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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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May 18th, 2006, 23:07 Posted By: wraggster
Via Gamesindustry
The president of SNK USA has confirmed the company's support for the Nintendo Wii - adding that while both the PS3 and Xbox 360 will do well, Microsoft will struggle to secure a market share in Japan.
In an interview with Advanced Media Network, Ben Herman said: "We have a game for Wii and... The first child is usually closest to your heart. But we do have some strong expectations that Sony will do very well. I'm sure Xbox 360 will continue to do well."
However, Herman continued, "Xbox 360 is doing great here in the States, but it's not only about the US... It's the world right now.
"The 360 has not taken a foothold [in Japan]... PS3 is coming, and certainly, even though it is very expensive, the reality is that the Japanese market will support Sony."
Herman also declared that the original Xbox "done", stating: "They haven't announced that it's over but believe me, it's over. That category is gone. There will be nothing new from us for Xbox."
SNK has previously announced Metal Slug Anthology, a Wii game which will make use of the unique remote controller. There are also plans to develop a sixth instalment in the Metal Slug series - but it won't necessarily appear on all next-gen consoles.
"It's a 2D game so we can't bring it to PS3 or Xbox 360 as is," Herman said.
"Quite possibly it will come to a Nintendo system because Nintendo is certainly does not have a high-definition requirement, but we're still analysing our plans for that."
As for how much the Wii is likely to cost - according to Herman, "We all expect something in the $200-$250 range."
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May 18th, 2006, 20:49 Posted By: wraggster
Via CVG
Nintendo president Satoru Iwata has been sharing a few thoughts in an extensive interview with The Street.com, captured at E3, and touching on some of the significant issues arising from the show.
Deflecting initial questions on the Wii's price point like a Jedi master, Iwata told The Street, "Sorry, but give us more time before making the announcement. Of course, it's going to be an affordable price point." However, the Nintendo president was clearly in a jovial mood and couldn't resist a quick dart at the PS3's weightier price, adding, "If we put the PS3 as the standard price point, any price point is going to be affordable."
Here on CVG, we're currently expecting the Wii to rumble in at around 150-200 of our great British poundies during launch, but we quite like that Iwata gag, particularly with many industry watchers now seeing it as a gamers 'second console' to accompany their 360 or PS3.
Moving on to address concerns that the big N might neglect hardcore gamers in its overall attempt to broaden the market, Iwata said, "If we had not shown the Legend of Zelda or if we had not shown the Red Steel during the [E3] briefing ...then I'm afraid that people might have misunderstood Nintendo's [motives]. If all they had seen was Wii Sports or something like that, people [might] say, 'Oh, Nintendo has already lost interest toward the games for the serious gamer.'
"The fact of the matter is it's not the case. By taking advantage of the unique controller and very unique play style of Wii, we will not only invite the newcomers but also excite the existing gamers. Now that's the kind of message we really wanted to deliver."
As to who would win or lose the next-gen console war, it appears Nintendo is to rise above such things, with Iwata concluding, "So, what we are focusing upon is not only the current gamers, but also those who are not playing with video games at all. That is our goal, so that's why we are not caring so much about our competition with Sony or with Microsoft. We do not care if we can [beat] Sony or if we can [beat] Microsoft or if we can win in the current market-share battle in the same arena at all. That's not our focus. Our focus is whether or not we can increase the game population."
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May 18th, 2006, 20:44 Posted By: wraggster
Via CVG
In celebration of the recent release of Metroid Prime Hunters on DS, Nintendo has announced that it will be holding a nationwide tournament, seeking out Britain's best bounty hunter in HMVs across the country.
Known as the 'Hunt Is On Tournament', the event is set to take place on May 20 at HMV stores in Birmingham, Edinburgh, London and Manchester. All four stores will be linked via the magic of video so you can stare down your opponents and make them do a little poop in fear. It's a common tactic that, distracting your enemies with their own fetid pants.
Anyway, winners of the tournament will win an all-expenses paid trip to Seattle to meet the makers of the game, while runners-up will recieve HMV vouchers which, presumably, Nintendo is hoping you'll spend on its own products. Or a DVD of Debbie does Donkey Kong.
Advertisement:It says here that the tournament will run thusly: 11am to 1pm with practice, 1pm to 4pm for local heats and 4pm onwards marks the grand final. If you fancy a bit of interga-blastic tete-a-tete, then get yourselves down to HMVs at Birmingham High Street, Edinburgh Princes Street, London Oxford Street and Manchester Market Street on May 20. We'll be there!
