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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 21st, 2005, 20:35 Posted By: wraggster
DWedit has updated the release of Pocketnes the Nes emulator for the GBA Movie player (Which can be used not only on GBA Micro/Advance but on Nintendo DS and Gamecube Gameboy player)
Heres whats new:
Now you edge play with Kirby.
Supports SRAM saving. Use L+R to save. Yew you don' T uses L+R, it doesn' T save. L and R short props broken? Use pocketnes key to change.
Does not yet support savestates.
Download here --> http://gbaemu.dcemu.co.uk/pocketnesm...redition.shtml
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December 21st, 2005, 20:35 Posted By: wraggster
DWedit has updated the release of Pocketnes the Nes emulator for the GBA Movie player (Which can be used not only on GBA Micro/Advance but on Nintendo DS and Gamecube Gameboy player)
Heres whats new:
Now you edge play with Kirby.
Supports SRAM saving. Use L+R to save. Yew you don' T uses L+R, it doesn' T save. L and R short props broken? Use pocketnes key to change.
Does not yet support savestates.
Download here --> http://gbaemu.dcemu.co.uk/pocketnesm...redition.shtml
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December 21st, 2005, 19:42 Posted By: wraggster
DSemu the Nintendo DS Emulator for Windows has been updated, heres whats new:
- Fixed Thumb emulation bug the was occasionally causing black screens and crashes.
- Fixed touchscreen bug that prevented it from working with devkitpro release 17.
- Fixed even more SWI divide bugs with patch by Mark Winney.
- Fixed some bugs in DMA and SWI divide handling allowing a few more games to run (Ruby video demo, Tickle Girl, etc).
Download Here --> http://nintendo-ds.dcemu.co.uk/dsemu.shtml
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December 21st, 2005, 19:31 Posted By: wraggster
a source close to Nintendo has stated that Sega will soon announce a massive back catalogue line-up for Nintendo Revolution, with the MegaDrive leading the way on the pay-to-play service.
Our long-term, trusted source told us, under terms of strick anonymity, that Sega is "on the brink of being in a position to announce exactly what it has agreed [with Nintendo]" with the 16-bit console's first-party catalogue to lead the way. Our source was unable to shed light on the possibility of Master System, GameGear, Mega CD, 32X and, dare we say it, Saturn games featuring on Revolution, though an announcement regarding the Genesis range will be made at E3 at the latest.
Our source continued, "Sega essentially has everything ready to go, as the Dreamcast was due to host a selection of downloadable back-catalogue, a program that it can pretty much hand over on a plate. There is some legal involvement with NEC, though I think this is in the process of being ironed out"
Of course, rumour of Sega supporting the Revolution has existed for sometime, though common sense dictates that adding back catalogue content to the Revolution's download system is something of a no-brainer. Sega is also freed from certain platform-holder constraints, as our source explained; "Sega is sick of having its IP undervalued, especially by Sony. The amount of back catalogue games required per new release for the US market is huge, with Sony rejecting offerings at will. In Japan things are a little more relaxed though the US has been a massive problem. The Revolution will ease this to a degree, offering immediate returns for a much smaller risk and offering potential customers more choice."
This just leaves the thorny issue of third-party licensing support for older software on the Revolution, as Nintendo's gestating console is currently known. At this point in time, SPOnG speculates that certain companies are in the process of signing with Nintendo, with Konami and Capcom rumoured to have agreements in place at this time. However, at time of press, no one was able to shed light on this key element of of what is shaping up to be pure retro joy courtesy of the magic box in development in Kyoto.
Stay tuned for dedicated Revolution coverage as it breaks.
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December 20th, 2005, 22:21 Posted By: wraggster
If you`ve been keeping up with the Japanese game scene over the past few months, you might have heard of a new game company called AQ Interactive. This publisher released one of Japan's Xbox 360 launch titles, Tetris: the Grand Master Ace and went on to announce a few additional titles for platforms that include the Xbox 360 and PSP. But it wasn't until today that we learned the true nature of the beast.
