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May 11th, 2006, 07:47 Posted By: wraggster
A world of transformations awaits as Capcom today announced Mega Man® ZX for the Nintendo DSTM, an original new action game that joins the Mega Man universe. A dynamic Biometal system plays the central role, offering players the ability to transform into different Model types, each with their own unique abilities and advantages. Utilizing new Models presents a variety of gameplay experiences, allowing players access to different powers and the ability to expand the game field, opening new and hidden areas for exploration. In addition, there is an option to play as either a male character or, for the first time ever in the Mega Man series, a female main character. Capcom plans to release Mega Man ZX across North America in Q3 2006.
In Mega Man ZX, hundreds of years have passed since the battles between humans and Reploids (robots). After fierce wars between the two sides, peace was finally restored and the two groups were able to establish various cooperative nations within the “Inner” area of the universe. However, danger zones remained in the undeveloped “Outer” section where independently evolved robots called “Mavericks” began wreaking havoc. A group called the Serpent Company scours the Outer universe to provide energy created from otherwise unattainable items to the Inner population and also serves to protect these peaceful nations from Maverick attacks over the years. On an excursion to the Outer region, they discover relics of ancient technologies in the ruins. These relics, called Biometals, are living, conscious materials, with records of information and weapon data from history housed within.
Players assume the role of either a human male character named Vent or his female counterpart, Aile, who are employees of the Girouette Express, a courier service that takes jobs transporting anything to anywhere. On a job accompanying their boss, Girouette, to transport a package containing Model X and Model Z Biometals, they are attacked by a mysterious group of Mavericks who seeks to take the material for themselves. During the scuffle, the Model X Biometal is absorbed into the main character, causing a transformation into Model X form while the Model Z Biometal fuses with Girouette. Facing innumerable enemies, Girouette lends his newfound power to his employee and the two substances combine to form Model ZX. With powerful abilities at their disposal, they must discover who the menacing enemies are and what they are ultimately after.
In Mega Man ZX, players traverse an open map structure as they face various foes in order to acquire Biometals. The crystallized Biometal data collects at the weak points of bosses, so only by defeating them will players acquire the necessary substances to transform into different Models. The specific powers of each type will help access previously inaccessible areas and progress through the game. Each Model type offers distinct abilities including the ability to break walls, burn enemies with fire, dash through water and more.
Mega Man ZX includes the following features:
Two playable characters – play as either a male character named Vent, or as a female named Aile
This is the first time ever in the Mega Man series where a female is the main playable character
Vent is bigger and more powerful while Aile is smaller and more agile
Each character has their own specific cut scenes
Biometal is the key – in order to gain the best transformation possible, strategically attack bosses without damaging its Biometals, otherwise its effects may become downgraded and must be repaired to regain its full potential
Transformations offer a range of different abilities
In human form, speak with townspeople and perform basic movements like walking and jumping
Model X form, drawing upon the Biometal data of Mega Man X, features a long range buster shot, basic actions, dashing and wall kicks
Model ZX form also includes the abilities of Model Z’s Z-Saber for short range attacks in addition to the Model X abilities
Biometal allows transformation into additional Model X types with distinct abilities – Model HX, Model LX and more
Expanding environment – unlock additional areas of the map by using different Model X forms’ powers
Real time info system – engages both screens of the DS system
Not only do different Model X types offer powerful abilities for players as they battle on the top screen’s “real world,” they can also trigger helpful Cyber Elves that display useful information on the bottom “Biometal screen” counterpart utilizing special abilities of Biometals
While the main action happens on top, beneficial data ranging from an enemy’s weak point, locations of hidden items and more are displayed on the bottom
The type of data displayed is different with each Model type
Overdrive invoke system – utilizing the Biometal Gauge, power up for a limited time to unleash devastating attacks; however once depleted, players revert to human form
Regenerating bosses – based on certain conditions, a boss that had been defeated will reappear again, allowing multiple opportunities to gain items from the repeated battles
Missions and Quests– progress the story by completing main missions while optional quests scattered throughout the map offer valuable information and items
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment. Founded in 1983, the company has created world renowned franchises including Resident Evil, Street Fighter, Mega Man, Breath of Fire, Devil May Cry and the Onimusha series. Headquartered in Osaka, Japan, the company maintains operations in the U.S., United Kingdom, Germany, Tokyo and Hong Kong. More information about Capcom and its products can be found on the company’s web site at www.capcom.com.