Actually, no we won't. We'll be having a lie in.
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May 18th, 2006, 20:41 Posted By: wraggster
Via CVG
After getting hold of our Japanese DS Lites two months ago, we can't imagine ever going back to the plastic monstrosity that is the original Nintendo DS. Most of the time we're so fixated with the DS Lite's luscious sheen, that we forget most inhabitants of good old Blighty are still deprived of this sexy white (and navy) handheld.
We've long pegged a late June launch for the DS Lite over here in the UK and Europe, with our own sources - and wider developments - suggesting that the DS will likely debut in the latter weeks of that month.
Further credence to this theory has arrived courtesy of French website Puissance Nintendo, who are pointing to June 23 launch in Europe. Furthermore, the website claims that, as in the US, the European Lite will initially only be available Crystal White, at a handsome price of 150 EUR (about 101.63 GBP - although don't expect that price tag in stores, obviously).
Advertisement:Puissance Nintendo also offers a selection of DS Lite 'lifestyle' posters for the European marketing campaign - dotted around this page for your entertainment and hilarity.
While this date and info are by no means official information, they certainly add a deal of weight to our own theories - as does the fact that New Super Mario Bros. (an ideal launch companion, wouldn't you say?) comes out a week after that supposed June 23 date.
Further more, big June/July releases Brain Training and Big Brain Academy both have DS Lites proudly displayed on their boxes, suggesting that the redesigned handheld will be released sometime around this educational pair.
When we picked up the phone and gave Nintendo a call, it was unavailable for comment. So, for now, we'll just have to do some of that old wait-and-see until the company deigns it time to reveal all.
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May 18th, 2006, 18:57 Posted By: hicaow
"A new piece of software lets you listen to internet radio on your DS via a wifi connection"
the disscussion via 1emulation
I know that I've waited, I've begged, and I've drooled at the thought of this app ever being made. I don't know if any of you have wanted an Internet Radio Client as much as I have... but here we are. The first working release of Dissonance.
http://people.uleth.ca/~dave.brady/projects.php
I would appreciate it if someone with a fully compatible router can test Dissonance for me. I would also appreciate if word did not spread off of this board for a day or two, until I can get some testing done (so keep it SECRET. I will notify the usual authorities when I get some testing data). On my router, it works for a few minutes, then locks up solid during a recv. I am wondering if it's my router, or something more sinister. So please, give me a hand.
Thanks sgstair for the library that makes all this possible.
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May 18th, 2006, 12:58 Posted By: wraggster
Via Drunkencoders
Tembargo updated the game for the DS, heres whats new:
- New name Temby! Towers and design.
- Posting score and level. And to increase speed according to time and the points of the score.
- Pressing left or right lets one change the horizontal location
- "T" block functional (the first line of game erases), one uses the option with the button ' R'.
- Test of music by DJ Costello.
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May 18th, 2006, 12:52 Posted By: wraggster
Via Drunkencoders
Thoduv:
If you are a beginning programmer and you want to program a game with Wifi, you probably do not know how you to start out. Or if you quite simply do not desire to plunge into complicated network code, I've created a small library to make it simpler to do.
The library's functions create interfaces like Berkley sockets (functions with dswifi or under Linux), and also corrects small a bug in the current version of dswifi (in gethostbyname).
For instace, it incorporates two modules: TCP and HTTP. The TCP module makes it possible to communicate via TCP with a server or to simply create a TCP server on the DS. The HTTP module (not yet completed, nor documented, but usable: referer to the examples) creates a very simpe HTTP request (GET) in order to connect to a web page.
More info ---> http://thoduv.drunkencoders.com/
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May 18th, 2006, 12:51 Posted By: wraggster
Bronto posted this news:
OK, here is a short update of what I'm working on at the moment. SSL is on high priority now. I'm currently trying to figure out how to extract and decode the server public key from the server certificate. If anyone knows about this stuff, please contact me.
I'm not doing much bugfixiing for NDSMail at the moment, as I'm waiting for new version of sgstair's wifi lib & chishm's fat lib. I think that especially the recv bug causes a lot of crashes.
As always, new version out soon 
More info ---> http://blog.bronto-online.de/
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May 18th, 2006, 12:31 Posted By: wraggster
Moonlight has updated moonshell.
Moonshell is a multimedia player for the Nintendo DS. It can play wav, mp3, ogg, display text files, display jpg, bmp and play video.
