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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 10th, 2005, 13:25 Posted By: wraggster
Argos are selling the new White gamecube bundled with the new Mario football game for £50, but youll have to get it fast as they are selling fast 
i got one for myself from the wife for Xmas 
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December 9th, 2005, 22:08 Posted By: wraggster
Groquick has created a version of Rush Hour for the DS with PAlib, heres what he said:
Hi all,
I adapted a puzzle game called Rush Hour using PAlib. I wrote the code and my girlfriend drew the graphics.
It runs on hardware and dualis (without sound, fade or save on the emulator though) and I tested it through the 160 levels.
I hope you'll enjoy it.
Screens and downloads via comments
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December 9th, 2005, 21:39 Posted By: wraggster
Nintendo America has shown the first running Revolution software at an exclusive event in New York yesterday, revealing various demonstrations of the controller and a surprise Metroid Prime offering.
Held in Manhattan and hosted by NOA head of sales and marketing Reggie Fils-Aime, Nintendo developers from the US and Japan presented the first running Revolution software. You excited yet?
Eight demos were on offer. The first was a pointing game, highlighting the pinpoint accuracy of the remote control-inspired unit used to operate the Revolution. Simply, the controller was pointed at the screen and blocks emerged. A crosshair represented the target and the blocks were destroyed by firing using the underside button on the pad.
Next was another pointing demo, again aimed at showing off the controller’s ease of use and pixel-perfect accuracy. However - and you’ll probably like this - a Revolution version of the Game Boy Advance launch classic Kuru Kuru Kururin was shown, seemingly at an advanced stage of development.
“What I’d want to challenge both current gamers as well as new gamers with is, 'What do you want in your experience?'" Fils-Aime stated. "Do you really want to see beads of sweat on the player? Or do you want to play games in a whole new way?” New way, please!
Then a surprise – Delfino Island from Super Mario Sunshine, was booted up. After some tinkering around, which involved panning in and out of the well-known isle (not least its square, immortalised in Mario Kart DS of late) a biplane was shown. The craft was controlled by tilting the controller as you might a paper airplane. This was confirmed as one of the demos that was shown behind closed doors at the Tokyo Game Show, although now it had the addition of a lovely Mario setting. When the controller was tilted side to side, the plane banked; when the end of the controller was tilted, the plane dived nose downwards. You get the idea...
Then came a fishing demo, aimed at catching carp using a pole. Although presented in graphical form that would have shamed the N64, the concept was perfectly delivered. The pole was positioned in a promising spot via a cast-flick, then the player simply waited. The thus-far unexplored rumble feature signalled something was afoot, the pole was lifted to reveal a fish. Imagine Animal Crossing in the first-person and you’ll get the gist.
Finally the main event – a showing of a Metroid Prime demo by the team from Retro Studios. The Nunchuck peripheral was attached to the base of the Revolution controller and a modified version of Prime 2: Echoes was booted. Samus was controlled by movements on the Nunchuck, complete with one hand-strafing, with the main controller used to aim her weapon. It works. And it works very well indeed.
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December 9th, 2005, 21:35 Posted By: wraggster
As you’ll be aware, statements made by developers claiming that the Revolution is underpowered caused outcry in gaming circles recently, lumbering the emerging machine with the unwelcome moniker GameCube 2.
When contacted on the issue, Nintendo Europe was coy, unwilling to comment and wrote off the reports as ‘nothing more than speculation.’ Nintendo America seems to have been forced to comment however, issuing the following statement.
"Our competitors would have you believe that the next generation of gaming will be solely defined by high definition graphics,” it said. "High definition graphics look fantastic, but come at a price. Revolution will look brilliant whether played on a standard television or on a high definition television. However, is that all there is to next-generation gaming? We feel that sharper graphics should be combined with a new way to interface with the game itself. Our controller is a sharp departure from the current standard, to be sure, but it will provide a level of interactivity you can't get currently."
These sentiments were echoed by all in attendance at yesterday’s public showing of Revolution games.
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December 9th, 2005, 21:20 Posted By: wraggster
Source - Gamestop
After a long drought of releases, the PSP is currently bathing in a flood of new games. Today Ubisoft announced that Prince of Persia Revelations, the first version of the franchise for Sony's portable, has arrived in stores. The game retails for $49.99 and is rated M for Mature.
