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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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May 17th, 2006, 17:30 Posted By: wraggster
A very interesting press release
Nintendo Becomes the World's First to Offer Standard Bluetooth Wireless Game Controllers and Integrated Wi-Fi in the Upcoming Wii Console
IRVINE, Calif., May 10, 2006 -- Broadcom Corporation , a global leader in semiconductors for wired and wireless communications, today announced that the Wii™ game console from Nintendo will include Broadcom® Bluetooth® and Wi-Fi® technologies. Featuring the first Bluetooth wireless game controller system to ship "in the box" with a leading game console, along with the first integrated Wi-Fi solution for online gaming, Nintendo's Wii demonstrates the industry's highest level of commitment by a game console manufacturer to deliver a robust, state-of-the-art wireless gaming experience.
"The Wii game console will take advantage of the most popular wireless technologies to deliver an advanced user experience that no other competitive console can match," said Genyo Takeda, Senior Managing Director, General Manager, Integrated Research & Development Division for Nintendo. "Broadcom's ability to supply and support custom features for both Bluetooth and Wi-Fi has enabled us to provide our customers with a unique gaming experience powered by high-performance, field-proven wireless solutions."
Gaming devices are among the increasingly diverse array of consumer electronics that integrate some form of advanced connectivity, which enables users to engage in dynamic online gaming while interacting with their game consoles in new and exciting ways. The new Wii console from Nintendo is at the forefront of this trend, integrating cutting-edge wireless capabilities that transform the gaming experience. Broadcom's extensive communications portfolio and experience in enabling wireless connectivity in mainstream consumer devices has contributed to the notion amongst equipment manufacturers that wireless connectivity can enable new categories of products.
"Nintendo's visionary approach to wireless connectivity provides a compelling illustration of how Bluetooth and Wi-Fi complement each other to provide a unique and convenient user experience," said Robert A. Rango, Senior Vice President and General Manager of Broadcom's Wireless Connectivity Group. "Broadcom's leadership and ability to add custom features to our standards-based Bluetooth and Wi-Fi technologies provide advantages to product developers seeking dual mode solutions that avoid interference, while delivering advanced performance and features that no other supplier can match."
Advanced Wireless Capabilities
The Wii console is the first major gaming platform on the market to introduce Bluetooth technology as a standard feature, eliminating the cables between the console, hand-held game controllers and other accessories. Broadcom Bluetooth technology used in the controllers significantly increases the level of performance in the game controller, with special enhancements that provide low latency to accommodate the fast rate of interaction between the controller and the console.
Nintendo further leveraged the versatility of Broadcom's highly-integrated Bluetooth solution to realize its vision of enabling new and intriguing ways for gamers to interact with their games, and to allow game developers to boldly exercise their creativity to deliver captivating new gaming experiences. Enhancements were made to ensure that the Wireless Controller system delivers the same reliable, low-latency responsiveness that gamers are accustomed to in wired controllers. In addition, Broadcom's Bluetooth chip solution features exceptionally low power consumption, maximizing battery life to simplify upkeep and maintenance.
The Wii console also includes Broadcom's single-chip 54g® Wi-Fi solution, which provides a high-performance wireless link for playing online or multi-player games. The console takes advantage of key features including Broadcom BroadRange™ technology, which allows users to maintain higher data rates further from the access point. Broadcom's family of 54g® chipsets deliver maximum performance, coverage, security and ease-of-use, and are featured in the industry's leading brands of networking equipment, PCs, broadband modems and consumer electronics.
Both Bluetooth and 802.11g Wi-Fi products operate in the 2.4 GHz radio frequency band, introducing the possibility of radio interference between the two radio signals. To address this concern, Nintendo drew upon Broadcom's extensive co-existence experience to optimize the wireless performance for optimal simultaneous throughput of both technologies, minimizing the possibility of radio signal collisions, blocking and other phenomena that could degrade the performance of either device.
