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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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December 3rd, 2005, 16:56 Posted By: wraggster
Source - Emulation64
YopYop, a new Nintendo DS emulator for Windows has been released a while ago. It currently runs only demos but it seems quite promising. Here is some information about it taken directly from the Readme file:
* follower 2CPUs
* direct DMA (not on VBlank or other)
* support only mode 0
* support of the sprites
* not of support of the wide pallets. - sorts bgs and sprites
* part of the SWI
* does not emulate commercial plays because mainly of the CARD_REG
* emulates rather well the demo of Weather but small Pb with the mouse (click below the menus)
Download Here --> http://nintendo-ds.dcemu.co.uk/files/emu2D.jpg
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December 3rd, 2005, 10:24 Posted By: wraggster
News article from Success HK
Need for Speed Most Wanted
The Short Bark:
EA's Need For Speed franchise gets a much-needed fuel injection of fun with the return above ground, deep racing gameplay and the thrill of police chases. While the racing may get a bit repetitive at times there's enough going on during the game keep things interesting. Graphically, NFSMW packs a punch on the current consoles and it goes without saying looks fantastic on the 360. Coming into the sunlight to the sounds of sirens breathing down your back was just what this franchise needed to place it firmly in the halls of great racing games and make it a must-have on any gamers list.
The Full Bite:
The latest release in Electronic Arts' long running Need For Speed series, Most Wanted, returns the popular franchise to daytime racing and brings back the one thing that was sorely missing from the last few versions - the police. Never has lawlessness been so much fun as you zoom your way through challenges and races all the while evading some amazingly intelligent A.I cops and building up a reputation that allows you to live up to the title of the game.
The plot of NFSMW puts you in the immense fake polis of Rockport where you encounter one nasty street racer by the name of Razor Callahan. Duping you into a race, he gets you jacked by the police, sabotages you, then takes your ride and uses it to make his way from 15 to number one on the "blacklist." The blacklist consists of the 15 best and most notorious street racers in the circuit and you race your way up through the ranks being an all around reckless street racing superstar to earn you cred with blacklisters, a rap sheet with the cops, and a chance to get your ride back from Razor.
Jumping right into the career mode of Most Wanted, you'll encounter what has to be some of the most unintentionally hilarious cut scenes in a game this year. With a healthy dollop of cheese these full-motion videos mix real footage with CG animation creating this weird glazed over type visual. Through these lusciously cornball interludes you meet Razor, some other sepia-toned racers, the obligatory "racing hogtie" Mia (Maxim 'it' girl Josie Moran) and some not so scrupulous detectives who aren't very fond of you. It's a shame you don't get treated to more of these over the top attempts at a plot, as most of the story will play out through HUD cell phone conversations,
Following the continuing trend of "free roam" gameplay, you can indulge in a variety of challenges and races plus two new game modes, which have you basically begging to be chased by the fuzz. Alrentantely you can tool around this massive city, figuring out where all the nooks, crannies and side roads are so that when you do hear those red and blues blaring, you'll be able to make a decent job of getting away. Without a doubt, the art of being chased and being able to successfully escape is what makes "Most Wanted" most fun.
You'll start off with something called a "heat level" which, much like the Grand Theft Auto star system, establishes just how bad you are. As your heat level rises so does the level of pursuit employed by the cops - making for intense, racing mayhem that will put your driving skills to the test. You can successfully out drive the cops and bring your level back down but the further along you go in the game the more challenging you'll find that solution.
At level 1 you'll have the requisite cruisers doing their best to shut you down. Slowly you'll see the difficulty increase, initially with random spike strips and road blocks, and building up to a heat level where you deal with kamikaze police SUVs, helicopters, and souped up cruisers - all after you. Making things even more interesting are select spots on the road where you can knock into things like a log-carrying tuck or a giant donut sign which can temporarily disable your pursuers so you can run and hide to race another day. If that doesn't help there's also the addition of a bullet-time slow down effect which may or may not help you steer yourself out of a jam.
The racing elements of NFSMW are pretty standard fare, as is the customization of the truckload of licensed vehicles you'll either win or buy. While the racing may get a bit repetitive at times there's enough going on during the game keep things interesting. Graphically, NFSMW packs a punch on the current consoles and it goes without saying looks fantastic on the 360. Coming into the sunlight to the sounds of sirens breathing down your back was just what this franchise needed to place it firmly in the halls of great racing games and make it a must-have on any gamers list.
Need for Speed Most Wanted is out on PSP, DS and Xbox 360
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December 3rd, 2005, 10:11 Posted By: wraggster
New Gamecube game released:

