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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 9th, 2006, 18:00 Posted By: wraggster
Press release from Datel:
At last, you can connect your DS to the Internet easily, cheaply and WIRELESSLY! With WiFi MAX, a whole world of online gaming on your Nintendo DS is opened.
WiFi MAX for DS couldn't be simpler to use. Just plug your USB WiFi dongle into your internet-enabled PC to create a Wireless Access Point. You can then connect to the internet and play online-enabled multiplayer games with DS gamers from all over the world. Just the thing if you don't have a wireless router! Best of all, WiFi MAX supports up to five 'local' DS gamers at a time, so you and your mates can all play online at once with no loss of speed!
As WiFi MAX operates on the Wireless G standard, it's five times faster than an ordinary WiFi connection, and if you use our USB cable and dongle stand (supplied), you can position your dongle to maximise WiFi range. If you have other WiFi-enabled devices capable of using the internet, such as laptops or PDAs, you can take them online with WiFi MAX too. It's the ultimate device for internet surfing without a WiFi router!
Features
Internet gaming through any internet-enabled PC.
No cables necessary – make a wireless connection.
Five times faster than standard WiFi.
Suppled with software CD and WiFi dongle, and also a USB cable and stand for optimal positioning.
Compatible with internet-enabled games such as Mario Kart, Animal Crossing, Tony Hawk's American Sk8land, Metroid Prime: Hunters and more.
Datel's WiFi MAX is out now.
Divineo UK have the Wifi Max in stock.
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January 9th, 2006, 17:52 Posted By: wraggster
Nintendo has recorded yet another hugely impressive week for the DS in Japan, with games for the handheld console capturing eight of the top ten places in the chart and 390,000 further hardware units sold.
The latest in the company's Brain Training series, DS Training for Adults: Work Your Brain 2, was the top selling game for the week, debuting with a massive 415,000 sales, while Animal Crossing: Wild World racked up a further 205,000 sales at number two, and Mario Kart DS sold another 169,000 units at number three.
Last week's number one, Square Enix' PS2 action RPG Kingdom Hearts II, dropped three places to number four but still managed a perfectly creditable tally, with over 150,000 copies sold during the week, while the only other PS2 title in the chart was another Square Enix game, new entry Front Mission 5, which sold 146,000 units and came in at number six.
The only other new entry in the chart was Nintendo's DS RPG title Mario & Luigi: Partners In Time, which sold 136,000 units and came in at number seven in this week's ranking.
In total, Nintendo had seven titles in the top ten, all of them for the DS; one further DS title, Bandai's Tamagotchi Connection, charted at number nine, and Square Enix' two PS2 titles complete this week's chart.
Looking briefly outside the top ten, Dead or Alive 4 came in at number 13 in the chart, selling just under 61,000 units - making it into certainly the fastest selling Xbox 360 title yet, but not providing the boost to hardware sales that Microsoft might have hoped for.
Confounding the expectations of some market watchers who believed that the low sales of the Xbox 360 at launch in Japan were down to gamers waiting for DOA4, the console shifted 12,300 units during the week - twice the number that it did in the previous week, but still less than the GameCube, which sold marginally more at 12,579, and the Game Boy Advance handhelds, which sold 27,679.
The 390,000 sales racked up by the DS are hugely impressive, especially coming in the wake of the 600,000 units sold in the previous week, and 300,000 the week before that - but the number might have been even higher of the console hadn't sold out at retailers around the country.
The system continues to build its lead on the Sony PSP, which sold 110,000 units in the same week. The PlayStation 2 sold 79,000 units.
http://www.gamesindustry.biz/content_page.php?aid=13936
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January 9th, 2006, 17:50 Posted By: wraggster
Nintendo has issued an official apology to its retailers and customers after the seasonal rush to the stores after New Years in Japan left the Nintendo DS console out of stock across the country.
Reports from Japan suggest that every major electronics store in the Tokyo metropolitan area, as well as several non-specialist stores such as toy shops, placed sold out signs on their DS displays in the week after the New Year holiday.
Many Japanese children and teenagers receive gifts of money from relatives at New Years, which may have caused a rush on the hugely popular console - already undoubtedly running at low stock levels after three weeks leading up to January 1st which saw combined sales of 1.3 million units of the hardware.
"During the year-end period, there was a shortage of our company's portable gaming system, the Nintendo DS, due to a flood of demand which far exceeded our expectations," Nintendo explained in a press release, partially translated by YamaKiyo Press.
"We greatly apologise for inconveniencing all of our customers and retailers," the release concluded.
