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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 19th, 2005, 05:33 Posted By: ebolik
Hey,
I recently purchased a NDS/Mario Kart Bundle, and i have been looking into buying the M3 adapter online, i have 2 questions i was wondering if anyone could answer for me. 1. If you are using the adapter do games like Mario Kart and Animal Crossing still work online or does it recognise that you are using emulation? and 2. Does anyone no if http://www.divineo.cn/php/affstart.p...rboretum&prod= ships to Australia?
Any help would be great .
Thanks in advanced.
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December 19th, 2005, 03:42 Posted By: wraggster
Lik Sang have emailed me to say that for all DCEmu Network Visitors they have a code that gives you $5 off a purchase of $40 (isn't valid on consoles, or software which already has the free shipping worldwide offer), which is valid for 60 days starting today. It's basically very simple to use, just enter this code at the end of the checkout process: LS-917B8DF537
Might be handy if you were thinking of getting something soon from Lik Sang, money off is always a good thing 
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December 19th, 2005, 03:41 Posted By: wraggster
Lik Sang have emailed me to say that for all DCEmu Network Visitors they have a code that gives you $5 off a purchase of $40 (isn't valid on consoles, or software which already has the free shipping worldwide offer), which is valid for 60 days starting today. It's basically very simple to use, just enter this code at the end of the checkout process: LS-917B8DF537
Might be handy if you were thinking of getting something soon from Lik Sang, money off is always a good thing 
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December 19th, 2005, 02:27 Posted By: wraggster
ninogenio has released a new version of his Breakout game for the NIntendo DS, heres the info:
"heres the game complete after quite a bit of work ironing out the bugs and skinning new gfx on it it now has.
m3 support.
gbamp support with a quit option to jump back to boot loader.
sound fx.
motion blurring.
new graphics.
runs at a steady 60fps.
and so far no noticed bugs.
i think its turned out quite good for a first ds game enjoy. "
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December 18th, 2005, 19:27 Posted By: wraggster
Matt has released a new version of his Picross game for the Nintendo DS.
Whats New:
This is mostly just the bugfix version that I promised like two weeks ago. There's also 25 new puzzles, plus I fixed times not saving properly and the issue with duplicate puzzles that everyone was getting. I also cleaned up the code a lot, so I'll try and release the source when I'm done with that, because, well, open-source is rad.
Download Here ---> http://nintendo-ds.dcemu.co.uk/picrossds.shtml
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December 18th, 2005, 18:31 Posted By: wraggster
In the latest issue of Nintendo Power (Feb 2006,) they interview Mario Kart producer Hideki Konno. Mr. Konno notes that it would only be the logical step for Mario Kart to appear on the Revolution, and my logic would suggest it would be extremely fun.
Nintendo Power: What do you like most about the Revolution controller?
Hideki Konno: We're doing a lot of experiments right now with the Revolution controller and obviously with the direct pointing device (DPD) and its ability to track movement and distance. You know, that's huge, because that's a brand-new thing that we've never seen before in any controller. Trying to envision all the different things we could do with that motion sensor, that DPD, is a little mind-boggling.
NP: Where do you think the Mario Kart series can go from here?
Konno: As you know, Mario Kart has appeared on all of Nintendo's platforms so far, and I think it's done its job on the DS, or at least I hope it will with what's new. So the next logical step, of course, is the Revolution. Really what we hope to do is continue to bring new and creative things to the franchise that appeal not only to our established user base, but also bring new people into the game.
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December 17th, 2005, 23:55 Posted By: DefaultGen
I've got an M3, and i'm trying to emulate GBC games. I've tried using GoomBA (A GB(C) emu for GBA) and the M3 Game Manager but both times I get a "You need a Gameboy Color console to play this game" type of message. Is there a working emu for the DS?
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December 17th, 2005, 18:08 Posted By: wraggster
Didou has released anew game for the DS, heres the info:
Hi, I began to code the following game...
The basic rules come from the Yahoo game at http://fr.games.yahoo.com/d/zalchemy.html Grosso merdo, you have to make lines and/or columns juxtaposing cells with the same shape and/or columns...
