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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 20th, 2006, 17:19 Posted By: wraggster
The name Wii replaces the traditional term "we" in sentences much like the ones used to first introduce the name to online readers.
Phrases for the ads include, "Wii will put people more in touch with their games" and "Wii will change everything".
Clicking the ad will divert readers to wii.nintendo.com, a website that explains the philosophy, controller, software, and hardware of the platform.
Wii stole the show at last week's Electronic Entertainment Expo as industry vets were dazzled by new games like Wii Sports, Super Mario Galaxy, The Legend of Zelda: Twilight Princess, and Metroid Prime 3: Corruption.
Via Punchjump
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May 20th, 2006, 17:16 Posted By: wraggster
Moonlight has updated moonshell.
Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.
Download from Link Above
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May 20th, 2006, 17:10 Posted By: wraggster
News from Julien 'Gollum' Frelat of his GBA Emulator for Windows and a New DS Emu in WIP:
Just to inform you that I am working on several projects in my very very little spare time that are related to BoycottAdvance:
- I restarted from scratch a Java version of BoycottAdvance. As I usually develop things faster in Java, all bug fixes will be incorporated back into BoycottAdvance Windows.
- I started a very preliminary Nintendo DS emulator (BoycottDS). Do not expect anything as for now, there is a lot of work to do first...
- I added two missing ARM opcodes to run the "CPU Test rom by DeadBody (PD)" that will go into the Official Windows release soon.
- I have plans on static or dynamic recompilation GBA emulation (I will see how it goes).
I hope to post more news asap.
More info --> http://boycottadvance.emuunlim.com/News.htm
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May 20th, 2006, 12:45 Posted By: wraggster
Hi all one by one im redoing the sites but from today on you will notice the Personal Info area at the top which will show your avatar (if your a member) and also if you have new private messages etc.
We have also gone back to a shtml site which makes things much easier for me.
and on with normal newscasting 
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May 20th, 2006, 01:41 Posted By: wraggster
Via DSFanboy
The latest numbers are in from Japan and everyone's favorite handheld received another week of near-stroke due to excessive heat from so much time spent in the spotlight. Software on the system also flew off the shelves. Without further ado, here are your numbers for 5/01/06 - 5/7/06:
Software
Tetris DS (Nintendo): 160,148 (378,247 total)
Motto Otona no DS Training/Brain Training 2 (Nintendo): 112,392 (2,164,256 total)
Winning Eleven 10 (Konami / PS2): 100,860 (561,409 total)
Brain Training/Brain Age (Nintendo): 84,075 (2,136,857 total)
Animal Crossing Wild World (Nintendo): 83,564 (2,645,481 total)
Pokemon Ranger: Diamond & Pearl e-no Michi (Nintendo): 69,415 (496,834 total)
Eigo Zuke/English Training (Nintendo / DS): 59,614 (998,343 total)
Mario Kart DS (Nintendo): 37,037 (1,353,596 total)
Mother 3 (Nintendo / GBA): 34,591 (291,428 total)
Dragon Quest Mystrious Dungeon Yangus (Square-Enix / PS2): 33,279 (215,237 total)
Hardware
DS Lite - 161,010 (1,383,391 total)
PSP - 37,946 (720,552 total)
PS2 - 32,030 (591,846 total)
DS Phat - 24,428 (842,947 total)
GBA SP - 7,144 (127,727 total)
Gameboy Micro - 3,830 (89,331total)
Xbox 360 - 2,019 (46,143 total)
GameCube - 1,460 (47,340 total)
GBA - 87 (2,608 total)
Xbox - 44 (1,446 total)
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May 20th, 2006, 01:24 Posted By: wraggster
GBA Emu for windows and Dos updated, heres whats new:
- no$fmw: detects post-header gap-size (typ. 0h,3E00h,4600h) (old: fixed 3E00h)
- dos: fixed v2.2d bug: init_gba_color_xlat_table (old: init_color_xlat_table)
- help: added note on possiblity to move nds7 ROM to (non-)secure area at 200h
- help: added note about blank secure areas (nintendo devkit, 800h zero-bytes)
- help: added cart.NEF/SRL/NLF-combo description in symbolic debug info chapter
- elf/cartloader: crash-fix (occured if newly loaded labels at code-window-addr)
- cartloader/cmdline: supports spaces in "quoted" path\filenames (thanks peter)
- screenshots: fixed palette size (set to zero for true color) (thanks jasper)
- help: changed DMA 4 to DMA 3 (probably makes more sense, thanks jasper vijn)
- nds/debug: accepts labels below 2000000h (ie. ITCM labels, at 1000000h and up)
- nds/help/no$fmw: added chinese as extra language (newer/chinese consoles only)
