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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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December 6th, 2005, 19:43 Posted By: wraggster
New DS Games Released all thanks to HK Import store SuccessHK]SuccessHK[/URL]
Bust-A-Move DS US ver.

Bust-a-Move DS brings all of the bubble bursting, puzzle fun onto the Nintendo DS. This time Bub and Bob return center stage as they fling bubbles from the bottom screen to the top in an attempt to match 3 bubbles causing them to pop. You have to be fast because with each second you waste deciding your next move, the rows of bubbles get lower and lower. With multiplayer mode allowing 5 people to play via Nintendo DS' wireless link, this Bust-a-Move will prove to be the ultimate battle party game.
Super Black Bass Fishing US ver.

True to its forebears, Super Black Bass on the Nintendo DS provides an enjoyable game of fishing on serene lakes where players set anchor and attempt to reel the bass in with patience and alluring lure action. The types of bass featured in the game include spotted bass which is colored a grayish-green with splotchy spots across the upper length of its body, Florida bass which is duo-toned with a dark upper body and lighter belly. Then there's large mouth bass and its cousin, small mouth mass. Six major lakes provide the backdrop to test your fishing skills and lures. Since bass are a schooling fish, if you catch one in a part of the lake, it's likely that you'll be able to set anchor and reel them in all day.
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December 6th, 2005, 19:21 Posted By: wraggster
Though it seems like Nintendo unveiled just about everything concerning the Revolution's controller at September's Tokyo Game Show, there are still some surprises in store, according to one of the company's most significant strategists.
At the Digital Interactive Entertainment Conference held in Kyoto, Japan, Shigeru Miyamoto, Nintendo's chief game designer and creator of the Mario and Legend of Zelda franchises, gave the keynote speech. He talked about the history of controllers for Nintendo's various consoles, from the pre-NES systems to current consoles like the GameCube. He ended his lecture with words toward the future, specifically the Revolution, stating that there's more to its controller than what's already known.
"The [Revolution's] controller still has another secret," stated Miyamoto. "But it's something that we'll reveal next year."
As a southpaw, Miyamoto takes into consideration gamers who "are in their right mind," as the saying goes. One of his first game projects at Nintendo in 1979 was to design an Arkanoid-style game machine called Breakout. Although he had had only two years of work experience at Nintendo at that point, he made sure the machine was designed to accommodate both left- and right-handed players.
Sharing a piece of Nintendo history, Miyamoto explained that the cross-shaped direction pad that's used for Nintendo's game consoles was originally created for the Game & Watch version of Donkey Kong in 1982. Up until then, Nintendo's Game & Watch series had used just two buttons for controlling the character. Donkey Kong required more-complicated controls since the original arcade version used a joystick. As a solution, Nintendo came up with the cross-shaped pad, which offers a similar control to the arcade version but comes in a flat compact design that allows the Game & Watch to be folded and closed.
Miyamoto said that the rise of complex controllers was one of the factors that contributed to video games' increasing complexity. Looking back at the SNES, he explained that its interface featured six main buttons, a vast difference from the two-buttoned NES. According to Miyamoto, the number of buttons on the SNES's controller was influenced by Capcom's arcade hit Street Fighter II. To simplify the controller as much as possible, the L and R buttons were set on the controller's sides.
Nintendo's first solution to the complication of controllers was introduced with the GameCube, which featured a giant A button that overshadowed all the others. While the console's controller has been a target of criticism, Miyamoto explains that it was Nintendo's way of saying that gamers should be able to play games by using only a single button.
Nintendo's challenge to simplify game controllers reached a new level last year with the launch of the DS, which featured a touch-sensitive screen that users could intuitively control with just a stylus. Miyamoto commented that the handheld gained a lot of female players in their 20s, and the DS succeeded in expanding its audience beyond gamers, which was Nintendo's long-term goal.
With the Revolution, Nintendo is trying to make a console that fits in with the living room, rather than a machine that focuses on high hardware specs. Miyamoto revealed that the Revolution's controller is purposely shaped in the form of a TV remote because it's something that everyone in the family will touch. He hopes the controller will introduce a more effective and fun way to play games. As an example, he pointed out that its nunchaku add-on can be used for first-person shooters. Players would use their left hand to move and their right hand for actions.
