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August 20th, 2006, 19:53 Posted By: wraggster
Omg has posted an entry to the Neoflash Coding Comp, heres the details:
What is Banjo Advance ?
Banjo Advance is a platform game starring Banjo (hero of Banjo-Kazooie licence).
There are 3 levels, each one contain 100 notes.
You need to find all.
Story :
Before Banjo-Kazooie Banjo is lost and need to find his house... To return to home he need to take all these notes.
How to play :
Banjo can run and jump.
A : Jump
LEFT & RIGHT : Move left and right
DOWN : See what's going down
UP : See what's going up
Download at Link Above
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August 20th, 2006, 19:48 Posted By: wraggster
ETK has posted his entry for the Neoflash Comp, heres the details:
Hi everybody!
it's strange today i had a lot of problems with my PC.. keyboard not working, pc freezing all the time
i planned to release it some hours ago, but couldn't for those problems i said
well here's my project: MEGAETK
º-= STORY -=º
¯¯¯¯¯¯¯¯¯¯¯¯¯
In a normal day in a normal city, 4 Monsters has appeared on Earth and started to invade everything. Their Leader started to
summon small monsters which will be his soldiers.
Dr.ETk started to design MegaETk, the new hero that will kill all the monsters and return the peace to the world.
º-= How to play -=º
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Controls are easy:
Left Move Left
Right Move Right
Down Crouch
A Jump
B Shoot
Y Aim
R Change Weapon
L Shoot
Down+A Dash
START Pause the game
You can use stylus to Aim where you want (you will need to buy the skill)
On Menu:
A Accept
B Return
º-= Credits -=º
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Coder: ETk
GFX: ETk
Sound: HtheB
PAlib use for this project
Special thanks: dRM, Kagisa, Lupi, Huuf, ... and probably more people I just forgot ^^"
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August 20th, 2006, 19:45 Posted By: wraggster
djceejay has posted an entry for the Neoflash Coding Comp, heres the details:
Hi,
Just another little DS game for the competition. Will probably update this one later on tonight.
It's a simple side scrolling shooter using the DS' 3D mode. Move with the d-pad and shoot with A - that's it
djceejay
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August 20th, 2006, 19:40 Posted By: wraggster
Vinnepin has released an updated version of his game for the Neoflash Coding Contest:
This is a puzzle game. The game can have up to 112 stones on the play table, where each stone must have a pair, so there are 66 possible matches that can be made.
The goal is to remove each stone from the game table, u must first select 1 stone and then another one of the same kind. The catch behind this puzzle is that when u have clicked on 2 of the same stones, that in the background there are going to be drawn Lines (Up, down, left, and right) from the first selected stone. But this Line can only make MAX 2 corners! So u must visuallize those first and then click on the stones.
Time for another update:
I managed to get some time to spend on the game (we do have a social life so...) and i managed to get the highscores working. So for this little and final update, i added the highscores to the game also modified the main menu buttons.
When u now save, your score will be resetted to zero, else the meaning of highscores is gone .
The saves also works on the emu : Dualis, but when u reset it the scores and saves will be gone.
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August 20th, 2006, 18:11 Posted By: wraggster
Bodom-Child posted a new entry for the neoflash coding compo, heres the details:
Hi everybody!
After Aztec Challenge, which finished second at the last NeoCompo thanks to your votes, here's my new game : Arcomage!
Arcomage is a card game that could be played as a side-quest in the fantastic Might & Magic VII. Since I'm a big fan of this game, I decided to port it to the DS.
I've only ported the concept of this game, I've made a big part of the graphics and I took the cards graphics here and there.
Here's how to play :
- You start, you and your enemy, with a Castle of a certain Height and a Wall, protecting it.
- Your goal is to destroy enemy's Castle before he destroy yours, or reach a value of 100 for your Castle.
- For this you've got 3 types of resources : Mana, Stone & Gold, which grow each turn according to the number of resources generators (Temple, Quarries & Gold Mines) you own.
(for example, if you own 2 Temples, 3 Quarries & 1 Gold Mine, you'll get 2 Mana, 3 Stones and 1 Gold each turn).
- To reach your goal, you've got a hand of 6 cards, whoch have different effects. Each card need a certain amount of resources to be played.
- If you have enough resources, place your cursor on it and press A to play it (or select the cart with the stylus and tap on it to play it). Otherwise, the card can't be played.
