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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 12th, 2006, 01:15 Posted By: wraggster
Bronto posted this news:
Newsfeed (RSS/ATOM)support
You can set up the feeds you want to read in the settings / feed settings menu. NDSMail also looks for a file called ndsmail.fed in the flash card's root directory. ndsmail.fed is a text file, each line contains the URL (full URL with http://) to a RSS or ATOM feed.
To download the feeds, press on the button in the main screen to switch to mode, then press Receive.
Please note that I did not disable the New/Reply buttons in feed mode yet, pressing them will give unpredictable results.
I added 2 feeds as defaults so you can test it right away.
Bug where settings file got corrupted should be fixed (can't test it)
Shows status while connecting to access point
Some mail display bugs fixed
Many more things I can't remember
Note that most bugs with incomplete/corrupted messages are because of a bug in dswifi which will be fixed soon.
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May 12th, 2006, 00:54 Posted By: wraggster
Flubba has released a new version of his Colecovision emulator for the GBA (Works on DS and Gamecube Gameboy Player too)
Heres whats new:
Just a smal update to the Coleco Vision emulator.
*Fixed soundclicks in rom selection menu.
*Fixed rare lockup bug in game select.
*Fixed double 16x16 sprites in scaled mode.
*Fixed reseting of scalemode on restart.
*Fixed graphics mode1 a bit.
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May 12th, 2006, 00:52 Posted By: wraggster
Via GBADev
This is the latest release of the Super Smash Bros. ADVANCE demo. You can try out the state and physics engine for the game. Check out the readme.txt for information on controls, or contact info. The source is included, as usual, and should compile fine with DevKitAdv.
Older info:
Some friends of mine and I have taken on a huge project. We are attempting to port Super Smash Bros. to the GBA. We want this to look, play, and feel as clost to the original games as possible, at least fighting wise, so it will be a pretty long project to work on. This here is a demo showing early camera movement for the stages.
The source (and some screenies of concept) are included in the zip. If you wish to offer advice or comments, we are: thegamefreak0134
Download at Link Above
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May 12th, 2006, 00:50 Posted By: wraggster
I have finished my homebrew opus, a clone (even though it features an original theme/story, graphics, and audio) of the popular PSP game Lumines. I wrote it using my own resouce conversion tools and audio/interrupts libraries. I hope people enjoy it. It plays great on the Visual Boy Advance emulator (and even better with a gamepad)!
More info --> http://akumaatr.nintendev.com/gleam.html
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May 12th, 2006, 00:50 Posted By: wraggster
YoungMX has released a new version of DSOrganize the origizer applicaion for the Nintendo DS
Whats New:
* Changed color on INI/LNG syntax hilighting.
* Added htm/html as an editable type, complete with syntax hilighting.
* Rudimentary homebrew database, not very reliable due to early version of tcp, and not finished yet.
* Enabled 'sleep' mode when lid is closed for power saving.
* Touch area is bigger now for L/R/Start on screen.
* Possibly fixed the issue with browser crashing.
* Fixed random feature in music playback to never choose the same song twice.
* Added ogg playback.
* Added Id31.1 to mp3 playback.
* Added double click mode in browser.
* Added code from moonshell to boot sccf/scsd, this might or might not work.
* Changed sound code to anti-alias sound, the method moonshell uses to make sound cleaner.
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May 12th, 2006, 00:40 Posted By: wraggster
Via IGN
May 11, 2006 - Nintendo Entertainment Analysis and Development's general manager, Takahashi Tezuka, recently chatted with IGN about Wii and its online functionality. The EAD leader confirmed once and for all that Nintendo Wi-Fi Connection on Wii would be an extension of the DS service and would not feature a standard interface like Xbox Live. And, uh, yes, get ready to enter those friend codes again.
IGN Wii: What is your plan for the Wi-Fi Connection and how might it compare to Xbox Live?
Takahashi Tezuka: Well, the Wii Wi-Fi Connection works the same as the Nintendo DS one. It's the three qualities that we emphasize. It's easy, safe and free.
IGN Wii: Will it have a central interface a la Live that all games will interact with, or will it be different on a game-by-game basis?
Tezuka: It'll be just like the DS so the interface will depend on the software.
IGN Wii: Will Wi-Fi Connection on Wii also use a Friends Code system?
Tezuka: Yes.
Fantastic News for both DS and Wii fans Free Online Play too 
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May 12th, 2006, 00:39 Posted By: wraggster
Via IGN
May 11, 2006 - Nintendo Entertainment Analysis and Development's general manager, Takahashi Tezuka, recently chatted with IGN about Wii and its online functionality. The EAD leader confirmed once and for all that Nintendo Wi-Fi Connection on Wii would be an extension of the DS service and would not feature a standard interface like Xbox Live. And, uh, yes, get ready to enter those friend codes again.