In addition to Miyamoto, the Digital Interactive Entertainment Conference featured a number of other big-name guests, including "the father of video games," Nolan Bushnell; Metal Gear Solid creator Hideo Kojima; and Pac-Man creator Toru Iwatani.
Bushnell, founder of Atari and creator of Pong, criticized the current game industry on the same two points often stated by Nintendo. He said that the rise of development costs is not allowing game makers to take on new challenges or delve into new innovations. He also said that today's controllers are getting as complicated as a PC's keyboard, and general consumers are reluctant to use them. Bushnell complimented the Revolution's controller during his lecture, saying that it's "on to a good idea."
Kojima also complimented the Revolution's controller during a discussion at the end of the conference. Speaking with Miyamoto and Valve Software's Robin Walker, he praised the controller, saying that he had a hard time restraining himself from leaking information before its official announcement. He added that the idea of making a game controller out of a remote control struck him completely by surprise.
Iwatani, whose speech preceded Miyamoto's, didn't comment on the Revolution or its controller directly. Instead, he shared his thoughts that the future of gaming may lead far from the living room, which goes against the visions of Nintendo. Iwatani explained that more and more people are starting to have a PC in their own room; as a result, he believes that in the future, games will be played on PCs rather than living room TVs. Iwatani speculated that PCs may soon come with a universal gaming chip in their motherboard. The chip would have all the functions needed to play games. Users would simply download games, and they wouldn't have to worry about compatibility problems, since all hardware functions would be embedded in the chip.
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December 6th, 2005, 18:56 Posted By: wraggster
News from Lik Sang
It's amazing what a healthy following anything only remotely related to Japanese pop-culture has enjoyed in the past couple of years. Anime and Manga have cross-influenced videogames in turn as well. A major influence has always been the famous Shonen Jump magazine, which series like Naruto, One Piece or Dragon Ball were picked up by games developers and embraced by fans worldwide with great excitement. Now, software multiplayer SEGA did their magic for another Jump Manga title, giving the Bleach franchise their royal treatment with Bleach: Tasogare ni Mamieru Shinigami for GameCube, which we received today. It's a more traditional Beat'em Up (with full-fledged fighting mechanics), sporting incredible visuals and all your favorite characters from the Bleach universe. In a market plagued with popular brands turned into half-heartedly souped up games, SEGA's involvement - as could be expected from them being dev team veterans - lets this title really shine in all respects. Definitely a title that can't be missed for all Beat'em Up, Manga and GameCube fans!
Much more at the above link
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December 6th, 2005, 18:53 Posted By: wraggster
News from Lik Sang
After the recent release of Mario Kart DS, the online party on Nintendo DS continues with another superb title: Animal Crossing Wild World. Just as huge as the tremendously popular GameCube prequel, you can now make yourself at home in a small town of sorts inside Nintendo's dual-screen handheld. Hang out in the same village and interact with up to three friends in real time, either through wireless LAN or over Nintendo Wi-Fi Connection. The fun never stops, as there is so much to do here while you create your own story: after entering a lively settlement populated with animals, you get the opportunity to live in peace and harmony with the cows, ducks, horses, sheep and kangaroos (to name a few of the whackily designed characters). The open-ended structure of the gameplay is what makes it so irresistible and the soothing background music adds to the overall peaceful and relaxed atmosphere. Another great Nintendo example for developing a title that doesn't follow current trends and creates an unique gaming experience that appeals to a wide audience instead.
Boost your popularity by showing a high level of reponsibility, caring for a happy village. Your community will be all the more enjoyable if you help out your fellow citizens in several ways, e.g. writing letters or accomplishing little missions for them. Decorating your own house is something you will need to focus on as well. Life in Animal Crossing can't be all about catching fish and bugs! Also, it's always a good idea to have a little chat with the other inhabitants - known characters and new ones, including animals of all shapes and personality types: K.K. Slider, Tom Nook, Blathers, Mr. Resetti and more. Fresh items like hats and sunglasses can be collected in Wild World as well. With the GameCube edition as a design foundation, Nintendo now offers a much more rewarding experience, thanks to the NDS touchscreen. It's as easy as 1-2-3 to paint custom patterns, type up notes for friends and manage the inventory with the stylus. It is even recommended to use it for controlling your character instead of relying on the D-pad. Nintendo certainly did a great job in adapting Animal Crossing for the NDS.