- If you can't play a card or don't want a card, press X to discard it.
- Once you've played a card (or discarded it), it's computer turn.
- After each turn, you get a new card to play.
- And so on, until you win, or loose?
Good luck!
In the version 1.0, you'll have 2 player hot-seat mode and Wi-fi mode, which I couldn't add due to a lack of time (holidays ).
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August 20th, 2006, 17:57 Posted By: wraggster
Calle has posted an entry to the NeoFlash summer compo 2006, heres the details:
Hello. This is our humble contribution to the NeoFlash summer compo 2006.
TicTac joe.
Code- Aron
Graphics- calle
Missing features: Sound effects, some music, Credits.
This will propably be updated soon
New screenshot update!
and a few words about the game
Tictac Joe.
A simple but fun strategy game for NDS, The objective is to complete the amount of given shapes directly
on the battlefield. First player to get all shapes right wins the game, But you have to be smart
and use your ships wisley to ensure victory.
Block your opponents path and at the same time make sure you are not far from fulfilling your own.
Pass your gaming system around to your friends and play up to four players per round!
Controls.
After you have selected the amount of players and shapes you will begin battle.
Player one makes the first move, you can place your ship wherever you want. After the ship is placed, pass over the DS to another player, when player two is ready, Press ok.
Player 2 can now place his/hers ship on the map, but only within range to another players ships.
Your shape is displayed on the top screen on the right. Complete the shape and you will earn one point.
The game goes on depending on how many shapes you chose to play in the second menu.
You can also see how many shapes was chosen on the top screen next to your score.
Your character, ship, play order, time and name is also displayed on the top screen.
First player to get the right amount of points wins the game.
If you chose time battle the time is displayed next to your ship (left hand corner) on the top screen
the counter shows how much time you have left to make your move. If you did not place a ship before the time
runs out, The turn goes over to the next player.
Other then that, same rules apply. First player to get the amount of points needed wins the game.
You can scroll the map around to see the entire battlefield. Do so by either using the stylus by pressing
the boarder around the map, Or you can use the d-pad (or A,B,X,Y buttons for left handed).
We hope you all enjoy, all comments appreciated. =)
Added more music and sound effects.
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August 20th, 2006, 14:47 Posted By: wraggster
One of our forum members HtheB and by the looks of it an awesome coder has posted his entry in the Neoflash Comp, heres the details:
Hi All!
This is my entry for the Compo.
The game is called Glider. It's a 3D glider simulator, which you can fly trough the air.
WARNING!
This game is not for people that get's dizzy from heigh distance!
Controls:
The controls is very simple. Just use your stylus to move your glider. Only Fly mode works at the moment (training is the same as fly)and the help menu
Credits:
HtheB
DarkGilson
Tassu

that screen is awesome 
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August 20th, 2006, 13:46 Posted By: wraggster
freemaan has updated his IRC app for the Neoflash Coding Comp, heres the details:
IRCDS (v0.2a) by Freemaan [freemaan@gmail.com]
..:  escription::..
An IRC client for Nintendo DS.
..::How to use::..
Just copy the .nds/sc.nds/.ds.gba file to your card and start it.
It'll try to create the config file if it doesn't exist.
To disable saving, create an empty file with this filename: NOSAVE
..::Buttons::..
-Start: (re)connect
-Select: disconnect
-B: parts from a channel
-L,R: gives back your previous message
-Left,right,up,down - scrolls the upper screen
-L+R (at logo screen) - disables FAT support
..::Config file::..
If it can't create the config, you can create/edit it manually.
/Password (0 if none!)
| /Debug mode
| | /Autoconnect
| | | /Hide 'Ping? Pong!'
| | | | /Hide joins/parts/quits
| | | | | /Show MOTD
| | | | | | /Enable sounds
| | | | | | | /Linebreak
| | | | | | | | /Add timestamp to messages
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nick:user:realname:quitmsg:server  ort:0:0:0:1:0:1:1:0:0:
I've included a sample config file.
..::Files inside ircds_0_2.rar::..
-ircds.nds
-ircds.ds.gba
-ircds.sc.nds - for SuperCard (same as .ds.gba)
-ircds.cfg - sample config
-readme.txt - this file
..:Tested with::..
-MagicKey 2 - works
-Supercard SD - works (freezes if you send it with WMB)
-GBAMP - works
-M3 CF - works
-M3 MiniSD - works (see 'known bugs'!!!)