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May 10th, 2006, 23:17 Posted By: wraggster
Mighty Max has again updated his RTS Project for the Nintendo DS, heres whats new:
[09.05.2006]
* added unit-routing (yet releatively cpu intense)
* fixed another mem leak (24Bytes per Frame)
+ added a debug mem output (bytes allocated for user/bytes in chunks allocated for malloc)
[06.05.2006]
* resource producing units
* fixed a bug placing buildings with id bit0 = unset
* modified gameTimer to allow it to be fastened/slowed-down at any time
+ added resource commands to .maps (STARTMONEY, ONEVENT GIVEMONEY)
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May 10th, 2006, 23:12 Posted By: wraggster
Via DS Fanboy
If you spend a good deal of your time watching classic Dracula movies or, uh, the Weather Channel, you would no doubt be interested in Hideo Kojima's new DS game, Lunar Knights. Featuring loads of snarling vampires and weather effects, Gamespot notes that the game follows the adventures of two warriors looking to spill the blood of some blood-suckers. The stylus is used for plenty of actions in the game, just as you'd expect, but the interesting part comes in with the use of the DS' top screen. As your characters traverse the bottom screen, the weather above them (so to speak) will change and affect their abilities to successfully fend off the vampires plaguing the planet. If the thought of umbrella-wielding heroes slaying in the rain doesn't appeal to you, you are most likely dead inside.
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May 10th, 2006, 23:01 Posted By: wraggster
Flubba has released a new version of his MrDo Single Game Arcade emulator for the GBA (Works on DS and Gamecube Gameboy Player too)
Heres whats new:
*Added 2nd soundchip.
*Added 16bit sound mixing.
*Fixed soundclicks in rom selection menu.
*Fixed volume attenuation.
*Optimised some CPU ops and fixed some other.
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May 10th, 2006, 22:58 Posted By: wraggster
Opera Software, a world leader in Web browser technology, today announced that Nintendo's much anticipated new generation game console, Wii, will use the Opera browser.
Users of the Wii console will browse the Internet using their consoles. Navigating via the innovative new Wii Remote controller, users can visit Web sites in between gaming sessions.
Nintendo is clearly visionary in leading the gaming industry into the new era in gaming, and a wonderful partner for Opera, says Jon von Tetzchner, CEO, Opera Software. We are thrilled to expand our partnership with Nintendo, and work with them to deliver the best gaming experience on the Wii console and the Nintendo DS™.
For our Wii console launch in 2006, we required a browser that was fast and secure with support for the latest standards including AJAX. Opera proved perfect for our purposes and is an exceptional addition to both the Nintendo DS and the Wii console, said Genyo Takeda, senior managing director and general manager, Integrated Research & Development Division, Nintendo Co., Ltd.
Opera and Nintendo announced their partnership to deliver the full Opera browser for the Nintendo DS on February 15, 2006. The Nintendo DS browser is scheduled for release in Japan this summer. Nintendo has not yet announced its global launch plans for this product.
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May 10th, 2006, 22:56 Posted By: wraggster
Some info about the Final Fantasy III Game for the DS:
The only FINAL FANTASY® that was never localized—the third installment of the original series—will finally reach North American shores!
Lauded as “legendary” by the Japanese fan base, Final Fantasy III has been reborn, incorporating the latest in portable gaming technology. Using the features of the Nintendo DS to their fullest, Final Fantasy III features graphics that have been reworked and remodeled in 3D, while maintaining the mythical FINAL FANTASY look and feel.
Now is your chance to complete the circle. The Legend of FINAL FANTASY III is reborn.
STORY
The Gulgan thus prophesied:
This earthquake is only the beginning.
