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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 30th, 2005, 20:29 Posted By: wraggster
Last of todays new releases for Nintendo DS and what a name 

Futari wa Precure Max Heart Danzen! DS de Precure o Awasete Dai Battle is the first installment in Bandai's series to come to the DS. In this first DS adaptation, you select from the three heroines featured in the show and face off against enemies, fighting game style. The game includes aerial moves and super attacks. The heroines that you don't select work with you, one acting as a partner during the fight and another offering advice. When performing super moves, the top screen displays animation from the show.
http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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November 30th, 2005, 20:27 Posted By: wraggster

Mawashite Koron is a follow-up to a Super Nes game. In Mawashite Koron, the player needs to lead a ball through a dungeon-like maze under a limited time by rotating the maze left and right. The top screen shows a close-up view of the ball and its immediate surroundings while on the bottom screen, the full map is visible along with icons which, when touched with the stylus, make the dungeon rotate. The bottom screen also has an icon which makes the ball spin, increasing its speed and giving it destructive abilities. Single player features dungeons that range through four difficulty settings.
http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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November 30th, 2005, 20:24 Posted By: wraggster

Utilizing the Nintendo DS touch screen and double-monitor system to bring the intensity of Dragon Ball Z battles to life, Goku fights through an all-new challenge in the portable realm. The game also offers unique DBZ plotlines and intriguing "what-if" scenarios that provide fans with the chance to experience DBZ content in a new way via a single-player story mode whereby players create distinctive gaming adventures with each playable DBZ character.
http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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November 30th, 2005, 18:13 Posted By: blalien
Sorry if this has been asked before. I just got a DS recently and I was looking into running emulators and DS game backups on it. I read through the guide on the site and I think I understand it. I just want to be absolutely certain before I go spending a lot of money.
I have a Nintendo DS, a 2gig SD card, and an SD card reader. The only things I need to buy to run emulators and backups on my DS are the SuperPass Key and the Super Card SD to GBA adapter, right?
Also, as a matter of opinion, how well do the SNES and GBC emulators actually work? Since it looks like they were designed for the GBA, do they make full use of the DS's extra buttons?
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November 30th, 2005, 13:53 Posted By: wraggster
<a href="http://www.mrmodchips.co.uk/catalog/product_info.php?ref=20&products_id=300&affiliate_ banner_id=1" target="_blank"><img src="http://www.mrmodchips.co.uk/catalog/affiliate_show_banner.php?ref=20&affiliate_pbanner _id=300" border="0" alt="Flash 2 Advance Ultra 1 Gig USB Kit"></a>
Mr Modchips (UK) now have the best GBA FlashCart which also works on the Gamecube Gameboy Player and Nintendo DS for Sale on their website, the <a href="http://www.mrmodchips.co.uk/catalog/product_info.php?ref=20&products_id=300&affiliate_ banner_id=1" target="_blank">Flash 2 Advance Ultra 1 Gig USB Kit</a> is the best way to play Emulators and Homebrew games on DS,GBA and Gameboy Player.
Price £99
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November 30th, 2005, 13:52 Posted By: wraggster
<a href="http://www.mrmodchips.co.uk/catalog/product_info.php?ref=20&products_id=300&affiliate_ banner_id=1" target="_blank"><img src="http://www.mrmodchips.co.uk/catalog/affiliate_show_banner.php?ref=20&affiliate_pbanner _id=300" border="0" alt="Flash 2 Advance Ultra 1 Gig USB Kit"></a>
Mr Modchips (UK) now have the best GBA FlashCart which also works on the Gamecube Gameboy Player and Nintendo DS for Sale on their website, the <a href="http://www.mrmodchips.co.uk/catalog/product_info.php?ref=20&products_id=300&affiliate_ banner_id=1" target="_blank">Flash 2 Advance Ultra 1 Gig USB Kit</a> is the best way to play Emulators and Homebrew games on DS,GBA and Gameboy Player.
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November 30th, 2005, 13:16 Posted By: wraggster
The January 2006 issue of EGM features some more ammunition in the ongoing console flame war with reports that early Nintendo Revolution graphics are “barely better than those on GameCube.”
From the Rumor Mill [all bolded text is Q’s]: “Visually impaired
The Q hates being the bearer of bad news, but it comes with the territory (at least that’s what the rumormonger handbook says). During a recent powwow with a few well-known gamemakers, some discussed their hands-on time with early Revolution development kits. OK, here it goes: According to those fellas, the graphics that Nintendo’s next-gen system can produce are barely better than those on GameCube. Hey, sounds a lot like Xbox-Xbox 360.”
That last line is a good reminder that we saw similar visual issues with 360 games early in development as well, and quite a few of those titles turned out decently in the end (for launch titles). Of course, if you’re working with graphics hardware only 2-3 times more powerful than the GameCube’s, don’t expect a miracle in the graphics capabilities, especially with alpha or beta SDKs. The Revolution may get hyped to kingdom come, but there’s a reason why screenshots aren’t being released to the public until next year. Temper your launch expectations, and we should all rest a little easier… till E3 rolls around, that is.