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May 17th, 2006, 17:27 Posted By: wraggster
A new Snes Emulator for the GBA (Works on Nintendo DS and Gamecube Gameboy Player)
Heres the info:
Version 0.1 Release
- First beta release, no changes
Snezziboy SNES Emulator on the Gameboy Advance; Snezziboy Builder provided to the emulator core to the SNES demo ROM to produce a GBA executable ROM. Compatible with SNES Advance superdat
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May 17th, 2006, 17:03 Posted By: wraggster
New Product from SuccessHK

Backyard Baseball 2007 is the fifth iteration of the best selling youth baseball video game of all time and the only kid's game to hold the coveted Major League Baseball (MLB) and Major League Baseball Players Association (MLBPA) licenses. Backyard Baseball 2007 features a roster full of top MLB pros as kids and includes all 30 MLB teams, uniforms, and logos. In addition, the game's kid-friendly, non-violent format, and high level of diversity makes it especially popular with parents.
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May 17th, 2006, 15:18 Posted By: wraggster
Lik Sang have done a fantastic handson of the New SuperMario Bros game with screenshots galore and indepth coverage of the game in full, heres a snippett:
Some would say it's been 20 years in the making: New Super Mario Bros., proudly shown during Nintendo's Media Briefing for this year's E3, sure is a highlight of the series that gamers worldwide are welcoming back with a current release on Nintendo DS. A true classic returns, based on the ingenious gameplay of the original title of yesteryear, in an all-new form: 80 levels of platforming goodness await. There are eight new worlds to explore, while on a quest to save lovely Princess Peach once more (Bowser Jr. beware!), which will take players through Plains, Desert, Tropical Island, Forest, Ice, Mountains, Sky and Bowser's Lair. On top of that, fresh moves and power ups are at your disposal, making it easier to kick some Goomba butt and navigate the diverse environments. In order to round out this ultimate trip to Mushroom Kingdom, lots of mini games got included, as well as wireless multiplayer modes. It's colorful, stuffed with merry Nintendo tunes and more fun that you could shake a Fire Flower at: New Super Mario Bros. is out now!
Check the full article out at Lik Sang
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May 17th, 2006, 15:12 Posted By: wraggster
Via CVG
Us being the lucky sods that we are, we managed to spend almost the entire duration of E3 clamped around the Wii this year. Probably the most impressive game on display, in terms of intuitive control, insane action and graphical finesse though was Retro's Metroid Prime 3: Corruption - as you might have guessed from our gushing hands-on.
Speaking to website Nintendo Now, Retro's lifted the lid on some of the previously undisclosed features we can see when the game hits at the launch of Wii. First up, it seems that Samus' ever present ship will play a big part this time around, with the ability to control it remotely (not to be confused with Wiimotely) via your visor.
It appears that you'll be able to use the ship to launch bomb-runs, lift massive objects and position it to create temporary platforms. Not only that, but it'll play a vital part in interplanetary travel, although Retro seems keen to stress you won't actually have direct flying control.
There's also news of a new 'Hyper Mode', born out of Samus' corruption by the Phazon from the first two Prime games. Once in Hyper Mode, Retro game director Mark Pacini, explained "you'll become very powerful for a short period of time, but you'll also have a possibility of dying because you're using this ability.
"So the player has to learn how to balance this system, where you might want to go into Hyper Mode and use all your Phazon - your health switches to a different management system - and you might just use all your Phazon really quick and get through a tough area and then you're out of Hyper Mode.
"But because you can manage this bar by how much you shoot, and your shots take out a certain number of Phazon units, you can actually stay in Hyper Mode for a longer period of time and be powerful for a longer period of time, at the expense of possibly dying. So it's kind of a system where hardcore people who are really good at the game might kind of take advantage of that system at a high risk."
On top of that, there's also a new weapon stacking system, which applies to your beams, missiles and grapple beam. Essentially, this means that every new weapon you collect will boost your existing weapons, while still retaining the inherent properties of each. On the subject of weapons, Retro revealed that new additions this time around include a beam that shoots straight through materials and an X-ray visor, for solving puzzles and locating targets under surfaces.
On the subject of multiplayer, it seems that Retro has ditched the idea, following the largely lacklustre modes in Metroid Prime 2: Echoes. Senior producer Bryan Walker revealed, "We added [multiplayer] in Metroid Prime 2 and it was fun. It was an experiment for us. In Metroid Prime 3, we really wanted to go back to the roots of Metroid, a very immersive single player first-person adventure. But that said, we're also very excited about the Wii Connect24 functionality, and we're discussing a number of options for Metroid Prime 3 to take advantage of that, and add value to the overall experience." On this last point, Retro confirmed it's "discussing" the possibility of downloadable content, including weapons upgrades.
