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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 18th, 2006, 01:42 Posted By: wraggster
Kleevah has updated his/her site with 2 new projects for download, heres the info on each:
FreeSKI
Port of the awesome Windows 3.1 game SkiFree. Far from complete, but the stylus steering works fine
Mx5
A really simple, but cool, 2D-effect that looks like 3D. Screenshot doesn't do justice, test it on hardware!
Downloads and screenshots to both via comments:
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January 18th, 2006, 01:34 Posted By: wraggster
Yopyop has released a new version of his Nintendo DS Emulator for windows, heres whats new:
Change :
- CARD_REG correction.
Next version will deal with graphics bugs.
Download via Comments
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January 17th, 2006, 21:17 Posted By: wraggster
DragonMinded has updated his Drugwars game, heres whats new:
1/16/2006 - Updated the drugwars.nds link to point to the new binary instead of the old. Sorry folks, working on a case sensitive server here... Thank you David for pointing this out.
Download via comments
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January 17th, 2006, 21:08 Posted By: wraggster
bigs has released a new game for the DS, heres what the coder posted:
hi,
here is my first program for ds with pa_lib.
still some things to add and to optimise, but globaly finished.
will release sources when it will be a bit cleaner .
Screenshot and downloads via comments
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January 17th, 2006, 19:36 Posted By: wraggster
DSemu the Nintendo DS Emulator for Windows has been updated, heres whats new:
- Sprite support fixed. Homebrew demos with sprites should now start to work.
- Support for some 8 bit graphics modes with palletes.
- Fixed crash that occurred occasionally in mode 5 rendering.
- Workaround for a thumb emulation bug that occurs with devkitpro r17 compiled programs (to be fixed properly in 0.4.11).
Download Here --> http://nintendo-ds.dcemu.co.uk/dsemu.shtml
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January 17th, 2006, 19:20 Posted By: wraggster
Capcom's Mega Man X Collection offers a total of seven Mega Man games with remixed soundtracks. If you're a fan of the series, you've probably already picked up a copy of the game. If not, here's what the reviews have to say:
Gamespot 72% - "Mega Man X Collection isn't nearly the resounding success that Capcom's first Mega Man compilation was, but it's far from a failure. Any fan of the Mega Man X series that doesn't already own all these games in some form or another ought to give this collection a try."
Gamespy 80% - "...The low $30 price tag makes it a worthy purchase if you're looking for a retro game fix. It's a shame that there aren't as many games on this compilation as there were on the Anniversary Collection (Mega Man Soccer really should've been included), but you're still getting some fun games ([except], of course, Mega Man X6)."
IGN 70% - "Because the emulation here is so adept, the gameplay remains unchanged. In fact, in some cases it's slightly improved as the slowdown found in the older cart versions has either gone away or been significantly enhanced."
At the time of writing, the GameCube version had a slightly higher average ratio of 77% compared with the PS2's 72%.
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January 17th, 2006, 19:18 Posted By: wraggster
Believe it or not, but the latest golf sim for the DS, released today, will not feature familiar faces from the Nintendo universe. No plumbers, no cuddly mushroom people, not even an unlockable ape. With the stylus as your virtual club, True Swing Golf has more in common with the bar room classic, Golden Tee, than it does with other golf titles. That's right, if a drunken fool can play, anyone can. True to the Nintendo standard, True Swing offers an intuitive interface, accessible to all types of gamers—and like any good golf game, it takes time to master.
http://www.trueswinggolf.com/
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January 17th, 2006, 18:30 Posted By: wraggster
Minoru Nakai, producer of the forthcoming Resident Evil remake for Nintendo's DS, has revealed that he's currently involved with a project for the Revolution at Capcom.
Speaking to website Jeux-France.com, Nakai let slip that while the unannounced game will not be a Resident Evil title, the experience his team gains with the machine could pave the wave for a new entry in the Resi series. What's more, the Revolution's unique controller could create an evolutionary leap in the series as big as the one on display in Resi 4.
"Even if the playability of Resident Evil 4 thus remains very led to my taste", Nakai explained (via Google translator, just in case you're wondering), "we would clearly like to use the potential of the [Revolution controller], because the players could end up wearying themselves of this style of gameplay."
However, the producer cautioned that "it would be perhaps more judicious to develop a game other than Resident Evil on Nintendo Revolution, before attacking this series, and this, to familiarize myself more with this new concept, in order to better benefit from the potential of the [controller] thereafter. We [are working] there in this moment..."
So, Nakai seems impressed enough with Nintendo's offering to consider it might provide the perfect match for taking the Resi franchise into new, unchartered waters. It would seem that Capcom's got no plans to bring the series to the next-gen console just yet though - does this mean we can wave goodbye to hopes of Resident Evil 5 on the Revolution afterall?