- vram viewer: OAM redbox works at negative y-coordinate (thanks peter schraut)
- bugfix: joypad_adjust uses "@@seg" instead "vals" for [local_if_adr] access
- nds/tcm: 80x86 intrwait [dtcm+3ff8h] works if DTCM is off, or covered by ITCM
- nds/freeware: stores [memaccess_addr] (required for tcm/interrupt emulation)
- elf: ignores "@1234" and "@456" style dummy labels (used in ldr rd,=txt_ptr)
- nds/cartloader: shows warning on 2K-encrypted-carts (if missing biosnds7.rom)
- nds/cartloader: shows warning on faulty secure area (rom-offset below 4000h)
- cartloader/cmdline: accepts all "unpacked_extensions" (new ones: nds srl elf)
- elf: reload/recent files: reinitializes dsk_path (used to load source-lines)
- nds/controls: joyp/penirq works for BOTH arm7+nds9 (@@skipinp, old: @@skipadj)
- elf: shows continous source lines from ONE section (hides .nef DUPE sections)
- elf: ignores strange "$a" and "$d" dummy labels (found in some elf/nef files)
- nds/cartloader: supports cart.NEF debug info (for cart.SRL binaries) (if any)
- nds/cartloader: supports (not existing) nds-elf's with zero-based phys.addr
- internal/cartloader: replaced @@target_rom flag by pre_size detection values
- internal/cartloader: removed ancient @@elf_method load-by-section-headers
- nds/cartloader: accepts ext .SRL (nintendo's alias for raw .NDS rom-images)
Download here --> http://nocash.emubase.de/
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May 20th, 2006, 01:09 Posted By: wraggster
A new Snes Emulator for the GBA (Works on Nintendo DS and Gamecube Gameboy Player)
Heres the info:
Version 0.1 Release
Included the built version of the snezzi.gba into the package. (Silly of me to have forgotten this!)
Download and Give Feedback Via Comments
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May 20th, 2006, 00:16 Posted By: wraggster
via slashdot
Nintendo's PR Manager, Matt Atwood, has confirmed accusations that Wii demo stations at E3 were not running inside the Wii case and instead were running inside Gamecube housing using Wii-spec hardware. 'The Wii hardware we exhibited at E3 2006 was made specifically for the E3 show and is not the final mass-production version. Some of this hardware was cased in Nintendo GameCube housing.'
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May 20th, 2006, 00:02 Posted By: wraggster
Hot off the presses this one as highly secret sources have just revealed to CVG that a DS Lite launch announcement is imminent.
Unfortunately our furtive tipsters say we'll have to wait until Monday for full disclosure, but they seem certain Nintendo is finally set to confirm a UK and European release next week, when we'll have both the day and a confirmed price for the super sexy revamped handheld.
You may remember yesterday's story when we explained why we heavily tipped a late June launch for the DS Lite over here in the UK and Europe, with our own sources - and wider developments - including the release of Super Mario Bros. DS, making the latter weeks of June most likely.
Advertisement:Well now it seems Nintendo is almost ready to come clean and so we'll give you our final prediction of a June 23 launch with the DS initially only being in available Crystal White, at the rather attractive price of 150 EUR or about 101.63 GBP - say round it down to 99 Quid for cash, governor.
Tune back in on Monday when all the DS goodness is finally unveiled.
Via CVG
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May 19th, 2006, 23:57 Posted By: wraggster
Nintendo UK boss David Yarnton has lashed out at Sony's new motion sensing controller, suggesting that the PlayStation creator has copied Nintendo's ideas - past and present.
Speaking to MCV in the wake of Sony's E3 press conference last week, Yarnton was quick to point out Sony's change of attitude since Nintendo unveiled their motion sensing Wii Controller late last year. "I'd love to dig up some old Phil Harrison comments and say 'hang on a second - six months ago when we launched our controller you said one thing, and now why are you doing this?'" Yarnton thundered.
Yarnton also slammed the lack of force feedback in Sony's redesigned PS3 controller, blaming patent issues for the omission: "Historically we're always developing new things. We know Sony have had a lot of issues with their rumble feature and they've had to withdraw it - because they didn't innovate, they copied."
Yarnton went on to suggest that Sony has not only followed Nintendo's lead, but copied their ideas in the past: "I don't know what [Sony's] decision making process is but I think if you look back, any innovation that has come in gameplay has come from us," he said.
