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December 8th, 2005, 19:55 Posted By: wraggster
A new article from SuccessHK
Animal Crossing on the GameCube went from quirky anomaly to unstoppable epidemic in record time. It's a game about mundane activities and cutesy characters, but all in its blast radius were powerless to resist it. For the DS, not enough was done to consider Wild World a true sequel, but what has been included makes living out your virtual life even more addictive.
For those poor souls out of the loop, the events of Animal Crossing play out as such: You're a human moving into a new town, populated by animals. Day turns to night, seasons change, and residents move in and out. Meanwhile, you pay off your house, fill the museum, and choose from countless other ways to kill time.
Fortunately, there are too many ways to amuse yourself in Animal Crossing, per se. Fishing, digging holes, gossiping with neighbors, participating in special occasions, and decorating your domicile still dominate daily life. A few new tasks are added here and there -- making constellations for the observatory, watering plants, designing the town flag -- but only enough to make a little splash in the teeming pool of activity. Still, they're enough to add a few more minutes to your ritualistic daily playing.
When we say you'll be playing daily, we mean it. After all, you wouldn't want to miss out on a must-have furniture item for sale, the chance to find buried treasures, or being able to get a few Bells closer to paying off your mortgage. Unlike Nintendogs or other simulations, playing Animal Crossing never feels like a chore; it's always fun, and it's by your rules rather than those of the artificial intelligence.
Where things do get a bit different in Animal Crossing: Wild World is in the control. Literally everything you can do in Animal Crossing is accomplishable with the touch screen and stylus. There's a slight learning curve, but odds are you'll be sold on it and abandon the d-pad and buttons for the vast majority of your playtime; and it's a blessing for things like writing letters.
Little things do make a difference in a game you're bound to pour dozens if not hundreds of hours into. Traversing your town no longer uses the old-school Zelda-like separate screen design; instead, it's all one big screen where the landscape curves like a log. When selling items, you can easily pawn multiple items at a time. Without controller rumblings, finding bugs and detecting when to reel in your line are more audio-centric.

One cannot ignore the multiplayer aspects of Animal Crossing. Here, Multiplayer over Nintendo Wi-Fi is very appealing. Visit someone else's town to sample the local fruit, chat with humans, do a little sightseeing, and meet interesting animals -- some of which may even decide to move to your neck of the woods.
Nintendo wisely put a few locks on Wi-Fi multiplayer, so any old griefer can't just invade and chop down all your trees. You must get a player's character name, town name, and friend code in order to visit them. On top of that, they must have their gate open to visitors, and you can't come in if they're somewhere else. This necessitates more real-world communication, but it's really better that Nintendo err on the side of caution. You'll notice some lag when more than two humans are occupying the same town, but it's forgivable.
Animal Crossing on DS is as addictive as ever. NES games, boating to the island -- it makes up for with wireless multiplayer, touch screen control, and the little additions. Portability is also a great asset too, of course, and your power bill will thank you for it. Anyone who loved Animal Crossing on GameCube need not hesitate before picking this up. For those who missed it before, let's just say, "Welcome home." This is still a totally unique, expertly balanced gaming experience that will consume you with its clever cuteness and quirky customs.
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December 8th, 2005, 19:39 Posted By: wraggster
Speaking at the 33rd annual UBS Global Media conference, Nintendo of America's chief marketing officer spoke candidly to an audience of analysts and investors about its approach to expanding the games market.
Unsurprisingly, innovation and a desire to reach new, non-traditional audiences was a focus for Reggie Fils-Aime, as he discussed marketing games, and the forthcoming next-generation Revolution console to casual gamers, families and a female audience, in addition to the 18-24 year old male.
The speech included several quotes praising the company's ambitions and continued innovation in reference to the Revolution console, including publishing powerhouse Electronic Arts, quoted as saying: "It's a brilliant controller, and as usual we can credit Nintendo with being innovative and neat and fresh and fun. They continue to pioneer in our industry… They make some of the best games in the industry… And we look forward to partnering with them."