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January 17th, 2006, 17:34 Posted By: wraggster
News from Lik Sang

Celebrating its 10th anniversary, Biohazard Deadly Silence brings the bloody, horrific, and now classic tale of Spencer Mansion to the NDS. Classic Mode lets you experience the original game without any changes, right down to the cut scenes and the 'so bad it's good' voice acting (fancy a jibble sandwich anyone?). Rebirth Mode on the other hand features a slew of changes, starting with improved controls, including Biohazard 3's 180 degree turn, and both the knife button and quick reload from Biohazard 4. The top screen displays a map, ammo and health meter, and there's also new traps, battles and puzzles, many of which make use of the touch screen. Certain parts of the game will also switch to first person mode and wielding your knife with the stylus, you can slice and dice your way through rotting zombie flesh. At other times you can use it to wipe blood off the screen, or blow into the microphone to perform CPR on an unfortunate teammate.
Characters have been both re-modeled and re-animated, and confirmed guests of the Mansion include Chris Redfield, Jill Valentine, Barry Burton and Wesker. Not to be out-done, the zombies are upgraded too, being not only smarter, and not only chasing you from room to room, but in greater numbers also! All this alone would make for a spectacular remake, but no, Capcom always has to go that extra mile. Through a full on four player Wi-Fi mode, there's both co-op and competitive games to play, the later being a race to kill the most monsters! In stock now, the Spencer Mansion is once again ready for dinner, erm, visitors.
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January 17th, 2006, 01:23 Posted By: wraggster
SuperCard has just released the v1.60 Firmware and v2.50 Patcher software for both the Compact Flash (CF) and Secure Digital Cards (SD) version of their very popular GameBoy Advance / Nintendo DS Development/Backup unit.
Heres whats new:
Fixed the RESET function problem for some games. It works perfectly now.
List the iQue games sperate for supportting NDS games better.
Redesigned the "I/O" program and enhance the reading card performance. Now it is X times faster than previous versions
Added "Trim" option, fixes the bug of deadlock for trimed games in pervious versions.
NDS Games patch update to 261, now 100% NDS games Support.
Will enter NDS mode directly if FlashMe installed. Hold "START" will enter GBA mode when power up.
Running GBA games in NDS mode, the second screen will turn off the light to save power.
NDS game RESET hot keys change to "L+R+A+B+X+Y".
IPS patch of NDS games included. These games need IPS patch 0007,0011,0017,0018,0022,0025,0032,0033,0037,003 9, 0043,0052,0056,0061,0073,0123.
For easy to use, IPS patch will be patched automatically when convert the game. And will not effect the game if IPS patched already.
Important: NDS Owner, please update the New firmware in GBA mode
Download the files you need via comments
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January 16th, 2006, 19:45 Posted By: wraggster
Nintendo of Europe has told GamesIndustry.biz that there are no plans to unveil a redesigned version of the multi-million selling Nintendo DS handheld this week, despite rumours to the contrary.
Reports of a redesign began to emerge after online retailer Lik-Sang said Nintendo was planning to unveil the new unit at a press conference in Japan today. Lik-Sang's claims were backed up by Japanese retail sources.
But a Nintendo spokesperson has dismissed the reports, describing them as "pure rumour and speculation." However, although a redesign will not be revealed as soon as has been rumoured, it seems highly likely that Nintendo will unveil a new, more compact DS at some point in the near future.
Nintendo's Reggie Fils-Aime confirmed late last year that a redesign was in the pipeline, and it's thought that there are low levels of DS stock remaining - the handheld has proved a huge hit in Japan, the US and Europe and more than 13 million units have been sold worldwide.
Plus, Nintendo has used the redesign strategy before, with successful results. The Game Boy Advance was given a makeover to become the GBA SP, which proved hugely popular - so popular, in fact, that another iteration, the Game Boy Micro, was released last year.
All things considered, it's more a question of when rather than if as far as a DS redesign is concerned - and although Nintendo has ruled out this week, it's unlikely that the wait will be too long.
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January 16th, 2006, 19:40 Posted By: wraggster
Excerpts from one of Nintendo's market research questionnaires have appeared on the Internet, providing an indication of the potential pricing structure for downloading classic Nintendo software titles.
The survey, conducted by marketing company Zanthus, focuses on the forthcoming Nintendo Revolution games console, which is set to include functionality for wireless downloads of classic NES, SNES and N64 software, in addition to reading GameCube discs.
Dubbed the 'Virtual Console', Nintendo's plans were initially revealed following the issuing of a technology patent in October 2005. At the time however, scare details on the system were revealed, and a pricing structure for the service continues to generate speculation in the industry.
