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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 26th, 2005, 22:21 Posted By: wraggster
Sgstair has released the source to his lib, which has some usability improvements (fewer crashes and comms lockups).
Okay, I've decided to go ahead and release the source to my lib. So, here it is. We are now at version 0.2b, which has some usability improvements (fewer crashes and comms lockups) - more will be coming when I have time to write it 
Presently still not done are: WEP/TCP/DNS/DHCP/ICMP... so, it's still not perfect, but it's more usable. I have less time now than I have had in the past to work on this, but progress will continue, as this is something I want to do regardless of whether the community wants it 
Without further delay, the releases:
Lib test app, version 0.2b [wifi_lib_test.nds]
Lib Source release, version 0.2b [dswifi_lib_v0.2b_source.zip]
Lib Debug Binary release, version 0.2b [dswifi_lib_v0.2b_debug.zip]
Lib Release Binary release, version 0.2b [dswifi_lib_v0.2b_release.zip]
The test project source is included in the source release, but not in any of the other packages. The only real difference between the Debug and Release versions is whether they require the debug print hook, and use it. Reading the source will make this obvious.
Any questions or general discussion should be directed to a (somewhat) new channel on IRC - please join #dswifi on EFnet for general discussion and specific questions 
Have fun, and have a good Christmas/holiday/whatever you want to call it.
Get them here --> http://www.akkit.org/dswifi/
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December 26th, 2005, 22:18 Posted By: wraggster
DWedit has updated the release of Pocketnes the Nes emulator for the GBA Movie player (Which can be used not only on GBA Micro/Advance but on Nintendo DS and Gamecube Gameboy player)
Heres whats new:
V9.98 GBAMP r5 - 2005-12-23
Added (Buggy!) savestates
Used new version of Chishm's filesystem driver
Lots of small changes that might have broken things.
Code cleanup
V9.98 GBAMP r4 - 2005-12-21
Fixed hitflag problems introduced in previous version (oops)
Download here --> http://gbaemu.dcemu.co.uk/pocketnesm...redition.shtml
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December 26th, 2005, 22:14 Posted By: wraggster
DWedit has updated the release of Pocketnes the Nes emulator for the GBA Movie player (Which can be used not only on GBA Micro/Advance but on Nintendo DS and Gamecube Gameboy player)
Heres whats new:
V9.98 GBAMP r5 - 2005-12-23
Added (Buggy!) savestates
Used new version of Chishm's filesystem driver
Lots of small changes that might have broken things.
Code cleanup
V9.98 GBAMP r4 - 2005-12-21
Fixed hitflag problems introduced in previous version (oops)
Download here --> http://gbaemu.dcemu.co.uk/pocketnesm...redition.shtml
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December 26th, 2005, 21:10 Posted By: wraggster
According to Playfuls, the Nintendo Revolution has gone gold. From the article: "According to gamemag.ru, who is citing Inside Gamer, is seems that Nintendo Revolution’s configuration is complete and the device is ready for mass production... Since the release date for the Revolution is in May, that gives the Japanese manufacturers 5 months in order to manufacture enough consoles."
A May Japanese launch has yet to be revealed by the Big N. Furthermore, it is rumored that the Revolution will be manufactured in China not Japan, and the console doesn't even have an official name. While possible, strike this one up as highly unlikely.
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December 26th, 2005, 21:06 Posted By: wraggster
The Nintendo DS is on a selling tear in Nippon. The handheld has sold over 5 million units as reported by Reuters. From the article: "Selling 5 million units in less than 14 months means DS is the fastest among any game machines ever launched in Japan to hit that level," Nintendo President Satoru Iwata told a news conference. He continued, "To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all."
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December 26th, 2005, 01:00 Posted By: wraggster
SoftDev have released a new beta of a PCEngine emulator for the Gamecube which is a port of Hugo:
heres some info:
This is a pre-release of my current project, porting Hu-Go! to the GC.
If you're unfamiliar with Hu-Go!, go http://www.zeograd.com and enlighten
yourself.
What is supported on GC
------------------------
PCE/TG16 ROM files upto 1Mb
What is NOT supported on GC
--------------------------
PCE/TG16 CD-ROM
SuperGrafx
As this is simply a test of the core engine, saving is unsupported but
will be in the final 2.12 release.
