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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 14th, 2006, 12:45 Posted By: wraggster
The DS continues to warrant plenty of press with its strong sales in Japan. The platform's games were responsible for six of the top 10 titles in the country, with the remaining four belonging to Sony's PlayStation 2, the normal behemoth in game sales. Developers seem keen on continuing the success of the DS, as three more games for the handheld were recently announced.
Capcom will release its next installment of Mega Man on the Nintendo DS. According to the latest issue of Famitsu, the company is currently developing Rockman ZX. Though the title sounds similar to Capcom's long-running Rockman EXE action role-playing series (known as Mega Man Battle Network in English), ZX will be a traditional side-scrolling 2D action game.
The main characters are new, and gamers can choose to play as either a boy named Van or a girl named Ale. This marks the first time that the series will feature a female as a main character. No release date or price has been announced for Rockman ZX yet. For the first pictures of the game, check Capcom's teaser site that just opened today.
Also in the most recent issue of Famitsu is the report that Nintendo is bringing the 1998 arcade puzzle game Puzz Loop to the DS. The new version will be titled Shunkan Puzz Loop (Instant Puzz Loop), and is slated for a March 2 release. The game is being developed by Mitchell, which created the original arcade edition. Mitchell is also known as the developer of Polarium, one of the very first puzzle games that was released for the DS.
The rules in Shunkan Puzz Loop are basically the same as in the original arcade version, except the game uses the DS touch-sensitive screen for controls. The player's objective is to erase balls that are traveling on a spiral path so that they don't reach the center of the screen. The colored spheres can be erased by aligning three of the same hue, which is done by shooting out balls from a launcher located in the center of the spiral. The DS version features a total of 60 different stages, with a boss stage every 10 stages.
Following the steps of Sony Computer Entertainment's Talkman for the PSP, Nintendo is also releasing a line of translation utilities for its handheld gaming machine. Nintendo will release a communication tool named "Tabi no Yubisashi Kaiwachou" for the DS in March. The translation software's name ironically translates to the confusing title of "Finger-pointing Conversation Note for Traveling" in English.
Tabi no Yubisashi Kaiwacho allows the user to communicate in foreign languages by displaying text on the screen. The program can also play back the text in voices. The software will be offered in five different languages: Thai, Chinese, Korean, English, and German. Each program will be sold separately at the price of 2,800 yen ($25).
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January 14th, 2006, 02:48 Posted By: wraggster
Thulinma has updated his tool for importing and extracting the Patterns you can use in the game Animal Crossing: Wild World.
Whats New in v7.0:
Added a few common characters that were missing.
You can now view/edit Bulletin Board messages of your town.
You can now view (no editing yet) the letters in player 1's inventory.
You can now view the raw data of the savegame, converted to a (mostly) readible format.
Download via comments
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January 14th, 2006, 02:36 Posted By: wraggster
TotalVideoGames reports that Nintendogs has passed the millions-sold mark, making it the third game for the DS to do so. From the article: "Additional titles set to break through the milestone shortly include Mario Kart DS, Yawaraka Atamajuku (Gentle Brain Exercises) and Motto Nou wo Kitaeru Otona no DS Training (Prof. Kawashima's Brain Training: How Old Is Your Brain? 2), whilst Bandai's hugely popular Tamagotchi no Puchi Puchi Omisetchi (yes Tamagotchi) has also passed the mark making it the first 3rd party title to do so.
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January 13th, 2006, 23:55 Posted By: wraggster
Cory1492 sent me an email with this great news:
Hi,
Someone on the unofficial M3 adapter pointed out they were using a pixel fixer linked to at your site. I just thought I'd let you know a couple things:
1- I stopped using myfilestash, you can update the link to my site at
http://nds.cmamod.com/pixelFixerv2.zip cant give you a direct link because of link protection though...have to copy/paste the link to make it work
2- Ufos85 submitted a better one to NeoFlash forums for MK2 for free, it can be found here: http://ufos85.mine.nu/nds/
Thanks for supporting my app, it is appreciated that you helped spread it around. Today I just got my first confirmation that it works so I am very happy. The other one has been confirmed to work as well.
Cory
Download the New PixelFixer via the comments
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January 13th, 2006, 22:57 Posted By: wraggster
APM released a port of Noiz to the Nintendo DS, heres what he posted:
Hi all,
I did up a quick-hack port of Kenta Cho's Noiz to the DS. It's still pretty alpha (no saving, no level / miss counter, etc), but it may amuse you.
Screenshots to follow; iDeaS doesn't want to run it and right now my wife's got the FlashMe'd DS. (The JTAG cable is in the mail to upgrade to a PassMe2 to flash my shiny new red one =])
Download and screenshot via comments
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January 13th, 2006, 22:50 Posted By: wraggster
Infantile Paralyser have released a new application for the DS called DiskBench Version0.1
No details at this time on what it is, for those who want to investigate then check out the download via comments.