Continuing the SD Gundam line of strategy games originally began on NES, this Gamecube update works in a mix of action and simulation elements. During the simulation parts, you move units around on a gridded map in an attempt to increase your territory. When your unit ends up on in the same spot as an enemy, you enter into battle with full control over your Battle Suit in fast-paced action in one of two viewpoints (2D overhead or 3D direct view).. The single player story mode has you follow a series of scenarios as you work through battles. Mutliplayer mode has support for up to four players, although you can go up directly against three computer opponents if you like. In multiplayer mode, you and your opponents set up an original team prior to battle.
http://www.lik-sang.com/info.php?pro...0&lsaid=219793
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December 3rd, 2005, 03:06 Posted By: wraggster
a source close to Nintendo states that the lack of HD support for the Revolution is a strategic move on Nintendo's part to force developers to cut costs, avoiding HD-compatible textures that "no one will ever see." As a bonus rumor - The Behemoth's new game will be fun!
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December 3rd, 2005, 02:59 Posted By: wraggster
Gamespot reports that Nintendo has opened an office dedicated to the next-gen sequel to Smash Bros. From the article: "Heading up the new studio is the series' original creator, Masahiro Sakurai. He returns to the Nintendo organization after a two-year absence. According to Famitsu, Sakurai was persuaded by Nintendo president Satoru Iwata to return to Nintendo over conversations that took place at the E3 Expo held earlier this year. Preparing a new Super Smash Bros. game with such short notice was not easy for Sakurai, given the game's tight development schedule."
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December 3rd, 2005, 02:58 Posted By: wraggster
Im a tight person and paying 50 dollars for a Wifi Adapter would have killed me but my NetGear wireless router once i set it up worked perfect for Mario Kart and obviously it should with any other Wifi games, so start trying out your routers to see if they are compatible, post your findings 
My system is an Unprotected Wireless Network but whether that matters i dont know, but playing Mario Kart against anyone worldwide is awesome 
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December 3rd, 2005, 02:22 Posted By: wraggster
Ben Hosier or otherwise known as Soully here at DCEmu has once again pulled a great design out of the hat and the once tired looking Nintendo DS site now has a much fresher look and feel to it and should continue to be one of the best resources anywhere in the world for Emulation, Homebrew, Hacking and Commercial gaming/news on the wonderful Dual Screen console.
As part of the DCEmu Homebrew & Gaming Network of Sites this is a valued site and Console scene made even better by the great people who visit, enjoy the Mario Kart Review below that was part of the launch program.
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December 3rd, 2005, 02:15 Posted By: wraggster
Ever since the Snes i have loved the Mario Kart games and the DS Version lives up to the Hype, this is a real killer app for the Nintendo DS, heres some info about Mario Kart DS:
"It's time to race... with no wires attached! The acclaimed Mario Kart series has gone wireless, letting players race and battle with up to eight karts at once, regardless of whether everyone has a game card. An all-star cast that includes Mario, Luigi, Peach, Yoshi, Donkey Kong, Wario, Bowser and Toad will round out a truly all-star line-up of more than 30 courses drawn from every Mario Kart game. That's right – players will tour courses from Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit and Mario Kart: Double Dash!!, not to mention brand-new tracks and arenas. With all the crazy items and frantic speed players have come to expect, this game is a Mario Kart fan's dream. The game has a new dimension of fun, since players can battle others around the world by connecting to Nintendo's new wireless gaming service, Nintendo Wi-Fi Connection, via Wi-Fi. "

