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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 14th, 2005, 21:58 Posted By: wraggster
New DS game, info from SuccessHK:

If your a fan of classic board games, this is for you. Everything you loved as a child, now gone portible! It has Yatzee, Boggle, Monopoly and more. This will be perfect for the DS's dual screens. So, if you want a board game experience on the go, pick this up as soon as it comes out!
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December 14th, 2005, 21:55 Posted By: wraggster
An article from SuccessHK
Since 1999, Camelot Software Planning has been serving up excellent sports games on Nintendo consoles that feature Mario and friends. Its handheld offerings blend sports action with RPG elements, offering a character-driven experience that really draws you into the sport. The latest game in this vein is Mario Tennis Power Tour. It's a great single-player title with plenty of features that give it legs and a fun game to play with up to three of your friends.
The core game play of Power Tour is a mix of reality and fantasy. The surprisingly accurate use of topspin, slice, and flat shots will appeal to purists, while sidespin and power shots add an arcade element to the game play. Each player has primary stats of power, control, sidespin, and speed, as well as secondary stats of serve, stroke, volley, topspin, and slice. Each of the stock characters has a unique feel and molding your own player is entertaining.
The main mode of the game is the titular Power Tour. You select a male or female character to kick things off and must make your way to the top of the tennis academy. There are dozens of characters for you to talk to at the academy -- some give you helpful advice, while others are there merely for decorative purposes. On the practice courts, there are numerous instructors that teach you the mechanics of the game and a bunch of competitors that test what you've learned in mini games.

Your goal at the academy is to become the top player at the school, working your way up the junior, senior, and varsity ranks in singles and doubles. After you win a match or beat a mini game, you gain points that can be used to boost your primary and secondary stats, allowing you to shape your player's style. After you become the top dog at the academy, the Island Open tournament is unlocked. Players from around the world (and with higher skill levels) are there to challenge. Once you get past that, you get a visit from Mario, who invites you to participate in Princess Peach's tournament.
Power Tour mode offers a wide variety of gameplay. The singles and doubles matches progress nicely as your skills improve. The mini games are a bit mixed; the skills-based games are a bit bland, while the power shot ones are much more compelling. Unlike the GameCube version, power shots are more balanced and useful. Plus they don't litter the screen with distracting effects that distract you from the match. Once again, Camelot's blend of sports action and RPG features delivers. If this cartridge only contained Power Tour mode, it would still be worth the purchase.
Up to four players can participate in a multiplayer match using the link cable or wireless adapter. Multiplayer matches can be a blast if players are around the same skill level and use the stock characters. If you're using your jacked-up character and playing against a friend, expect an unappealing blowout. Also, note that gamers with a Nintendo DS cannot join in on the multiplayer action.
When you add it all up, Mario Tennis Power Tour is a solid title that will appeal to Mario fans, sports gamers, and RPG players. Storming through the Power Tour mode in singles and doubles is an entertaining ride, and there's plenty of replay value with the multitude of unlocked mini games and characters. Even though it's not as good as its golf counterpart, Mario Tennis Power Tour sails over the net, and stands on its own as a strong game with broad appeal.
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December 14th, 2005, 18:14 Posted By: steve_jjones
Hello, I've just got my supercard and superpass for my ds. I can run commercial backups of gba and ds games, but I can't run any homebrew software. Also the superpass has built in emulators for gameboy, master system, nes games, etc and these don;t seem to be working properly either. I've searched on the forums but can't seem to find anything. Please Help!
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December 14th, 2005, 02:36 Posted By: PCKid
Just bought the Mario Karting/Silver DS bundle after getting bored with the PSP. Mario Karting and Animal Crossing are soooo much fun. If money is no object what is THE BEST card/cart combo to get? For homebrew/DS Carts etc. Looking at the multitude of choices available the M3 seems to be the best at US$89 plus a memory card. But advice would be appreciated. 
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December 14th, 2005, 00:46 Posted By: wraggster
Source - Drunken Coders
libnifi
libnifi is a project to provide a consistent interface to talking to a Nintendo DS over wireless hiding the details of what card you’re using, and eventually what OS you’re on...