Nintendo has temporarily moved its shipments of the DS hardware into Japan to airmail in order to try and restock the console as quickly as possible.
http://www.gamesindustry.biz/content_page.php?aid=13950
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January 9th, 2006, 01:24 Posted By: wraggster
Ive some great news that should interest all Nintendo DS Developers and Nintendo DS News Sites and those who release Magazines and so on and so forth.
We have now changed to Open Source newsposting, that means any admins, mods, staff and more importantly Nintendo DS Coders can now post news and with the ability to upload up to 8mb files then this is a great launch platform for your Homebrew game, emulator, application or indeed anything.
Massive thanks to Martin64 for sorting out the tech stuff but from now on anyone who wants to post news (obviously i have to first give you the ability) can do so.
What this means is that no more do developers have to put up with sites non linking and more importantly you get the feedback and credit you deserve and to me thats whats most important.
Theres a way to newspost but theres also rules which ill gladly chat via the comments, but for now use Nintendo DS News as your main and true launch site for anything Nintendo DS related.
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January 8th, 2006, 13:31 Posted By: wraggster
While it's not exactly the kind of publication we thought would break all sorts of Revolution news, National Geographic Kids Magazine was invited by the Big N to test out the top-secret Revolution controller in Tokyo. They report, "The Revolution will be available later this year. You'll be able to use it with games you already have as well as with new games. Here are some old favorites and a few of the things you'll be able to do with this revolutionary new controller."
Wow! Let's break that down a bit:
The system will be out this year. You can believe they got this straight from Nintendo and it is consistent with earlier rumors. 2006. Done.
Backwards compatibility is of course something we've known about for awhile; however, the "old favorites" mention is so provocatively vague! They list The Legend of Zelda, Super Smash Brothers, and Donkey Konga. Question is, are they listing games or franchises? If they are listing games, does this mean the "old favorite" versions of these games (Wind Waker, Twilight Princess, Melee) will use the Revolution controller to slash a sword or work as a shield? Nintendo recently said they "made no announcements" regarding such functionality. This of course does not mean there is no such functionality.
If they in fact meant "old favorite" franchises, can we infer there are next-generation versions in the works? Did they get hands-on time using the controller? Are all three games in active production, complete enough to be shown to the press?
Either possibility is far more than they've shown in earlier press demos, where they used simple gameplay demos with crude graphics to emphasize the interface. There is, of course, the possibility they were shown those same demos, and were told by Nintendo what they could expect, to snazz up the story a bit more... but why invite them out to Tokyo for just that?
Fine, we admit: Nintendo has us wrapped around their precious little finger, making us feel like awkward teenagers, gaping at a pinup of the Revolution controller in our proverbial high school locker, swooning over every little nugget of news, knees buckling whenever Shiggy or Reggie open their mouths... how much longer can we stand it?
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January 7th, 2006, 11:55 Posted By: wraggster

DWedit has updated Flubbas Goomba emulator (which is a Gameboy and Now Gameboy Colour emulator for the GB Micro/GBA and also works on Nintendo DS and Gamecube Gameboy Player, heres the info:
Fixed VRAM reading (stupid bug)
Fixed sprite palette selection
GBC games can no longer change monochrome palette
Fixed scanline 0 interrupts
(fixes Ninja Gaiden, Shantae, etc)
Added fake HDMA
Changed memory system to support bankswitching to 4k resolution
Identifies to game as a Gameboy Color
Added VRAM bankswitching
Added RAM bankswitching
Added partial HDMA
Added extended attributes per tile and sprite
Added background colors
Added sprite colors
Rearranged tilemaps in vram
Removed support for borders
Added Raster effects for Window layer
Moved to 4-layer drawing system
Draws solid background tiles below the layers to allow color 0 to be visible
Replaces one layer with the GUI when necessary
Added Double Speed mode, but it's disabled now
Download Here ---> http://gbaemu.dcemu.co.uk/goombacolour.shtml
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January 7th, 2006, 11:54 Posted By: wraggster

DWedit has updated Flubbas Goomba emulator (which is a Gameboy and Now Gameboy Colour emulator for the GB Micro/GBA and also works on Nintendo DS and Gamecube Gameboy Player, heres the info:
Fixed VRAM reading (stupid bug)
Fixed sprite palette selection
GBC games can no longer change monochrome palette
Fixed scanline 0 interrupts
(fixes Ninja Gaiden, Shantae, etc)
Added fake HDMA
Changed memory system to support bankswitching to 4k resolution
Identifies to game as a Gameboy Color
Added VRAM bankswitching
Added RAM bankswitching
Added partial HDMA
Added extended attributes per tile and sprite
Added background colors
Added sprite colors
Rearranged tilemaps in vram
Removed support for borders
Added Raster effects for Window layer
Moved to 4-layer drawing system
Draws solid background tiles below the layers to allow color 0 to be visible
Replaces one layer with the GUI when necessary
Added Double Speed mode, but it's disabled now
Download Here ---> http://gbaemu.dcemu.co.uk/goombacolour.shtml
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January 6th, 2006, 22:24 Posted By: wraggster
Thulinma has posted this news:
Well, you probably know there already are tools for converting images into patterns. All these tools have 1 problem, though: you need to manually input them in your game. This is where my tool comes in: it can not only convert any picture into a pattern file, it can also input them directly into your ACWW savefile!