"With Nintendo, I'm trying to think of anything we've copied... but I can't," concluded Yarnton. We're sure you'll let him know if they have and what you think of his assertions in the comment section below.
Via CVG
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May 19th, 2006, 23:53 Posted By: wraggster
When the first trailer for Super Smash Bros. Brawl emerged last week, our gathering of crack reporters stood around and stared at the nearest PC in various states ranging from goggle-eyed shock to juvenile s******ing - largely thanks to the wholly unexpected appearances of Pit, kind-of nude Samus, Solid Snake and a (faintly disturbing) farting Wario. Now though, the game's producer Masahiro Sakurai has revealed a little more on the game, set for launch next year.
In his latest column in Famitsu, as translated by IGN, Sakurai discusses the reasoning behind his - somewhat controversial decision - to eschew the fancy features of Nintendo's brand new Wii remote in favour of a more traditional control scheme for the game: "I was given the task of creating Smash Bros. Of course, the topic becomes, how should we use the special remote controller? During the planning stages, we gave a lot of thought to this."
Ultimately though, Sakurai's team decided to rein in their plans for the game's control, deciding that constructing an elaborate new system just for the sake of it, would make things too difficult.
Also in his column, Sakurai touched on Brawl's online functionality, revealing some of the problems his team is encountering. Although the exact nature of the game's online play is yet to be announced, Sakura stated that, "There are some annoying areas. While it's definite that the switch to online raises the possibilities for a game, there are lots of considerations, like manners, and level differences." Despite this, Sakurai appreaciates the value of online gaming: "It increases the opportunity to interact with players who are playing the same game".
Via CVG
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May 19th, 2006, 23:51 Posted By: wraggster
If you caught our hands-on impressions of Nintendo's Wii Sports package, you'll probably remember us frothing over the possibility that the E3 Airplane demo the company showed might well blossom into a full-blown Pilotwings - and, frankly, about time too. However, Wii Sports and Animal Crossing producer Katsuya Eguchi, has tossed his watery load over any fevered flames of realistic hope.
Speaking to IGN, Eguchi explained that the plane demo on display in LA was made by his Wii Sports team with the intention of including it alongside the already announced Tennis, Baseball and Golf - although its appearance in the Wii Sports package has yet to be finalised.
Given that initial plan, it doesn't look good at all for fans clamouring for Pilotwings Wii - especially as Eguchi revealed, "I think the possibility that it will become part of the Wii Sports series is greater than the possibility of it becoming a new Pilotwings."
On the plus side, Eguchi reiterated that one of our all time favourite franchises - Animal Crossing - will definitely be making its way to Wii, although development is still in the very early planning stages. "Right now we're currently considering our options in terms of what we can do with the various features of the controller and through WiiConnect24", he divulged.
It seems that the Animal Crossing team already has big plans for Nintendo's new controller though, as Eguchi stated, "With regard to the controller, basically it could become potentially your axe, your shovel and your fishing rod. You can imagine what can happen there. Again, we don't know if this will happen for sure because it's kind of a trial and error process."
Lastly, following the franchise's tremendously successful first steps into the online world with Animal Crossing: Wild World on DS, Eguchi laid down some of his online intentions for Wii: "With regard to WiiConnect24, you could have someone visit your town even when you weren't actively playing and maybe leave you a letter or a gift. Also, through Wi-Fi Connection, players could play simultaneously."
Although Animal Crossing Wii is still looking like being a long way off, we're already twitching in prospect of beating Tom Nook to death with the Wii-mote. That'll teach him to touch our bells.
Via CVG
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May 19th, 2006, 00:10 Posted By: wraggster
Via Emuholic
kuwanger released a new version of the excellent GBA frontend PogoShell. New in this release:
Faster jpg viewer
Faster sorting
A nice "Please wait..." message for the file list
Theme switching (use settings to switch theme, exit from it, then restart pogoshell (ie, turn on/off your gba))
Makefs.py now reads your pogo.cfg to find the plugin folder, so that it can be sure to keep all plugins in the lower section of a ROM (important for xrom)
More information and the downloads can be found on our forum post by Kuwanger here. Dont forget to leave any feedback for him.
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May 18th, 2006, 23:40 Posted By: wraggster
Via Joystiq
Game Brink is hosting the official Final Fantasy III trailer, a remake of the original FF III on the DS. The entire 2-minute trailer consists of approximately 10 seconds of total gameplay footage. The majority of the trailer is pre-rendered CG and self-promoting hype. here's how the trailer breaks down:
0:00 to 0:36 -- Fluff text, decreeing this game as "The only Final Fantasy that never reached Western shores."