IGN Wii: What is your plan for the Wi-Fi Connection and how might it compare to Xbox Live?
Takahashi Tezuka: Well, the Wii Wi-Fi Connection works the same as the Nintendo DS one. It's the three qualities that we emphasize. It's easy, safe and free.
IGN Wii: Will it have a central interface a la Live that all games will interact with, or will it be different on a game-by-game basis?
Tezuka: It'll be just like the DS so the interface will depend on the software.
IGN Wii: Will Wi-Fi Connection on Wii also use a Friends Code system?
Tezuka: Yes.
Fantastic News for both DS and Wii fans Free Online Play too 
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May 12th, 2006, 00:12 Posted By: wraggster
SuccessHK posted this new Commercial Game:

An official bridge between the events of the two films, X2: X-Men United and X3: The Last Stand, X-Men: The Official Game follows main characters Wolverine, Nightcrawler, and Iceman as they embark on a 28-mission journey to defeat Hydra, the Brotherhood, and a collection of other surprise villains. Features include character-specific level geometry and super-powers, voice-overs from select members of the motion picture cast, and an original narrative written by Chris Claremont and Zak Penn.
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May 12th, 2006, 00:05 Posted By: wraggster
SuccessHK posted this new Commercial Game:

FIFA Soccer 2006 lets you become a soccer player or manage a team to its destiny! Get out on the Pitch as you play a complete, authentic, and intelligent soccer experience. Pull the team together when the game gets rough, and make sure your team chemistry keeps teams in the game.
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May 12th, 2006, 00:03 Posted By: wraggster
SuccessHK posted this new Commercial Game:

X3: The Official Game lets you become a part of the action in the X-Men universe. Become five of the X-Men and obliterate enemies using a combination of stealth and melee fighting, in action and time-based missions.
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May 11th, 2006, 23:56 Posted By: wraggster
SuccessHK posted this new Commercial Game:

X-Men: The Official Game lets you become a part of the action in the X-Men universe. Become five of the X-Men and obliterate enemies using a combination of stealth and melee fighting, in action and time-based missions.
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May 11th, 2006, 23:49 Posted By: wraggster
Via Joystiq
After sitting down with Zelda: Phantom Hourglass for a few minutes, we feel the verdict is still out. Granted, we didn't get to sail Wind Waker style with the stylus, and were kicked off early, so take criticism with a grain of salt. The game feels like a traditional top-down Zelda title only you direct Link with a stylus rather than a directional pad. We cruised around a mini dungeon for a bit and could see right away that the game has potential with touch controls.
1-on-1 Battle Mode versus another E3 attendee was a good time. One player guides Link to collect and safely return Triforces to base, while the other controls three "baddies" that try to stop Link from doing so. Though it felt like a rehash from gaming's past, it was fun to play. More to come.
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May 11th, 2006, 23:35 Posted By: wraggster
Via Gamespot
Nintendo is showing dozens of Wii games to attendees of the Electronic Entertainment Expo this year, but they're not making it easy on them.
Much like last year, the front end of Nintendo's E3 booth this year is dominated by the redesigned Nintendo DS Lite. The Game Boy Advance and GameCube are nowhere to be found, with a slew of first- and third-party DS games, including the new DS Pokemon, taking up all the kiosk spaces in the openly accessible front portion of the booth.
Red Steel The Wii controls a sword! The Wii controls a gun!
Watch | Download
All of the Wii games are walled off in the back half of the booth, and anyone who wants to see the Wii needs to wait in a line that will be very familiar to anyone who lost half a day of the Expo just to check out Zelda: Twilight Princess last year.
Before the show even opened this morning, the line of people with exhibitor badges waiting to see the Wii was snaking around the perimeter of the booth. There's a sign warning attendees that the wait in line is an hour from that point, but it serves as little deterrence. The Nintendo faithful are lined up to that sign, out of the booth entirely, down the aisle, and then around the back of the publisher's exhibit space.
Helping them to pass the time are a number of monitors along the wall of the booth that show people who talk to and interact with the attendees, waving to them, explaining the uses of the Wii controller and the like.
GameSpot News got a peek behind the Wii wall, where dozens of Wii systems were set up. Visitors were steered toward an elevated platform, where four Nintendo employees were using the Wii. Two were playing tennis against each other, one was playing Metroid Prime 3: Corruption, and another was playing Wii Music Maestro.
After passing by a display case that showed off the hardware, several games were set up in well-equipped alcoves. Further along, the more accessible stations were lined up along the circumference of the inner chamber in Nintendo's booth.
Watching gamers side by side playing with Nintendo's next-gen console is quite unlike it would be on any other system. People are swinging the controller back and forth, holding it sideways, shaking it around, mocking football tosses, and swinging it side to side like a maestro's baton. Because of these active movements, Nintendo is slowly letting people in to avoid crowds that could hinder the free movements.