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November 30th, 2005, 02:51 Posted By: wraggster
News from Kyoto reaching SPOnG this morning paints an interesting picture for the Revolution, with Pikmin the latest title to be confirmed by those close to Nintendo Japan.
The series, a personal passion of Mario creator Shigeru Miyamoto, is set to be shown at E3 in some detail next May, with the game touted as “Nintendo’s lead lifestyle game”, a description from our long-term and trusted source in Japan
The news comes from the same source that passed unto us some of the biggest Nintendo news this year, with Iwata’s GDC Zelda-revealing keynote offered, as was the final unveiling of the Revolution controller at the Tokyo Game Show; the slippage of Twilight Princess into 2006; and most recently, the as-yet unannounced Mario Paint DS
But why Pikmin? “Pikmin is the perfect game to get people who might not be gamers using and understanding the Revolution’s controller. The idea is that the controller just sits in the palm of the hand in the user’s lap and doesn’t require mush more input than channel-hopping would. Pikmin for Revolution will also slowly unveil more functionality of the controller. From using it to point, more special manipulation will build with the result – a new Rev user who understands what they are dealing with.”
When contacted for comment today, a Nintendo representative told SPOnG, “We haven’t announced our E3 software line-up yet.”
This news rides nicely on the back of today’s non-news from Nintendo, widely and comically misreported across the Internet.
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November 29th, 2005, 22:30 Posted By: wraggster
Divineo USA posted this news:
We received another batch of M3CF. We will be able to fill all backorder today and tomorrow. For the SD version, we should have them in approx 2 weeks.
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November 29th, 2005, 19:14 Posted By: Combo632
I'm new here and I'd like to know if there is a NDS emulator that can play this game (0095) I've looked everywhere and can't find one. Anyone know?
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November 29th, 2005, 18:28 Posted By: wraggster
Two9a posted this
Some vaguely substantial additions to the DSemu-ng codebase have occurred since I last posted. Firstly, I've hacked some semblance of more complete DMA support into the GBA's memory management: video-triggered DMA events and channel 0 are both now supported. Of course, the presence of these is entirely untested, so I've no idea if they work, but the code is there at least; if it's not working correctly, that's a much better thing than the functionality being totally missing.
Things have also moved forward on the DS front. I've got a very rough model for simultaneous execution of the two CPUs now: Run two ARM9 instructions, then run one ARM7 instruction. It's grossly incorrect at the fine-grain level of clock cycles, but the big issues of synchronisation should be able to cope with it. What this means is that you can now watch the two CPUs executing from their respective debuggers, which is indeed a very good thing.
On the subject of synchronisation, the two DS MMUs have been hacked up to support portions of the new memory map, and to share regions of memory between each other. Furthermore, I've added the ability to parse an NDS file's header, and load the main- and sub-specifi binaries into their respective spaces. Of course, the issue of priority when a location is simultaneously accessed by both CPUs is as yet unsolved, as the memory control registers are fully missing. Also, the NDS header parsing means the emulator will only ever accept .nds files; .ds.gba and such things will be impossible to load.
As a footnote, I've finally added a README to the source distribution, so you can see what you're getting. I believe it's already partly out of date, but I'll try to keep it updated when I can. You can take a look at the latest source, including that README, at the link below.
http://ng.dsemu.org/dsemu-ng-20051128.tar.bz2
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November 29th, 2005, 15:34 Posted By: wraggster
Nintendo has announced that its next-generation console, codenamed Revolution, will be fully unveiled to the world - along with its software line-up - at a pre-E3 press briefing in Los Angeles next May.
The briefing, which is scheduled to take place on May 9 at 9.30am, will be held in Hollywood's Kodak Theatre - the same venue as the Academy Awards. In a statement, Nintendo promised that the event will "reveal all the incredible details about Nintendo's upcoming games and hardware, including our next home console."
Nintendo first showed off the case design of the Revolution and spoke about its extensive backwards compatibility capabilities at E3 last year. The firm then unveiled the innovative controller for the system, which tracks the hand movement of the player, at the Tokyo Game Show in September - but to date, no software for the console has been revealed.
It comes as no real surprise that Nintendo has chosen E3 2006, which will kick off the day after the press briefing, to showcase its new machine. Speaking to GamesIndustry.biz earlier this month, European marketing VP Jim Merrick echoed comments previously made to this site at E3 last year when he said: "I would be very disappointed if I went to E3 and didn't play Revolution games."
It also seems the console will be ready for show and tell in time, if rumours regarding its CPU, codenamed Broadway, are to be believed. According to US website RevoGaming, IBM has now finished work on the chip and has shown Nintendo a prototype - which Nintendo has in turn shown to selected developers. One source claims that it is a dual-core processor, but this has not been confirmed.
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