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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 15th, 2006, 19:20 Posted By: wraggster
Press Release from Nintendo:
The GameCube wasn't Nintendo's biggest success, but the company is looking to change its downward spiral in the console business with the Wii. Speaking to the Japanese press on the 9th, Nintendo president Satoru Iwata said that for the Wii, hardware sales "two to three times that of GameCube is a possibility."
This would put the Wii at between 40 and 60 million units worldwide. Not quite PlayStation numbers, but it's possible that Iwata is just giving a conservative estimate.
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May 15th, 2006, 19:09 Posted By: wraggster
Via BBC
The Wii (pronounced "we") grabbed attention with its controller based on motion sensors rather than buttons.
The positive reaction, coupled with news that it will hit the shops before Christmas to compete with the Sony PlayStation 3, encouraged investors.
Nintendo shares climbed 6.2% to 19,710 yen having gone as high as 19,890 yen - its highest level since April 2002.
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May 15th, 2006, 18:32 Posted By: wraggster
Via Joystiq
Pro-G has some new details on the handheld versions of LEGO Star Wars II: The Original Trilogy. DS owners will have bragging rights with wireless 2-player co-op mode and 4-player versus mode, as well as customized touch screen controls.
PSP gamers also have the co-op mode, in addition to a timed challenge mode that features unlockable characters from the first game. Unlockables are cool, but this is sure to introduce some continuity problems in the storyline. Then again, keeping track of all the Star Wars timelines ain't like dusting crops, boy! There, I said it.
All eight versions of LEGO Star Wars II are scheduled for a September 12 release date.
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May 15th, 2006, 17:46 Posted By: wraggster
Via Eurogamer
Nintendo has announced that more than 3 million copies of DS title Animal Crossing: Wild World have been shipped around the globe.
It's proved so popular, in fact, that a big screen adaptation is now on the way. Japanese director Jouji Shimura will take the helm for the animated movie, which is set to hit cinemas over there in December.
There's no word on a European release date yet, but we'll keep you posted.
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May 15th, 2006, 17:38 Posted By: wraggster
Via CVG
Ah, if only real surgery was this easy, Wayne Rooney would be back to fighting fitness in no time.
Anyway, we're talking about Trauma Center in case you were wondering. Previously limited to stylus activity on DS, the surgery sim has now been officially unveiled for Nintendo Wii in Trauma Center: Second Opinion. Details on the Wii version are scarce at the moment, but a quick look at the screenshots that have been released - view them on this here page - suggests much of the same wound-sewing, medicine-mixing action from the DS game is set to return.
We'll have more Wii Trauma Center details soon, all being well. Or should that be unwell...?
Screenshots Via Comments
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May 15th, 2006, 17:24 Posted By: jojotjuh
moonshell 1.2+p3 is released.
heck, need to get used to those numbers <.<
http://mdxonline.dyndns.org/archives/nds/
changes (google translate!!!!)
M3 teaching, the ~~~~. (In the habit which you do not contact by your [wagamama] [tsu] temporary. The plug there is no I. moonshell121p3.zip Version 1.21+3 MSPV40β was installed. External memory (32MByteDRAM of SuperCard built-in) it is the test of cash. It tried to use MSPV40 with BMP/PNG/JPG/PSD plug in. (Presently other than SC the same operation is) dynamic font package compilation performance was added to Setup.exe until recently.
so, it seems it uses the ram of supercard now.
wich is 32 MB
good for supercard users i guess
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May 15th, 2006, 07:44 Posted By: wraggster
New Super Mario Bros Review
Awesome Platform game for the NintendoDS
Suppliers
Lik Sang US$ 44.90 (~23.69 GBP)
Screenshots


Description
The first new 2-D Mario platformer since Super Mario World has arrived. Boasting incredible 3-D graphics to accompany classic 2-D game play, this fast-paced adventure will have Mario fans cheering as they make their way over fields, under water, through castles and into the air. New and familiar enemies are everywhere, not to mention mind-blowing challenges made possible by the dual screens of the Nintendo DS. Not only that, but players can link wirelessly with a friend to play as Mario and Luigi in multiplayer mode.