The great tremors that swallowed the crystals, the light of our world, only to spawn monsters from the depths of the scarred land, are nothing but harbingers of what is yet to come.
Something is coming...fathomless, ominous, and full of sorrow...
But hope is not yet lost.
Four souls will be blessed with the light, and so it shall begin...
A chance encounter with a sentient crystal changes Luneth’s life forever.
Luneth must leave the peaceful village of Ur behind, and seek three others who share his destiny. Together,
the four young adventurers set out on a dangerous journey to banish the darkness that threatens their world.
FEATURES
The missing link in the evolution of FINAL FANTASY is unveiled—North American gamers experience a legend reborn. A dynamic job-changing system brings a nearly infinite number of party variations. The Touch Screen interface takes full advantage of the DS capabilities—explore dungeons, dispatch foes and cast spells by using the stylus. A complete visual overhaul breathes new life into a classic—colorful 3D graphics bring FINAL FANTASY III into the new millennium.
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May 10th, 2006, 22:48 Posted By: wraggster
Via Joystiq
We just spent 20 minutes of time playing Zelda: Twilight Princess on Wii. The menu screen prompts a quick shake with the nunchuck to start the game, upon which your able to choose either "game" mode or "fishing" mode. I fired up the fishing sim first. This mode has a very relaxing feel to it. The controls felt very natural and really make you want to catch a fish. Our good friend Ryan from Engadget was next to me and I could tell he wanted a shot. Unfortunately, I lost my big catch when the fish was positioned by my trusty canoe, which was a bummer.
The "game" mode controls work very nicely too. You can tell Nintendo did a good job adapting form the original GC controls to the new dual Wii controller setup. Using the left accelerometer is especially fun. The bow and arrows, along with the tornado attack is a little tricky, but hopefully with time, one can master it.
We've merely scratched the surface with this title, but so far, I would call it a solid implementation of the new "free style" remote. Stay tuned for more in-depth impressions as we get them.
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May 10th, 2006, 22:39 Posted By: wraggster
Via Gamespot
One of the biggest attractions at this year's E3 is Nintendo's Wii, which features the motion-sensing controller many have nicknamed "the Wii-mote," because of it looks like a television remote control. Gamers aren't limited to just that controller, though. Additional peripherals can be used in its stead or even attached to it.
A separate analog joystick attachment has been known about for a while, and Nintendo revealed the classic controller yesterday, a pad that has two analog sticks as well as a more traditional button set-up.
Today, in the Wii section of Nintendo's booth, a new, unannounced peripheral was shown off in a display case. Dubbed "The Zapper," the new addition to the Wii family is a casing that houses the Wii-mote and the analog joystick in a configuration that looks like a gun.
The purpose seems simple--instead of holding both attachments in one hand (the analog joystick controls movement and the Wii-mote controls aim), one hand can control both.
Old school gamers will recognize the Zapper name. In 1985, the Nintendo Entertainment System was sold with a light gun named the Zapper, which was used to shoot hapless ducks and snickering dogs in Duck Hunt.
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May 10th, 2006, 22:36 Posted By: wraggster
Via Eurogamer
There's just a couple of weeks to wait until Chibi-Robo arrives on European GameCubes - and as you'll know if you read our review, it's well worth looking forward to.
So hooray for the news that the houseproud robot will also be getting an outing on the Nintendo DS. Chibi-Robo: Park Patrol will see our hero leaving the family home and exploring his surroundings, specifically the local park.
It seems that playground equipment has been mysteriously disappearing of late, and evil monsters have been mucking about with all the flowers. Only Chibi can save the day and make the park worth visiting once again.
He'll get to ride buggies, cars and boats, racing round the park's lawns and cruising across the ponds. When Chibi dances, plants will come back to life and playground equipment will reappear, and if he has any trouble from those pesky monsters he can simply use his squirter to see them off.
Nintendo has yet to announce a release date for Chibi-Robo DS, but the GameCube version will be in the shops on May 26th.
