I’ve ported the simple simulation I did for class to the DS. I wanted to try my hand at emulating a 3D world on a 2D plane. I simply used pixel scaling logic to do this. I actually discovered that my vectors were wrong when I turned in the homework. Since I could finally see, and therefore care, about what was going on, I could see that the Prey always went straight towards the Hunter rather than away. (there is some randomness to this angle btw)