The Review Itself
This has to be one of the most wanted games in years and it doesnt let you down, graphically its perfect for what it needs to be, its not photo realistic but then again this is Mario and the Cartoony graphics work great here.
The 2D platform action with some 3D Visuals takes the best from all the other 2D Mario games and with spruced up graphics and some fantastic new ideas and ways to try and get the princess back, you will be impressed.
The Gameplay is perfect, you start off on easy levels by the time you get to World 5 things are really hotting up, the learning curve will please all and introduce a lot of new gamers to the wonders of platform gaming at its best.
The Music in the game reminds me of the first time the Super Nes version was played with those great stereo sounds, yes you have heard most of the tunes before but dont we all love the Mario tunes.
This game has all you can expect from a Mario game with lots of hidden surprises and new ideas used too transform Mario, seeing the plumber is supersize mode then into mini mode and later wearing a shell on his back ae just 3 of the games new surprises.
The storyline isnt much different from other Mario games but when your dealing with games this good we will let them off.
Comments
Another Major Triple AAA title for the Nintendo DS, the best Platform game for any system for years and especially since Yoshis Island, a must buy.
Overall i would give it a 9.7/10 its fantastic.
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May 15th, 2006, 07:28 Posted By: wraggster
The latest Mario Game is now here to buy, heres the info:

The first new 2-D Mario platformer since Super Mario World has arrived. Boasting incredible 3-D graphics to accompany classic 2-D game play, this fast-paced adventure will have Mario fans cheering as they make their way over fields, under water, through castles and into the air. New and familiar enemies are everywhere, not to mention mind-blowing challenges made possible by the dual screens of the Nintendo DS. Not only that, but players can link wirelessly with a friend to play as Mario and Luigi in multiplayer mode.

More info and to buy go here --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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May 14th, 2006, 23:49 Posted By: wraggster
Mighty Max has again updated his RTS Project for the Nintendo DS, heres whats new:
[13.05.2006]
+ Added crash debuginfo, which prints out the registers content at crash situation (not including not terminated loops)
+ added (partitial) debuginfo on R+L+A+B keypress, showing the current SVC-mode location. (for detecting not terminating loops)
[12.05.2006]
* speeded up the no-route-to-target recognizing
* fixed units using the wrong animation. Units allways faced the target, now they face the next steps location
[11.05.2006]
* updated some of the ingame gfx with the rendered versions
* reduced the stack-load of .lst parsing functions
* speeded the routing function a bit
* fixed a routing crash
* fixed a rout-failure when target or startpoint is marked as non-passable
* buildings are not selected in multiselectings anymore
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May 14th, 2006, 23:43 Posted By: wraggster
Angor has updated his Lua game for the Nintendo DS, Heres whats new:
Finally the game starts getting a friendly commercial-like look! Main improvements from previous version are:
Great graphics update and removal of all text: splash screen, animated menus, results screen
New game mode added: time limited match
More info --> http://snowballbattle.blogspot.com/
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May 14th, 2006, 23:22 Posted By: wraggster
Flubba has released a new version of his Green Beret Game Arcade emulator for the GBA (Works on DS and Gamecube Gameboy Player too)
Heres whats new:
Smal fix to the Green Beret emulator, now also plays Mr. Goemon.
*Added Mr Goemon.
*Fixed sound after restart.
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May 14th, 2006, 23:20 Posted By: wraggster
Flubba has released a new version of his Mr Do Single Game Arcade emulator for the GBA (Works on DS and Gamecube Gameboy Player too)
Heres whats new:
IFixed a smal bug in Murdoc that shut off the sound if you restart it, just download it again.
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May 14th, 2006, 23:18 Posted By: wraggster
Flubba has released a new version of his Master System/Game Gear emulator for the GBA (Works on DS and Gamecube Gameboy Player too)
Heres whats new:
I thought I would release this yesterday but it was too sunny so I had
to spend some time outside and drink a few beers.
I'm sorry but there are no savestates in this release either, I will do that for the next release though.
*Fixed volume attenuation.
*Fixed soundclicks in rom selection menu.
*Fixed a bug with the new sprite collision.
*Fixed some bugs with the sprites in Mode 0 & 2.