After stressing the continued success of the Nintendo DS which, according to Nintendo, is still outselling Sony's PSP, Fils-Aime pointed to the Nintendogs phenomenon, which has generated immense excitement amongst gamers young and old worldwide. The title has sold just under a million units in the US alone, and has attracted twice as many female players than usual. According to Nintendo, the DS has achieved total sales of around 6 million to date, compared to 4.26 million for the PSP.
To bring home the point once and for all, Nintendo president was quoted in the presentation as saying: "If we cannot expand the market, all we can do is wait for the industry to slowly die."
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December 8th, 2005, 19:37 Posted By: wraggster
Nintendo has announced that more than 200,000 unique visitors have made use of its new Wi-Fi Connection service since last month's launch, logging nearly 3 million connections around the globe.
Wi-Fi Connection allows Nintendo DS owners to play titles such as Mario Kart DS and Tony Hawk DS online, via either Wi-Fi hotspot, wireless router or a special USB dongle.
The service launched alongside Mario Kart DS in the US on November 14th, with a European release following on November 25th. Since then, according to Nintendo, more than 45 per cent of DS owners have taken the game online.
So far, Nintendo has yet to confirm whether any third parties will publish games which make use of the Wi-Fi Connection service. The first party title, Animal Crossing: Wild World, is out today in the US, while Metroid Prime Hunters will hit the shops on March 20th.
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December 8th, 2005, 19:29 Posted By: ForteGSX
Ok I have a question about the online play for the DS. Is there any way to play games online that don't have an online fearure? I mean like the PSP that can play AD-Hoc modes over the internet via a program and some configuration.
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December 8th, 2005, 03:44 Posted By: dougpr
Hello,
I was just wondering if there are any GBC emulators out there for the GBA? Because of the Nintendo DS's inability to play GBC games as well as the Gameboy Micro's same flaw, I was wondering if there is a GBC emulator out there or in the works?
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December 8th, 2005, 00:27 Posted By: wraggster
Like most Nintendo DS webmasters and fans i check out lots of sites and i do admire some even if they are rivals to our own. So with that in mind im offering to do a Linkshare scheme where i on either my left or right column (dont ask me which) will link to your DS site and obviously we should share by linking back, call it a partnership of sorts
I wont link to any site who have downloads for Warez for obvious reasons. So if you have a site then let me know and we will check it out and then ill sort the links out.
Remember a community grows stronger by coming together
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December 7th, 2005, 20:35 Posted By: wraggster
Nintendo has announced that 200,000 unique visitors have signed on to their wi-fi connection, thanks to Mario Kart DS and the newly released Animal Crossing: Wild World. In addition, the service has logged nearly 3 million connections in the short period of time from when the system first started on November 14.
These are the first numbers that substantiate the earlier announced 45% adoption rate. The next first-party game to utilize the wi-fi service is Metroid Prime Hunters that will launch on March 20.
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December 7th, 2005, 20:09 Posted By: wraggster
Nintendo's next-gen system won't match power of rivals, focuses firmly on innovation
Developers speaking to GamesIndustry.biz this week have commented that the the Revolution console, hardware kits for which began shipping to third parties recently, is shaping up to be around 2.5 times more powerful than GameCube.
Up until the past week or so, developers close enough to Nintendo's inner circle to have seen any Revolution hardware were working with development kits that were simply GameCube kits with mock-ups of the "wand" controller attached - a clear signal, if any were required, that the system is more about innovative control than about the hardware specs.
Now, however, Nintendo has spoken to developers in more depth about its hardware plans for the new system - and has begun shipping more advanced development kits to selected third-parties, featuring early versions of some of the chips which will appear in the final console.
An article published by US website IGN this morning revealed some details of the console, and several developers today have spoken to GamesIndustry.biz to help fill in the gaps.
