|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
January 25th, 2006, 21:12 Posted By: wraggster
Sata has updated his MP3 Player for the DS, heres whats new thanks to Drunken Coders:
Play mode addition.
Operation addition of performance tune.
When starting start of automatic operation performance.
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 25th, 2006, 21:05 Posted By: wraggster
sypherce has updated his Gamepad emulator for the DS, heres the description and whats new:
"Here's my first application for the DS, it sends PC Keyboard signals through wifi so you can use your DS somewhat like a PC Gamepad. "
(01.24.06) 0.2
DS Side:
Light switch should function correctly now.
PC Side:
Developed a GUI, reads from DS2Key.ini. Currently Buggy.
Download at 1Emulation here --> http://www.1emulation.com/forums/ind...howtopic=16818
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 25th, 2006, 21:01 Posted By: wraggster
Bafio posted this news:
This is just a prerelease version of what will be a complete DS chat program .
Currently you can draw messages on the screen and send them to the computer. The server could already support multiple users so there will be a next version with real chat functionality. also the keyboard will be enabled.
Check out his site here --> http://bafio.drunkencoders.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 25th, 2006, 20:58 Posted By: wraggster
Bafio posted this news:
This version includes java 1.4 support (not tested, but it should work).
Run TransferServerJ14.jar if you can't get java 1.5 (which is the preferred way though). Some more modifications to the protocol, this should still improve the transfer. Probably next version will be the last for some time (TCP will probably make this program obsolete anyway) so I will include compiled versions for SCSD and whatever else I find for file system support.
Use this version of the server with the new chat program to see some hidden features 
Visit the site here --> http://bafio.drunkencoders.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 25th, 2006, 19:45 Posted By: wraggster
Media Create, the Japanese market research firm, has released Japanese hardware sales figures for the week ending January 22. While the PSP enjoyed a two week stint at the top spot of the hardware chart, the DS is back to number one after shortage replenishments of the Nintendo handheld have presumably been filled. The DS also managed to sell 8 of the top 10 software titles. Here's how it all went down with the number in parenthesis representing total units sold since January 1, 2006:
DS: 64,515 (210,177)
PSP: 38,271 (228,714)
PS2: 26,271 (146,097)
GBASP: 7,912 (35,338)
GBM: 4,653 (22,813)
GC: 4,490 (23,378)
X360: 3,616 (17,200
GBA: 236 (1,033)
Xbox: 83 (358)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 25th, 2006, 19:43 Posted By: wraggster
The Japaneses can throw some oddly-named parties. Suda 51 (Killer 7, Contact), Hideo Kojima (Metal Gear Solid, Zone of Enders), and Kazutoshi Iida (Doshin the Giant) all attended the "Hopper's Vol. 1 25H Our Party People" event in Tokyo, and made a few interesting remarks during their time rockin' the house.
Suda 51, whose real name is Gouichi Suda, confirmed that his studio has already begun to work on a Revolution title. With a little trimesters to go before the supposed launch of Nintendo's console, could this mysterious game fall within the Revolution's launch window?
There was some love shown for Kojima, whose game Snatcher noted was the inspiration for Suda 51 to create video games. During the talk session, all three aforementioned developers joked about a collaborative effort to make an adventure game. You might be disappointed that the suggestion was merely a joke, but look at this way - if those three developers worked together on a project, the sheer craziness and originality of said title would likely cause more than a few heads to explode.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 25th, 2006, 19:27 Posted By: wraggster
Unscrupulous hackers are managing to lock Animal Crossing: Wild World gamers out of their own virtual villages.
The Nintendo DS game, which was released in the US last year, allows gamers to invite three friends to hang out in their village through the magic of the handheld's WiFi capability, but this can only happen if the DS users are all registered on one another's friends list.
But unsuspecting Animal Crossing fans who have revealed their details on websites have fallen prey to hackers who have managed to remove the gates of any villages they visit. This has left gamers trapped offline if they have saved after the hack has taken place.
Fortunately, any changes the hackers implement can be rectified with use of an Action Replay cartridge, but this hacking demonstrates how cautious DS users should be with their friends list.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 25th, 2006, 19:20 Posted By: wraggster
Nintendo UK's general manager David Yarnton has reiterated that the company has no plans to announce a redesigned DS unit at this year's Electronic Entertainment Expo.
Speaking to GamesIndustry.biz in an interview published on the website today, Yarnton said, "If I turned around and said to my staff that we're doing something new they'd probably throttle me."
Pressed on the issue of a possible redesign for the high-flying handheld, which recently broke through the one-million-UK-sales barrier, Yarnton said, "That's been rumoured, I don't know for how long, but we haven't got any plans at the moment. Nothing I know of."
Yarnton also had encouraging words for retailers, speaking at an event at the Science Museum in London yesterday. "You know, we've got plans for long-term that we're going to invest in it and in the past, I wouldn't say it's been neglected, but change is happening.