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May 10th, 2006, 22:35 Posted By: wraggster
Via Eurogamer
Good news for fans of Trauma Center: Under the Knife, the quirky, er, surgery sim for Nintendo DS - a new instalment in the series is currently in development for the Wii.
Our old friend Internet Reports has been hinting at this for weeks, of course, but now it's been officially confirmed. The game will be titled Trauma Center: Second Opinion, and will no doubt task you with using the Wii's remote controller to slice, dice and sew up your patients.
There's no word on whether our hero Dr Stiles will return, but Internet Reports reckons there may be some kind of feature which will involve linking up your Wii with your DS. He could just be having us on though, the scamp.
Trauma Center: Second Opinion is due out STAT. All right, it won't be here till winter at the earliest, and possibly 2007, but we just wanted to write that. And if anyone can tell us how to complete that stupid level in the DS game where all the aneurisms burst and you fix them but some more burst and IT'S JUST NOT POSSIBLE, we'd be very grateful.
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May 10th, 2006, 22:33 Posted By: wraggster
Via Engadget
Looks like Nintendo didn't show us everything they're working on for the Wii yesterday. Safely ensconced under glass in Nintendo's booth is this little toy, a prototype "Zapper Style" shell for the Wii Remote. Needless to say, something like this will go a long way to adding some verisimilitude to certain games, or, as the Nintendo brass like to say, it's all about the feeling. Wonder if there's any recoil on this thing?
Screenshot Via the Comments
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May 10th, 2006, 21:54 Posted By: wraggster
via cvg
While everyone's focus was firmly on the unveiling of the Wii and its games at this year's Nintendo media event here at E3, the company still managed to unleash a torrent of information on brand new games heading to its DS handheld over the coming months and further. Surprisingly, despite the quality on show, Nintendo didn't do much in the way of trumpeting their arrival, so it's entirely possibly you missed some of the gems buried in all that Wii hyperbole.
For your procrastinating pleasure, we've selected the very cream of the crop in our DS round-up below - you'll find all the information we currently know about these new games, alongside all the screens Nintendo has made available so far. Without further ado, let's get rolling!
Chibi-Robo: Park Patrol
Release: TBA
Type: Adventure
Players: 1-2
Developer: Skip
Eschewing the Sanderson household found in the brilliant GameCube game, this follow-up sees the diminuitive chore-bot taking to the great outdoors. Apparently, playground equipment is mysteriously vanishing and evil monsters have transformed the local flora into something unsavoury. It's up to you to restore the park to its former glory.
Apparently, you'll be able to ride buggies, cars and boats across lawns and ponds this time around, as well as using your squirter to vanquish foes, dance around to reinvigorate the plant life and build playground equipment to cheer everyone up.
Clubhouse Games
Release: Q4 2006
Type: Card, Board and Leisure games
Players: 1-8 (via Wi-fi Connection, DS Download Play or Multi-Card Play)
Developer: Agenda
This looks like one of those non-gamer games Nintendo's been churning out lately. Apparently, there's over 20 classic board, card and party games at your disposal - including checkers, darts, poker, bowling, backgammon, bridge and billiards. There's multiplayer functionality for up to eight players via online or DS to DS and it features a PictoChat-style conversation interface. Probably won't be top of your list, this one, but we thought we'd share anyway.
Custom Robo Arena
Release: Q4 2006
Type: Action RPG
Players: 1-2 (via DS Download Play, DS Multi Card Play and Wi-fi Connection)
Developer: Noise
Custom Robo comes to DS with Wi-fi Connection support! You'll explore a sci-fi universe in your bid to win the Custom Robo champonship, acquiring new parts and weapons for your Robos on your way. Nintendo says there are literally millions of possible part combinations available and you'll use the touchscreen to customise your charges. There's one-to-one multiplayer available too, either online or via DS LAN.
Diddy Kong Racing DS
Release: TBA
Type: Racing
Players: TBA
Developer: TBA
A bit of a mystery this one, thanks to a lack of official fact sheet. Although it's clearly based on the excellent Rare-developed N64 game, it's unclear if this is a simple port or a brand new racer featuring the most annoying monkey in the world. Either way, it looks like we can expect multiplayer action, including Mario Kart-style online racing.