The picture we're building up of the final console is as follows; the Cube will be powered by the IBM CPU codenamed Broadway, which is very similar to the Gekko CPU used in the GameCube, but runs at around twice the clock speed and offers potentially two to three times the overall performance, and the ATI graphics chip codenamed Hollywood.
While Broadway is well-understood by developers, the ATI part remains "a bit of a black box", according to one senior developer we spoke to. "We have theoretical throughput figures and stats from Nintendo, but nobody's seen the hardware yet - we're just treating it like it's a faster version of the GameCube GPU, at the moment."
How much faster exactly it will be remains to be seen, but the chip - which "seems to be an evolution of the Radeon range" according to our source - will probably mirror the CPU by running at around twice to three times the speed of the existing part.
In terms of RAM, the system is well-known to boast 512MB of Flash RAM which can be used to store save games and downloaded content, but this will not be accessible to developers, we were told. What they'll have available is 96MB of main memory, built on the same 1T-SRAM architecture as the Cube, and "a few megs here and there for other stuff" - such as 3MB of on-board memory on the graphics chip, which will be used for a frame buffer. "That's plenty, since the Revolution isn't supporting HDTV," one developer added.
As for the storage media the Revolution will use, "they're pretty much standard DVDs," we were told, with capacity similar to current PS2 and Xbox discs. "The only clever thing about the drive, really, is that you can put the little Cube discs into it despite being a slot-loading drive - I think that's the first time you've been able to do that with a slot loader."
In other words, what Nintendo is planning to ship is a system which is no more than around twice to three times as powerful as the current generation GameCube - indeed, more than one developer who has access to the hardware specs suggested "about 2.5 times the power" as the benchmark for the new system.
Although this makes the Revolution significantly less powerful than the PS3 or Xbox 360, developers we spoke to were upbeat about the machine.
"You can basically treat it like a current generation machine," one told us. "The time it'll take to ramp up to developing on this is basically nil - we can just work on a PC or maybe an Xbox, and then improve the quality of our assets when we move to the Revolution. Or even work on a Cube, in fact. The libraries are very similar."
"We could do a game for this in a few months," commented another developer. "Developing games is going to be easy, the challenge is going to be using the controller properly."
The approach mirrors Nintendo's strategy with the DS, which is far less powerful than its rival the PlayStation Portable but offers an innovative interface which has been a hit with gamers and has had major success in the mass market.
Crucially, the low specification will also allow Nintendo to score a victory in terms of pricing; speculation is already rife that the Revolution could enter the marketplace at $149 or even lower, suggesting a sub-GBP 100 price point at a time when the Xbox 360 and PlayStation 3 still retail for three times that price.
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December 7th, 2005, 16:02 Posted By: wraggster
Half the fun of these glory days (and weeks and months) before a brand new console's launch is the rampant speculation, serving to tease, amaze and flabbergast with its wily claims of technical magnificence, painful inferiority, promises of gaming wonderment or just a big old lump to add to the mounting collection of machines under your telly.
One of the more mysterious entries in the next generation of consoles is of course Nintendo's Revolution, with the company remaining characteristically tight-lipped about everything from the machine's specs to the games themselves. However, IGN has managed to lay its hands on a bunch of leaked specifications, courtesy of seemingly reliable industry insiders regarding those elusive specifications.
After yesterday's Revolution revelations, the website has spilled a second batch of information. Brace yourselves - here comes the science bit.
Apparently, the console's Broadway CPU is an extension of the GameCube's existing Gekko CPU and is capable of delivering one and a half to twice the performance of the tiny purple beast, also featuring improved caching. Similarly, the machine's clock speed is said to be twice that of the GameCube. Furthermore, the Hollywood GPU is believed to be an extension of the existing GC GPU.