"I find one of the challenges we have as a company is resource as far as, you know, we've got 16 people at Nintendo UK which I think a lot of people don't realise for the amount of business we do. But we're looking at improving that resource. We don't think we need to grow too much more, it's just being responsive and working closely - as I say we had a trade presentation this morning and we presented to them a number of initiatives as far as simple things like in-store... I mean, we go out to stores and look and we're the poor relation in some respects, so we can't expect them to do that unless we give the more support so we're working in that area."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 25th, 2006, 01:39 Posted By: wraggster
After last year's extremely flawed Tiger Woods debut, we had given up on a good golf game coming our way for the DS. Hope, however, was renewed with Nintendo's announcement of True Swing Golf. The new game is a completely new property for Nintendo and is built from the ground up to take advantage of the DS's unique capabilities. Besides the obvious dual screen aspects, TSG boasts the world's first ever stylus swing mechanic. Did Nintendo manage a hole-in-one or end up in a water trap? As with most real-life golf swings, the answer lies somewhere in the middle.
IGN (80/100) "The game's look may be an initial turnoff, but you'll easily be able to see the gameplay shine through. T&E Soft has pulled off a really fun and challenging golf game with some great course designs and a fantastic, intuitive touch screen swing mechanic."
Gamespy (70/100) "Perhaps True Swing's biggest problem, however, is its complete and utter lack of personality. Far be it from me to suggest that Nintendo tosses Mario and company into another random game, but why didn't this game become Mario Golf DS?
Gamespot (60/100) "True Swing doesn't bother with novel rule sets, training minigames, or an extensive career mode, opting instead to keep your options pared down to just match and stroke games."
Common to most reviews were praise for the game's swing mechanic and course design. At the other end of the spectrum, the game took consistent hits for lacluster graphics and a no-frills golf experience.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 24th, 2006, 20:13 Posted By: wraggster
Source - http://www.retroguru.com/
no$gba is one of the most accurate GBA emulators for the DOS and Windows32 platforms and is written by noone else than Martin Korth. Since v2.2 it also emulates the NDS partitially. no$gba in it's base version is freeware but for a fee, depending on your legal status (hobbydeveloper or professional developer) you can order a key, which enables a debugger, which is THE item, no$gba is known for. Changes:
23nd January 2006 - version 2.2a
bugfix: fixed v2.2 instant crash after loading (occured debug versions only)
http://nocash.emubase.de/gba.htm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 24th, 2006, 18:53 Posted By: wraggster
The number of players on Nintendo's Wi-Fi Connection online service has topped three million worldwide, according to the company's UK general manager David Yarnton, who revealed the figure at an event in London this afternoon.
Wi-Fi Connection, which is currently used by Nintendo DS titles but will eventually also service the Revolution home console, was launched with the online-enabled Mario Kart DS late last year and is playable both over home wireless networks and at public hot-spots in Nintendo's partner network.
The service now has over three million players online, according to Yarnton, continuing the phenomenal success which was first indicated when almost 50 per cent of US purchasers of Mario Kart DS used the online service in the first week of availability.
The numbers will have been boosted significantly by the launch of the Wi-Fi Connection enabled Animal Crossing: Wild World, which launched in December in Japan and North America and sold well over a million units in Japan alone in its first fortnight on sale.
Yarnton also revealed that a thousand new hot spots are to be equipped for DS use in the coming months, adding to the existing network of public hot spots in locations such as cafes, pubs and transport stations.
He was speaking at a special event held at the Science Museum to promote key forthcoming Nintendo DS titles including Electroplankton and the European version of the hugely successful Brain Training titles.
The venue wasn't chosen simply at random; Yarnton took the opportunity to announce that Nintendo has agreed a sponsorship deal with the museum for the next four years, worth over a GBP 1 million, which will include new touring shows designed to bring in new audiences and a "launch pad" gallery.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 23rd, 2006, 20:52 Posted By: wraggster
Due to Nintendo DS shortages for nearly the entire month of January, Japan has started importing American DS's. From the article: "[Since] Nintendo DS has been selling out nearly everywhere in Japan, stores have begun importing the American version to satisfy consumer demand. The report shows Den-Den Town’s Sofmap store selling our Electric Blue DS for 19, 800 yen [$172]. However, while the platform will play Japanese DS games without a hitch, apparently Nintendo of Japan will not honor the NoA warranty."