Lik Sang have many more screens here --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
Anyway onto an excerpt from my review:
Mario Kart started off on the Snes with a great Single Player mode and probably the best Multi player game you will ever see, the Balloon Battle Mode was awesome. the game then progressed into Nintendo 64, GBA and Gamecube Versions and whilst each one had better graphics they all seemed to lack that original magic. Mario Kart on the Nintendo DS lets you play all the best tracks from each of the older versions in retro mode and you also have all the new tracks.
The feel of the game is superb and once i got my fingers used to getting rid of the weapons it was plain sailing, you have so many charactars to choose from youll be spoilt for choice and when you progress further into the game you will be rewarded by getting new tracks and charactars to choose from.
Read the Full Mario Kart DS Review here --> http://nintendo-ds.dcemu.co.uk/mariokartreview.shtml
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December 2nd, 2005, 23:04 Posted By: wraggster
On a french site theres screenshots and info (in French), click the comments for the cool shots:
Heres the stats posted:
Emulateur nintendo DS.
- emule les 2CPUs
- DMA direct (pas sur VBlank ou autre)
- support seulement le mode 0
- support des sprites
- pas de support des palettes etendues. - trie des bgs et sprites
- une partie des SWI
- n'emule pas de jeux commerciaux a cause principalement du CARD_REG
- emulle assez bien la demo de Meteos mais petit pb avec la souris (clickez en dessous des menus)
Idem
N'affiche que les le bg0 utilisant la 3D
- support que des textures 16bits RGBA.
Ma meilleur demo sur gba (m'enfin celle avant la mort de mon HDD).
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December 2nd, 2005, 22:46 Posted By: wraggster
Speaking exclusively to SPOnG today, Nintendo has moved to quash rumours currently pegging The Legend of Zelda: Twilight Princess for Nintendo Revolution, with ‘The Mill’ claiming the GameCube version has been abandoned.
As you will know, the game was savagely delayed, as we were the first to reveal, and immediately Mario 128-inspired chat foretold of a next-generation outing for the incredible-looking new Link.
“The rumours that are currently doing the rounds are nonsense,” a Nintendo spokesman told SPOnG this morning. “Mr Iwata and Mr Miyamoto have always maintained that Zelda: Twilight Princess will be released exclusively for the Nintendo GameCube. Of course, it will be playable on Revolution as the Revolution is backwards-compatible with the GameCube. The Revolution may of course see its own Zelda outing in the future.”
And of course, Nintendo’s comments just make sense, unlike the offending rumour. It was back in March that Nintendo showed the latest build of Zelda in video-form at GDC, as we exclusively revealed. Then we had hands-on access with the latest build, with our admittedly only half-decent shaky-cam footage which you can view here.
This news should do something to dampen the fires currently engulfing the scheduled GameCube swansong that is LOZ:TP though a fresh rumour has reached us at time of press, one you may ignore at your leisure. There is a strong chance we hear, that Zelda will come bundled with the Revolution as a 'showpiece' backwards-compatible title at launch. The wait before the final GameCube boxed version may be as long as a month.
We will more than likely be the first to confirm or debunk the Revolution bundle rumour, so keep an eye on the front page. For the record, Nintendo didn’t comment on it at time of press.
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December 2nd, 2005, 22:41 Posted By: wraggster
Recently we brought you the breaking rumour that DDR Mario Mix may be discontinued; fortunately, fiction is sometimes stranger than truth, and we’re happy to confirm that the rumour is false. In fact, DDR Mario Mix has been flying off shelves through its popularity, not due to a defect.
A Nintendo representative has told us that ”Nintendo is very pleased with the success of Mario DDR. In fact, there has been such high demand, it has driven out-of-stock situations at retail. Nintendo is currently reviewing its plans to bring in more product in 2006.”
High demand? Out of stock? Sounds all too familiar. However, we’re looking forward to seeing some more Mario dance mayhem soon.
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December 2nd, 2005, 12:11 Posted By: wraggster
This is a port of the classic computer game "Sopwith" by Lazy1.
Author notes:
I have gotten quite a bit of work done on my port of sdl sopwith to the nintendo ds, right now the game is playable but I'm not the best at finding bugs. So I'm releasing this alpha version to see how many people can find.
The game is playable in it's current state but must be run under real hardware and does not have any sound. Keep in mind its still far from release quality.
Tested using a gbamp and passme so I'm not sure about other loading methods.
Download via Comments
Thanks to PDRoms for the news.
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December 2nd, 2005, 11:17 Posted By: wraggster
Stephen Stair has posted this update:
I've mainly been reworking some sections of code to better support IP fragmentation, I should be able to support that soon. And, the test program is coming along... version 0.1 can be found on Stephens page. - Version 0.1 only includes a "wardriving" app, capable of cataloging up to 512 access points the DS detects. More will be added before too long. I've been wasting a good deal of time lately - however, I'm getting back on track now and hopefully can manage to work on this a good deal more in the near future. Expect good things 
More info --> http://www.akkit.org/dswifi/index.html
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December 1st, 2005, 20:54 Posted By: wraggster
New commercial game release posted at SuccessHK