As far as RAM goes, the Revolution is said to "build on GameCube's configuration of 24MBs 1T-SRAM and 16MBs D-RAM (40MBs) by adding an additional 64MBs of 1T-SRAM", totalling up to 104MB. This apparently excludes the GPU's on-board memory claimed to be 3MBs. Sources are suggesting that this reduction in RAM compared to other next-gen machines' is indicative of Nintendo's philosophy of not competing directly with Sony and Microsoft from a techological standpoint this time around.
In terms of storage media, the Revolution's discs are said to hold 4.7GBs of data (a DVD standard) on a single layer and 8.5 GBs when dual-layered.
Although rampant technophiles might be disappointed with the apparently underpowered specs of the Revolution, there's one very big silver lining as a direct result. Most of the sources IGN questioned agreed that, given the machine's reserved technical configuration, a sub-149 USD price tag would seem likely, with many suggesting they could easily envisage the console hitting shelves for 99 USD.
Frankly, at that price - and with it's intriguing controller - we can see the thing whizzing out of stores when the Revolution comes sometime next year.
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December 7th, 2005, 16:01 Posted By: wraggster
Okay, so with all these specification rumours now floating around the 'net for Nintendo's forthcoming next-gen console Revolution, we can't help but ponder what exactly we'll be playing when the machine burst from the loins of secrecy at E3 next year.
Obviously, being Nintendo, it's a no-brainer that we'll be seeing its big-name franchises at some point over the console's lifespan - so that's Zelda, Mario, Mario Kart, Metroid and Smash Bros. covered then (with Revolution follow-ups already confirmed for most of those anyway).
However, as part of its current Revolution splurge, IGN has initial word on a couple of new titles which are frankly news - and exciting news at that - to our ears.
Firstly, it seems that Animal Crossing DS producer Katsuya Eguchi has confirmed that a Revolution sequel is currently in development. With Nintendo's Wi-Fi connection service set to play a huge role in its next-gen home console offering, it's a fair bet that the village visiting antics of the handheld version will make a return. What's more, Eguchi also suggests that both versions of the game might feature link-up functionality similar to that of GBA's Animal Island, downloadable in the GameCube offering.
A bit less fluffy, but no less exciting, is that Suda 51 (or Gouichi Suda as he's probably known to his mother), producer on Killer 7 over at Grasshopper, is full of praise for the Revolution controller. Not content with simply splurging love on Nintendo's gaming biscuit though, Suda has confirmed that the developer is currently finalising plans for an "extreme" Revolution title. Apparently the secret title will focus heavily on the unique aspects of the controller for input. Notch that one up on the "ones to watch" list then, in light of the brilliant but misunderstood Killer 7.
Hopefully these announcements signify a steady opening of the floodgates where Revolution information is involved. Roll on E3 2006 is what we say.
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December 7th, 2005, 15:59 Posted By: wraggster
From Spong
You know that joke you made when the DS was revealed? The one about how touching is good? Nudge, nudge, wink, wink etc… Well, it turns out that one of those games is in the works, courtesy of one Ubisoft designer who’s been knocking together a DS frig-em-up in her spare time.
In a presentation that has surely captured water cooler conversation for ever, Heather Kelley, Game Designer at Ubisoft Montreal Studios, is designing what is quite literally a clitoris stimulator for Nintendo’s twin screen portable as her entry for the Montreal Game Summit 2005 Game Design Challenge.
Heather’s published personal goal is to “teach techniques of female gratification to a target audience of females.” Luckily boys, we’re off the hook again! “I decided my game had to have a specific goal and a specific market and that would drive the gameplay. A goal and a market that were extremely underserved by sex games that already exist. I wanted to design a game that would improve actual sex in the world, and for an underserved population. In other words, I want my game to teach techniques of female sexual gratification to a target audience of females.”
Heather continues, “The DS is already a popular platform with females. The touch screen and audio input features are crucial for tactile, intimate gameplay. The portability means you can take the game anywhere – including OUT of the living room, into the bedroom. Reasonable price point means players probably have their own DS and aren’t sharing with another family member,” which is a good point. You wouldn’t want your mum...oh Jesus, no...