DK: King of Swing DS
Release: TBA
Type: Action
Players: 1-4 (via DS LAN and Download Play)
Developer: Paon
By the sounds of it, this one's pretty much the same as King of Swing on the GBA - this time though, the pole swinging action is spread across both screens, meaning you'll have more play area to monkey around in. Apparently, there's a new sub-character, new moves, items and mini-games and you can go head-to-head with your mates in 1-4 player challenges via DS Download Play and DS LAN. Characters here, if you're interested, are Donkey Kong, Diddy Kong, Dixie Kong and Funky Kong.
DS Air
Release: TBA
Type: Flight Simulation
Players: 1-4 (via DS LAN and Wi-fi Connection TBC)
Developer: Nintendo
Hell's Bells! It's a realistic flight sim for DS developed by Nintendo, this one. It says you play a team of elite strike fighters here, and it's your job to bring down a mad dictator intent on taking over the world. You can customise your fighters with state of the art weapons, dogfight over land and sea and play co-operatively via DS LAN and online.
Elite Beat Agents
Release: Q4 2006
Type: Rhythm Action
Players: 1-4 (via DS Download Play)
Developer: iNiS
Okay, brace yourselves here. It's Ouenden, but not as you know it. It seems the absolutely amazing rhythm action title has undergone a complete overhaul for western audiences. The team of ninja cheerleaders from the Japanese version has been turned into secret-agent types (called Kahn, Derek, Morris and J, tentatively) and it looks like all the original situations, artwork and music has been redone as well. We can't say we much like the stuff we've seen - but as least the addictive underlying gameplay has been left in tact. Nintendo says you'll be able to assist a lost dog in finding his way home and help a babysitter charm her hunky football playing friend - we'd rather make pots and save the world from giant rats but hey.
Hotel Dusk: Room 215
Release: Q4 2006
Type: Graphic Adventure
Players: 1
Developer: Cing
The second DS from Cing, the team behind Another Code sees players taking on the roll of Kyle Hyde, an ex-cop turned salesman trying to track down a missing friend in 1979 Los Angeles. Apparently, you'll find yourself led to an old hotel with a strange room where wishes are granted - presumably the Room 215 of the title, eh? Holding the DS like a book, you'll use the touchscreen to question characters, search for clues and solve puzzle. We loved the old-skool charms of Another Code, so we're hoping for good things with this one.
Kirby
Release: TBA
Type: Action
Players: 1-4 (via DS LAN and Download Play)
Developer: HAL
Kirby's back on DS and this time you're looking for a strawberry shortcake thief, of all things. The pink one's floating, jumping and battling action is back, but his copying abilities have been massively upped - you'll be able to mix and match copy abilities using the stylus to drag them together on the touchscreen and these will all have an effect on your environments as well as your enemies. Trees and grass can be burned with the Fire ability and the Ice ability freezes water - there's probably a bunch more, but Nintendo isn't telling right now. Finally, there's also a sub-game mode where you'll be able to battle up to four friends.
Magical Vacation
Release: Q4 2006
Type: RPG
Players: 1 in single-player mode, 1-6 in multiplayer dungeons
Developer: Brownie Brown
We heard about this one ages ago back on the GBA and wondered where it had gone. It seems developer Brownie Brown has been fashioning its RPG into a new DS game where you'll explore strange planets in your hunt for your teacher at Will O' Wisp magical academy. Apparently, the stylus is used to control everything, including combat, conversation and outfitting allies. There's also a special dungeon to explore with up to five friends wirelessly, where unending challenges and incredible awards are yours for the taking.
Mario vs. Donkey Kong 2: March of the Minis
Release: September 25
Type: Action Puzzle
Players: TBA
Developer: NST
It's the sequel to the engaging GBA puzzler, but this time there's a twist. Instead of hunting for Mini Marios, you'll be guiding them around stages and obstables using the stylus - which sounds a bit Pikmin-y to us. Interestingly, although ultimately probably not integral to the gameplay, Pauline - the original damsel in distress from Donkey Kong - is back, giving Peach a well-deserved break from all that kidnapping malarky.