AQ held a press conference today in Tokyo to formally introduce itself. The company, whose name stands for Artistic Quality, opened its doors on 10/1 as a publisher for three group development studios, Artoon, Cavia and Feel Plus. Together, these companies are known for such properties as Blinx and Drakengard. Artoon is currently working with Mistwalker on Blue Dragon for the Xbox 360 while Feel Plus is doing the same for Lost Odyssey. All together, between the three studios, the publisher claims to have 350 staffers creating games.
While the three studios will continue to work with different publishers, a number of projects will come under the AQ publishing brand. In addition to the previously announced Onimyou Nikki for the PSP, the company is working on an original RPG for the portable. DS will be getting an adventure game and an edutainment title. PS2 will be getting a game based off a girl-oriented comic license.
Revolution is included in the list, making AQ one of the first 3rd parties to commit support for Nintendo's new platform. The company is working on an original action title and a game based off a major comic license. Additional details were not provided at the press conference.
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December 20th, 2005, 22:19 Posted By: wraggster
If you were lucky enough to get a chance to meet up with Reggie “The Regginator” Fils-Aime yesterday, then you might have overheard some comments he made regarding the Nintendo Revolution. Apparently, Reggie said “Sega is intrigued by the Nintendo Revolution’s ‘backwards compatibility’” although he didn’t say whether or not they were willing to go all the way and bring classic Sega titles to the console. He also mentioned that the game controller “shell” will look similar to the Gamecube’s Wavebird (IGN weren’t too far off after all).
Nintendo must be extremely excited at the possibility of having not one, but two online catalogues of classic games for the Revolution. The chance to have Sega’s game library as well as a history of Nintendo games available at our fingertips is also pretty exciting for us, frankly! Who could possibly ask for a better launch line-up?
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December 20th, 2005, 22:10 Posted By: wraggster
YopYops Nintendo DS Emulator for windows has been updated once again, the emulator comes in 2 versions so try out whiich you prefer.
Download both via comments:
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December 20th, 2005, 22:06 Posted By: wraggster
AgentQ has updated the port of ScummVM to the Nintendo DS, heres whats new:
CD audio is supported using IMA-ADPCM compressed WAV files
• Direct file system support now works on the M3 and Supercard
• An on-screen keyboard to name saves
• Interact with the zoomed view by swapping the screens over with X
• Zoom in/out by holding L and pressing A or B
• Scroll the screen with the pen while holding L
• Improved the way the zoomed view follows the talking character
• Music support in FM TOWNS games
• Sound volume improved, and sound glitching fixed
• Left handed mode
• Help screen added
• D-pad controls in the front end
• Numerous other bug fixes
Download here --> http://nintendo-ds.dcemu.co.uk/scummvmds.shtml
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December 20th, 2005, 21:47 Posted By: wraggster
Source - http://www.ds-play.com/
We, like you, love our Nintendo DS whether we're playing Mario Kart DS Online or browsing someone elses village in Animal Crossing Wild World. Sometimes however, finding a player to race against or talk with can be harder than actually playing the game! We would like to make it easier for you and ourselves, to find Friend codes and Friends to talk to, race against, or trade items with.
This is why we have created this website. DS-Play. We hope it will become THE home for the Mario Kart and Nintendo DS Community, and keep expanding to cater for new games such as Animal Crossing and Metroid Prime DS. DS-Play is A place you can comeany time of day or night and always find REAL people to play against or trade items and facts with. And what's more.. you can even chat to friends while you arrange a game!
DS-Play was set up for nintendo DS users who are trying to find friend codes and friends online. Currently we support Mario Kart DS, Animal Crossing Wild World DS and now Tony Hawk Sk8land.
So what is it? DS-Play is a mixture of elements that all lend themselves for better online play with your Nintendo ds - We currently we have the following features in place:
Mario Kart DS chatrooms with easy to view friend codes and stats
Animal Crossing DS chatroom with easy to view friend codes
Tony Hawk Sk8land chatroom with easy to view friend codes
Forum for all Nintendo DS users
Ranking system for Mario Kart DS wins
Penalty system for users who drop or are abusive in game.
Swap items shop for Animal Crossing
Friend code exchange system for Mario Kart
Friend code exchange system for animal crossing
User profiles and stats
Search feature to find friends near you
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December 20th, 2005, 21:44 Posted By: wraggster
Nintendo has released a trio of images for Pokemon Trozei, a colourful DS-bound puzzle game due to hit the US in March 2006.