You can download a demo of the vagina-shaped bunny-rubber game here.
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December 7th, 2005, 15:51 Posted By: wraggster
It was only yesterday that the launch of IGN’s Revolution channel quenched our insatiable thirst for solid Revolution data with some admittedly underwhelming yet nonetheless progressive technical specifications. The day after, they’re following up on their Revolution revelations with even more info gleaned from developers working with near-final dev kits. So while this is all still subject to change, unless the Hollywood GPU ends up utilizing some form of quantum computing, don’t expect any radical deviations.
First up, optical media. We’ve garnered some excellent commentary in our recent thread regarding Xbox 360 disc capacity, with several people citing the Revolution and its supposed 12GB discs. As it turns out, this isn’t the case… by a long shot. Single-layered Revolution discs will hold 4.7GBs of data, tops, while the dual-layered variety tops out at 8.5 gigs. What will this mean for the content of Revolution games? That’ll depend on the remainder of the Revolution’s hardware, as well as the tools that are made available to the developers. For further elaboration, check out that 360 post if you’ve got an hour or so to spare, or just skip right to the meat.
Next up, memory. Initial appraisals set the Revolution’s memory capacity at or around 128MBs; according to IGN, that number’s been lowered to 104MBs—88 megs of 1T-SRAM and 16 megs of D-RAM. Developers have also noted that they have access to the Rev’s built-in 512MBs of onboard flash memory, though flash is no replacement for dedicated RAM. The amount of memory aboard the Revolution’s mysterious Hollywood GPU has yet to be determined, though many developers have placed the number at 3 megs. Of course, the apparent lack of this key hardware component may very well be responsible for the best news I’ve heard all day: the price.
Out of all the developers that IGN talked to, none expected the Rev to debut at a higher price than $150, with a few venturing as low as a $99 price point. Regardless, even at $200 the Revolution would undercut the cost of the Xbox 360 by 50%, since we all know that Core bundles do not count. And since nobody expects the PS3 to be cheap by any stretch of the imagination, I think I’m truly beginning to believe that Nintendo could pull off this whole “supplement rather than subsititute” thing they’ve got going on. Will Nintendo’s decision to forego bleeding-edge hardware in favor of extreme affordability and ease of use succeed in swaying the untapped nongamer demographic? Perhaps more importantly, will the Revolution set a precedent wherein all future console generations are judged upon interface overhauls rather than polygons per second?
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December 7th, 2005, 15:42 Posted By: wraggster
Just a short off topic but still interesting newspost:
The Xbox360 is now available around the world and although it may be hard to get a hold of ive seen and played on one and my jaw dropped at the graphics (must have been a damn good TV too). Our Xbox360 Site on the DCEmu Network has the latest news from around the world about the Xbox 360 inc if you cant find an Xbox360 and if your desperate then <a href="http://www.success-hk.com/affiliatewiz/aw.asp?B=112&A=50&Task=Click" target="_blank" >Success HK</a> might be the best place to snag an import Xbox360.
For the best in Xbox 360 News check out our <a href="http://xbox360.dcemu.co.uk/" target="_blank" >Xbox 360 News Site</a>.
Back to Normal Transmission 
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December 7th, 2005, 01:30 Posted By: wraggster
From IGN Forums:
Please excuse the aggressive headline. I just wanted an attention grabber here. I figured I couldn't not post some feedback on Revolution the night we launch our official channel. I am still a Nintendo nerd at heart, heir to the IGN64 and IGNcube sites.