In a mad search for power, evil genius Erwin creates a machine that can penetrate into the world of the Ghosts...the Spectral Realm. But now the Spectral Realm is collapsing into the real world, and this will bring about a massive catastrophe that will plunge the world into a state of devastation for years to come. After mysteriously having been transported out of Pac-Village and into this strange and different land, it is up to Pac-Man to uncover Erwin's plot and save the world
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December 1st, 2005, 20:53 Posted By: wraggster
New commercial game release posted at SuccessHK

Battles of Prince of Persia is set between the Sands of Time and Warrior Within. The prince unintentionally ignites war between Persia and India by releasing an ancient evil when trying to rid himself of the Dahaka, the creature that's the focus of Warrior Within's plotline. Within Battles of Prince of Persia, players will command units and troops within a familiar "Tactics" interface, as well as control fights via a card battle system utilizing rules created specifically for this design.
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December 1st, 2005, 20:52 Posted By: wraggster
New commercial game release posted at SuccessHK

Dragon Booster is a fast paced 3rd Person Action handheld game. It takes place in Dragon City during the prelude to the Human/Dragon War and evil forces are rampant. Players can explore Dragon City and collect, train, and breed Dragons. With Home Video, Toys and a Trading Card Game, players will be clamoring to "Release their Dragon"!
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December 1st, 2005, 20:50 Posted By: wraggster
New commercial game release posted at SuccessHK

Elf Bowling 1 & 2 includes the original bowling game (with elves as pins) as well as a shuffleboard game (with elves as pucks).
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December 1st, 2005, 20:49 Posted By: wraggster
New commercial game release posted at SuccessHK

In Pac-Man World 3 you'll get to celebrate Pac-Man's 25th anniversary with the latest in the popular series. In a mad search for power, evil genius Erwin creates a machine that can penetrate into the world of the Ghosts...the Spectral Realm! But now the Spectral Realm is collapsing into the real world and it is up to Pac-Man to uncover Erwin's plot and save the world.
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December 1st, 2005, 19:39 Posted By: wraggster
SuccessHK have the US version of Sonic DS in stock:

The popular and favorite blue due with 'tude, Sonic The Hedgehog, blasts his way onto the Nintendo DS and takes high-speed action gaming to a hole new level...literally! He's the fastest blue hedgehog on this planet and now he's pairing up with royalty - Quen, Blaze the Cat. This dynamic duo is a pair from different dimensions...but it's a match made to save the world! In search of the Sol Emerald, Sonic and Blaze must battle it out in their own worlds, but as they do, ripple effects will change the events of the others.
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