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April 12th, 2006, 18:05 Posted By: wraggster
The study of fear and the borders of human imagination... A trip to the darkest corners of consciousness, in all of us... A trip to the hell of the subconscious and not necessarily to return..." That, in a scary nutshell kind of way, is not your average working day at CVG, but a brief description of Sadness, a Revolution horror game that's just been sneaked out from the darkest of recesses - i.e. announced - by Nibris, and small-ish dev outfit based in Poland.
We've been in contact with Nibris to discover a little more about Sadness, and in response the developer's explained that Sadness is "gothic horror" in atmosphere and, from what we can gather, lays heavy emphasis on psychological terror and shock value and is set during a time when a hollowed out half-lemon was employed as a contraceptive device. "If you're counting on shooting, litres of blood and piles of dead bodies then unfortunately you won't find this here," Nibris revealed, promising that "We are preparing for a mood which will not leave you till the very end of the game."
Spooky, very spooky, and the developer went on to talk about an "irregular scenario" for Sadness that "decides on such issues as schizophrenia or narcolepsy" and is "extremely complex and rich-in-the-shocking-factor". We're not exactly sure what that means, but it's enigmatic enough to have us intrigued. And we're also intrigued by the fact that the game will be in black and white - now how weird is that!?
Nibris additionally fed our insatiable, and yes gaping, maw with a few information morsels on how it'll employ Revolution's innovative controller in Sadness: "Imagine driving away rats with a torch, throwing a rope (as a lasso) when you want to climb over the wall, or slitting the throat of a persecutor with a piece of glass... All of this with the help of the Revolution controller. And this is only the beginning... We'll take you on a journey to which no one has taken you before. The only question is are you ready to experience it?"
Erm, can we answer that one at a later date?
Nibris told us that "Innovative ideas and scenarios allowing the player to completely identify with the heroes of the production, created by us" are the main driving forces behind its games and, in a message to players, added: "thanks to our games, we want you to experience genuine feelings - emotions, sadness, fear or joy. You'll really feel them now!"
Nibris expects to have Sadness out the - no doubt ominously creaking - door in 2007.
http://www.computerandvideogames.com....php?id=137199
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