Last but not least, it appears Retro is keen to take onboard comments arising from E3, specifically addressing issues of controller sensitivity which, many people agreed, was a little too high on Nintendo's stand. "Since this is new technology", Pacini divulged, "we're always learning new ways that things do or don't work. As far as the sensitivity issue, that's something that there is a learning curve for with the Metroid Prime games.
"It is a little bit more complicated in the control scheme, but after, we're kind of estimating, fifteen or twenty minutes, [...] you come back again and are like "How did I ever play without this?" As far as tunable sensitivity, absolutely. That is something that we found that people want - more and less sensitivity. I don't think we're going to be able to come up with one control scheme that works for everybody."
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May 17th, 2006, 12:27 Posted By: wraggster
Via CVG
Since its unveiling last year, the Wii controller's inspired all sorts of frenzied speculation as to what sorts of games it might be used for. On many a gamer's wishlist though, one thing crops up again and again - lightsaber duelling, courtesy of Nintendo's spacially-sensitive remote.
While rumours were rife that we'd see just such a game revealed at E3 this year, it wasn't to be. However, Nintendo president Satoru Iwata has further added fuel to the flames in an interview with The Seattle Times. On the subject of adding a speaker to the Wii remote, Iwata suddenly gallops off at a wholly unexpected tangent, revealing, "We really want [George] Lucas to think about making a game where this can be used as a lightsaber. It should be fun."
So, intergalatic wand-waving, accompanied by that familiar "fzzzzt-wuuuuuuuujjjjjjj" noise: Iwata definitely seems to want it, and we saw a couple of LucasArts bigwigs loitering around outside the Nintendo press conference last week too, which can only be a good sign.
Could this grandest of dreams yet become reality? Come on George, leave the shitty prequels alone and jump to it!
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May 17th, 2006, 12:24 Posted By: wraggster
Via Gamesindustry
The Nintendo DS is continuing to prove hugely popular with Japanese consumers, accounting for more than 70 per cent of sales - while the Xbox 360 is struggling to break the 1 per cent barrier.
According to data provider Media Create, 138,000 Nintendo DS units and 690,000 DS Lites were sold during the month of April - accounting for 12.01 per cent and 60.19 per cent of sales respectively. Total DS sales rose by 206 per cent compared to figures for April 2005, which can be at least partly attributed to the launch of the DS Lite on March 2nd.
The PSP was the next best-selling piece of hardware last month, with just over 130,000 units sold and an 11.34 per cent share of the market. The PS2 is still going strong for a console at the end of its life cycle - 112,000 units were sold, making for a 9.77 per cent market share.
In fact, the PS2 far outsold Microsoft's next-gen console, which launched in Japan last December. The Xbox 360 is also trailing behind the GBA SP and the Game Boy Micro (both of which have market shares of around 2.6 per cent) - 10,701 units were sold in April, accounting for just 0.93 per cent of hardware sales.
The original Xbox, which has never been able to secure a foothold in Japan, is also continuing to fair poorly. It lagged behind the GameCube (0.4 per cent) and GBA (0.02 per cent) with just 121 units sold last month and a 0.01 per cent market share.
As for software sales, Konami topped the charts with Winning Eleven 10 for PS2 (460,500 copies sold), followed by DS title Animal Crossing: Wild World (317,000). Other DS games appearing in the top ten include Brain Training, Tetris and Pokémon Ranger, but GBA game Mother 3 was the third best-selling game of the month.
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May 17th, 2006, 01:29 Posted By: wraggster
Via PSPFanboy
Have you guys ever heard of this game called Maplestory? Apparently, clever as they are, developers Wizet have you in NO WAY acquiring syrup to generously cover shortstacks of buttermilk pancakes so that you may fill your body and soul with their warm, fluffy substance. As much of a crime as that is, their focus, which is a 2D side-scrolling MMORPG, isn't too disappointing in contrast according to some. Actually, if the grapevine is to be believed, it's a downright enjoyable experience more so than consuming pancakes (crazy, I know). If you're curious, you could just download it and find out for yourself or have a gander at the rather robust Wiki for some more information.