Still, that is not all! It can also import/export .acww pattern files, so you can share your creations with your friends.
More info at link above.
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January 6th, 2006, 22:20 Posted By: wraggster
Source Drunken Coders
Wintermute:
libnds 20052812
Apologies for the delay in adding this to the site news, christmas and new year festivities 
This update corrects some typos in the touch code which gave some odd results for quite a few people. Ndstool will require updating if you're using a default arm7 core, this will be part of the forthcoming toolchain update. Newlib 1.14.0 has been released and some more work on the newlib patches has been going on behind the scenes.
http://devkitpro.org/
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January 6th, 2006, 22:12 Posted By: wraggster
Source - MunkersDS
Finalised the image viewer, and GBFS support added. Looking into the various CF access libraries to possibly add support for those aswell. It isn’t visible in the screenshots, but I have also added calendar and time functions to PicasaDS to add timestamps to files when saving to CF/SD is possible.
Updated version including GBFS packer is available via the comments
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January 6th, 2006, 21:03 Posted By: wraggster
Only a Zelda game has the power to draw us away from worshipping at our office-constructed Miyamoto shrine, and according to the big man himself Link's next adventure will be more "hardcore" than ever before. Whatever that means.
Talking to popular bathroom supplement Maxim, the magazine cheekily asked Miyamoto whether he was ever tempted to throw Nintendo's life-long family games policy out the window once in a while and whisk up titles with mature-rated content. Obviously, being the company's most widely-revered mouthpiece, Miyamoto skirted around the issue slightly, responding with:
"I would say the games that we're working on now, like the new Zelda, Twilight Princess, has hardcore content. And if you look at the Revolution's controllers, there's a nunchaku-style controller expansion that's really well suited to first-person shooters."
Well that's it then kids, you're going to have to get a fake ID from your mate Dave who smokes cigarettes behind the French block. Zelda: Twilight Princess is going to be a hard-hitting, prostitute-murdering, drug-taking mature epic. Either that or it's going to be playing with themes darker than your average wind-waker - let's not forget that "mature" doesn't necessarily equate to grislier here.
It's interesting that Miyamoto also comments on the Revolution's nunchaku-style attachment by way of response to the question. His sentiments seemingly echo those of Nintendo president Satoru Iwata, who has previously spoken of the company's stated aim to reach a wider audience of gamers with the Revolution. In the Revolution controller's TGS unveiling, Iwata explained how the nunchaku-attachment would be ideal for FPS's on the system, presumably to peak the interest of those who absolutley must butcher people with virtual shotguns in the name of fun.
You can be assured that the next time Shigeru Miyamoto speaks in public, we will report it as fast as our delicate hands can type.
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January 6th, 2006, 21:00 Posted By: wraggster
If we had a whiteboard and non-permanent marker, we'd happily whisk up an overly complicated bar graph demonstrating how the internet x speculation + rumour = the driving force behind the videogames industry. Or something like that - maths was never our strong point. Anyway, one of our favourite rumours of late stemmed from NGC magazine, hinting that the GameCube's forthcoming Zelda: Twilight Princess would make use of the Revolution's wand-controller if the game was popped into its next-gen slot.
Now though, Nintendo has circulated an official statement to us journos in direct response to the claims - and it goes something like this: "The article in the January edition of NGC Magazine is pure speculation. Nintendo have made no new announcements regarding The Legend of Zelda: Twilight Princess. We can however confirm that the game is still in development and that it will launch on Nintendo GameCube in 2006." (It also concludes with "Have a good weekend", but you probably didn't need to know that).
Now, read that closely. You'll notice, despite it's clever wording, there's nothing even approaching a flat-out denial of the NGC rumours. All we've been served with is confirmation that Nintendo has yet to make any official announcement that might prove or disprove the claims.