Given the huge selection of great games, would you pay $172 for an imported DS? Regardless of your answer, we won't tell Nintendo pricing experts.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 23rd, 2006, 20:39 Posted By: wraggster
Source - Retroguru
no$gba is one of the most accurate GBA emulators for the DOS and Windows32 platforms and is written by noone else than Martin Korth. Since v2.2 it also emulates the NDS partitially. no$gba in it's base version is freeware but for a fee, depending on your legal status (hobbydeveloper or professional developer) you can order a key, which enables a debugger, which is THE item, no$gba is known for. Changes:
22nd January 2006 - version 2.2
<blockquote>help: uploaded new gbatek standalone version v2.2 (with nds specifications)
exe/help: replaced upx compressor by nocash packer (without opcode filters)
nds: applies bottom lcd (touchscreen) video output to correct window-owmer
nds: applies mouse/touchscreen to correct window-owmer (in multi-machine mode)
nds: auto-initializes touchscreen calibration (both with/without firmware.bin)
nds: no$fmw: included nocash firmware xmit binary as overlay in no$gba.exe
help: added notes about new NDS emulation (on things that aren't yet working)
exe: exported windows-help to separate upx-compressed overlay (as in dos ver)
nds: vram viewer: matched user-grid, bg-scyx, oam-redbox to NDS resolution
nds: xboo: saves backup of original firmware header on HDD and in flash memory
nds: xboo: includes crypt key in firmware for NDS-decryption (if BIOS dumped)
nds: xboo: download functions for dumping NDS firmware, BIOSes, and GBA-carts
nds: xboo: patch/restore functions for (un-) installing nocash firmware
nds: xboo: help: xboo-circuit optionally fmw/rfu, and dsub/cntr pin numbers
nds: xboo: high-speed upload connection Dta7bit/Clk1bit (ca. 700 KBytes/sec)
nds: no$fmw: menu: property sheet, check boxes, radio buttons, edit buttons
nds: no$fmw: menu: settings/time, touchscreen/temperature calibration, etc.
nds: no$fmw: gui: joypad, touchscreen (lower), mouse/touchpad (upper) controls
nds: no$fmw: auto adjusts daylight saving time (should work, but not tested)
nds: no$fmw: allows to boot NDS-images from NDS-slot, or from NDS-Xboo-cable
nds: no$fmw: allows to load/boot small NDS-images to/from firmware memory
nds: no$fmw: allows to load/boot NDS/GBA/PASSME-images to/from GBA-flashcards
nds: lcd: re-activated rotscal params, working for GBA and BOTH NDS engines
nds: lcd: emulates extended affine bitmap modes
nds: direct boot: initializes ioports, and cp15, loads newest user settings
help: nds: added DMA chapter, GBA-mode chapter, and keypad chapter
help: nds: rev.engineered/described RTC interrupt (shared with rcnt SI-line)
help: nds: added sound chapters (channels, control, capture, block diagram)
nds: emulates touchscreen, wramstat, vramstat, exmemstat
help: nds: described undoc wramstat, vramstat, exmemstat, dmafill registers
help: nds: added cartridge secure area, icon/title, passme, I/O port chapters
help: nds: described how to interprete touch screen calibration values
nds: help: CpuFastSet: only 1st QUARTER uses FAST 32-byte-blocks, rest is SLOW
nds: resurrecred GBA mode (dis-chains NDS co_vals on NDS to GBA mode switch)
a22i: added ".no_auto_run" directive (don't load non-game-cart files into emu)
nds: emu: emulates ZERO unused/write-only ports (instead GBA-style prefetch)
nds: xboo: replaced 1N4148 diodes by BAT85 diodes for stable SPI connection
nds: xboo: added firmware dump/patch items in gui\utility\remote access menu
nds: xboo: automatically sends reset & provokes lockdown to get a spi free bus
nds: xboo: nocash firmware running in emu, using nds ".pack_lz77/key1/crc16"
a22i: new ".pack_nds_key1" directive (only firmw, rev/down, modulo C, level 2)
a22i: new ".pack_crc16 dest_label[,initial]" directive (start by .pack_org $)
nds: xboo: programmed overall skeleton nocash firmware version
a22i: lz77 compress now working (start by ".pack_org" finish by ".pack_lz77")
a22i: added new desired origin target parameter to ".pack_org" directive
help: corrected length in bit0-20 for CpuSet and CpuFastSet (not in bit0-15)
a22i: accepts ARM instructions "ALU Rd,Rm" (abbreviations for "ALU Rd,Rd,Rm")
a22i: fixed crash on "MOV R0,XX 1" whereas XX 1 invalid formula (unlike XX+1)
cpu: squeeze: ANYMEM removed seq code for areas with same timing as non-seq
cpu: squeeze: ANYMEM/mem_read_breaks checks brks, then executes normal ANYMEM