It’s in pretty awful state right now. I can use it to beacon and associate to an NDS, and there is preliminary code to associate with a beaconing DS although it doesn’t work for me.
There are two test applications, beacontest and whosthere.
Currently, on my rt2500-based PCI card using the rt2500 module and the latest CVS rt2500 drivers, beacontest will happily start Polarium Demo.
http://wiki.tbble.net/NintendoDS/Libnifi
libnds update
wintermute:
libnds 20051212
Correct spelling and parameters in doxygen comments
Added bus ownership control functions
Added defines for WAIT_CR bits that control bus ownership
Added consoleDemoInit for prototyping
Initial "Rumble Pak" option cart support (implemented from example source by joat)
Added DISP_CAPTURE and associated macros
Added GFX_CUTOFF_DEPTH
Renamed GFX_ALPHA to GFX_ALPHA_TEST
vramRestorMainBanks changed to vramRestoreMainBanks
Added register definitions for box test and matrix reading
Renamed glAlpha to glAlphaFunc (old name is present but deprecated)
Added new texture formats
Added glCutoffDepth
Changed type input of glClearDepth to fixed12d3, added conversion functions
Fixed difference between GL_RGB and GL_RGBA
Added GL_GET_WIDTH and GL_GET_HEIGHT
Fixed texture loading code to properly load RGB type by setting the high alpha bit
Added glGetInt and glGetFixed, Fixed glOrtho
Renamed glAlpha to glAlphaFunc (old name is present but deprecated)
Added new texture formats
Added glCutoffDepth
Changed type input of glClearDepth to fixed12d3, added conversion functions
Fixed palette rounding issue
corrected card read header address
set/clear LCD interrupts in irqEnable/Disable
http://www.devkitpro.org/index.php
devkitPro Updater 1.2.1
The devkitPro Updater/Installer has been updated to version 1.2.1. This release brings Programmer's NotePad 2.0.6.1 and the new logo, designed by Natrium42.
http://www.devkitpro.org/index.php
Thanks to Drunken Coders for the above news 
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December 13th, 2005, 23:51 Posted By: zuul
I've just got a superpass but I'm having problems getting my roms to work.
I have a 256mb EZF card which I am flashing the roms to. Everything seems fine with that side of it. I put the EZF in it's slot, put the superpass in it's slot with a NDS game in it, start up the NDS and it goes through the health and safety screen and straight into 2 white screens.
It stays like that. I've read some threads about keeping the A,B,X,Y buttons pressed and it should work but still it doesn't.
Can anyone help. Do I need to change the firmware (and what does that do? I keep reading about firmware but not sure what this is all about), is the superpass faulty??
Please help.
Zuul
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December 13th, 2005, 23:41 Posted By: wraggster
Nyagosu has updated the MSX Emulator for the Nintendo DS, the page is in Japanese but he has updated a little in English so heres whats new (as far as we can tell)
Update gbamp driver.
(Support GBAMP, SC CF, SC SD, M3 CF, SRAM)
However, it has not worked in my SC SD yet.
When a special key is pushed, the key font is changed. special key
(japanese keyboard only)
Download Here --> http://nintendo-ds.dcemu.co.uk/fmsxds.shtml
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December 13th, 2005, 23:40 Posted By: davidgilmour
anyone knows how to make this possible, to write on a F2A with a GBA micro?
I would need some kind of small GBA MICRO - GBA/GBA SP converter/adapter.
Anyone knows if these exist or that someone is gonna devlop this?
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December 13th, 2005, 23:32 Posted By: wraggster
The Infantile Paralyser site (neat name ) have released a port of the mpeg 1 and mpeg 2 player to the Nintendo DS, it does say some figures on the site of 24fps which if true is very good news.
Download via the comments and tell us what its like 
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December 13th, 2005, 09:34 Posted By: L. Spiro
Using Metroworks CodeWarrior, how do I add files and folder trees into a compiled .SRL file?
In a makefile, this would be the MAKEROM_ROMFILES value, but I need to do it in CodeWarrior.