-F2A - works, saving disabled
-WMB - works, saving disabled
..::Version history::..
-0.2a - START+SELECT works now at logo screen
-0.2 - pretty stable now, a LOT new features
-pre0.2 private beta 1,2,3
-0.1c - just a quick fix to work with psybnc
-0.1b - parting from channels works now with every server
-0.1a - fixed a fatal bug: freezed while connecting to a non-efnet server
-0.1 - initial release
..::What you can expect in the next versions::..
-IRC colors support
-Autoupdate
-More languages
-DCC chat, transfer
-etc...
..::Known bugs/issues::..
-M3 MiniSD corrupts the config file!
Create the file manually and also create a NOSAVE file to disable saving!
(if it got corrupted and you can't delete it, run: chkdsk x: /F (x is your card reader) )
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August 20th, 2006, 03:16 Posted By: wraggster
Scognito2 posted a new entry to the Neoflash Coding Competition:
Hi, this is my first game for DS.
Sorry if it will doesn't work correctly on DS (it run fine on dualis) but i don't have the hardware to run homebrews because i only have the DS
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August 20th, 2006, 03:12 Posted By: wraggster
Sypherce posted this news/release for the Neoflash Coding Contest:
 Hello, here is my entry for compo. It's called DDRLite, which stands for Dance Dance Revolution for the Nintendo DS Lite.
DDRLite comes with 3 songs (which are copyright by there respect authors/owners) and the ability to convert your own DDR songs, only .sm (Stepmania) format is supported in this version.
To use the menus you use up/down to go up/down, and start to select. On the first menu you'll need to choose the touch mode, my preference is Linear. On the second menu you'll choose your difficulty. Not all songs support all difficulies, and if they don't it will show no arrows. The third and fourth menus are navigating to the desired song.
When in game use the a/b/x/y/up/down/left/right buttons to hit the corresponding arrow when it reaches the gray arrow at the top. If your using the linear touch mode, the bottom screen will be used and you will hit the gray arrows as the green ones reach them. If you using the Dance Mat mode you'll do the same, except hit the arrows that are in a diamond shape.
To convert your own songs open a command line window and run the "DDRLite Converter.exe" application followed by the "input" dir and then the "output" dir (remeber quotes). Please remeber when putting in your own songs to put them in __Letter__:\DDRLite\Songs\__GROUP__\__SONG__\ .
__Letter__ being the letter of your flash media, __GROUP__ being a folder containing a number of song folders, and __SONG__ being the actual song folder.
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Data file reuploaded
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August 20th, 2006, 02:50 Posted By: wraggster
Vinnepin has released an updated version of his game for the Neoflash Coding Contest:
This is a puzzle game. The game can have up to 112 stones on the play table, where each stone must have a pair, so there are 66 possible matches that can be made.
The goal is to remove each stone from the game table, u must first select 1 stone and then another one of the same kind. The catch behind this puzzle is that when u have clicked on 2 of the same stones, that in the background there are going to be drawn Lines (Up, down, left, and right) from the first selected stone. But this Line can only make MAX 2 corners! So u must visuallize those first and then click on the stones.
Time for another update:
This is going to be my final update. As i dont have time to comtinue it tommorow....
A well here is a list of the new update:
- Fixed several bugs
- Timer should work ok now
- Redone some main graphics
- Added the remaining sub-menu's ingame
(Should be more, but i cant come up with them right now. I am very sleepy right now ....)
As i said i would add a highscore list, wel it is sort of there but it is disabled. As i was saving the data, he didn't saved it right. But im to sleepy to look further into this one, so it is a shame i cant have it in at the end of the compo .
As wel as the other remaining (todo) stages and level, wel it requires a time to think about the levels because they should get harder when u get further into the game. So for this i just have to little time left.
Ok thats it for me. Hope u all enjoy playing as i am . And i hope u get past level 9, thats a hard one lol. (I tested all the levels, and they all can be done).
Night boys and girls... Im going to bed !
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August 20th, 2006, 02:45 Posted By: wraggster
mushroomfantasy has posted a new release for the Neoflash comp:

This is the first version of Digit Solver, a calculator created using PAlib.
