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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 15th, 2006, 19:22 Posted By: wraggster
The PC tool for the Nintendo WiFi USB connector has been updated to version 1.03.
In this version, the below problems from version 1.02 have been fixed:
1. The error code is now displayed when a shared setting error occurs.
2. The problem that caused error 51303 to occur was fixed.
3. The problem that occurred during Internet connection determination was fixed.
4. Settings are now set to their default values when a shared setting error occurs.
5. The following problem was fixed: if the shared settings fail when the WAN IP is
192.168.0.x, the IP becomes 192.168.2.1 and the installation terminates.
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January 15th, 2006, 18:50 Posted By: wraggster
Flubba has released a new version of SMS Advance the Master System Emulator for the GBA Micro/SP (also works on Nintendo DS and the Gamecube Gameboy Player)
whats new:
Added support for running the GG bios in SMS mode.
Added support for all SMS Bioses.
Added option in builder for "empty" slot at the end of ROMlist. (Loopy).
Added option to lock the 2 toprows in unscaled mode.
Added "Perfect Sprite" option for games like:
Global Gladiators.
GP Rider (GG).
Speedball 2.
Xenon 2.
Added emulation of locking the right side of the screen, games:
Gauntlet.
Golvellius.
Griffin (GG).
Line of Fire.
Megumi Rescue.
Rygar.
Fixed IO port 2, Laser Ghost.
Fixed Monaco GP, SG-1000.
Fixed the support for Jang Pung II (KR).
Fixed priority on zoomed sprites in mode 0 & 2 (Bank Panic, SG-100).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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January 15th, 2006, 18:47 Posted By: wraggster
Flubba has released a new version of SMS Advance the Master System Emulator for the GBA Micro/SP (also works on Nintendo DS and the Gamecube Gameboy Player)
whats new:
Added support for running the GG bios in SMS mode.
Added support for all SMS Bioses.
Added option in builder for "empty" slot at the end of ROMlist. (Loopy).
Added option to lock the 2 toprows in unscaled mode.
Added "Perfect Sprite" option for games like:
Global Gladiators.
GP Rider (GG).
Speedball 2.
Xenon 2.
Added emulation of locking the right side of the screen, games:
Gauntlet.
Golvellius.
Griffin (GG).
Line of Fire.
Megumi Rescue.
Rygar.
Fixed IO port 2, Laser Ghost.
Fixed Monaco GP, SG-1000.
Fixed the support for Jang Pung II (KR).
Fixed priority on zoomed sprites in mode 0 & 2 (Bank Panic, SG-100).
Download Here --> http://gbaemu.dcemu.co.uk/smsadvance.shtml
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January 15th, 2006, 12:05 Posted By: wraggster
The above video image comes from Nintendo.co.jp via Google Video and appears to be some kind of menu system, presumably for Nintendo's forthcoming Revolution console. The name found on the video reads "Nintendo RS" and is dated 12/29/2005. Upon first viewing, you might think you're starting to play Electroplankton, but in the final frame or two there is an image of menu options. Nintendo RS is clearly seen at the top left corner and you can see a "Start Game" and "Introduce a DVD" option.
The Google video page includes the following description: "Menu beta that Nintendo gave the companies." We're not sure who uploaded the short video, and/or if it was in fact by Nintendo of Japan, but the Nintendo RS moniker is very similar to the Nintendo DS logo in style.
It's been so long since the last bit of Nintendo speculation that we just had to blow your minds with this one. If you haven't already, see it for yourself.
Screenshot below
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January 15th, 2006, 04:22 Posted By: wraggster
An Entry in the WinDS coding Competition.
Info
Author: Luis Cabellos
Download: binary (306 kb)
Comments by Francesco: This is a headache-maker game . Basic features and nice buttons. I'd like to see some more stats during the game. Moreover, saving in this game is quite necessary, but not included. Good although not perfect.
Comments by LiraNuna: Another game that kept me busy for a LONG time! I got untill the 51th level, then it got waaay to hard. thumbs up!