Want to see just what it was like to enter the Wii portion of Nintendo's booth? Watch GameSpot News' journey into the center of Nintendo's booth to get some hands-on time with the system.
The playable Wii games at E3 are listed below:
Red Steel
Metroid Prime 3: Corruption
The Legend of Zelda: Twilight Princess
Super Mario Galaxy
WarioWare: Smooth Moves
Wii Sports (including Golf, Tennis, and Baseball)
Project H.A.M.M.E.R.
Madden
Excite Truck
Wii Music Orchestra
Dragon Ball Z: Budokai Tenkaichi 2
Tony Hawk's Downhill Jam
Sonic Wild Fire (working title)
Sonic the Hedgehog (on the Virtual Console)
Elebits
SD Gundam
Necro Nesia
Final Furlong
Bomberman Land
SpongeBob SquarePants: Creature from the Krusty Krab
Super Monkeyball Banana Blitz
Several Wii controller demos
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May 11th, 2006, 23:33 Posted By: wraggster
Via Gamespot
One of the many Wii features touted by Nintendo has been the Virtual Console that allows Wii owners to download and play games from the company's extensive NES, SNES, and N64 game library using system emulation software. The library isn't limited to legacy Nintendo platform games, either. Nintendo has signed deals to bring Sega and Hudson Soft TurboGrafix 16 games over the Wii Virtual Console as well.
Nintendo's Wii Virtual Console demo station featured five signature games from the system's past: Super Mario Bros. from the NES, Super Mario World from the SNES, Super Mario 64 from the Nintendo 64, Sonic the Hedgehog from the Sega Genesis, and Bonk's Adventure from the TurboGrafix 16. The navigation menu only allowed us to scroll through the five title selection pages, so we didn't get a chance to select and download games to run.
The Wii Virtual Console stations used the gamepad Wii classic controller instead of the motion-sensing Wii-mote used with modern Wii games like Metroid Prime 3: Corruption or Super Mario Galaxy. We spent time playing all five games and didn't notice any differences between the Virtual Console versions and the originals, although we must admit that it's been about decade since we last played these games on their native systems. Games played in a letterbox on the widescreen booth display, but screens still looked sharp and vibrant.
The button settings were fairly intuitive for most games since the layout of the Wii classic controller can safely mimic the controllers of past consoles. Super Mario 64 had the least familiar mapping with player movement bound to the left analog stick, camera angle bound to the right analog stick, and the Z button bound to a tiny button stuck on top of the controller, just to the left of the right shoulder button. Hopefully, Nintendo will allow players to set their own button bindings in shipping Wii systems. The select and pause buttons function as expected, and players can press the home button in the center of the controller to open a quit game prompt to go back to the game-selection menu.
After seeing the Wii handle five flagship console games without a problem, it appears that the Virtual Console emulator is poised for a successful launch.
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May 11th, 2006, 23:32 Posted By: wraggster
Via Slashdot
In a surprise news conference this evening, Nintendo unexpectedly revealed Super Smash Bros. Brawl for the Nintendo Wii, and released a promo video of the title. Smash Bros. Brawl will feature online play; a Nintendog item that blocks your view of the playfield by jumping up on the screen and demanding to be petted; bizarre Dragonball Z style superattacks; your choice of traditional Gamecube or motion-sensing Revmote control; and new characters in the form of Samus (without the suit), Meta Knight, Kid Icarus (!), and... Konami's Solid Snake, complete with a cardboard box he hides in. The only bad news is despite earlier reports it would be a launch title, Smash Bros. Brawl will not be out until 2007."
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May 11th, 2006, 23:30 Posted By: wraggster
Via Slashdot
Gamasutra reports that, though they're not willing to say they have one in the works right now, LucasArts is interested in a Wii lightsaber game. From the article: "At the end of the demonstration, Gamasutra inquired as to whether the company planned on creating a lightsaber game for the Wii, after many commented on the suitability of the system to the concept - especially after an internal speaker was revealed in the controller being used to demo the concept. This question produced a number of knowing smiles around the room from LucasArts employees, followed by the comments: 'We know' and 'We are looking into it', as possible concepts for the game were discussed. However, the firm has not yet made any official announcements regarding planned Wii titles."
Id love to play a lightsaber Game 
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May 11th, 2006, 23:28 Posted By: wraggster
Via Eurogamer
Rare has officially confirmed its involvement in the development of Diddy Kong Racing on Nintendo DS, marking the first - but not necessarily the last - collaboration with its former partner since the studio was bought by Microsoft.
Arguably producing some of their best work with Nintendo, there was serious and justifiable doubt as to whether or not the two companies would work together again after Microsoft coughed up $375 million for Rare - but it's all turned out all right.