As one might guess by the rating, Revelations is a more violent game than Prince of Persia: Sands of Time, the fanciful adventure that revamped the long-dormant action-adventure series. In fact, Revelations is a reworked version of the sequel to Sands, Prince of Persia: Warrior Within, the first "dark" entry into the series. It follows the now-embittered prince as "he embarks upon a path of carnage and mystery to defy his preordained death," according to Ubisoft. Standing in the way of the prince's destiny is the Dahaka, "an immortal incarnation of Fate seeking divine retribution."
This week also saw the POP pop up on the DS with Battles of Prince of Persia. Departing from the series' formula, this original title is a turn-based card-battle game. Cards are acquired by progressing through the single-player campaign, and they can be used in competition or traded with friends via Nintendo's Wi-Fi Connection wireless network. It is rated a more family-friendly E10+ for Everyone 10 and Older, and retails at the more frugal price point of $39.99.
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December 9th, 2005, 21:15 Posted By: wraggster
Source: The official Ubisoft Web site for the game.
The official story: Ubisoft reps did not respond to requests for comment.
What we heard: Internet message boards were buzzing today after eagle-eyed surfers noticed that the release date for Ghost Recon Advanced Warfighter on Ubisoft's official Web site had changed from February 2006 to March 2006. What seemed to be lost in the shuffle was that the site now makes no mention of the previously announced GameCube edition of Warfighter. Even the official Warfighter Web site has excised all mention of the GameCube, and on the game's messageboards, a Ubisoft community manager says the game is unlikely to ever hit shelves.
Originally scheduled for release on the PC, PlayStation 2, Xbox, Xbox 360, and GameCube sometime this holiday season, the game was first pushed to a February release back in October. By all accounts, the first four versions are still on the way, but the fate of the GameCube edition is apparently up in the air. Online retailer EB Games appears to have pulled the listing from its site, but GameStop still lists the game and is taking preorders for an expected February 1 release.
Bogus or not bogus?: Basically not bogus. Between the Ubi site, the Advanced Warfighter site, and the Ubi forum administrator, the GameCube version's fate looks pretty much sealed.
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December 9th, 2005, 20:32 Posted By: kyleF
hey all, im new to this homebrew stuff outside of my xbox, so my question is if I am looking to use have the ability to watch video, play mp3, and play eumlators on my DS, which should I go with.
It seems the M3 adapter is more expensive. Is that because it already comes with app's on it. If I want to use video, mp3, and emu's on my DS with a supercard flashcart and 1gig sd card, would I then have to put apps on to that?
Basically which one should I go with? and what are the advantages to the M3 adapter?
Thanks in advance
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December 9th, 2005, 15:03 Posted By: Pug_205
Got a few questions i would really like to know the answer too!
1.How does the DS save?
2.What do you need to connect to wi-fi and is it really free?
3.what else is avalible for the DS? 
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December 9th, 2005, 01:56 Posted By: JohnnyStark
Hi guys,
I'm really new to DS emulation. I've actually never held a real DS, but when I heard the rave reviews of Mario Kart saying it's the best in the series I had to try and play.
I downloaded the following file:
0168 - Mario Kart DS (USA)(SCZ).nds
I tried Ensata, but it didn't load the game. Do you know what emulator plays *.nds games? To run the emulator do I just download it, open the file and play? Ensata was really confusing for a beginner.
Any help on what emulator to use and where to get it is greatly appreciated.
Thanks,
Johnny
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December 8th, 2005, 22:17 Posted By: wraggster
One of the two sources who gave us information on IBM's "Broadway" processor today gave us information on the "Hollywood" GPU from ATi. Details inside.
The source provided the following information under conditions of anonymity, as well as some other general Revolution statements:
- "Hollywood" is based on ATi's RV530 GPU
- The GPU has been optimised significantly (more on that below)
- The graphics are not as bad as IGN might make them sound
- The Revolution's RAM, whilst being around 128MB, is highly optimised
Here are the specs for the RV530, thanks to Anandtech:
RV530
600MHz Core Clock
1400MHz Memory Clock
512MB Maximum Memory for "XT"
256MB Maximum Memory for "Pro"
128-bit Memory
12 Pipelines
Maximum 16x32MB 1.4ns GDDR3
High Optimisation
The source described the Revolution's optimisation like this:
Although he acknowledged that Revolution will not be as powerful as 360 or PS3, he said that the optimisation level of Revolution is similar to that of the GameCube: although it did not have the highest hardware specification, it managed to churn out the best graphics in titles such as Resident Evil 4.
RAM
The RAM is 1T-SRAM, as previously reported. The source mentioned some optimisation of the RAM but did not clarify.
We remind you that this source is very trustworthy: the information that we broke exclusively on IBM's "Broadway" is now mirrored in the comments of various developers to IGN.