Anyway, people are really getting hooked on the whole idea that Revolution is 1.5x GameCube, or slightly better than Xbox, etc. Okay, I can understand the concern: we're talking about a system that will potentially have 25% the main RAM as a system like Xbox 360 or PS3. It's going to have some graphical drawbacks. But, at the same time, developers don't have a chipset in their hands yet. Until they do, you can't start talking about who kind of specific tricks IBM, ATI, and Nintendo have hardwired in there. It's unlikely that ATI has worked with Nintendo for years to create the exact same chipset as GameCube, only with a little more clockspeed. No, it's likely there will be some of the latest shader tricks, etc.
Aside from all that, the main point I wanted to put out there is that in Nintendo's mind, I'm sure Revolution is PlayStation 3.5 -- it's supposed to offer all the entertainment of games you're used to playing now, plus something completely new. If the company can provide enough software that truly takes advantage of the new control system to create new experiences, then you have something that the other consoles don't.
I've played with the Revolution controller, and I think it's just way too early to make any kind of judgement. There's a lot of potential, but there's also plenty of things that could go wrong (whether it just be the main functionality or something like software support). Nonetheless, I do know that as much as I love my HD gaming, or just high-end visuals, I wouldn't mind if Revolution games found themselves graphically on-par with something like Kameo in standard definition. That's not a level that I think is too far from achieving when you consider how much developers learn to pull off over the generation of a console's life.
So, while it's pretty easy to dog on the potential graphical performance, I think it's ultimately going to come down to just how intuitive/precise the controller is and what developers really can achieve with it. I believe E3 2006 will be the first real chance we'll have for answers to that.
And let's not forget how backwards compatability and other subtleties like that add to the experience... "
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December 7th, 2005, 01:24 Posted By: wraggster
Have a DS but don't know where you can hop online with Nintendo's Wi-Fi Connection service? Help has arrived. Wireless Internet hotspot-finding service JiWire today announced that Nintendo has licensed its directory to let DS owners find the nearest free hotspots with ease. DS owners in the US, Canada, Mexico, Brazil, Argentina, Panama, and Chile can log on to the Nintendo Wi-Fi Connection Web site and enter a street address and zip code to find the closest hotspots.
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December 6th, 2005, 20:21 Posted By: wraggster
We've all seen the Revolution's slick design and innovative controller, but developer sources are now suggesting that the console's pint-sized unit design could come at a cost.
"It's not much more powerful than an Xbox. It's like a souped-up Xbox," said one unnamed Revolution developer speaking to IGN. Citing several sources developing on the console, IGN suggests that Nintendo's next console will "simply not deliver the same graphic horsepower as its competitors."
The report goes on to claim that internal development sources have indicated the console's RAM count at "the same as GameCube plus an extra 64MB of main RAM," meaning that the Revolution would be a lot less powerful than the Xbox 360's 512MB.
But it's not all grey clouds in Nintendo land, the site also claims a Revolution release date of November 2006, and goes on to quote more developers who praise the Revolution's controller. "It's the controller that makes the difference," said one,"it's such a nice controller that it opens up a lot of possibilities. It's very different and it's very precise"
It's likely to be a long wait until E3 before we find out the Revolution's true power. In the mean time, what do you think about these supposed tech specs. Will the Revolution lack horsepower or do Nintendo know exactly what they're doing given they're history of hugely successful console launches? Our comments field below and Revolution Forum are open for business.
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December 6th, 2005, 20:20 Posted By: wraggster
Those lucky Japanese get all the cool stuff; beer serving robots, dating sims and now an expanded Nintendo Trial Download service, which is yet to even reach our shores.
The service is available from various Nintendo wi-fi hotspots, and allows users to download trial versions of popular Nintendo DS games such as Sonic Rush, Nintendogs and Pokemon Dash. The service has proven popular in the land of the rising sun, so unsurprisingly Nintendo has decided to expand the list of available titles, starting with Mario & Luigi: Partners in Time on December 15th.
The download service is not currently available anywhere outside of Japan, and our local Nintendo representative could not comment on any plans to bring it to Europe, but we'll keep our fingers crossed anyway.
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