cpu: speedup: stores memaccess_addr prior to ANYMEM (instead "nnn OR adr")
cpu: speedup: ANYMEM bypasses addr_clks_table for regions with fixed timings
nds: help: added cart filesystem chapter, firmware header/settings chapters
nds: debug version: added NitroROM filesystem viewer window (if any)
nds: direct boot: decrypts 2K secure area (only if rom-image is encrypted)
nds: a22i ".fix" directive (plus .nds) encrypts first 2K secure area (if any)
nds: a22i ".fix" directive (plus .nds) fixes logo,secure,header,icon CRCs
nds: a22i ".nds" directive creates target files with ".NDS" extension
nds: direct boot: optionally bypasses ugly slow bios/firmware intro
nds: timings: recurses cycles per scanline, scanlines per picture & per vblank
nds: dma: moved NDS9 dma-mode bits, DS-gamecart DMA, disabled NDS7 hblank-dma
nds: cartloader detects nds-passme images, direct boot works with diff entry
nds: cartloader identifies NDS gamecarts by header CRC (switches NDS/GBA mode)
nds: help: described cart protocol KEY1-commands in raw/unencrypted format
nds: emulates firmware bootmenu, io_lists: emulates nds gamecart
nds: lcd-core displays second screen in game window, and in debug mode
nds: lcd-core displays second screen, lcd-core handles vram_table
nds: allocated DOUBLE sinline_bufseg in EMP-GSET, for GBA-LCD, for 2 screens
nds: vram viewer: displays second screen (by engine A/B buttons)
nds: vram viewer: supports BG maps, added Engine buttons to all screens
nds: creates second nds-machine, and dis-creates it in gba-mode
nds: lcd: suppresses lcd_refresh_request on NDS7 machine (lcd by NDS9 only)
nds: lcd: emulates OBJs, vram_table, variable boundary, moved dimension bit
nds: lcd: disabled undoc green swap in NDS mode (supported in GBA mode only)
nds: emulates ANYMEM vram bank-switching in 16K units by new vram_table
nds: expanded NDS9 io_lists to 800h+80h (3D_Engine + and 2D_Engine_B area)
nds: allows NDS9 firmware to read from DMA reg 40000B0h at least as dummy
nds: added EXTKEYIN port 4000136h to NDS7 io_lists
nds: expanded NDS7 io_lists to 800h (sound registers), plus dummy WLAN region
nds: added new NDS9 io_list entries 400006xh (video), 40000Exh (dmafilldata)
nds: emulates access to power managment device and touch screen controller
nds: emulates all firmware flash memory commands (write, erase, status, etc)
nds: emulates full SPI bus with different modes, irqs, devices etc.
nds: help: added Power Managment Device, and SPI bus, and IPC chapter
nds: help: added TSC touch screen chapter (touchscr, microphone, temperature)
nds: help: added RTC real time clock chapter (port, time, date, alarm, etc)
nds: emulates rtc real time clock, uses system time/date & own stat/alarm regs
nds: xcept: allows NDS9 firmware to zerofill invalid ports 4000058h/400005Ch
nds: xcept: allows NDS7 user code jump to BIOS addr 2DD4h (irq return addr)
nds: xcept: allows ITCM high-mirror at 1FF8000h (aka 1000000h aka 0000000h)
nds: xcept: allows bios accesses LDR/STR [3FFFFF8h], and LDM [3FFFFD0h],r0-r11
nds: xcept: ignores IntrWait bug with R12=18h (firmware decompression garbage)
nds: xcept: zero-irq-vector-check on NDS addresses (DTCM+3FFCh and 380FFFCh)
nds: xcept: allows/expects nds7 shared ram at (37F8000h aka/instead 3000000h)
nds: xcept: allows bios to execute mis-aligned 32bit write to [40001A1h]
nds: xcept: allows bios to fill last 32K main RAM at 27F8000h (aka 23F8000h)
nds: xcept: allows NDS9 hi_bios jumps FFFF0xxxh and FAKE_TCM 080xxxxh accesses
nds: xcept: allows NDS9 BIOS boot at FFFF0194h to write garbage to 27E57FEh
nds: xcept: allows NDS debug ver-style 4K mirror at 27FF000h (aka 23FF000h)
nds: xcept: allows BIOS-"tricks" memfill/irqvect at 3FFFFxxxh (aka 3800Fxxxh)
nds: reproduced ARM7 execution time R0*4 clks in 80x86-emulated WaitByLoop
nds: emulates ipc fifo control/status/interrupts, and send / receive queues
nds: redirects high ports (4100000h and 4100010h) to nds in_list & out_list
nds: cpu2cpu emulates interrupt send/enable (used later on in firmware)
nds: cpu2cpu provokes instant machine switch (for firmware 232EEF0h/37FFB38h)
nds: emulates nds9 irq/swi exception execution via high-vectors at FFFF0000h
nds: added 2nd FAKE_TCM area for firmware dtcm=3000000h (in shared ram area)
nds: customized adjust_pc for NDS7 host for split ram at 3000000h and 3800000h
nds: customized debug ADJUST_ADDR for NDS7 host (ram at 3000000h and 3800000h)
nds: faked gamecart irq, relocated IF (lcd,timer,dma,sio,etc) to NDS addresses