For the moment, graphics are basic and only expect a good graphist to be enhanced ) It is already playable and wll be enhanced. Sorry for screenshots, but no emulator is yet able to run the code correctly
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December 17th, 2005, 10:34 Posted By: wraggster
SPOnG expects a major overhaul of Mario Kart DS' online functionality in the coming months, with a survey sent out to registers using echoing internal unease at Nintendo.
Understandably naive about online gaming given Mario Kart DS was Nintendo's first online venture, the scoring system underpinning MKDS' online play has been the source of some frustration for many users of the firm's incredible Wi-Fi service. Although the basics are rock solid – rapid matches, low lag rates etc. – gamer integrity has failed step up to this standard.
Users dropping out of games to avoid recording a loss is, without question, the lead issue. Given that your games are played against a minimum of one opponent, an average player should see a score ratio of 50:50. Factor in that often games host four players, three of whom would record a loss if the game is completed, and a brief foray into Mario Kart DS online will show that the number of bogus scores far outnumbers the genuine ones at time of going to press.
SPOnG believes that Nintendo will initially punish those dropping from games with a loss, though a more complete overhaul is expected to be rolled out. The ability to leave some kind of feedback is likely to be implemented in a later phase of what SPOnG has learned will a be program aimed at gradually settling concerns of users. It is also thought that retrospective 'tagging' of opponents will occur, with users able to add other players after a race concludes.
On the back of this comes a survey released by Nintendo of America questioning Mario Kart DS users, calling for proposed changes to the system. From gamers using the Nintendo system at this time, we expect clan options to be a popular request, with the subject of 'snaking' – power-drifting from side to side on certain tracks – to hear both calls for a ban and calls for acceptance in equal measure.
Stay tuned for news of scheduled Mario Kart online changes.
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December 17th, 2005, 10:26 Posted By: wraggster
Nintendo president Satoru Iwata has explained how the DS has paved the way for the looming Revolution, with the games firm now able to communicate non-traditional game system concepts to a mainstream and hardcore gamer audience.
"It's going to be a challenge to take something that's a new concept and new idea and convey to the public ... how to understand it, but honestly I think the Revolution controller is going to be a lot easier to convey to the public than the DS was as a system," Iwata told CNN this morning. "We've learned a lot in terms of how to communicate to people these new and different ideas and because of the experience we had with the DS, we're much more prepared."
Iwata moved on to underline his dream of (profitably) making every member of every able to jump into videogames. "Until now, within a single household, we've had family members who play video games and family members who don't play video games - and they've been very separate," he explained. "Gradually, the barriers between those two have gotten stronger. Today, if you don't understand the controller, you're not able to enjoy video games. We expect the Revolution controller to become the standard in video game controls," which is something of a bold claim given the 'joypad' is pretty well understood by everyone. It's just that they have too many buttons on them for grandma to comprehend.
Seriously, Nintendo could save itself loads of time in the expensive arena of hardware research and development if it released a cut down version of the NES pad with its next machine, featuring two buttons: one emblazoned with the word 'START' and the other with 'DO'. Grandma would get that in a flash.
Joking aside, Iwata did mention that the controller can open doors to those unhappy with controlling first-person shooters with standard gamepads. “I was a developer for many years before my current role, but I've never been a very good gamer," he said. "I've never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that's a genre that's particularly well suited for the controller.”
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December 17th, 2005, 10:11 Posted By: wraggster

The GBA version of this classic adventure includes 18 towns and castles, dozens of magical spells and hundreds of monsters, weapons and items to help players on their quests. The game features the astounding music, challenging adventures and interesting storyline that are the hallmarks of the Final Fantasy franchise. Additional game elements also have been added to enhance the Game Boy Advance version.Players can expect 30 to 40 hours of playing time as they journey on land, on sea and in the air, and explore new towns, caves and mountains in their attempt to recover stolen crystals. Twelve different characters with new abilities, spells and items join and leave the party at different parts of the quest to keep the game fresh.