Read the rest of the article at the link above.
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December 6th, 2005, 18:49 Posted By: wraggster
IGN, growing weary of Nintendo’s continued declarations of a “2006” launch date, went all investigative journo on us and dug up some dirt from game manufacturers who are getting busy with Revolution titles, albeit some with merely souped up GameCube dev units for testing. The developers are dropping the decidedly more specific time frame of “during the week of Thanksgiving 2006,” which would land it in America a straight five years after the GameCube. IGN was also able to get a better grasp on the forthcoming console’s specs, including a rough figure of 128MB of RAM (a sad quarter of the Xbox 360) but with the possible use of some other mystery RAM — maybe the 512MB of flash storage, which would be mighty slow for most purposes. Also sadly, nobody’s saying nothing about ATI’s Hollywood graphics chip that’s coming to the system, either out of ignorance or NDA-ance, but the general feel is that the system should thrown down about triple the graphics of the GameCube, but won’t really be the same league as the energy loving 360 or the largish PS3. This will obviously affect ports if and or when the graphics become too disparate between the next generation systems, but for now the developers seem pretty psyched about Nintendo’s main sell for the system: the controller. Time will tell if that shiny little number will get them through the coming war.
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December 6th, 2005, 00:37 Posted By: wraggster
Mr Modchips sent me an email today telling me that they have in stock the following items for the Nintendo DS:
"Nintendo DS Products
---------------------
NeoFlash MK3 (MAGICKEY 3) INC. 256M FLASH ***In stock from 09/12/2005***
The MagicKey 3 (MK3) by NeoFlash Team is a more advanced development & backup tool for Nintendo DS (and GBA/SP). Instead of relying on cartridges it uses the memory from an SD or MMC card
Our Price: £49.95
NeoFlash MK2 (MAGICKEY 2) ***In stock from 09/12/2005***
The MagicKey 2 (MK2) by NeoFlash Team is a development and backup tool for Nintendo DS (and GBA/SP). Instead of relying on cartridges, it uses the memory from an SD or MMC card.
Our Price: £25.99
M3 Adapter SD version inc. NDS PassKey ***In stock from 12/12/2005***
M3 Adapter (SD Secure Digital Version) is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS.
Our Price: £64.95
M3 Adapter CF version inc. NDS PassKey
M3 Adapter (Compact Flash Version) is for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS.
Our Price: £64.95
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December 5th, 2005, 18:48 Posted By: wraggster
Source - http://gpf.dcemu.co.uk/
This DS library implementation the Linux ROMFS file system for reading a pre-made boot romdisk.
To create a romdisk image, you will need the program "genromfs". This program was designed for Linux but can compile under Cygwin.", included is a prebuilt mingw windows binary.
This was derived/ported from KOS 1.3.x from the Dreamcast KallistiOS .
included is a simple FS test which demonstrates reading a couple of files from the romdisk, and then it displays the directory structure.
for more information about using the filesystem checkout the fs.h file for the proper api calls, which are all very similiar to standard stdio calls.
Also include is some stdio newlib stubs that call the kosFS for better stdio support but so far I havent figure out how to port those into the existing devkitpro / libnds configuration.
Troy Davis(GPF)
http://gpf.dcemu.co.uk/ndsromdisk.shtml
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December 5th, 2005, 18:22 Posted By: wraggster
Today, our mail-holes were snugly filled by a little email from Nintendo Europe which basically amounted to: "Here is the official site for Nintendo's codename Revolution console"
And here it is.
You won't find anything fantastically new there, but if you fancy reliving the joys of past, you can view upon the TGS presentation that sent Nintendo fans and purists into a loony frenzy.
Enjoy.