nds: debugger shows current machine host (NDS7, NDS9, or GBA) in statusbar
nds: emulates FAKE_TCM at fixed/default locations dtcm=0/800000h,itcm=1000000h
nds: mounted ARM9 engine, chained-in 2nd vals with co_machine pointer
nds: created ANYMEM for ARM9, supporting HI_BIOS area, init ARM9 addrbaselist
nds: created NDS9 in_lists and out_lists, emulated SQRT and DIV registers
nds: verified all machine loops for use with 2nd nds-machine (except gba-set)
nds: dummy feedback for CPU2CPU communication, and for ROMCTRL busy flags
nds: mounted new ANYMEM system for NDS7 host, split area nds7 ram/shared ram
nds: created nds7 in_lists, expanded IE and IF to 32bit, emulated firmware bus
nds: bios loader: shows warning on invalid BIOSNDS7.ROM/BIOSNDS9.ROM checksums
webpage: new paypal email address, and new donate page (for freeware projects)
help: removed all "(formerly ..)" names, expanded ports from NNNh to 4000NNNh
xed32: selectable line-wrap length (65 or 77 columns), fixed line-wrap bugv
xed32: scrollbar works with >65535 lines, hex-scroll doesn't end at chr(1Ah)
lcd: speedup: fixed fatal "test_bg_rotated" bitmap BUG (refx/refy exchanged)
cpu: suppressed base-writeback on NDS7:BIOS:1CD4h THUMB ldmia [r0]!,r0,r3
cpu: bugfix: illegal opcode "arm_11_ldmib_usr_wb" acted as STM (instead LDM)
cpu: emulates invalid "stmib [rb]!,rlist^" (userbank/writeback) (nds firmware)
cpu: ignores misaligned thumb target address on "subs r15" (for nds firmware)
memory: mount_system switches between GBA and NDS memory allocation & host
memory: cleaned initaddrbasemask, new memadr_, formerly addr_
bios: debug/disass: added complete BIOS datazones and cpuzones for NDS7/NDS9
bios: debug/disass: added SWI auto-comments and auto-labels for NDS7/NDS9
bios: simulates all NDS7/NDS9 bios SWIs by 80x86 code (except callbacks)
help: bios: nds: described all new and changed NDS7/NDS9 bios SWI functions
bios: simulates IntrWait swi4/swi5 by 80x86 code (no longer using minibios)
anymem: moved memaccess list to vals layer (for gba/nds7/nds9 memory hosts)
anymem: cleaned up source by splitting code into separate anym sub-macros
anymem: exported warnings to non-macro procs, access_abort "exitm" (saves 12K)
help: nds: added firmware flash chip, firmware header, and encryption chapters
windows: allows break-out from emucore even if windows sound timer locked-up
win98: returns zero on WM_ACTIVATE (to regain full keyboard focus under win98)
power saving: HLT opcode in DOS debug/gui/emucore, Sleep(1) in Win98 emucore
internal: recombined frameskip handlers for gmb/gba/retro versions</blockquote>
Download here --> http://nocash.emubase.de/gba.htm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 23rd, 2006, 20:35 Posted By: wraggster
Source - Retroguru
no$gba is one of the most accurate GBA emulators for the DOS and Windows32 platforms and is written by noone else than Martin Korth. Since v2.2 it also emulates the NDS partitially. no$gba in it's base version is freeware but for a fee, depending on your legal status (hobbydeveloper or professional developer) you can order a key, which enables a debugger, which is THE item, no$gba is known for. Changes:
22nd January 2006 - version 2.2
<blockquote>help: uploaded new gbatek standalone version v2.2 (with nds specifications)
exe/help: replaced upx compressor by nocash packer (without opcode filters)
nds: applies bottom lcd (touchscreen) video output to correct window-owmer
nds: applies mouse/touchscreen to correct window-owmer (in multi-machine mode)
nds: auto-initializes touchscreen calibration (both with/without firmware.bin)
nds: no$fmw: included nocash firmware xmit binary as overlay in no$gba.exe
help: added notes about new NDS emulation (on things that aren't yet working)
exe: exported windows-help to separate upx-compressed overlay (as in dos ver)
nds: vram viewer: matched user-grid, bg-scyx, oam-redbox to NDS resolution
nds: xboo: saves backup of original firmware header on HDD and in flash memory
nds: xboo: includes crypt key in firmware for NDS-decryption (if BIOS dumped)
nds: xboo: download functions for dumping NDS firmware, BIOSes, and GBA-carts
nds: xboo: patch/restore functions for (un-) installing nocash firmware
nds: xboo: help: xboo-circuit optionally fmw/rfu, and dsub/cntr pin numbers
nds: xboo: high-speed upload connection Dta7bit/Clk1bit (ca. 700 KBytes/sec)
nds: no$fmw: menu: property sheet, check boxes, radio buttons, edit buttons
nds: no$fmw: menu: settings/time, touchscreen/temperature calibration, etc.