The game uses the stylus to arrange falling Pokemon pieces; line up four matching Pokemon pieces in a horizontal or vertical line and you trigger a Trozei, which removes the pieces and adds that Pokemon to your collection.
The game will throw more than 380 Pokemon at you, with some rare creatures only appearing during multiplayer WiFi matches.
Though there's currently no confirmed UK release date, we're sure that Pokemon Trozei will pop up in these parts soon after the US release.
Pokemon Trozei will be released for DS in March 2006 in the US
http://www.gamesradar.com/news/defau...sectionid=1588
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December 20th, 2005, 11:19 Posted By: alXnDR
Hi everyone.
I have a question-i'm going to buy NDS with new firmware(silver one,but I suppose its with the newer firmware,cause it is December now..)
So,what do I need to play Commercial NDS Roms?
(and GBA games,of course).
Does the new firmware support SuperCard CF\SD?(I already have a CF card)
And do i need also to buy SuperPass or PassMe2 or not?
And this Movie player?Can i play GBA games and commercial NDS Roms from it?(i think it works with CF cards,too).
10x.
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December 19th, 2005, 22:38 Posted By: turtletitan5
Hi im new here and i just got a NDS Emulator but i cant find any place to download roms so i wanted to know if anyone knows a web site where i can download roms thanks
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December 19th, 2005, 21:29 Posted By: scrabbus
I have the latest msx emu for the DS, alas I cant get it to work, I have an M3 and ive been assured that it works ok with this emu, problem is , i cant get it to work at all, can anyoe help?
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December 19th, 2005, 18:33 Posted By: wraggster
Lobsterlabs have released a 3D Graph Viewer for the DS, heres the info:
A little program that will take an equation and graph it in 3D.
Download and Screenshots via the comments:
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December 19th, 2005, 17:59 Posted By: wraggster
News from CVG
Well, Christmas is almost on us and we here at CVG are already in full-on festive mode. There's a fancy tree a couple of metres away and some of us have already thought about mince pies at least once this morning, so as you can tell, we're really getting into the celebratory spirit.
Another company which might be feeling the tingling thrill of celebration (aside from Baby Jesus, although he's probably already moaning about the fact he only gets one set of presents because his birthday's actually on Christmas day) is Nintendo, which has just released a whole bunch of figures demonstrating the total penetration of its gaming goodness since Nintentime began.
Top of the present pile it seems is the Nintendo DS which has so far sold a whopping 8.83 million units worldwide since its launch last November. By our entirely dubious calculations, given that there are 6,446,131,400 people on the planet, that means 1 in every 730 people has one.
Meanwhile, the GBA range - including the GBA, SP and Micro - has a total penetration of 70.04 million units, roughly equating to 1 in 92 people. And yes, this is entirely going on the assumption that nobody owns more than one.
If you're feeling compare and contrasting, we've also worked out that 1 in 64.5 people own a PS2, having shipped (as opposed to sold, but it's Christmas so we're feeling generous, if probably wholly inaccurate) 10 million units. PSP has shipped 10 million units, meaning 1 in 645 lucky punters have the shiny beast in their pockets. Fascinating stuff, we're sure you'll agree. Oh, and in the interests of fairness, the original Xbox, as of January this year, flogged 19.9 million consoles - so that's a great lump under the telly for every 1 in 324 people.
So, to round up this wholly pointless delve into theoreticality, we've done a quick festive splurge and discovered that last Christmas, 1 in 19 people built a snowman, 1 in 0.025 revellers ate a mince pie and 1 in 95,000 Christmas puddings were the cause of horrible granny-igniting incidents around the dinner table on Christmas day. We might have made this last lot up but, hey, as Slade once famously sang, "It's Chriiiiiiiiiiiiisssstmas!".
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December 19th, 2005, 17:57 Posted By: wraggster
Bigwigs in the games industry have queued up to heap praise on the Nintendo Revolution, with a release issued by Nintendo of America showing many major players are more than open-minded regarding NCL's planned break from the norm.
In a well-timed move, aimed at fending off escalating claims that the Revolution will be underpowered in the next-generation of games machines, Nintendo official publication Nintendo Power released a batch of quotes from gaming luminaries heaping praise on the console and of course, its controller.