*Fixed a rare background bug in Mode 0, 1 & 2.
*Fixed cpu timing for both PAL & NTSC (confirmed on real HW).
*Better update timing in PAL mode.
*More colorful SG-1000 palette.
*Optimised BIT7 instructions.
*Optimised some of the shift instructions.
*Optimised DD/FD instructions.
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May 14th, 2006, 23:12 Posted By: wraggster
Via Revfanboy
It's strange how almost every single picture of the Wii fails spectacularly to depict the console's actual size. In reality, the system is ridiculously small with an aesthetic that deftly illustrates how far Nintendo has come in terms of design after they churned out the monstrous looking N64. We're not shallow enough to attach much significance to a console's appearance, but there's something unnervingly attractive about that small white box and its various attachments.
Screenshots Via Comments
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May 14th, 2006, 23:08 Posted By: wraggster
Via Engadget
We realize both controllers are still technically beta hardware, but if we had to choose based on the what we played with at the show, out the door we're gonna have to vouch for the Wii controller first and foremost. Both worked (in the basic-most sense of the word), and both provided a new level of immersion to gaming. But even assuming both functioned equally well, Nintendo's controller's shape and design proved to be more versatile in lending itself to a wide variety of uses and scenarios in movement-based gaming than did Sony's. The simple fact of the matter is Nintendo designed their controller from the ground up with the intention to play with movement, while Sony merely tacked the ability onto their own already-classic design. Now, if you want to talk about a scenario where you've got a severe button masher of a fighting game that needs a thorough going over on both platforms, you're going to have a completely different answer; but as long as we're talking about these controllers' performance with their newfound functions, we have to tip our hats to Nintendo.
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May 14th, 2006, 22:53 Posted By: wraggster
Via Joystiq
Ever wonder who will be responsible for the motion sensing part of Nintendo's motion-sensing Wii remote? PixArt Imaging Corporation, "a market leader in CMOS sensor SoC (System-On-a-Chip) and related application semiconductors," has issued a press release announcing a strategic relationship to provide object-tracking technology to Nintendo:
PixArt's Multi-Object Tracking™ engine (MOT sensor™) technology can track multiple objects in an unbelievably quick and responsive way. As a result, Nintendo can enable its new gaming controller to interact with people by tracking the movement of the Wii Remote. The playing experience will be unprecedented, exciting and easy, even for young children or older people who cannot operate the traditional gaming controllers.
It's not clear from the release whether PixArt's tech will improve the performance of the remote or if this is what was used in the E3 demo units. God know there are plenty of people who can't operate traditional gaming controllers.
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May 14th, 2006, 18:00 Posted By: wraggster
Divineo UK have announced they are in stock of the Solar Charger for the PSP/DS & GBA, it looks like a GBASP in design, heres the details:

Recharge the PSP, Nintendo DS or GBA-SP without a power source
Portable and environmentally friendly
Built in 1800mAh Li-ion battery
Cables to connect to PSP, DS & GBA-SP provided
Recharges in 4 hours in bright sunlight
Can be used in Sunlight or Cloudy Conditions, plus can also be used in artificial (indoor) light
More info at Divineo UK
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May 13th, 2006, 11:00 Posted By: wraggster
More WIP News from ETK of his Megaman Clone for the DS:
have changed some things on the game and on the event editor, here are the changes in the game:
-Added background music
-Changed map gfx
-Fixed compatibility between MegaETk and the event editor
-Fixed dash bug that makes you fall sometimes in the small pits
-Fixed more things maybe, but I allways forgot (o.O)7
Event editor changes:
-Fixed compatibility between event editor and megaetk
-Fixed a lot of bugs (which I don't remember now)
-Added option to add items
-Changed size of some text boxes
-Improved "data.mee" that event editor creates to save all the data (level folders etc...)
-Now it can read the "level1.c" files (the array data) and renders it! Now I don't have to put the monsters on the tool each time I want to edit it :P
Do you prefer this map gfx or the old one?
More info --> http://etk.scener.org/
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May 13th, 2006, 10:59 Posted By: wraggster
Moonlight has updated moonshell.
Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.
New Beta release from what i can tell
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