express ourselves musically yet.
The press release goes on to tell us that we can compose music ranging from techno beats to ethereal rhythms, wherever inspiration strikes (which actually usually is the toilet). The gameplay in Electroplankton is stunningly simple. Players/users choose one of 10 music-making modes and dive right in. One mode lets users manipulate the leaves of a plant using the touch screen. As colourful plankton launch into the air, they bounce off the leaves in melodic combinations. Another mode acts as a sampler. Users record up to four different sounds with the microphone and then layer them over drum loops to create a personalized beat.
"Electroplankton is a great way to kick off what promises to be an exciting year for Nintendo," says Reggie Fils-Aime, Nintendo of America's chubby-cheeked executive vice president of sales & marketing. "It's the kind of casual game that will attract a broad audience and help Nintendo DS continue to expand its lead as the most popular new hand-held system."
SPOnG wants to hear your best efforts - send 'em in and we'll run an Electroplankton top ten. Winners get a record contract, or something, with Sharon Osbourne and Louis Walsh to act as their managers. Or maybe just a pen.
http://news.spong.com/x?art=9494
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January 9th, 2006, 18:44 Posted By: wraggster
Sata has updated his MP3 Player for the Nintendo DS that has support for many flashcards.
Updated version .02 has added Playback time and time indication of the mp3 file, in addition to ID3 tag interpretation and Japanese file name indication correspondence (UNICODE) .
Download below via the comments 
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January 9th, 2006, 18:32 Posted By: wraggster
Unconfirmed gossip from Japan suggests a significant change of tack for Nintendo's DS redesign, indicating a cellular phone-inspired design will be accompanied by voice-driven functionality.
Another clamshell design is expected, with the DS slimmed down significantly in all directions. The new DS is expected to be '...an opening square' with the side-buttons and D-pad barely fitting.
Of course, regular readers will have known for sometime time that the DS was being designed. We spoke exclusively with Nintendo president Satoru Iwata last year, an interview that dropped the first hints at what Nintendo's design teams might be planning.
Speaking to SPOnG, Iwata said, “Hardware developers at Nintendo are always looking for what comes next and what will be the new direction as soon as they finish the design of any particular piece of hardware,” he explained. “Some of them are actually working on improved functionality of the existing machine, with some working on a rework of the exterior design exactly in the same way they did with the transition from Game Boy Advance to Game Boy Advance SP.”
Perhaps the most interesting aspect of the mooted redesign will be the function forcing the form. It is believed that the excellent Nintendo Wi-Fi service will see voice over IP calls between DS users. The machine will look like a cellular telephone because it will be used as one. For around $100 Nintendo hopes to deliver a cracking games machine with full Internet access and free calls to any other user when in-range of any Wi-Fi hotspot.
We expect the new DS hardware to be showcased at this May's E3.
http://news.spong.com/x?art=9491
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January 9th, 2006, 18:09 Posted By: wraggster
Next-Generation challenges Nintendo's Revolution controller theory with both positive and negative things to say. They analyze button placement, intuitiveness, and the thinking behind major controller releases over the past 20 years. From the article: "Reading about the Revolution, I have quickly become bored of the constant suggestions people offer, trying to justify Nintendo's bizarre new idea of a videogame system. If I see one more article about light saber battles, I... well. I'm just disappointed, is all. It's like everyone is going out of his way to think up the flashiest tech demo in town, when the actual benefit of the system and its controller comes not in the amazing new gimmicks it will facilitate, or in anything that will ever require the player to flail his arm around the room."
The article is a very insightful read about the history of interface thinking, and what's really important to game controls. Any others share the author's Revolution controller opinion?
http://www.joystiq.com/2006/01/09/ch...roller-theory/
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