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January 13th, 2006, 00:29 Posted By: wraggster
an interview at the site Revolution Report talking with ATI about the power of the Revolution's graphics. From the article: "What I can say is that ATI is focused, as is Nintendo, in making [Revolution] a great, gaming entertainment platform. I know that a lot of journalists are very focused on specs. It's the big thing; as a geek, I look for that too. The key thing to keep in mind is that Nintendo, with ATI's help, is trying to create a game console where you don't have to look at [specs].
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January 12th, 2006, 22:03 Posted By: wraggster
With there being 3 leading handhelds in the world of homebrew and emulation, i thought that some friendly banter discussing the merits of each console and the downsides and without too much fanboyism come to the conclusion of which is the best.
Heres some info on each
PSP
Good - 333mhz console with widescreen, massive range of emulators and homebrew, up to 4gb hard drive space can be added, easy to upload on v1.0, v1.5
Bad - Shortish battery life, Annoying firmware updates that stop new users playing all homebrew
GP2X
Good - 2x200 Dual CPU console, Linux based, play movies without encoding, very impressive range of homebrew and emulators, many at full speed, up to 4gb space can be added, built in tv out, firmware updates to improve abilities.
Bad - Short battery life, concerns over build quality of first edition
Nintendo DS
Good -Long battery life, Stylus/Touch Screen is perfect for RTS games, Lots of homebrew but not as many emulators, up to 8gb can be added,
Bad - Weakest in power of the three consoles
Ok thats a very brief rundown of some good and bad points, which for you is the most well rounded of the consoles.
Let the debate begin 
answer via the comments
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January 12th, 2006, 20:53 Posted By: wraggster
FireSlash has updated his game LumiDS for the Nintendo DS. LumiDS is a game similare to the PSP puzzle game "Lumines".
Added music. The song will automagically cycle itself during game play.
Added sound effects.
Replaced default arm7 lib with custom one.
Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please?
Loading screen now unloads itself.
Added block queue on the top screen
Blocks marked but not swept now properly un-mark after the sweep has finished.
Download is now split into two files... data and binaries.
Numerous (potential) gameplay bug fixes.
Download via comments - Data File added 
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January 12th, 2006, 19:48 Posted By: wraggster
DWedit has updated Flubbas Goomba emulator (which is a Gameboy and Now Gameboy Colour emulator for the GB Micro/GBA and also works on Nintendo DS and Gamecube Gameboy Player, heres the info:
No longer shows colored solid tiles when the screen should be off
Fixed off-by-one scanline problems introduced in alpha 1.
Now you can specify whether you want to emulate a GB, GBC, or GBA
Added double speed mode, either timers only or complete
Fixed splash screen corrupting graphics
Go Multiboot feature for smaller GB roms (and a couple tiny GBC games too)
Major changes to SRAM save system
Added 32k saves, Enter the menu with L+R to save the game's sram
Stack writes to SRAM are now saved
Save files smaller in pogoshell
Some changes merged from Kuwanger's version
Palette changes apply immediatly
Download Here ---> http://gbaemu.dcemu.co.uk/goombacolour.shtml
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January 12th, 2006, 19:45 Posted By: wraggster
DWedit has updated Flubbas Goomba emulator (which is a Gameboy and Now Gameboy Colour emulator for the GB Micro/GBA and also works on Nintendo DS and Gamecube Gameboy Player, heres the info:
No longer shows colored solid tiles when the screen should be off
Fixed off-by-one scanline problems introduced in alpha 1.
Now you can specify whether you want to emulate a GB, GBC, or GBA
Added double speed mode, either timers only or complete
Fixed splash screen corrupting graphics
Go Multiboot feature for smaller GB roms (and a couple tiny GBC games too)
Major changes to SRAM save system
Added 32k saves, Enter the menu with L+R to save the game's sram
Stack writes to SRAM are now saved
Save files smaller in pogoshell
Some changes merged from Kuwanger's version
Palette changes apply immediatly
Download Here ---> http://gbaemu.dcemu.co.uk/goombacolour.shtml
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January 12th, 2006, 19:36 Posted By: wraggster
Rising Star Games has revealed that it will release both Harvest Moon DS and Harvest Moon Magical Melody for GameCube in PAL territories this spring, and that Nintendo of Europe will distribute both.
The Nintendo DS version blah blah unique features of hardware blah blah, but let's be honest, we all want to stroke cows and sheer sheep using our styli. That's what the system was designed for.
The Cube one, meanwhile, sees the player trying to collect 100 musical notes spread throughout the game world in order to help the Harvest Sprites restore the Harvest Goddess to her former self. She's been turned to stone, apparently. Can't be nice.