Comments by Papero: A nice board game. It works fine, but the app itself seems a bit poor. Unfortunately it lacks a way to save levels, so every time you should restart from the first one
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January 15th, 2006, 04:20 Posted By: wraggster
An Entry in the WinDS coding Competition.
Info
Author: Strager
Download: binary and sources (870 kb)
Comments by Francesco: Very basic app, featuring simple algebra and the ability to switch data and unknows. Does little, does it well.
Comments by LiraNuna: A Fine/Tax calculator, a very simple handy tool.
Comments by Papero: A little tool that calculates Price/Tax/Total starting from 2 of them. Another utility for our NDS!
Download here --> http://www.dcemu.co.uk/vbulletin/sho...threadid=17115
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January 15th, 2006, 04:17 Posted By: wraggster
An Entry in the WinDS coding Competition.
Info
Author: Strager
Download: binary and sources (870 kb)
Comments by Francesco: Very basic app, featuring simple algebra and the ability to switch data and unknows. Does little, does it well.
Comments by LiraNuna: A Fine/Tax calculator, a very simple handy tool.
Comments by Papero: A little tool that calculates Price/Tax/Total starting from 2 of them. Another utility for our NDS!
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January 15th, 2006, 04:13 Posted By: wraggster
An Entry in the WinDS coding Competition.
Info
Author: Nikolas
Download: binary (217 kb)
Comments by Francesco: This is a nice loader based on GBAMP, supporting icons for each app. I got very little to say: this is a very useful and well coded app!
Comments by LiraNuna: An .NDS Homebrew launcher. This application is very handy and will be handy too after i will add a file-handler to WinDS (oops... i wasn't supposed to tell you that...)
Comments by Papero: Another great app from our guys! Kicker allows you to launch nds files from a GBAMP without the need to restart the console. It is very nice to select an app from the droplist and start it from WinDS... now you can use WinDS to test homebrews too
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January 15th, 2006, 04:08 Posted By: wraggster
An Entry in the WinDS coding Competition.
Info
Author: Frz
Download: binary and sources (323 kb)
Comments by Francesco: Nice try. The game works with no pains and does what you expect it to do. I'd like to have some more features, but who loves sudoku will love this one too.
Comments by LiraNuna: A Sudoku game for WinDS, I'm not a big fan of this game, but i appreciate the hard work of the author.
Comments by Papero: A tidy game... it's a Sudoku with a help system. It works nice, but somewhere the design lacks (eg. the way to put numbers by a droplist). BTW a clean and nice work . It uses an external open source lib for the help system.
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January 15th, 2006, 04:05 Posted By: wraggster
An Entry in the WinDS coding Competition.
Info
Author: Chetic
Download: binary and sources (434 kb)
Comments by Francesco: This app is very nice, including all basic features of an organizer. It's easy to use, practical and able to store and reload data. Very useful, too!
Comments by LiraNuna: Wow! Impressive application! Task organizing application! That's what i've allways wanted on my DS! This one could get full score from me if i could erase tasks
Comments by Papero: What can I say? This is an entry that could grow up our WinDS! It is an Organizer like the ones you can find on PDAs. You can organize all your planned tasks by setting up expiration dates on this little app. Of course you can set groups and assign it a colour that allows to recognize a task by looking at the calendar. A very useful app! Because it uses a filesystem, it does not work on emus.
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January 15th, 2006, 04:03 Posted By: wraggster
An Entry in the WinDS coding Competition.
Info
Author: RoboNes
Download: binary (215 kb)
Comments by Francesco: We couldn't get this one to work properly. That's a shame, cause it looked promising. I hope Robones will get it to work soon.
Comments by LiraNuna: We couldn't run this application : Not on HW and not on Emulators.
Comments by Papero: It's a shame that a very good entry like this does not work on NDS. We have tried in all ways to make it work, but no way. It works nicely on GBA (both emus and HW). Basically, it's an application like "My computer" on windows, so you can see your phisical drives and filesystems. The author has made a windows tool to create filesystems and append it to roms too. Maybe in too much early stage, but it worths to keep the good work, RoboNes!