More info here --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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December 17th, 2005, 10:09 Posted By: wraggster

Product Features
New Mini Screen (Backlit); Adjustable Screen Brightness
New Micro Size - Mini Weight (holds in small pockets, three times lighter than iPod mini)
Rechargeable Battery
Plays all GBA Games world-wide
Swappable face plate for design customization
What's in the box
Gameboy Micro console
Final Fantasy IV Advance Game
Gameboy Micro 110V AC adapter
User Manual (Japanese)
Buy from here --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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December 17th, 2005, 10:04 Posted By: wraggster
Divineo China have posted this news:
We know that most of you have been waiting for the M3 adapter so long . The manufacturer has very limited supply of the product ( seems like hand made precious) but the demand is huge. Therefore , we can only ship out the back orders when the new shipment has arrived. We should able to receive the M3 around 24th Dec , we will advise the tracking number to you when the order has been shipped. Thanks for your patience waiting and sorry for any inconvenience caused due to the delay.

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December 16th, 2005, 22:43 Posted By: wraggster
Thanks to Brakken for this news.
SuperCard has released the v1.54 Firmware and v2.44 Patcher software for both the Compact Flash (CF) and Secure Digital Cards (SD) version of their very popular GameBoy Advance / Nintendo DS Development/Backup unit.
New features:
Improved GBA/GBASP/GBM compatibility.
Added NDS RESET function, can reset to SC main menu when pressing L+R+X+A in the game. Some games are unstable when using this RESET function, such as 0223-_Animal_Crossing_Wild_World, SuperCard Team will continue make it perfect.
Fixed 0174 - Tony Hawks American Sk8land halt bug.
Important: NDS Owner, please update the New firmware in GBA mode
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December 16th, 2005, 22:15 Posted By: wraggster
I’ve been looking through Joystiq’s archives quite thoroughly lately, and no matter how many articles I see speculating on future hardware—including ones not even remotely announced—I can’t seem to find anything relating to the next iteration of the Game Boy, aside from one tiny piece from July ‘04 confirming that, yes, Nintendo is working on it, maybe possibly perhaps. This got me to thinking: how will Nintendo market a traditional handheld after the undeniable success of their nonconformist third pillar? Obviously differentiation is key, as high hardware sales translate into higher software sales, which are the crux of a publishing giant such as Nintendo. How will the Game Boy Evolution differentiate itself from the DS and all of its subsequent progeny? Nintendo isn’t talking—yet—so we’ll opt for the next best thing: rampant speculation!
The GBE will be released six months to a year after the launch of the Revolution. Considering a best-case scenario, Japanese gamers could be playing the Evolution as early as next December. Why, you ask? For much the same reason as the near-coinciding launch of the GBA and GCN…
The Revolution will connect with the Game Boy Evolution, but not with the Nintendo DS. Aside from the usual benefits of a controller with a built-in screen, classic Nintendo titles can be downloaded onto the GBE’s internal memory for nostalgia on the go. And speaking of nostalgia…
Unlike the DS and the GBM, which are only equipped to play Game Boy Advance cartridges, the GBE will allow you to play your entire back catalog of Game Boy titles, thus preserving the longevity of the Game Boy brand. Obviously it won’t accept DS cartridges, despite the fact that…
The GBE will store game data on DS-esque flash memory cards, rather than an optical storage medium such as the PSP’s UMDs, thus eliminating the need for separate memory cards and battery-intensive lasers. And while we’re talking comparisons to the PSP…
The Game Boy Evolution will feature full 3D capabilities, though the hardware will only exhibit a marginal increase over the PSP’s graphics. Nintendo’s never felt the need to sell their consoles as the most graphically superior (see Game Boy vs. Game Gear), relying instead on the overall experience as the system’s unique selling point. But before we get away from the graphical aspects there’s one last thing worth mentioning…
The GBE’s screen resolution will be drastically increased over the GBA’s, though all the while retaining a similar aspect ratio. Despite consumer demand, the screen will not be backlit.
...until the GBE SP.