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May 17th, 2006, 01:22 Posted By: wraggster
ETk has posted this update about his Megamon clone for the DS, heres whats new:
This is bug it is made of lazyness and stupidity
I have continued the event editor ^^ changes:
-Able to have multiple levels and save them all in his own '.c' file
-Fixed scroll bug which makes impossible to add monsters/items in some locations
-Fixed "setup" code, it now asks one folder to save the data.. (not like before that it was asking the same folder 500 times and need to press Update button another 500 times)
-Fixed the textbox of current tile selected. It was displaying the wrong tile number
And what about the game? changes:
-Added shoot sound
-Added laser sound
-Now the monsters that appears in the screen are deleted (if they are far away from the hero (~256px aka screen width))
Maybe I have fixed another bug, but you know... I allways forgot ^^
Btw, I have turned back on the old gfx, looks like ppl prefers it.
More info -->http://etk.scener.org/
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May 17th, 2006, 01:04 Posted By: wraggster
Via Gamasutra
According to the report, the recently redesigned DS Lite took an impressive 60.19 percent of April hardware sales, amounting to 690,000 units and the Nintendo DS made up 12.01 percent of the hardware market share, and 138,000 units. The slimmer and lighter version of the Nintendo DS went on sale in Japan on March 2, 2006 for ¥16,800 ($140). The handhelds' closest competitor was Sony's PSP, which amounted to 11.34 percent of the hardware market (130,000 units).
The best-selling conventional console was the PlayStation 2, with 112,045 units (9.77 percent), the Xbox 360 struggling to break 10,000 units, and the GameCube down at 4,500 units. Interestingly, Nintendo's other portable handhelds, Game Boy Advance SP, Game Boy Micro, and Game Boy Advance, took 2.69 percent, 2.63 percent, and .02 percent of the hardware market respectively, around 61,000 units.
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May 17th, 2006, 00:54 Posted By: wraggster
Agentq has released a new version of ScummVM for the Nintendo DS:
Changes in this version:
Added MP3 compressed speech support (although it can cause the games to slow down)
Fixed save path bug
Improved touchscreen accuracy
Fixed GBA flashcart reading bug
Fixed some graphical glitches
Fixed Loom save bug
Fixed another Loom audio bug
Please note, if you use an SD card, you risk data corruption, as the drivers are not fully stable. Please back up the contents of your SD card before you play.
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May 17th, 2006, 00:24 Posted By: wraggster
News from Play Asia:
Weekly Special: Capcom's funky cartoon-style GameCube™ action game Viewtiful Joe at US$ 12.90 only - offer valid for 1 week
From the publisher: Lights! Camera! Action! Welcome to the world of Viewtiful Joe! Capcom's innovative superhero action game that mixes funky cartoon-style visuals with classic side-scrolling gameplay and introduces the world's quirkiest million dollar action hero…Joe! More than just any ordinary dude, Joe must transform into the ultimate superhero. It's up to you to activate the correct view mode like "slow" or "zoom in" in order to clobber your enemies with beautiful style! You can alsospeedupor slowdownyour visual effects for even more "viewtiful" moves. Viewtiful Joe redefines action games by mixing innovative "viewpoint" fighting into an amazing stunt-filled action movie universe!
Capcom's GameCube™ action game Viewtiful Joe is now available at discounted US$ 12.90 only. This is the Japanese first print of the game.
More info --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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May 17th, 2006, 00:19 Posted By: wraggster
Via Joystiq
Will Wright confirmed that Spore will be available "on all platforms," including cell phones - and presumably Wii. While Wright did not specifically name-drop "Wii," we must assume that "all platforms" includes Wii. In addition, Wright, by his own admission, is a bit of a Nintendo fanboy: "I'm rooting for Nintendo," he told GameSpy. Despite this statement, Wright was critical of the Wiimote, observing "the way the Wii controller works depends a lot on how close you are to your TV."
Interestingly enough, Wright currently favors the DS as his platform of choice. Any chance Spore will end up on Nintendo's handheld? [Update: Spore has been confirmed for the DS. Thanks, Sense.]
Spore is tentatively set to debut on the PC early next year (April/March 2007).
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May 17th, 2006, 00:03 Posted By: wraggster
Via Gamesindustry
The UK headquarters of Japanese gaming giant Nintendo is set to move from its current location in Slough to a new, larger office in Windsor, which should accommodate the firm's staffing needs as it prepares to launch into the next-generation console market.
It's not known how much Nintendo UK will be able to expand in its new offices, but following the huge success of the DS handheld and with the launches of DS Lite and Wii on the horizon, it's no surprise that some expansion is required.