00:37 to 00:45 -- hand-drawn artwork from the game.
00:46 to 1:19 -- Some beautiful CG work of the main characters riding Chocobos alongside a rising airship.
1:20 to 1:31 -- Actual gameplay footage.
1:31 to 1:37 -- More CG, including our heros facing off against a giant Cerberus-style beast.
1:38 to 2:00 -- More fluff text: "Complete the Fantasy."
To be fair, the CG video was impressive and what we see of the gameplay we like. Final Fantasy III is due out late this year.
See The Trailer Here
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May 18th, 2006, 23:37 Posted By: wraggster
We've finally managed to get our hands on the first shots of Sonic Wild Fire, the new Sonic game that's currently in development for Wii.
Our hands-on with Sonic Wild Fire revealed that the game makes full use of the Wii remote. To guide Sonic through the level, you must hold the remote horizontally - like a set of handlebars - and tilt it left or right to steer him. To slow him down you must tilt the remote towards yourself; button 2 on the Wii-mote is used to jump and this can be combined with a thrust forward to execute Sonic's spinning attack.
In the shots on the right you can see a more sedate platforming bit with Sonic attempting to collect coins while avoiding some huge spikes. As Sonic teeters on the ledge the Wii controller is titled in time with his movements in order to get him to the end safely.
Wild Fire - currently the game's working title - is Sonic's first solo outing since the original Sonic the Hedgehog released for Mega Drive 15 years ago. It sees the prickly one trying to recreate the lost pages of an Arabian Knights story book which means the levels have a certain Arabic look to them, with colourful mosaics and oases.
SCreenshots Via Comments
Via gamesradar
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May 18th, 2006, 23:28 Posted By: wraggster
Nintendo's issued a big old pile of summer release dates for DS, Cube and GBA. Naturally most of them we've heard before - hell, some of them out now, like Pokemon Link and Metroid Prime Hunters - but there are, among them, a handful of things we didn't explicitly know.
So, since there isn't much more to this story and I can't think of any good reason to segue into a duck joke, here's an abridged version of the list featuring the most interesting bits:
Nintendo DS
Super Princess Peach (Nintendo) - 26 May 2006
Rainbow Island Revolution (Marvelous/Rising Star Games/ATARI - June 2006
Dr Kawashima’s Brain Training: How Old Is Your Brain? (Nintendo) - 9 June 2006
New SUPER MARIO BROS. (Nintendo) - 30 June 2006
Big Brain Academy (Nintendo) - 7 July 2006
Elecktroplankton (Nintendo) - 7 July 2006
Harvest Moon DS (Rising Star Games) - Sept 2006
Tenchu Dark Secret (Nintendo) - Sept 2006
Club House Games (temporary name) (Nintendo) - Sept 2006
English Training (temporary name) (Nintendo) - Sept 2006
LEGO Star Wars II (Eidos/TT Games/Activision) - 12 Sept 2006
Cooking Mama (Digital Bros) - Sept/Oct 2006
GameCube
Chibi-Robo! (Nintendo) - 26 May 2006
Super Monkey Ball Adventure (SEGA) - 2 June 2006
Harvest Moon: Magical Melody (Rising Star Games) Sept 2006
LEGO Star Wars II (Eidos/TT Games/Activision) - 12 Sept 2006
Game Boy Advance
Final Fantasy IV Advance (Nintendo) - 2 June 2006 1 June 2006 (Italy)
Via Eurogamer
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May 18th, 2006, 23:27 Posted By: wraggster
Another game has been confirmed as a Wii launch title - and this time it's the turn of Trauma Center: Second Opinion, the sequel to the quirky DS medical sim.
According to IGN, you will indeed have the option to purchase a copy on the same day you pick up your Wii console - which will be some time towards the end of the year.
Once again you'll play as genius surgeon Dr Stiles, using the Wii remote to slice open and stitch up all manner of unfortunates. You'll also get to use a brand new set of defibrillator pads, rather excitingly.
The most fun you've had playing doctors and nurses since the age of 11? You never know.
Via Eurogamer
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May 18th, 2006, 23:26 Posted By: wraggster
Atari's planning to release a compilation of Hasbro board games on a DS cart this June.
"Monopoly, Boggle, Yahtzee, Battleship" is very much what the title suggests - touch-screen enabled versions of each of the games mentioned, complete with Wi-Fi capabilities for multiplayer.
There are no further details, but Atari has released some screenshots, which suggest a mix of 2d and 3d graphics and are at least as interesting as this news item.
Via Eurogamer
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