Not only will the GBE allow you to play all of your classic Game Boy games, it will allow you to play all of your multiplayer Game Boy games wirelessly, including games not built especially with the GBA wireless adaptor in mind. By the way, how’s this for a seamless segue into the next bullet point…
The Game Boy Evolution will be the hottest gift of 1991 with the addition of X and Y face buttons, as well as a quasi-analog d-pad which will register variable pressure in up to eight directions. Oh, but that’s not all…
The GBE will include gyroscopic technology which will allow games such as Wario Ware: Twisted to ship without external gyro packs, as well as augmenting some of the motion-sensitive capabilities of the Revolution’s controller when used in its stead. The unit will also feature a built-in rumble, which leads us to our next point…
Without sufficient progress in battery storage technology, the battery life for the Game Boy Evolution will be the lowest of any Nintendo handheld to date, though to make up for this fact the GBE’s rechargeable battery will be detachable. Thanks to a mandatory sleep mode requirement akin to that of the DS, as well as thanks to a small rechargeable internal battery, battery packs will be hot-swappable with minimal interruption of gameplay. And finally…
The unit will sport a clamshell design reminiscient of the GBA SP, though slightly larger and with more ergonomically designed shoulder buttons. It will also be available in an stunning variety of colors and themes, unless you live in Germany, France, Indonesia, Brazil, Thailand, any country both beginning and ending in a vowel, every third nation whose flag incorporates a cross, or pretty much anywhere where the native language is not Japanese.
There, happy? That should be more than enough to tide the Game Boy faithful over until E3 2006. Anything we overlooked? Let us know! Until then, happy speculation.
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December 16th, 2005, 22:10 Posted By: wraggster
A Nintendo executive has started hinting that the company wants World Of Warcraft-style massively multiplayer online games to appear on its next-gen console, Revolution.
"I hope [MMOs] are really explored on this system. That's a genre, from the home console standpoint, that really hasn't been explored very well," Reggie Fils-Aime, executive vice president of sales and marketing for Nintendo of America, told CNN recently.
And while Reggie was daydreaming so publicly about getting the big N on the net, his boss was also talking to CNN about pushing Ninty into areas where it doesn't normally venture – first-person shooters.
"I was a developer for many years before my current role, but I've never been a very good gamer," confided Nintendo president Satoru Iwata. He continued, "I've never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that's a genre that's particularly well suited for the controller".
Which, if you can get past the fact that the head of one of the world's largest software companies is bobbins with a pad, again hints that Nintendo is looking to make another move into almost uncharted territory with Revolution.
All we need now is for someone to say 'realistic racing game' and the whole gaming world will probably burst into flames, and then fall over. But don't rule it out because, as Reggie says, "It's fair to say that we have a number of things that we will begin unveiling leading up to next year's E3".
Nintendo will release Revolution in 2006
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December 16th, 2005, 21:59 Posted By: wraggster
Chris Morris over at CNN Money got his hands on the Nintendo’s Revolution controller and took it for a spin. Even though it was a near final prototype, he seemed to like, especially noting that it gave him a whole new edge in console FPS action, which was never a strong point of his. That experience is shared by Nintendo’s own president, Satoru Iwata, stating: “I’ve never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game.” The truth comes out! Iwata expects the controller to become the standard for video games, and that it could bridge the gap between gamers and non gamers. The article goes on to predict a next year launch that mirrors that of Sony’s PS3, but all will be divulged in May before E3. Luckily Nintendo promises to keep information flowing on the Revolution leading up to the launch — whenever that might be.
http://money.cnn.com/2005/12/15/comm...aming/?cnn=yes
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December 16th, 2005, 06:12 Posted By: Endlessnameless
I was searching around and was unable to find a sega Genesis Emu for the GBA. Is it that I have overlooked it or that one has not been made yet?
And do you people think that the nintendo DS could successfully emulate n64 hardware? I know nothing about what it takes to code an emulator and admire the people that can.
Thanks in advance.
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December 15th, 2005, 04:17 Posted By: Mourningstar
I really need help....
Ive searched the net for info on how to do it, but I havent found much...and what I have found has made me even more confused.
If someone would give me just the basics on what I need to buy to play like an NES emu and homebrew games I would really appreciate it. 
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