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December 5th, 2005, 18:13 Posted By: wraggster
Before anyone gets all giddy, it should be known that the developer (NIBRI) of these screens has no official Revolution development kit or publisher ready to distribute the game. That said, the above image comes from the game entitled Raid of the River. Actual screens were developed on a PC and in a recent interview with Revolution Report, the developer said: ”[NIBRI] would like to do this game directly for Revolution and DS. Only Nintendo platforms [will] get this game.”
If the company is truly wishing to get on board with a Revolution publisher, best of luck to them. More developers is only a good thing. But given the lack of Revolution knowledge, tech specs, and mostly the controller, it’s tough to tell what the company could do with this one.
Screenshot via the comments
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December 5th, 2005, 18:11 Posted By: wraggster
According to an interview with Club Nintendo, Reggie Fils-Aime has stated that The Legend of Zelda: Twilight Princess is on track for an April release on the GameCube. Despite growing rumors that Twilight Princess is being delayed for the Revolution launch, Nintendo has reconfirmed that the game is still a GameCube title—but it will be compatible with the Revolution. Reggie told Club Nintendo that Miyamoto had requested the delay in order to ensure that this will be the… Best. Zelda. Ever.
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December 5th, 2005, 18:03 Posted By: wraggster
Atari founder Nolan Bushnell has praised Nintendo's new "freestyle" Revolution remote - claiming that controllers such as Sony's Dualshock are scaring away gamers because their designs are too complex.
Speaking at the Digital Interactive Entertainment Conference in Kyoto, Bushnell said: "The 3D controller that Nintendo is on to is a very good idea.”
"If you look at today’s controller with triangles, Xs, squares and circles, it’s scary. It’s like a keyboard. People are interface phobic.”
According to Bushnell, overly complex controllers are one of the reasons people have turned away from gaming. He claimed that there were 44 million gamers in 1982 - a figure which stands at just 18 million today.
"Complexity lost the casual gamer; violence lost the woman gamer," Bushnell said.
Bushnell founded Atari back in the 1970s and enjoyed huge commercial success with arcade classic Pong. He later sold the company and established the Chuck E. Cheese chain of restaurants, and is now planning to open a series of pizzerias with tabletop games for diners to play.
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December 4th, 2005, 21:39 Posted By: wraggster
To help others and actually help me choose a new title for my son for Xmas, what are in your Opinion the best 3 Nintendo DS Games?
Having played Mario Kart that has to be #1 for me but what do you think?
Please respond via the comments
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December 4th, 2005, 21:35 Posted By: Raveneye
I think to many people bad mouth the Revelution for it's new innovative designs and plans, and I don't know why. Of course you have your oppinion and if you don't like something i can't make you like it.
Whats so bad with the Revolution that all over forums and the web there is only people talking about how much they hate it. And most people post flame on the Rev without even doing the research first; so I'll tell you what I like and hate of the REV, and Iv'e done the reasearch too so I know what I'm talking about.
Controller
The Rev controller I think is one of the best ideas in video game history, they're not just remaking the Gamecube with better hardware and releasing games that we'll just get sick of in a few weeks. They're adding a whole new type of gameplay to the scene; and this isn't something that we'll get sick of in just a few months. This is something so new that we might never get tired of it. Oh and one important piont. They are releasing a shell for the controller that looks just like the gamecube controller. So your not just getting this whole new gameplay but we also keep the old way too. This is what most don't know.
Graphics
Nintendo has annonced that the graphics will be the same or better then all other consoles so don't worry about this. The HDTV thing won't happen till 2008 and I seriously doubt everybody gets a new TV every year so don't worry about this either. And I really won't mind much to buy an adapter for it. and HD support might still be implimented.
Kiddy Image
All should know that Nintendo is going to lose their Kiddy image ex: the more adult games they're making and the new Rev design are big examples. and they say that they're are going to make more games directed to older gamers. So more games like Resi 4 and the like, the new Zelda game and the new parental code lockouts for adult games are big evidence of this. So be at rest, they said they wan't to target all age groups.
Other Notes
You all should like to know that Nintendo is actually making a very smart desision. Without the hype of the new innovative designs and gamplay the next Nintendo console would just be another graphics pushing machine that offers gamers nothing that they can't get in an xbox 360; and they would slowly fade off into the history books like sega and atari before them. They're making their last move, and they're gonna make it a big one, one that could win the markett or lose it. Because they're defiantly goning to lose it if they do nothing. They have the money to do it and the backup money, so if they do end up losing it at least they will still be in business. They really have nothing to lose. Oh and by the way they are not losing their developers, believe it or not they are actually gaining developers because of their new controller.