In June 2005, Nintendo president Satoru Iwata spoke at a business strategy conference in Japan, confirming that the company would not be providing back-catalogue titles free of charge.
Iwata did suggest however, that some titles may be used as a promotional incentive. For example, by offering a free dowload of a classic title with pre-orders of its next-generation iteration.
"We hope to create a system which allows both Nintendo and [third-party publishers] to make a profit by using [software titles] from the past," Iwata stated at the time.
According to the information from a market research questionnaire undertaken by website Classicgamer.com, the company has highlighted three potential pricing structures. The first is a monthly flat-rate subscription charge of USD 14.99, which would allow gamers to access and play any of the available titles from all three retro consoles at any time. By comparison, NES titles were listed at approximately USD 2.99, whilst several N64 titles were listed at a significanty higher USD 19.99.
The questionnaire is, of course, only an indication of the intended pricing structure, and the figures are subject to change at Nintendo's discretion. A statement from Nintendo of America reads:
"Nintendo is considering a variety of options for the virtual console service for our next console, code-named Revolution, although details have not been announced at this time. In our normal course of business, Nintendo conducts consumer research for many of our products with information and imagery that do not represent actual product specifics."
Full disclosure of the company's intentions, both in terms of a launch strategy and its overall pricing structure for the Revolution console and Virtual Console service is expected to be announced at the E3 expo in May 2006.
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January 16th, 2006, 17:34 Posted By: wraggster
New Commercial DS Game released:

A remake of the first Resident Evil game with the DS's unique feature set in mind. New traps and battles await as you work your way through the now classic storyline involving Jill Valentine, Chris Redfield and that well-known mansion that introduced the world to Resident Evil back in 1996. Zombies are now smarter and actually work their way around doors as they chase after you. You'll find that there's no solace in a room that you think you've completely freed from zombie infestation. The DS's stylus is being put to use in the remake as well, as you use the touchpad to solve puzzles as well as slash at zombies using the stylus.
More info --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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January 15th, 2006, 22:37 Posted By: wraggster
DragonMinded has updated his Drugwars game, heres whats new:
Completely revamped version that uses dual screens far better than originally. A totall redesigned banking system also makes for easy deposits and withdraws. Eye candy has been dispersed throughout the game, the Inventory and Prices menus have been consolidated, and random sound effects have been added. Check it out for everything that's been added!
Download via comments
He also updated his font and sprite library
- 1/15/2006 A few new things in this update. First, I consolidated a few functions that did not need to have duplicates, such as character width, height, etc... Also, I added functions that allow you to supply a raw buffer and use the sprite and wrapped text functions on your own 15bit color backgrounds. I have also added the ability to draw text or sprites inverted.
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January 15th, 2006, 19:30 Posted By: wraggster
U.S. retail sales of video game hardware, software and accessories hit a record $10.5 billion in 2005 as strong demand from portable gaming gadgets offset weakness in console players, the NPD Group research firm reported Friday.
The results surpassed the old record of $10.3 billion set in 2002 and were 6 percent higher than the $9.9 billion reported in 2004.
Software for portable players such as Nintendo's Game Boy Advance and Sony's PlayStation Portable jumped 42 percent to $1.4 billion in 2005 -- the second straight year with sales above $1 billion. Game Boy Advance programs made up 52 percent of total sales.
"The real story for 2005 was the incredible expansion of portable gaming," said Anita Frazier, an NPD analyst. "The GBA continued to realize stellar sales, and the introduction of the (Nintendo) DS and PSP to the market brought older gamers to the portable format."
The console market faced software delays and hardware shortages. Consumers also held off purchases in anticipation of Microsoft Corp.'s new Xbox 360, which was in short supply after its Nov. 22 U.S. launch, as well as Sony's and Nintendo's upcoming consoles.
For 2005, console hardware, software and accessories saw sales declines of 3 percent, 12 percent and 8 percent over 2004.
"It goes without saying that the full impact of next generation consoles on the consumer market won't unfold until later this year when Sony and Nintendo's video game consoles hit U.S. retail shelves," Frazier said.
Electronic Arts Inc.'s "Madden NFL 06" for Sony's PlayStation 2 was the most popular title of the year as measured by units sold. It was followed by Nintendo's "Pokemon Emerald" for Game Boy Advance and Sony's "Gran Turismo 4" for the PlayStation 2.
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January 15th, 2006, 19:27 Posted By: wraggster
JimmyL has updated his RTS game for the DS, heres whats new:
Added towers. I didn't tell the AI about them though.
Fixed bug preventing new building from being built if you had your max units made.
Fixed fog of war not being cleared when a unit is killed.
Heres a screenshot:

Download this excellent looking new RTS game here --> http://nintendo-ds.dcemu.co.uk/dsrts.shtml
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