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January 15th, 2006, 04:01 Posted By: wraggster
An Entry in the WinDS coding Competition.
Info
Author: Strager
Download: binary and sources (870 kb)
Comments by Francesco: A nice input method. The design is not original and i'm not sure it could be useful on WinDS (which has a quite comfortable keyboard already). Anyway the implementation is well done and works fine, also including two communicating windows.
Comments by LiraNuna: An alternative Input method. I'm sure that this alternative keyboard will be added into WinDS as an option
Comments by Papero: Very interesting entry. It is a revolutionary writing system for devices with a touch screen (like our nds ). Not an original idea, because it is an implementation for ds of an existing software, but I think that LiraNuna could embed it in WinDS.
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January 15th, 2006, 03:42 Posted By: wraggster
An Entry in the WinDS coding Competition.
Info
Author: SausageBoy
Download: binary and sources (311 kb)
Comments by Francesco: This is a demo app. It could become a nice color chooser control and has a cool built-on-the-fly icon! Unfortunately, it does absolutely nothing, although it does it very well! .
Comments by LiraNuna: Quite an... Intresting demo! Shows unique features like real-time-rendered icon and using full-screen applications.
Comments by Papero: We have received this entry at the very end of the time. It is only a small graphic effect demo, that changes both screen color while touching the touch screen. I had a lot of headaches to link this applib to others and I needed to partially rewrite it. Not so fun, not so complex, but it's worth a
look for some cool ideas in the source.
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January 15th, 2006, 03:39 Posted By: wraggster
An Entry in the WinDS coding Competition.
Info
Author: Papero
Download: binary and sources (304 kb)
Comments by Francesco: The first WinDS emu... how cool!
Comments by LiraNuna: This one isn't judged, but shows a good examples about Emulation architecture on WinDS!
Comments by Papero: It's my little entry for this compo, so it's out of competition. Btw, it is a chip8 emulator. Maybe it blinks a bit... Enjoy!
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January 14th, 2006, 14:01 Posted By: wraggster
Great games have been fueling the DS' advance on the marketplace in 2005, culminating in "sold-out" status in Japan this holiday season. That's great momentum for the DS as it heads into 2006. But what does the future really hold for the dual-screen wonder? We place our bets below.
DS Prediction #1: Titles that take advantage of the DS will increasingly come from Japanese developers. Cultural differences aside, lazy North American developers will increasingly produce lackluster content for the DS. Expect more ports and retro projects from America's best when it comes to the DS. But, never fear, the Japanese developers are here. They will continue to push the envelope and develop games that demand the DS' talents. We may just have to wait until 2007 for the next batch of revolutionary games to hit Western shores.
DS Prediction #2: No price drop. It seems like a no-brainer that we would see a price drop for the DS in 2006. But we won't. Even in the face of a PSP price drop, Nintendo knows that it has the momentum and knows that it has a portable game library that is second to none. Nintendo isn't branching out beyond games (and into the world of multimedia, for instance). You can expect Nintendo to hold their current price point in a market where the only real competition for portable gaming comes from the Gameboy Micro.
DS Prediction #3: The DS will show off some unique connectivity capabilities with the Revolution. Think streaming. Think about streaming Goldeneye from your spankin' new Revolution to your DS, whever it is in your house. Retro games are coming your way, wherever you are. Wirelessly. Sweet.
DS Prediction #4: No DS redesign until 2007. Yep, this could be proven wrong on Monday. I just like to make myself vulnerable like that. But, the fact is that the DS won't see a redesign until 2007. Sure, you may see an announcement on a redesign sooner, but you're not going to be buying new product for at least a year. The DS is selling like hotcakes (it's sold out in Japan, for example). Why mess with something that you can't even keep in stock? And the Revolution is headed our way in Spring/Summer. Why release something that will compete directly for the gamer's dollar in the exact same timeframe? Nintendo will bide its time on this one.