"The series has grown in quality ever since the initial release in 1997," says Martin Defries, COO of RSG. "These two titles will be the best yet, evolving ideas present in the original game and introducing new twists on the much-loved gameplay. We're really excited about both."
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January 12th, 2006, 19:09 Posted By: wraggster
1. NDS - Brain Training 2 - Nintendo - 290,000
2. NDS - Animal Crossing: Wild World - Nintendo - 133,000
3. NDS - Mario Kart DS - Nintendo - 115,000
4. NDS - Brain Training for Adults - Nitnendo - 114,000
5. NDS - Mario & Luigi: Partners in Time - Nintendo - 98,000
6. PS2 - Kingdom Hearts 2 - Square Enix - 83,000
7. NDS - Brain Training for Kids - Nintendo - 63,000
8. NDS - Tamagotchi no PuchiPuchi Omisecchi - Bandai - 62,000
9. NDS - Pokemon Fushigi no Dungeon Blue - Nintendo - 57,000
10. GBA - Pokemon Fushigi no Dungeon Red - Nintendo - 49,000
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January 12th, 2006, 19:04 Posted By: wraggster
Success HK have this new DS Game:

Comical action game from BeeWorks and Success. Players take control of Straw, an apprentice witch. As you work your way through the game's 2D stages, you make use of "Mono," a white-colored, three-tiered character who can apparently understand human beings. Mono substitutes for a ball in the game, and you work your way through the stages by throwing him around. Using the stylus, you draw circles on the bottom screen in order to build up energy and toss Mono further. Apparently, building up strength is similar to how one builds up power in a golf game; your goal is to build up enough strength so a bar on the left side of the screen ends up in a small target zone. You'll have to work your way through eight stages by tossing Mono here and there.
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January 12th, 2006, 19:00 Posted By: wraggster
Success HK have this new DS Game:

The most devious plan ever created in a Nicktoons world is unfolding. Professor Calamitous has pulled together Plankton, Vlad, and Crocker to form a group known as The Evil Syndicate in an attempt to take over the world. Not to be outsmarted, Jimmy Neutron calls upon his own band of Nicktoons. Jimmy, Timmy, Danny, and SpongeBob SquarePants combine their powers to take out The Evil Syndicate, along with the devastating Doomsday device.
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January 12th, 2006, 18:55 Posted By: wraggster
Success HK have this new DS Game:

Everything you loved about Top Spin is back and made even better. Experience Grand Slam events in venues that are alive and dynamic with environmental elements that react to your play. Characters are even more stunning and the inclusion of the top players in the world like Maria Sharapova, Venus Williams, Andy Roddick, Lleyton Hewitt and Roger Federer Top Spin 2 for the GBA is sure to be a hit with the tennis fans!
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January 12th, 2006, 18:12 Posted By: wraggster
A number of independent sources have suggested that a redesigned version of Nintendo's DS console will be unveiled next week, with new more compact hardware expected to replace dwindling stocks of the current system.
Rumours of a redesigned DS have been circulating for several months, but received a boost last month when Japanese magazine Famitsu reported that a Nintendo hardware redesign was in the pipeline - which instantly suggests the DS, since the GameCube is to be replaced by the backwards-compatible Revolution later this year, and the GBA was redesigned as the Game Boy Micro only a few months ago.
Nintendo's US marketing manager Reggie Fils-Aime also confirmed late last year that a redesign of the DS was on the cards, and now leading Hong Kong based videogames import retailer Lik-Sang has reported that the new hardware will be unveiled on Monday in Japan.
Lik-Sang's report ties in with comments made by a Japanese retail source who spoke to GamesIndustry.biz this week, saying that stock levels of the Nintendo DS continue to be low in the wake of the console selling out over the New Year period, but that Nintendo representatives have advised them that a major announcement will be made shortly.
UK retailers we spoke to this afternoon, however, claimed to have heard no information from Nintendo regarding any imminent redesign or change to the Nintendo DS strategy in this territory, but were aware of persistent rumours of redesigned hardware, with one saying that he had heard from a major publisher that a new DS would be on shelves worldwide "by E3 at the latest" - referring to the major industry trade show which takes place in mid-May.
The move would make strategic sense for Nintendo, which has sold over 13 million units of the Nintendo DS worldwide in the past year, and is believed to have fairly low levels of stock of the existing hardware in the retail channel in most of its major markets at present.
It also ties in with the company's past behaviour - the GBA SP, a major redesign to the Game Boy Advance hardware, was also pushed into the marketplace early in the new year to capitalise on the low stocks of existing hardware after the holiday season.
Nintendo itself has yet to comment on the rumours, and is unlikely to do so until an official announcement is made in Japan next week.
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