Nintendo says you'll be able to create your own maps using the level editor and share them via the Wi-fi Connection service. There's also a player-ranking system in the works too. Super.
Star Fox DS
Release: August 21
Type: Sci-Fi Space Shooter
Players: 1-8 (via DS LAN and Download Play), 1-4 (via Wi-fi Connection)
Developer: Q-Games/Nintendo
Hooray! Star Fox is back! Hopefully too, this will lay the horrible memories of Rare's Star Fox Adventures and Namco's Star Fox Assault to rest forever. From what we've seen, it looks at least on par as the brilliant N64 version visually and Nintendo's promising new strategic elements with a commander's view of missions. You can use the touchscreen to draw the routes you and your teammates take, then battle through enemies, storm bases and advance through the map. There's also a promised multiplayer component using both LAN play and Nintendo's online service.
Tenchu: Dark Secret
Release: August 21
Type: Stealth Action
Players: 1-2 (via Wi-fi Connection and DS LAN)
Developer: From Software
You're a ninja assassin and you've got to protect the princess! You'll stalk enemies, sword fight, plant explosive traps in the shrubbery and use your formidable arsenal to overcome the odds. There're more than 40 single-player missions and you can build your own weapons and items. What's more, there's LAN-based multiplayer missions across three modes and you'll be able to buy, sell and trade items via the Nintendo Connection service.
Yoshi's Island 2
Release: Q4 2006
Type: Platformer
Players: TBA
Developer: Nintendo
Well, this one took us by complete surprise. It's the sequel to one of the finest platformers ever made and it's coming to a DS near you at the end of this year. This time around you'll get to play as Baby Mario, Baby Donkey Kong and Baby Peach - each giving your Yoshi special abilities. The platform action will be spread across both screens - a bit like Sonic Rush - and it's looking lovely.
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May 10th, 2006, 21:47 Posted By: wraggster
Via CVG
Sweep away the recent tirade of movie punch-ups (Freddy Vs. Jason? Pfffrt), sparring off fat plumbers against a giant ape is where it's at. Continuing an age-old rivalry that started almost since the dawn of pixels, Nintendo has announced Mario Vs. Donkey Kong 2 for DS.
Fully named Mario Vs. Donkey Kong 2: March Of The Minis, this action puzzler is a sequel to the GBA game of a similar name. It's a bit different though - here you'll control the Mini Marios rather than big Mario himself, using the stylus to guide them through danger-infested courses.
The game also comes complete with a map editor, with creations trade-able via wi-fi, and features original Donkey Kong-kidnapped star, Pauline. It's set to release on September 25, 2006.
Awesome Screens Via the Comments
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May 10th, 2006, 21:43 Posted By: wraggster
Via CVG
We thought that the thick triple-raspberry iced bun we had at lunch was sweet, then we smacked eyes on Yoshi's Island 2 and that really made us feel like we'd overdone the saccharine. Bucket, please.
This ultra-cutesy platformer features Baby Mario, Baby Peach and Baby Donkey Kong, as they investigate missing kids and a mysterious hovering islands. Super-colourful, platforming fun across two screens - it's out at the end of the year.
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May 10th, 2006, 21:38 Posted By: wraggster
Via CVG
Konami today unveiled Pro Evolution Soccer 2006 for Nintendo DS and we've been playing it non stop.
The biggest surprise is that it actually beats Pro Evolution Soccer on PSP hands down, offering smoother play and killer visuals. Konami producer Shingo 'Seabass' Takatsuka previously apologised for the lacklustre PSP debut but has clearly made amends on DS.
DS exclusive elements include the ability to adjust formation settings mid match with the stylus. The lower screen also acts as a radar and shows player stats. Player animation looks spot on and the only minor disappointment is the lack of 3D replays. Wi-fi play works brilliantly and Nintendo fans finally have a football game worth shouting about. Expect Pro Evolution Soccer 2006 to arrive in September.