Download Here --> http://gcemu.dcemu.co.uk/hugo.shtml
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December 24th, 2005, 21:25 Posted By: wraggster
Its that time of year when Santa comes and visits and so from all at the DCEmu Homebrew & Gaming Network i wish each and everyone one of you a really great and safe Xmas 
Now im off to get rather drunk (I mean get down my neck some Xmas Spirit)
Merry Xmas to all 
If anyone gets any decent pressies then let us know 
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December 24th, 2005, 21:24 Posted By: wraggster
Its that time of year when Santa comes and visits and so from all at the DCEmu Homebrew & Gaming Network i wish each and everyone one of you a really great and safe Xmas 
Now im off to get rather drunk (I mean get down my neck some Xmas Spirit)
Merry Xmas to all 
If anyone gets any decent pressies then let us know 
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December 24th, 2005, 21:23 Posted By: wraggster
Its that time of year when Santa comes and visits and so from all at the DCEmu Homebrew & Gaming Network i wish each and everyone one of you a really great and safe Xmas 
Now im off to get rather drunk (I mean get down my neck some Xmas Spirit)
Merry Xmas to all 
If anyone gets any decent pressies then let us know 
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December 24th, 2005, 20:33 Posted By: wraggster
Contrary to reports, the next James Bond videogame will be releasing solely on current generation consoles, suggesting that the project has been totally nixed from next-generation systems such as the Xbox 360 and PlayStation 3. According to several of our close sources, and originally posted by the Bond experts at MI6, Casino Royale, the next film in the James Bond saga, will only be available for the PlayStation 2, Xbox, and GameCube.
Currently being planned as a third-person action title, a la Everything or Nothing, the new Bond title has already begun its pre-production stages with concept work and 3D models having been completed even before the release of Bond's latest outing, the movie-to-game tribute, From Russia With Love [with a PSP version on the way].
Electronic Arts had apparently planned next-gen versions of the title, but time limitations may have been the culprit for the discontinued projects. Casino Royale, the next Bond film, will begin filming in early 2006 as soon as the female heroine (Vespa) gets casted. Rumors have circulated Angelina Jolie, Jessica Simpson, and Scarlett Johansson as being the front-runners for the role. Expect EA to continue its movie-to-game roots, as the film's cast will certainly be represented in their digital forms in the game.
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December 24th, 2005, 20:32 Posted By: wraggster
Divineo China have posted news that the new Viper GC Extreme is on its way to the Gamecube, heres the full Info:

Viper GC Extreme is the high end version of the acclaimed Viper GC chip. It is compatible with all GC's and only requires 4 wires to be installed. It features bi-directional USB streaming and 16Mbit flash. With Viper GC Extreme you can backup your games without extra Hardware. It includes the Viper GC Extreme chip AND the USB adapter!
The very best product money can buy on Nintendo Gamecube.
- Complete kit including Viper GC Extreme chip and Viper USB Adapter
- Complete USB solution for chip reprogramming and bidirectionnal streaming
- The only solution that allows you to make backups without additional hardware
- Easiest installation on the market : only 4 wires, connected to the chip with a connector
- 16Mbit flash memory
- NTSC/PAL/JAP compatible
- Secure high-speed Actel FPGA
- Chip enable/disable switch and status LEDs
Buy the Viper GC Extreme Here
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December 24th, 2005, 13:02 Posted By: wraggster
Divineo UK have posted this news:
Stock has now arrived of Datels latest product - the Wifi Max for PSP & DS. Connect your PSP/DS to the internet wirelessly.
At last, you can connect your PSP to the internet easily, cheaply and WIRELESSLY! With WiFi MAX, a whole world of online gaming is opened, and you can also manage your files and surf the net from almost anywhere in the house. WiFi MAX for PSP couldn't be simpler to use. Just plug your USB WiFi dongle into your internet-enabled PC to create a Wireless Access Point. You can then connect to the internet and play online-enabled multiplayer games with PSP gamers from all over the world. Just the thing if you don't have a wireless router! Best of all, WiFi MAX supports up to five ‘local' PSP gamers at a time, so you and your mates can all play online at once! As well as multiplayer games, WiFi MAX also lets you organise your media files and download them to your PC using our exclusive MAX Media Server software. Transfer MP3s, images and video files from your PC to your PSP from anywhere that's within range of your new WiFi network. As it operates on the Wireless G standard, it's five times faster than an ordinary WiFi connection, and if you use our USB cable and dongle stand (supplied), you can position your dongle to maximise your effective WiFi range. If you have other WiFi-enabled devices capable of using the internet, such as laptops or PDAs, you can take them online with WiFi MAX too. It's the ultimate device for internet surfing without a WiFi router! Features • Internet gaming through any internet-enabled PC. • No cables necessary – make a wireless connection. • Organise your files, and convert videos into a PSP-friendly format. • Five times faster than standard WiFi. • Suppled with software CD and WiFi dongle, and also a USB cable and stand for optimal positioning.