John Schapper
Senior VP/Group Studio General Manager, Electronic Arts Canada
"As a longtime Nintendo fan, I applaud the spirit of innovation and creativity of the Revolution controller. Being wireless and designed similarly to a TV controller, it's an innovative, ergonomic winner right out of the box. The beauty of the controller is that possibilities for new game ideas are limitless... You can build an entire game concept around the controller's features or find ways to intregrate them into existing franchises. Right now at EA, we're exploring both of these paths. Our developers are inspired and excited by the new controller's features."
Steve Pearce
VP of Technology, Activision
"Anyone present at Iwata-san's unveiling of the controller at TGS has imagined what future visions of Nintendo classics will be like. Envisioning Link's spin attack, Mario's triple jump and Samus' gunplay on Revolution is an intriguing exercise. Similarly, the Activision design teams are creatively charged as they determine how the controller can best be used on our titles. How will Spider-Man's Revolution webs be cast, Tony Hawk's deck be flipped and Call of Duty grenades be thrown?"
Rod Cousens
CEO, Codemasters
"The Revolution controller is very intuitive and immersive and should allow the character to become more of an extension of the player... it should also inspire creators to explore innovation and bring back bored consumers to gaming."
Jack Sorenson,
Excecutive VP, Worldwide Studios, THQ
"Think about how many players you know that move controllers upward when pressing the jump button or turn it while steering in a racing game. With Revolution, these movements can be made to affect gameplay. Any genre that's suffered from traditional controller limitations stands to initially benefit the most, particularly ones with too many complex button combinations. Also, mouse-oriented PC genres (RTS, adventure games) could become much more console-friendly with the Revolution controller."
Bill Petro
Senior VP of Product Development, Sega of America
"Role-playing games will be greatly enhanced, due to new control styles. Pointing will make moving in large environments very simple, and twist- and position-senging will allow for dual weapon wielding or gesture-based spell-casting."
Michael Ryder
VP of Worldwide Production, Buena Vista Games
"The Revolution controller is truly innovative and will enable game designers to take advantage of gamers' full range of hand motions. Much as we've seen with the Nintendo DS, the Revolution control interface with lead to gameplay innovations."
Noah Hughes
Director of Design, Crystal Dynamics
"In the landscape of primarily linear evolution, it is refresing to see a product like the Revolution that truly strives to redefine game design. As a game designer, I am always excited to see products...which open the door to so many new possibilities."
Jean-Marcel Nicolai
Senior VP of Worldwide Content, Atari
"Nintendo has created an innovative new controller, fully immersing the gamer with a revolutionary interface. The controller should expand the marketplace by appealing to the mass audience as well as avid gamers. And the development community will have as much fun exploring the power of the Revolution controller as consumers will playing it."
Nicolas Eypert
Creative Director, Ubisoft
"The Revolution controller breaks the 'push button' experience of other platforms, where the player must go through an abstract action--pushing a button--to complete an action. With the Revolution, the action is completely natural and physical. We can propose new types of interactions that are easy and fun, as they rely on a simple gesture. We can translate into video game interactions all the tools you manipulate with your hand: the sculptor's tool, the doctor's scalpel, the fireman's hose...imagine you are a doctor curing patients or an architect who builds his own house! It opens up so many possibilities that we already have too many ideas. All the designers that I've spoken with at Ubisoft are buzzing with amazing ideas."
Bill Gardner
President/CEO Eidos
I can certainly see lots of opportunities for classic-style games like platformers that new and old gamers will really enjoy. We've thought of several titles that we're planning that will fit in well. Any game that has the flow of motion in three dimensions will benefit with Revolution. Flying games will be wild and more fun than ever."
Toshihiro Nagoshi,
Producer of Super Monkey Ball and F-Zero GX/AX, Sega
"I was just as surprised by the look of the controller as I was by playing with it. I was really struck by Nintendo's bold direction. All game creators will be inspired by seeing it in motion."
Koichi Ishii
Producer of the World of Mana project, Square Enix
"It'd be a shame if developers only transferred existing games to this system. They've got to envision a more creative route then buckle up for a wild ride."