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May 10th, 2006, 21:35 Posted By: wraggster
Via GIBiz
The GameCube may have lost the battle to be current-gen market leader some time ago, but Nintendo has confirmed its ongoing support for the console with the announcment that a brand new Mario game is in development.
The Pre-E3 press conference was obviously geared towards the launch of Nintendo's latest 'disruptive technology' platform, the Wii. But that hasn't stopped the Japanese giant from showing an immense amount of support for both the DS handheld and Wii's predecessor, the GameCube.
Although the conference highlighted a few specific high profile games such as The Legend of Zelda: Twilight Princess, the E3 expo has revealed that there's plenty more on offer for GameCube owners - including a new platform exclusive starring Nintendo's long-time mascot.
Entitled Super Paper Mario, the new game is a curious blend of classic 2D side-scrolling platform action and the pseudo-3D graphics style of the Paper Mario series. Apparently, the game will also blend platform gaming with RPG elements, although exactly how it's all going to sit together is unknown at present.
What is known is that Mario, Peach and Bowser will all be available as playable characters, and there are elements of the new DS Mario game included - like being able to 'super-size' Mario until he fills the screen.
There's also the long awaited Legend of Zelda: Twilight Princess to look forward to, along with a range of third-party GameCube titles. These will include Tomb Raider Legend, Lego Star Wars II, Super Monkey Ball Adventure, Splinter Cell: Double Agent, Rayman and a new Spyro game.
So while the console didn't get a look-in at Nintendo's pre-E3 press conference yesterday, it's clear that GameCube owners have at least a couple of reasons not to head down to the trade-in shop just yet.
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May 10th, 2006, 18:24 Posted By: wraggster
The Opera browser for Nintendo DS is a version of the Opera browser for logging onto the internet with the WiFi-enabled Nintendo DS. Using the DS card, you can connect to a network via a HotSpot or wireless router, and begin browsing on two screens. With an on-screen keypad and stylus, users can easily navigate the Web from their Nintendo DS with PDA-like functionality. The two screens are used for multifunction purposes — both can show one web page together, or one can show a zoomed-in view of the page, and when typing, the bottom screen shows the text being entered while the top shows the webpage you are on.
Screenshot Via Comments
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May 10th, 2006, 17:50 Posted By: wraggster
Via Gamesradar
Nintendo's pre-E3 conference Wii line-up was just big-name game after big-name game, with Zelda, Mario and Metroid Prime all putting in an appearance.
We've managed to capture the first footage of these famous franchises in motion - and plenty of new names, too - in these two high quality movies. And you can see them all simply by right-clicking each of the links above and downloading the movies.
The first clip focuses more on happy, smiling, ethnically diverse souls demonstrating how easy it is to play with the Wii-mote, while the second slice of footage concentrates more on the official products and third-party releases already set to appear on Wii. And with 27 of these games playable on the E3 show floor, remember to stay tuned for our hands-on impressions, which should be along very shortly.
Movies here -->
http://futurenet.vo.llnwd.net/o2/uk/gr/WiiTheGames1.wmv
http://futurenet.vo.llnwd.net/o2/uk/gr/WiiTheGames2.wmv
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May 10th, 2006, 17:42 Posted By: wraggster
Via Eurogamer:
Time for another snippet from our old friend Internet Reports, for whom E3 is like a thousand Christmases rolled into one.
The latest rumour concerns a new next-gen title that's based on one of the NES's best remembered classics - Duck Hunt.
As everyone over the age of 20 will recall, Duck Hunt came with a light gun that let you shoot birdies on the screen. That might sound a bit rubbish to you youngsters, but it was cutting-edge in those days, and didn't half take our minds off the permanent impending threat of global nuclear holocaust.
Now, it seems, a new version of Duck Hunt is in development for the Nintendo Wii. Which sounds plausible, since the Wii's remote controller is clearly ideally suited to shooting things at your telly.
Internet Reports says it'll be playable on the E3 show floor - and if it is, you know where we'll be. Well, those of us who are already over there, obviously. The rest of us won't be flying to America just for Duck Hunt. Sadly.
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