I think the Rev is going to succede and is one of the greatest ideas Nintendo has ever made. All their mistakes in the past they're now fixing up with the Rev. I used to not really like Nintendo alot, of course I loved their older consoles but I wasn't a fan. That changed when I read about the Rev, and have now gained a whole new faith in them and I guess I'm a fanboy now. All the PS3 and 360 are doing is making them more powerful and giving them more features. They're getting away from their roots as a gaming console, infact I think it's safe to say that they're entertainment computers now. Not Nintendo all they're focused on are games, and making games better and funner for everyone. The PS3 and 360 are focusing on everything, like music and movies, and I think it's going to show in their games. Everything Nintendo has done bad in the past they're now fixing with the Rev.
If you have questions ask them, because I can probably answer them.
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December 4th, 2005, 18:58 Posted By: wraggster
Upon recent investigation of the CCT Game Calendar 2006, Revolution Report managed to discover that a developer by the name of NIBRIS has a game in development titled Raid over the River, which, according to the calendar, is slated for release on Nintendo's next-generation console, code-named the Nintendo Revolution.
Revolution Report contacted NIBRIS directly for further insight into the matter. According to Piotr Orlowski, the game's project manager, NIBRIS "would like to do this game directly for Revolution and DS," adding further that "only Nintendo platforms [will] get this game." Responding to why Raid over the River would only come to Nintendo's console rather than Xbox 360 or PS3, Orlowski stated, "Nintendo is our life. We have all of the Nintendo consoles; we are fans."
When questioned on whether or not his company had received a Revolution development kit, Orlowski said, "To be honest - we don't have a Revolution development kit yet, so we're doing a version on PC but we have a lot of ideas [of how to] use the Revolution controller." For Orlowski, the "idea of the Revolution pad is almost like a beautiful dream."
Regarding the issue of having a pubisher for NIBRIS' game, Orlowski responded, "We don't have a distributor yet but some of them are speaking with us." Apparently, NIBRIS contacted Nintendo of Europe to discuss publishing Raid over the River, but was told that "the game wasn't in [NOE's] target."
For more information about NIBRIS and Raid over the River, visit the developer's Web site here.
Revolution Report wishes to remind readers that this is not an official confirmation. We will have more on possible games for the Nintendo Revolution as it becomes available.
http://www.revolutionreport.com/inde...de=read&id=203
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December 4th, 2005, 11:01 Posted By: wraggster
Mario loves some sports action. The Italian plumber and company will release their next sports title, dubbed Super Mario Strikers, next Monday, December 5 in the US. Here’s what the critics are saying:
Eurogamer 8/10 - “It’s charmingly designed from the ground up to be as fun and accessible as possible, yet despite its astonishing simplicity, it still managed to hold our interest well beyond our expectations.”
IGN 7.6 - “You’ll be pleased to know that, although not without flaws, this is one of the most addictive multiplayer titles to hit GameCube in quite some time. With two or more people, it is transformed into one of those games that you just can’t stop playing.”
Gamespot 7.2 - “It’s soccer starring Mario and friends, but the problem is, there just isn’t enough “Mario” in Super Mario Strikers.”
GamePro scores the game with a high 5/5, while EGM give it a 70%. With these varying reviews, chances are if you’ve dug previous Mario sports titles, you’ll appreciate this one too. Having played the demo, we can honestly say it’s a blast.
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December 4th, 2005, 01:41 Posted By: wraggster
Nintendo executives including Shigeru Miyamoto spoke at the Digital Interactive Entertainment Conference yesterday in Japan. With no direct translation, Miyamoto spoke of a big feature on the Revolution that’s still under wraps (aka a secret). While this comes from various sources, it’s obvious we don’t know everything about Nintendo’s next console or its unique controller.
Is this just standard hype generation, or does Nintendo really have something big to reveal? If there’s no big payoff after such a promise, we’ll be unhappy.
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