Of these quotes, perhaps the input of Toshihiro “Dude, what happened with the tan?” Nagoshi's comments carry the most weight. Remember that it's very likely we'll see a Super Monkey Ball game, complete with Monkey Target, at the Revolution launch. Just think about it for a moment. See, you're smiling aren't you?
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December 19th, 2005, 17:56 Posted By: wraggster
Okay, so we're as surprised to see the sun come up this morning as we are to read a Mario Kart game is underway for Nintendo Revolution. But everything doesn't have to be a surprise, does it? We were very pleased to see the sun come up this morning actually. It meant our evening of lying under the covers in a cold sweat, again sure that the world was about to come to an end was over, the warm rays heating our souls as we sat around fashionable Wakefield brunch outlets mulling the papers over a game of Mario Kart online.
And there folks, is the seamless link to the crux of this news piece – Mario Kart – and specifically its now confirmed existence for Nintendo's Revolution.
In an interview with Nintendo Power, NOA's bellow-level marketing pamphlet, MKDS producer Hideki Konno explains the progress of the series.
“We're doing a lot of experiments right now with the Revolution controller and obviously with the direct pointing device (DPD) and its ability to track movement and distance,” he said. “You know, that's huge, because that's a brand-new thing that we've never seen before in any controller. Trying to envision all the different things we could do with that motion sensor, that DPD, is a little mind-boggling. As you know, Mario Kart has appeared on all of Nintendo's platforms so far, and I think it's done its job on the DS, or at least I hope it will with what's new. So the next logical step, of course, is the Revolution. Really what we hope to do is continue to bring new and creative things to the franchise that appeal not only to our established user base, but also bring new people into the game.”
That'll do for us. Expect to see something of the Mario Kart line up alongside a whole bunch of Nintendo first-party offerings at next year's E3, somewhat terrifyingly, only six months away.
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December 19th, 2005, 17:54 Posted By: wraggster
Capcom Japan has released some delicious moving footage of Biohazard: Deadly Shadows, the DS remake of the PlayStation's original Resident Evil, complete with new touchy-feely elements afforded by Nintendo twin-screen portable.
Enter Capcom's somewhat cumbersome Flash site to have a glimpse at what is shaping up to be yet another corking addition to the DS' library. You'll notice that the game is massively beefed up from the game that once lit a touchpaper to an explosion of protest regarding new, high-realism, high-violence gaming. How times really don't change...
You also get to see how the touch-screen of the DS is roped into Resident Evil, with the puzzle elements of the game promising to be the richest and most intuitive to date.
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December 19th, 2005, 17:36 Posted By: wraggster
The latest Japanese charts, covering the week in which the Xbox 360 launched in the Far East, show Nintendo's DS console far out in front in the hardware sales ranking, thanks to the arrival of Mario Kart DS.
The DS sold a massive 299,000 units during the week, further strengthening its lead in the handheld console market over the PlayStation Portable - which it has outsold consistently this year, and which, by comparison, sold 86,000 units in this chart.
The arrival of Mario Kart DS was unquestionably a major factor in the huge success of the console, with over 219,000 units of the online-enabled racing game shifting during the week - while last week's Animal Crossing: Wild World also did well on the DS, selling some 121,000 units in its second week on sale.
However, it wasn't Mario Kart DS that took the top spot in the software ranking; that coveted position went to Sony's PS2 title Rogue Galaxy, which kicks off a new RPG franchise and sold 238,000 units in its first week at retail.
Sega's PS2 adventure title Ryu ga Gotoku also did well in its first week, coming in at number three (just behind Mario Kart DS) with sales of 134,000.
The arrival of Xbox 360 in Japan made little impact on the charts, however; no Xbox 60 titles entered the top ten in the launch week, although since the number ten ranked title - Tamagotchi Connection for the DS - sold 4,000 more units than the Xbox 360 console itself did, that's somewhat unsurprising.
Low sales of just under 44,000 units for the Xbox 360 have been widely attributed to the failure of Tecmo's strongly anticipated beat 'em up title Dead Or Alive 4 to arrive for the console's launch; it will now arrive instead on December 30th, hopefully bringing with it a spike in sales for Microsoft's console in the crucial New Year period.
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