Ironically, Nintendo's decision to move to the Berkshire town comes as publisher Take Two plans to move its European operations, which have been based there for around ten years, to Geneva in Switzerland, copying a move made by EA in recent months.
Nintendo's UK office, however, is just that - a UK office only, with the firm's European arm being administered from the firm's regional headquarters in Grossostheim, Germany.
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May 17th, 2006, 00:02 Posted By: magurin
kevinc posted this news and release:
Hi! This is my second attempt at a program for the DS, a small MSN messenger, so I'm looking for testers...
It doesn't have many functions, since I'm not sure how much the wifi library can handle, but at least you can -theoretically- connect and chat. The program uses GBFS, I think some cards can't handle that...
The wifi config is taken from the firmware, so make sure you have it available. L acts as a quick backspace, left and right to change tabs, Start to connect/disconnect. Your password is shown -since the keyboard seems to be quite buggy- so be warned :]
I'm not sure whether this will work at all, since I've only checked it on my DS, but anyway...
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May 16th, 2006, 23:58 Posted By: wraggster
Via Slashdot
In a story at Forbes, Merrill Lynch predicts that Nintendo will severely undercut the competition with a $200 price point on the Wii." From the article: "An executive from SEGA, one of Nintendo's largest publishers, told Forbes.com on Tuesday that he expects the Wii to sell for less than $200. Post said the Nintendo machine, which features a wireless controller that responds to players' body movements, 'will appeal to a broad demographic of both hard-core and casual gamers.
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May 16th, 2006, 23:43 Posted By: wraggster
via CVG
It looks like we weren't the only ones impressed by Nintendo's Wii at E3. Microsoft and Sony console executives have been spouting praise - kind of - for Nintendo's console, recommending punters buy the system alongside their own next-gen machines.
Microsoft honcho Peter Moore inadvertently sparked the debate, when he made a comment about the pricing of the Playstation 3 compared to its rivals: "Tell me why you would buy a $600 PS3?" Moore asked. "People are going to buy two [consoles.] They're going to buy an Xbox and they're going to buy a Wii... for the price of one PS3."
In an interview with Gamepro, Sony's Phil Harrison agreed with Moore's basic point, though unsurprisingly suggested that the PS3 would make a far better Wii counterpart: "I think Peter Moore is exactly right. I think Nintendo will be the second system consumers purchase after PlayStation 3," he said. "I know what Peter was getting at with his price point issue but he's not comparing apples to oranges. It's clearly a case that PlayStation 3's price is justified by PlayStation 3's value."
Completing the holy trinity of console execs, Nintendo's Perrin Kaplan also joined the debate in an interview with Engadget. When asked if the Wii and Xbox 360 could be complimentary, Kaplan responded: "I think they could be. For a hardcore gamer who really wants a plethora of ways to pick from, someone who really wants to spend a lot of time gaming."
"The hardcore gamers, the gamers that are their customers, they love to play and they will probably want our system and their system," Kaplan added. "I do think the casual gamers that we are expanding into will own only one, and it will be ours."
Considering PS3's, erm, large price point, we reckon only the world's four richest will be able to afford all three next-gen consoles. So make your choice now - which console will go alongside your Wii?
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May 15th, 2006, 22:12 Posted By: wraggster
Mighty Max has again updated his RTS Project for the Nintendo DS, heres whats new:
[15.05.2006]
* each building unit can now only invest in one build at a given time.
* if a routing fails after the way was blocked just infront of the unit, the unit ai waits 1sec till retry
[14.05.2006]
* fixed exception stack
* fixed crash when IRQ appears walking through a sorted tree (Increased stacksize)
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May 15th, 2006, 21:58 Posted By: wraggster
zzo38computer has released DS Basic, heres the info:
You can run BASIC on Nintendo DS. This program is based on a program called Integer Tiny Basic, I ported it to Nintendo DS and changed a bunch of stuff. You cannot edit programs on DS yet, but you can copy program to CF card and run.
Some things about DS BASIC:
You can press START is short for typing "RUN".
If you press SELECT it will list the .BAS files on the card to load.
There are no string variables, only numbers.
You can not do complex IF statements (as in A=0 OR B=3), but you can do something like IF A*(B-3)=0. Commands or editing (SAVE, NEW, LIST, etc.) don't work yet, but I hope to add them in next weekend.
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