New Beta release from what i can tell and something to do with M3 
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May 18th, 2006, 12:21 Posted By: wraggster
News from the Blog of this Nintendo DS Emu for Windows:
While working on fixing some things in Dualis I decided to try to add some CompactFlash emulation capability to DeSmuME. After some code massaging I got file reading working, as can be seen in the screenshot below from the CF version of DSLua. I have supplied the code to the people responsible for DeSmuME so this functionality should be available in future versions.
More info --> http://dualis.1emulation.com/blog/
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May 18th, 2006, 10:56 Posted By: wraggster
New Commercial GBA Game Released:

Calciobit is a football simulation for the Game Boy Advance in which players build their own team, strategies and challenge other teams in soccer tournaments. The title Calciobit is a combination of the italian word for soccer "calcio" and "chobitto" another way of saying "asobu" (to play) in Japanese. The game was created by the team already responsible for Derby Stallion and Best Play Pro Yakyuu.
More info --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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May 18th, 2006, 10:53 Posted By: wraggster
Via Eurogamer
Majesco has announced plans to publish a new instalment in the Bust-A-Move series for the Nintendo Wii.
Bust-A-Move Revolution (we suspect they came up with that name some time ago) will feature all the bubble popping fun of previous games, but with a twist, since you'll be playing the game with the Wii's unique remote controller.
"We intend to maximise the intuitive nature of the Wii controller to create a revolutionary offering of the highly popular Bust-A-Move franchise," said Majesco's Ken Gold.
Bust-A-Move Revolution is down for an early 2007 release.
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May 18th, 2006, 10:50 Posted By: wraggster
Divineo UK have posted this new product:
With its comfortable, over-the-ear design and snazzy hi-tech look, Communicator Headset for DS works with both the original Nintendo DS and the new DS Lite. It’s fully WiFi-compatible too, whether using Nintendo’s device or Datel’s own WiFi MAX.
Communicator Headset works with any DS game with voice control. With a microphone positioned near your mouth and an earpiece for crystal-clear sound, you need never shout into the console’s built-in mic or struggle to hear your in-game sounds again.
Communicator Headset is also ideal for online DS games which allow voice communication. Nintendo’s Metroid Prime: Hunters lets you chat to your online opponents in the virtual lobby before and after the game. It’s so much easier and convenient with the Communicator Headset to cut out background noise.
With more and more Nintendo DS games making use of the device’s in-built mic, and for those inevitable occasions where listening to the in-game sounds is the only option, Headset Communicator is the ideal choice.
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May 17th, 2006, 17:54 Posted By: wraggster
I have built a MIDI out interface for the Gameboy Advance using a 2-player link cable, two resistors and a female DIN-5 plug :-). All the syncing work is made by software (timer interrupts) and there is an example open source application that sends some example MIDI messages.
More info
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May 17th, 2006, 17:53 Posted By: wraggster
The long-awaited Catapult v1.50 has been released. This is the first 'fully-featured' freeware release, with the following core features:
- new networking system
- level object support
- new commands
- three new demo projects
- updated users guide, etc...
More Info
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May 17th, 2006, 17:51 Posted By: wraggster
Hey, I've been mainly lurking for the past three months but now I have my first small game to present. It's still a Beta version, but there are currently no known issues and it runs well on the hardware, and on the emulator as well.
The game is written in C pretty much from the ground up, making some minimal use of libc and libgba, but mainly just by bit-proding (I've put in a couple years writing microcontroller code for a living, so it comes pretty naturally at this point, or at least one the rust was dusted off that part of my brain). There are three levels, each somewhat more difficult than the previous.
You can find a copy at http://www.gbadev.org/demos.php?showinfo=1308
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May 17th, 2006, 17:49 Posted By: wraggster
Via GBAdev
I wanted to send in this game/demo which I made about two years ago.
It's one of my first attempts to create a platformer on the GBA. I used the graphics from the pc version of Bernard & Hank. You play with the character Bernard, he can shoot, jump and walk a little on the map. It was the start of a GBA version from our platformer. But I couldn't get the character picking up coins without error.
I didn't include the source code. Because I don't want the graphics ending up somewhere on the net.
However, source code is available upon request.
Download at link above
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May 17th, 2006, 17:39 Posted By: wraggster
Via Revfanboy
EBgames.com has a listing up for the Wii version of The Legend of Zelda: Twilight Princess, selling for $59.99 and shipping on 11/1/2006. Now, EBgames.com has been incorrect in regards to pricing and release dates in the past, so that is easily taken with a grain of salt, however the proposed boxart looks like the real deal, regardless of the 'for display purposes only' disclaimer.
Check out the Boxart scan Via Comments
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