nds: no$fmw: gui: joypad, touchscreen (lower), mouse/touchpad (upper) controls
nds: no$fmw: auto adjusts daylight saving time (should work, but not tested)
nds: no$fmw: allows to boot NDS-images from NDS-slot, or from NDS-Xboo-cable
nds: no$fmw: allows to load/boot small NDS-images to/from firmware memory
nds: no$fmw: allows to load/boot NDS/GBA/PASSME-images to/from GBA-flashcards
nds: lcd: re-activated rotscal params, working for GBA and BOTH NDS engines
nds: lcd: emulates extended affine bitmap modes
nds: direct boot: initializes ioports, and cp15, loads newest user settings
help: nds: added DMA chapter, GBA-mode chapter, and keypad chapter
help: nds: rev.engineered/described RTC interrupt (shared with rcnt SI-line)
help: nds: added sound chapters (channels, control, capture, block diagram)
nds: emulates touchscreen, wramstat, vramstat, exmemstat
help: nds: described undoc wramstat, vramstat, exmemstat, dmafill registers
help: nds: added cartridge secure area, icon/title, passme, I/O port chapters
help: nds: described how to interprete touch screen calibration values
nds: help: CpuFastSet: only 1st QUARTER uses FAST 32-byte-blocks, rest is SLOW
nds: resurrecred GBA mode (dis-chains NDS co_vals on NDS to GBA mode switch)
a22i: added ".no_auto_run" directive (don't load non-game-cart files into emu)
nds: emu: emulates ZERO unused/write-only ports (instead GBA-style prefetch)
nds: xboo: replaced 1N4148 diodes by BAT85 diodes for stable SPI connection
nds: xboo: added firmware dump/patch items in gui\utility\remote access menu
nds: xboo: automatically sends reset & provokes lockdown to get a spi free bus
nds: xboo: nocash firmware running in emu, using nds ".pack_lz77/key1/crc16"
a22i: new ".pack_nds_key1" directive (only firmw, rev/down, modulo C, level 2)
a22i: new ".pack_crc16 dest_label[,initial]" directive (start by .pack_org $)
nds: xboo: programmed overall skeleton nocash firmware version
a22i: lz77 compress now working (start by ".pack_org" finish by ".pack_lz77")
a22i: added new desired origin target parameter to ".pack_org" directive
help: corrected length in bit0-20 for CpuSet and CpuFastSet (not in bit0-15)
a22i: accepts ARM instructions "ALU Rd,Rm" (abbreviations for "ALU Rd,Rd,Rm")
a22i: fixed crash on "MOV R0,XX 1" whereas XX 1 invalid formula (unlike XX+1)
cpu: squeeze: ANYMEM removed seq code for areas with same timing as non-seq
cpu: squeeze: ANYMEM/mem_read_breaks checks brks, then executes normal ANYMEM
cpu: speedup: stores memaccess_addr prior to ANYMEM (instead "nnn OR adr")
cpu: speedup: ANYMEM bypasses addr_clks_table for regions with fixed timings
nds: help: added cart filesystem chapter, firmware header/settings chapters
nds: debug version: added NitroROM filesystem viewer window (if any)
nds: direct boot: decrypts 2K secure area (only if rom-image is encrypted)
nds: a22i ".fix" directive (plus .nds) encrypts first 2K secure area (if any)
nds: a22i ".fix" directive (plus .nds) fixes logo,secure,header,icon CRCs
nds: a22i ".nds" directive creates target files with ".NDS" extension
nds: direct boot: optionally bypasses ugly slow bios/firmware intro
nds: timings: recurses cycles per scanline, scanlines per picture & per vblank
nds: dma: moved NDS9 dma-mode bits, DS-gamecart DMA, disabled NDS7 hblank-dma
nds: cartloader detects nds-passme images, direct boot works with diff entry
nds: cartloader identifies NDS gamecarts by header CRC (switches NDS/GBA mode)
nds: help: described cart protocol KEY1-commands in raw/unencrypted format
nds: emulates firmware bootmenu, io_lists: emulates nds gamecart
nds: lcd-core displays second screen in game window, and in debug mode
nds: lcd-core displays second screen, lcd-core handles vram_table
nds: allocated DOUBLE sinline_bufseg in EMP-GSET, for GBA-LCD, for 2 screens
nds: vram viewer: displays second screen (by engine A/B buttons)
nds: vram viewer: supports BG maps, added Engine buttons to all screens
nds: creates second nds-machine, and dis-creates it in gba-mode
nds: lcd: suppresses lcd_refresh_request on NDS7 machine (lcd by NDS9 only)
nds: lcd: emulates OBJs, vram_table, variable boundary, moved dimension bit
nds: lcd: disabled undoc green swap in NDS mode (supported in GBA mode only)
nds: emulates ANYMEM vram bank-switching in 16K units by new vram_table
nds: expanded NDS9 io_lists to 800h+80h (3D_Engine + and 2D_Engine_B area)
nds: allows NDS9 firmware to read from DMA reg 40000B0h at least as dummy
nds: added EXTKEYIN port 4000136h to NDS7 io_lists
nds: expanded NDS7 io_lists to 800h (sound registers), plus dummy WLAN region
nds: added new NDS9 io_list entries 400006xh (video), 40000Exh (dmafilldata)
nds: emulates access to power managment device and touch screen controller
nds: emulates all firmware flash memory commands (write, erase, status, etc)
nds: emulates full SPI bus with different modes, irqs, devices etc.