DS Prediction #5: There will be a sequel to Nintendogs this holiday, but it won't be Nintencats. Think Nintenpets. You'll get to manage a household of canaries, hamsters, cats and your favorite imported canine. They'll interact with you and they'll interact with each other, leading to new ways to play and new challenges to overcome. New animal AI research has been going on for sometime.
There you have it, 5 predictions for the ages (or at least 2006). Agree, disagree? Have your own predictions? Join the fun and comment below.
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January 14th, 2006, 13:49 Posted By: wraggster
Everyone is aware that the Revolution is not the market to compete with the sheer graphical prowess of the Xbox 360 and PS3, relying, in stead, on creativity and ingenuity. In fact, it would seem, even ATI is adamant about giving no comparison of the Revolutions graphical scale when compared to the competing next-gen consoles.StartFragment "What I can say is that ATI is focused, as is Nintendo, in making [Revolution] a great, gaming entertainment platform. I know that a lot of journalists are very focused on specs. It's the big thing; as a geek, I look for that too," says ATI PR manager for consumer products John Swinimer. "The key thing to keep in mind is that Nintendo, with ATI's help, is trying to create a game console where you don't have to look at [specs].
ATI wouldn't specifically state if Hollywood, the codename given to the Revolution GPU, is based off GameCube's Flipper GPU, instead saying it wasn't based off any PC architecture.
"Hollywood is a specific design and is in no way reflective of PC technology," says Swinimer. "It is designed the same as the Flipper was -- from the ground up for a specific console. Totally different sort of architecture from what you might find on the PC." Swinimer's comments aren't explicit, but seem to imply Hollywood is a completely unique design from ATI. With everyone, including ATI, dancing around the question, it would appear that we will just have to wait and see for ourselves. Will the Revolutions overall graphical performance be competitive with next-gen consoles? Will they be comparable to current gen? Or, could we see the release of a console that splits the difference? Lets hear your opinions in the comments below.
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January 14th, 2006, 13:42 Posted By: wraggster
YopYop has once again updated his impressive Nintendo DS Emulator for windows:
Correction of the management of the CARD_REG but there is still lot of works
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January 14th, 2006, 13:34 Posted By: wraggster
Source joystiq
2005 was good to the games industry, due mostly in part to handheld gaming (ahh, those busy lifestyles). The NPD Group reports U.S. game retail sales hit a record $10.5 billion in 2005, breaking the previous record of $10.3 billion set back in 2002. And get this; software sales for the GBA, Nintendo DS and Sony PSP increased by 42 percent over 2004. Nintendo's five-year-old GBA comprised a whopping 52% of total handheld sales.
The article continues: "Console software experienced a 12 percent decline, with hardware and accessories declining 3 percent and 8 percent respectively from 2004. Many analysts and executives blame the decline in console software and hardware sales on consumer anticipation of the Xbox 360, which remains in short supply nearly three months after the console's launch."
So are we seeing a trend here? Is portable gaming, not consoles, where the majority of revenue growth be found? Either way, high-fives all around to the little portables that could.
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January 14th, 2006, 13:34 Posted By: wraggster
Source joystiq
2005 was good to the games industry, due mostly in part to handheld gaming (ahh, those busy lifestyles). The NPD Group reports U.S. game retail sales hit a record $10.5 billion in 2005, breaking the previous record of $10.3 billion set back in 2002. And get this; software sales for the GBA, Nintendo DS and Sony PSP increased by 42 percent over 2004. Nintendo's five-year-old GBA comprised a whopping 52% of total handheld sales.
The article continues: "Console software experienced a 12 percent decline, with hardware and accessories declining 3 percent and 8 percent respectively from 2004. Many analysts and executives blame the decline in console software and hardware sales on consumer anticipation of the Xbox 360, which remains in short supply nearly three months after the console's launch."
So are we seeing a trend here? Is portable gaming, not consoles, where the majority of revenue growth be found? Either way, high-fives all around to the little portables that could.
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