In a post on the company website, Rare revealed: "Yes, Diddy Kong Racing is our first official DS project."
Apparently it's "based on the N64 classic but improved and expanded in ways that only the DS allows," and will feature remodelled and retextured tracks. You can also expect a new mode called TT's Wish Races which that lets you design and race around your own custom-built course.
There's also a bunch of new characters to play with, customisable vehicles, new weapons and gameplay modes, plus eight-player single and multi-card Wi-Fi play. Oh, and touch-screen and microphone functionality - and Rare says that's only the half of it.
No release date for the title has been set yet, but check back for more details soon.
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May 11th, 2006, 23:05 Posted By: wraggster
Via GIBiz
Nintendo president Satoru Iwata has revealed that the company does not intend to produce any further iterations of the Game Boy Advance, despite the success of the GBA SP and GBA Micro.
In an interview with Reuters, Iwata said: "I would have a second thought about using our resources on what would be the next generation of Game Boy Advance, considering the strong support DS is now enjoying."
"The Japanese game market is now evolving around DS. We don't need to do something that will pour cold water on the situation."
More than 74 million Game Boy Advance units have now been sold, a figure which includes sales of the original handheld, the more compact, backlit GBA SP, and the diminutive Game Boy Micro.
At the company's pre-E3 press conference earlier this week, Nintendo said that consumers have snapped up more than 16 million DS units since the handheld launched in the US on November 21st last year.
However, the company will not be focusing all of its attention on the DS over the coming months, since the Wii is due to launch this winter. Iwata promised that there will be a strong day one software line-up, stating: "I am aware that we cannot win user support by offering only a few titles at the launch like we did for Nintendo 64 and GameCube."
"We want to make it a double digit and we are able to do that." Titles already confirmed for launch include The Legend of Zelda: Twilight Princess, the Wii Sports compilation and Ubisoft shooter Red Steel.
Iwata said he believes Nintendo can be the market leader in the next-generation console cycle, despite the fact that poor sales of the GameCube have left the Japanese giant trailing in third place this time around.
"We are fighting not with Sony or Microsoft, but with indifference among our potential customers," Iwata said.
"We are the only one who has clearly made it a mission to lure those who don't play games and those who have quit playing games, and to break down a wall in a household between players and non-players. If that goal is achieved, there is a good chance that we can be number one."
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May 11th, 2006, 23:03 Posted By: wraggster
Via GIBiz
Nintendo's Shigeru Miyamoto has defended the company's decision not to incorporate high definition technology into the Wii - but says the console's successor will be an HD system.
Speaking at an E3 Q&A session to unveil Wii title Super Smash Bros., Miyamoto said: "If you look at the technology that's out there and the companies that Nintendo has partnerships with when creating the system, obviously if we had decided to create an HD system we could have very easily."
"But a videogame isn't just graphics. A videogame is a combination of the interface you use to interact with the game, a combination of the graphics, the sound, perhaps the network... We thought at this time going in the HD direction was leaning too much to the graphics."
Miyamoto went on to observe that the penetration rate of HDTVs is "really not that high yet," adding: "Of course I think five years down the road it would be pretty much a given that Nintendo would create an HD system, but right now the predominant television set in the world is a non-HD set."
Nintendo has continually reiterated its intention to focus on offering a console which is accessible to a broad audience, rather than one which boasts cutting-edge specifications - despite the fact that both rival systems from Microsoft and Sony will feature HD technology.
"We thought it would be better to create a system that allows you to interact with any TV set you have in your home in an entirely new, different way, and even kind of turn that into a toy for your TV that anyone can pick up, interact with and enjoy - rather than only the people who have a very high-tech, specific kind of TV set," Miyamoto said.
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May 11th, 2006, 15:23 Posted By: hicaow
not sure how we missed this one! .. great app , supports all that good stuff now as well ..
Well here is possibly the last version of Win2DS. Finally has the the new WiFi features (WEP and DHCP all that), so you won't need to have all your WFC data fully filled out, or manually connect each time, or turn off WEP to keep the government from stealing your packets. There was a bit of a delay because I tried to add TCP support, but it is a pain in my ass and slow anyway. I will give this release a little time for bug reports and such, then I will probably release the source, because I think I'm done with this project.
Enjoy!
Win2DS v0.5a
Changelog:
---------
v0.5a:
-Fixed screen corruption on M3.
-Tweaked the way the keyboard works for hopefully more compatibility.
v0.5:
-Complete overhaul of the GUI. Now makes full use of the touchscreen and has a Windows-like interface.
-Uses the new WiFi 0.3 lib. WEP, DHCP, automatic settings, and all that fun stuff should work now.
-Added GamePad Mode.
-Maybe some other stuff I don't know it's been a while!
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