nds: help: added Power Managment Device, and SPI bus, and IPC chapter
nds: help: added TSC touch screen chapter (touchscr, microphone, temperature)
nds: help: added RTC real time clock chapter (port, time, date, alarm, etc)
nds: emulates rtc real time clock, uses system time/date & own stat/alarm regs
nds: xcept: allows NDS9 firmware to zerofill invalid ports 4000058h/400005Ch
nds: xcept: allows NDS7 user code jump to BIOS addr 2DD4h (irq return addr)
nds: xcept: allows ITCM high-mirror at 1FF8000h (aka 1000000h aka 0000000h)
nds: xcept: allows bios accesses LDR/STR [3FFFFF8h], and LDM [3FFFFD0h],r0-r11
nds: xcept: ignores IntrWait bug with R12=18h (firmware decompression garbage)
nds: xcept: zero-irq-vector-check on NDS addresses (DTCM+3FFCh and 380FFFCh)
nds: xcept: allows/expects nds7 shared ram at (37F8000h aka/instead 3000000h)
nds: xcept: allows bios to execute mis-aligned 32bit write to [40001A1h]
nds: xcept: allows bios to fill last 32K main RAM at 27F8000h (aka 23F8000h)
nds: xcept: allows NDS9 hi_bios jumps FFFF0xxxh and FAKE_TCM 080xxxxh accesses
nds: xcept: allows NDS9 BIOS boot at FFFF0194h to write garbage to 27E57FEh
nds: xcept: allows NDS debug ver-style 4K mirror at 27FF000h (aka 23FF000h)
nds: xcept: allows BIOS-"tricks" memfill/irqvect at 3FFFFxxxh (aka 3800Fxxxh)
nds: reproduced ARM7 execution time R0*4 clks in 80x86-emulated WaitByLoop
nds: emulates ipc fifo control/status/interrupts, and send / receive queues
nds: redirects high ports (4100000h and 4100010h) to nds in_list & out_list
nds: cpu2cpu emulates interrupt send/enable (used later on in firmware)
nds: cpu2cpu provokes instant machine switch (for firmware 232EEF0h/37FFB38h)
nds: emulates nds9 irq/swi exception execution via high-vectors at FFFF0000h
nds: added 2nd FAKE_TCM area for firmware dtcm=3000000h (in shared ram area)
nds: customized adjust_pc for NDS7 host for split ram at 3000000h and 3800000h
nds: customized debug ADJUST_ADDR for NDS7 host (ram at 3000000h and 3800000h)
nds: faked gamecart irq, relocated IF (lcd,timer,dma,sio,etc) to NDS addresses
nds: debugger shows current machine host (NDS7, NDS9, or GBA) in statusbar
nds: emulates FAKE_TCM at fixed/default locations dtcm=0/800000h,itcm=1000000h
nds: mounted ARM9 engine, chained-in 2nd vals with co_machine pointer
nds: created ANYMEM for ARM9, supporting HI_BIOS area, init ARM9 addrbaselist
nds: created NDS9 in_lists and out_lists, emulated SQRT and DIV registers
nds: verified all machine loops for use with 2nd nds-machine (except gba-set)
nds: dummy feedback for CPU2CPU communication, and for ROMCTRL busy flags
nds: mounted new ANYMEM system for NDS7 host, split area nds7 ram/shared ram
nds: created nds7 in_lists, expanded IE and IF to 32bit, emulated firmware bus
nds: bios loader: shows warning on invalid BIOSNDS7.ROM/BIOSNDS9.ROM checksums
webpage: new paypal email address, and new donate page (for freeware projects)
help: removed all "(formerly ..)" names, expanded ports from NNNh to 4000NNNh
xed32: selectable line-wrap length (65 or 77 columns), fixed line-wrap bugv
xed32: scrollbar works with >65535 lines, hex-scroll doesn't end at chr(1Ah)
lcd: speedup: fixed fatal "test_bg_rotated" bitmap BUG (refx/refy exchanged)
cpu: suppressed base-writeback on NDS7:BIOS:1CD4h THUMB ldmia [r0]!,r0,r3
cpu: bugfix: illegal opcode "arm_11_ldmib_usr_wb" acted as STM (instead LDM)
cpu: emulates invalid "stmib [rb]!,rlist^" (userbank/writeback) (nds firmware)
cpu: ignores misaligned thumb target address on "subs r15" (for nds firmware)
memory: mount_system switches between GBA and NDS memory allocation & host
memory: cleaned initaddrbasemask, new memadr_, formerly addr_
bios: debug/disass: added complete BIOS datazones and cpuzones for NDS7/NDS9
bios: debug/disass: added SWI auto-comments and auto-labels for NDS7/NDS9
bios: simulates all NDS7/NDS9 bios SWIs by 80x86 code (except callbacks)
help: bios: nds: described all new and changed NDS7/NDS9 bios SWI functions