Unlike most DS Calculators I've seen, Digit Solver can input numbers with more than one digits and preform calculations that are more complex than 1 + 1. It follows the rules of PEMDAS, which allows for long complex equations (no P though). It also sports some basic functions like exponents and square root. There are several Easter Eggs that can be found by pressing certain buttons in certain sequences too..
Current Features
------------------
- PEMDAS (without P though) integration, basically follows order of operations
- Can handle long equations ( x + y - z * a / b ...etc)
- Touch Screen Control
- Date/Time (for on actual hardware)
- Decimals (up to nine places)
- Being able to input numbers with more than one digit XD
- Square Root
- Percent
- Can calculate with numbers up from 999,999,999 to -999,999,999
- Exponents (limited to positive whole numbers though, but seriously when do you need to calculate 5 to the -3.5353434th power?)
- +/-
- Several Easter Eggs/Joke Buttons for amusement :P
Emulator Support
-----------------------------
Out of the 3 I've tried, it works great in DeSmuME and IdeaS. However in dualis the stylus does not work, but the splash screens have their dim/bright transitions.
Flash Card Support
---------------------------
I don't have a flash card yet to test it on :x
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August 20th, 2006, 01:38 Posted By: wraggster
Davgav posted this release for the Neoflash Coding Comp:
ABOUT
This is a game like Final Fantasy Tactics or Heroes of Myth and Magic
The goal of this game is to defeat all the units of the other player moving them by turns.
CONTROLS
Use the stylus to click on the icons
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August 20th, 2006, 01:33 Posted By: wraggster
Davgav posted this release for the Neoflash Coding Comp:
ABOUT
The goal of this game is to defeat all the units of the other player moving them by turns.
CONTROLS
D-pad: Move in menus.
B: Cancel
A: Confirm
Download Here
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August 20th, 2006, 01:26 Posted By: wraggster
Moonlight has released a new version of his excellent all doing all seeing Multimedia Application for the DS:
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August 20th, 2006, 01:18 Posted By: wraggster
LickLick posted this news:
If you still don’t know what kind of demo it is: It’s a FIFO-based demo that demonstrates multiple useful information gathering from the ARM7-access-only registers.
I was messing with version 1 of the demo as I found out that when the charger was plugged in, the brightness value increased by 8. So I figured that bit(3) would be the ‘is battery charging’ bit. As I’m not sure if this is DS Lite specific (probably not), I hereby declare that SPI DATA REG 4 is -NOT- DS Lite specific anymore, but is also containing other information.
In my src I call it PM_HARDWARE_REG (perhaps it should be called EXTRA).
Anyway, I updated on several spots. Read below.
` 19-08-06 ` Found a powerful useful bit. The is-battery-recharging bit.
It’s the 4th bit (BIT(3)) of SPI DATA REG 4, that was at first
though to be a DS Lite specific register.
Added feature to see if battery is recharging.
Instead of substracting 64, the brightness bit is masked. (Bugfix)
Renamed some of the #defines and functions.
Made GET_BRIGHTNESS on Phatty return 0 or 1. (not 0 or 2)
Added the sun icon, I pixelled (hehe), to the package.
http://lick.huuf.net/brightness_test_v2.zip
Hope the code will help you develop a strong application!
- Lick
P.S. Thanks Huuf for hosting!
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August 19th, 2006, 19:29 Posted By: wraggster
Alekmaul has posted this entry to the Neoflash Coding Competition:
- LINDSI LUNA BLAST 1.0 -
CODE : Alekmaul
ORIGINAL IDEA, GFX, LINDSI CREATION, CHARACTER & MAP DESIGN : Nhut
See readme.txt for others credits.
Story :
Lindsi is a dynamic young girl who likes action. Nana, the girl from the menus and a good friend
of her, gives her a serie of different missions.
How to play :
Lindsi is a "homage to old school games". Pure action, with a little research side. You must go
through differents levels to find how to escape. You have some doors which can be open and other
not.
Don't hesitate to visit often some rooms, regarding the situation, some informations can change.
Also, visit empty rooms to find some objects too, but it is only an advice ;-)
START : Pause and play level
A : Jump
B : Fire (you have to shoot an enemy twice to kill it)
LEFT & RIGHT : move left and right ;-)
UP : open doors
DOWN : crouch
LEFT/RIGHT & UP : to go upstair
LEFT/RIGHT & DOWN : to go downstair
Btw, You can't shoot and move left/right simultaneously.
Download at the Release Thread
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