More information and buy one from Divineo UK
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December 24th, 2005, 04:39 Posted By: defcon
Hey everyone. Ive set up devkitPro and written the write code. When i try to make my file i get this response from the output, anyone know how to fix this.
linking .arm7.elf
c:/devkitpro/devkitarm/bin/../lib/gcc/arm-elf/4.0.2/../../../../arm-elf/lib/interwork/ds_arm7_crt0.o: In function `CIDLoop':
ds_arm7_crt0.s .init+0xc4): undefined reference to `main'
make[1]: *** [/c/devkitPro/Project/.arm7.elf] Error 1
"make": *** [build] Error 2
> Process Exit Code: 2
> Time Taken: 00:01
thanks
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December 23rd, 2005, 20:23 Posted By: wraggster
If the homebrew community has shown the world anything its that the Dual Screen can be a killer app, the release of ScummVM for the Nintendo DS gave the console the best port on any system and by using the Dual screen and the stylus as a mouse you could have the ultimate console for Real Time Strategy games like Red Alert and Age of Empires, Starcraft and Warcraft to name but a few.
Come on Nintendo we want the best out of the DS, so wheres our RTS Games 
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December 23rd, 2005, 17:42 Posted By: wraggster
Success HK posted the release of this new Commercial DS Game:

Players join Kim in a multi-part adventure that combines non-stop action and tongue-in-cheek humor with numerous appearances and cameos by classic Kim Possible villains. Over 15 action-packed levels, players can hack villains' computers, assemble gadgets and unscramble area maps for Kim with the Kimmunicator through the Touch Screen and microphone. Drakken is back and managed to kidnap Wade, forcing him to develop yet another Doomsday Device and depriving Kim of a key resource in her fight against evil at the same time. Step in as Wade's replacement and help Kim (and Rufus the naked mole rat) go undercover to rescue Wade and foil Drakken's fiendish plans before it's too late!
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December 22nd, 2005, 19:53 Posted By: wraggster
The Legend of Zelda: Twilight Princess will be playable on Nintendo's Revolution and will be released close to the console's launch date in the UK - which is confirmed as arriving in late 2006 - according to an exclusive news scoop in the latest issue of NGC.
While also still set for release on GameCube, the new Zelda adventure will contain special features enabling players to make use of Revolution's controller, so when the disc is inserted into Revolution it will give the player the option to use the next-gen console's radical device.
For more information on this superb news, such as how Twilight Princess will exploit Revolution's TV remote-styled peripheral, pick up the January issue of NGC, which is on sale now.
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December 22nd, 2005, 02:19 Posted By: wraggster

SuccessHK have in stock a load of the OLD Firmware Nintendo DS Consoles, heres what they say:
Compatible with Super Pass Key
Game Boy Advance owners, beware: the DS appears poised to rock the gaming industry to its very core.
The system is backwards compatible with all Game Boy Advance cartridges, ensuring instant access to a library of over 500 games. Planned for future release on the system are titles based on notable franchises such as Mario 64, Metroid Prime, and even the WarioWare series. The pleasures we sampled also included diversions starring the original videogame hero, Pac-Man.
The system is capable of displaying 2D or 3D images on either monitor. Roughly equivalent in power to the Nintendo 64, the machine is capable of conveying crisp, colorful graphics and delivering brain-rattling audio courtesy of a built-in speaker.
Most important is its touch screen interface, which lets users interact with games via a direct finger press or by utilizing a stylus. Microphone support further provides for the inclusion of voice-recognition functions, while Wi-Fi compatibility lets up to 16 connect with a PC or get their deathmatch on from distances of up to 100 feet locally.
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December 22nd, 2005, 02:08 Posted By: wraggster
Incredibly cheap webpage launched! And to prove this project actually exists I am releasing
a preview version of my wolfenstein 3d port aswell as the shareware version of "Spear of Destiny" embedded into the preview. Keep in mind this is only a test release to get feedback on how the port is progressing.
With that out of the way here is what works/what doesn't and what's new...
What's new:
- Display option to play in black and white
- Ability to swap between the top/bottom screen
- Ability to enable/disable vblank ( default disabled )
- Added a gamma correction modifier in the control panel
- High scores use the ds owner's name
What works:
- Sampled sounds ( doors, guns, voices )
- NDS Specific input system
What doesn't work:
- Music
- Digitized sound
- Improper timing method ( it works but should be done properly )
- Saving and loading
- Highscore saving
- Configuration saving
It actually runs pretty well for something that hasn't gone through proper optimizations yet,
gameplay is usually 20 to 50 fps ( estimate, though I'll find out for sure later ).
Download from here --> http://lazyone.drunkencoders.com/
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