We like the idea of a do-it-yourself sword-swinging Zelda so much that we're happy to imagine that Nintendo's just keeping this one close to its chest for the time being. Of course, while we wait for that decisive "yay" or "nay", we can rest easy knowing that Zelda: Twilight Princess is still firmly scheduled for GameCube release later this year.
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January 6th, 2006, 20:54 Posted By: wraggster
Today is clearly "Gosh-look-how-well-the-DS-is-doing" day here at CVG. We've already covered that impressive global 13.5 million units shifted figure and now word has reached us of this week's Japanese sales charts. Put it this way: Nintendo's accountant are probably rubbing their hands with glee, as the handheld claims 8 of the 10 top spots, leaving all other consoles in its wake.
Claiming pole position is Nintendo's Brain Training 2, which made its debut in the charts, selling an amazing 414,556 copies in just one week. At number two and three respectively, Animal Crossing DS has cleared a million copies with Mario Kart DS also fast approaching the magic one million marker.
For those interested, we've supplied the Japanese chart in its entirety below (total sales to date are listed in brackets at the end of each entry):
1. NDS Brain Training 2 414,556 NEW
2. NDS Animal Crossing DS 205,119 (1,382,228)
3. NDS Mario Kart DS 168,680 (836,478)
4. PS2 Kingdom Hearts 2 156,837 (884,428)
5. NDS Brain Training 153,189 (1,157,870)
6. PS2 Front Mission 5 146,209 NEW
7. NDS Mario & Luigi 2 132,726 NEW
8. NDS Gentle Brain Training 82,789 (935,535)
9. NDS Tamagotchi 63,433 (784,537)
10. NDS Pokemon Mysterious Dungeon: Blue Rescue Force 61,154 (572,858)
http://www.computerandvideogames.com...news_index.php
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January 6th, 2006, 20:50 Posted By: wraggster
Remember that bit at the end of Carrie where John Travolta tips a bucket of pig's blood over the Prom Queen mere seconds before she goes on her telekinetic rampage of split-screen descruction? Well, we're beginning to feel a bit like that this afternoon - only swap "John Travolta" for "Nintendo" and "pig's blood" for "lots of Nintendo-related news". Apart from that, the rest stays the same - our dress looks fabulous.
Anyway, in YET ANOTHER Nintendo news item today, Miyamoto (Shigeru, Mr) has been speaking further on his company's action plan for the coming year. To kick start the new year, Famitsu interviewed the games guru about all manner of topics, including Yoot Saito's upcoming Feudal pinball... thing, Odama.
As far as Miyamoto sees it though, 2006 is the year when Nintendo will "create new fun". Summarising the company's philosophy, the Mario creator explains (as translated by Next-Gen.biz) "A game that keeps a smile on the player's face is a wonderful thing." This year the company's mantra is to "'Spread the fun of games to everyone.' To do this, we must return to the beginning, to recapture the essence that made people who enjoy games even now enjoy them in the first place."
Sounds to us like Nintendo is happy cementing the strategy which has so far proven so successful with its DS handheld, across games as wide-ranging and appealing as Nintendogs, Brain Training and Animal Crossing: Wild World. So, "company announces plans to continue impressively successful strategy" then - good news for Nintendo fans and maybe non news for others. Still, Miyamoto's comments were so sweet we thought they deserved a story of their own. Which is probably the lunchtime pie talking.
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January 5th, 2006, 22:48 Posted By: wraggster
My good friend and Developer for the Dreamcast and Nintendo DS Scenes, GPF aka Troy Davis posted this awesome news:
""Defendguin" is based loosely on William's classic arcade game, "Defender." Some recognizable stars in the realm of modern operating systems should be fairly obvious.
Based on Defendguin by Bill Kendrick
bill@newbreedsoftware.com
http: //www.newbreedsoftware.com/defendguin/
just a quick SDL port using my SDL lib, no sound yet but controls are working.

download the binaries and source from my website
http://gpf.dcemu.co.uk
Enjoy 
Troy(GPF)"
awesome news for the DS Scene
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January 5th, 2006, 21:36 Posted By: wraggster
A wrestling game for the DS has seemingly creeped up out of nowhere. According to the European Nintendo website, a WWE title is due for a March release. This is something of a confirmation for a title that looks like it has been in the making for some time.
The World Wrestling Entertainment has been making games for various console for years, with there being recent releases of WWE Smackdown! vs. Raw 2006 for both the PS2 and PSP. This recent game is coming on the back of a 2005 DS promotion at WWE's official website. According to another WWE source, this new game by THQ's game will be titled WWE: Superstar Aggression.
No other information is known at this time. Despite the some of the skepticism leveled at such a development on the DS, we can only really wait and see for what actually happens.
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