L. Spiro
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December 13th, 2005, 06:04 Posted By: ntloser
I just picked up a blue DS tonight.
I read the FAQ for playing homebrew and I was looking at the M3 device, any thoughts on this. Thanks for the help.
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December 12th, 2005, 19:03 Posted By: wraggster
Nintendo is officially refusing to get into 'mine's bigger' power arguments over its next-gen Revolution console.
While the battle rages between Sony and Microsoft fans over whether Xbox 360 or PlayStation 3 has more juice, Nintendo believes such spec-slinging is missing the point.
While backtracking just far enough to say Revolution games will look brilliant - whether played on a high-definition TV or not - the company argues that looks are only skin deep. There should be more to next-gen gaming, they say, than just shiny graphics.
The drive for hi-def visuals simply pushes the price of software up, contends Nintendo, as developing simultaneously for those with and without the required TVs takes so much extra time.
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December 12th, 2005, 19:02 Posted By: wraggster
Despite earlier assurances from British Telecom that its Openzone wireless hotspots would be compatible with Nintendo's DS handheld, it seems the service still won't support the machine's WiFi capabilities.
The company is also vague about just when the "unforseen technical issues," which occurred shortly before the console's launch, will be overcome. Currently BT only expects to provide the proper support "as soon as possible".
It also maintains that "thousands of customers come back to BT every month," though this implies that thousands of them leave as well.
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December 12th, 2005, 18:52 Posted By: wraggster
New game for gamecube fans 

Shadow The Hedgehog allows players to collect an arsenal of weapons, vehicles, and objects to rocket through more than 50 unique missions. In his feature debut, Shadow is tormented by a dark past, struggling to discover his true identity. He is caught in a complex battle between aliens, the G.U.N. army, and Dr. Eggman, and discovers that he may be the very element that will tip the scales between good and evil forever.
More info --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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December 11th, 2005, 21:17 Posted By: wraggster
Source - PD Roms
sgtair has updated his WiFi Library for the Nintendo DS.
The release notes for this release:
Ok, an update for those of you who were stuck on ASSOCSTATUS_ASSOCIATING for the longest time... (version 0.2a [wifi_lib_test.nds]) Firstly, the new build spoofs it's rate set (pretends to support things it can't) in order to properly associate to APs that don't have a low enough base rate set. Also, there have been a few other bugfixes (fixed a crash bug, on ARP timeout) What this means for you? People stuck on ASSOCSTATUS_ASSOCIATING will probably be able to connect now!, and in the case you can't associate, it'll tell you much sooner. Also, a note (this wasn't gone over before) - WEP does not work in this version (also, wep has nothing to do with association, so you'll be able to associate, just not do anything) - I'm working on it and trying to figure out what's wrong though... More to come, whenever.
http://www.akkit.org/dswifi/index.html
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December 10th, 2005, 21:38 Posted By: sayaprayer
Getting a DS soon and I'm really interested in homebrews. Just wondering if the Pink DS (I ordered it from play-asia) will work with homebrew and emulation?
Also anything I need to watch out for when doing homebrews? Bricking of course, but maybe something unusual?
And I'd like to play movies/mp3s as well. Would I need additional hardware for this besides the stuff to run emulators?
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December 10th, 2005, 15:08 Posted By: wraggster
Nintendo of America's vice president of sales and marketing, Reggie Fils-Aime, spoke at the recent 33rd Annual UBS Global Media Conference in New York, where he revealed that third parties are excited for the company's next-generation console, codenamed Revolution.
Fils-Aime made particular note of third party publisher Electronic Arts' acceptance of the upcoming machine, quoting the giant as saying: "It's a brilliant controller, and as usual we can credit Nintendo with being innovative and neat and fresh and fun. They continue to pioneer in our industry…they make some of the best games in the industry…and we look forward to partnering with them."
EA has not yet announced any games for Revolution, but the company is in full possession of alpha development kits and is already underway with software for the console. First EA-developed Revolution titles are expected to be unveiled at the Electronics Entertainment Expo 2006, which kicks off next May in Los Angeles.
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