There is no official word from Nintendo, however. Take this as you will.
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December 8th, 2005, 20:34 Posted By: wraggster
Source - Spong
A report hitting IGN in the past few days has seen a backlash against Nintendo’s upcoming home console, codenamed Revolution, with claims touting the device as little more than GameCube 2.
The piece claims that development studios have warned that the Revolution will deliver 128MB RAM, perhaps even less. Bear in mind the Xbox 360 packs 512MB. This essentially rules out hopes of Nintendo reversing its stance on offering high-definition TV support, something of a bone of contention all of a sudden. Well, since Microsoft made it an integral element of its 360 console and subsequent marketing anyway…
“There is more RAM that you can use, but Nintendo is using that for general memory, like game saves and all sorts of other things. You could use it, but you can't rely on it,” said a developer in the IGN piece. We have no idea what that could mean…
A follow-up report claims that the Revolution will take the GameCube’s 24MB 1T-SRAM and 16MB D-RAM (40MB) and add 64MBs of 1T-SRAM, totalling 105MB core RAM. This does not include any additional grunt to be added by the Hollywood GPU, though again, rumour claims this will only add 3MB.
The report also claims the IBM-developed Broadway CPU is based on the GameCube’s Gekko processor - another reason fans of Sony and Microsoft’s consoles have seized on this opportunity to dub Revolution little more than GameCube 2 with some relish. It is rumoured that the Hollywood GPU is again a revision of existing GameCube hardware, namely the Flipper by ATi. “Basically, take a GameCube, double the clock rate of the CPU and GPU and you're done, says one source,” another claiming that, “The CPU is the same as Gekko with one and a half to two times the performance and improved caching. Our guys experimented with it and think they'll be able to get about twice the performance as GameCube”.
And now for some good news. Speculation puts the Revolution disc's storage at 4.7GB of data on a single layer or 8.5GB when double-layered on a single-side, a massive leap from the GameCube’s 1.5GB max. The suggested price is also something of a gem. We are told to expect between $99 and $149 at launch, astonishingly cheap and surely a must-buy price-point for any gamer.
The reports emerging at this stage have been dubbed ‘misguided’ by some sources we spoke to with bits and pieces of information cobbled together, and failed to produce a cohesive whole. Preliminary development units in circulation right now are PC-based and are backed by only the slightest briefing from Nintendo, much of which centered around the concepts underpinning the controller, with very little talk of the oft-mooted horsepower. Of course, it’s for this reason developers are left guessing at what to expect, though further updates from both IBM and ATi are expected to be released via Nintendo in the coming weeks. Following these updates, revised development kit guidelines will hit, followed in early February (we hear) by final SDKs
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December 8th, 2005, 20:05 Posted By: wraggster
Reggie Fils-Aime, Nintendo of America CMO, spoke to an audience of investors at a recent UBS conference. The Reginator discussed Nintendo’s strategy of marketing their next-gen console to more casual gamers. Here were some key points covered in his presentation:
Iwata was quoted in the presentation as saying: “If we cannot expand the market, all we can do is wait for the industry to slowly die.”
Nintendogs has sold nearly one million copies in the US alone, more than half of the buyers were said to be female.
The presentation featured the following comment by publisher, EA in regards to the Revolution: ”It’s a brilliant controller, and as usual we can credit Nintendo with being innovative and neat and fresh and fun. They continue to pioneer in our industry…they make some of the best games in the industry…and we look forward to partnering with them.”
It appears that Nintendo’s Blue Ocean strategy is working in the portable market. Do you think the low-tech, game innovating DS is the precedent for Nintendo’s upcoming console strategy?
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December 8th, 2005, 20:00 Posted By: wraggster
Success have the Wifi Adapter from Nintendo for use on Amimal Crossing and More importantly Mario Kart DS.
If you love Mario Kart DS and you rate yourself then the adapter will let you play from anyone around the world, its an essential DS Purchase. Heres the info:

This USB connector is for those who don't have a wireless Internet connection, the adapter can plug in to a computer's USB port to create a Wi-Fi connection with the DS. Users can then use this to play compatible Nintendo DS games online.
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December 8th, 2005, 19:57 Posted By: wraggster
Success have the game Robots in stock:

Save robot-kind from being turned into scrap metal! Play as Rodney Copperbottom and join his outrageous mechanical pals, the Rusties, as they try to fail Ratchet's evil plan! All the humorous characters and non-stop action of Robots The Movie come to life in this immersive game.
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