bios: simulates IntrWait swi4/swi5 by 80x86 code (no longer using minibios)
anymem: moved memaccess list to vals layer (for gba/nds7/nds9 memory hosts)
anymem: cleaned up source by splitting code into separate anym sub-macros
anymem: exported warnings to non-macro procs, access_abort "exitm" (saves 12K)
help: nds: added firmware flash chip, firmware header, and encryption chapters
windows: allows break-out from emucore even if windows sound timer locked-up
win98: returns zero on WM_ACTIVATE (to regain full keyboard focus under win98)
power saving: HLT opcode in DOS debug/gui/emucore, Sleep(1) in Win98 emucore
internal: recombined frameskip handlers for gmb/gba/retro versions</blockquote>
Download here --> http://nocash.emubase.de/gba.htm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 23rd, 2006, 03:28 Posted By: wraggster
Infantile Paralysiser have released a new version of their Moonshell App, heres more info:
MoonShell supports:
NSF/MP3/SPC/GSM/MOD/S3M/IT/XM/MTM/OGG/DPG Playback
Jpeg/BMP/PNG/GIF/Text files Viewing
Info from this release:
Interchangeability concerning PassMe/FlashMe has been improved.
When the cover cap was shut, PowerLED was blinked.
WavePlugin was supported. (Only no compression LinerPCM.)
SPCPlugin was speed-up.
Various points of DPGPlugin and dpgenc were corrected.
M3SD was supported and detected automatically.
SCSD automatic detection routine has been improved.
The file reading bug was corrected, and MODPlugin/GIFPlugin etc was corrected.
The window memory was dynamically allocated. unused memory is liberated.
When the still picture was displayed, it was possible to zoom and reduce with X/Y button. (65%~800%)
When the music reproduction ends, power supply OFF can be done.
Going up to 400% of the volumes other than movie can be done.
The problem misjudged to CrashMe (DS Bricker) by the virus checker might be able to be evaded.
Download Here --> http://mdxonline.dyndns.org/archives/nds/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 23rd, 2006, 02:53 Posted By: wraggster
Polyominoes by quickcup is indeed the one millionth Tetris clone known to man. However, it features unique modes and for being a homebrew it is fairly complete.
Features
4 unique modes of game play
3 different sets of shapes to play with
menus and presentation
artificial intelligence
2 player link play (not fully tested)
many options
sound, music, and special effects
See the instructions in the zip for more detailed documentation.
http://forum.gbadev.org/viewtopic.php?t=8212
Thanks to PDroms for the news
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 23rd, 2006, 02:52 Posted By: wraggster
Chrono Archangel posted this news:
Our buddy Spacy has updated his version of the popular VisualBoy Advance emulator. Here's what he had to say about this release :
Lately, I have been in the "mood" for coding, so I continued with VBA, anyway I dumped some crazy changes I made a while ago, because I totaly messes up the app back then xD
Now to the interesting part. pokemonhacker made some changes to the CVS code, and these come ON TOP of beta 3, so it is newer than that. I described those changes in the change log.
Remeber, this is a WIP (Work-In-Progress) Version, not a a stable one. Tell me, if you find some easy bugs in the application (that do not cover emulation itself xD)
Here are the changes in this WIP :
Switching the menu bar does not take ages in D3D full screen
Applied official CVS changes from January 19, 2006
- GB: fixed initial values for registers (tested on hardware)
- GB: added bugs on purpose that exist in hardware
- GB: added 'genericflashcard' option
- GB: added gbDrawLine()
- GB: fixed GB cheats compare code
- miscellaneous fixes
Code cleanup
Updated Minizip component to version 1.01e
New color themes only get applied if not in GBC/SGB mode
Download this GBA Emulator for Windows via the comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
next » |
|
|