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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 21st, 2006, 21:57 Posted By: wraggster
Shigeru Miyamoto, in an interview with Nintendo Dream, has revealed that Nintendo has reworked the control system for the Wii version of The Legend of Zelda: Twilight Princess. Now, as with Ubisoft's Red Steel, Zelda: Twilight Princess will let you wield the Wii remote as a sword.
The version of Twilight Princess shown at E3 forced players to operate Link's sword by pressing the B button, but the actual game will now let players make like Errol Flynn, which in turn frees up the B button for firing arrows (at E3, the D-Pad was used for archery).
In the interview, Nintendo's revered, perpetually grinning, resident genius also said: "I'm also thinking I can remake some of my GameCube games for Wii, making use of the Wii-mote. Of course you can wander into a second hand shop and buy a lot of these games still, so I don't think we can release these games at full price. Since a lot of the development cost has already been accounted for, we'll be able to release these at a much more affordable price."
The prospect of cheap GameCube games re-engineered for the Wii-mote should make Nintendo fan-boys come over all unnecessary. And stay tuned for further Ninty revelations from Leipzig on Wednesday.
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August 21st, 2006, 16:40 Posted By: wraggster
Wow im knackered, spent most of Sunday and today posting the many great releases of PSP, Nintendo DS and GBA Games and Applications from the NeoFlash Coding Competition, as you will have noticed i have made sure even if the release was posted on our network that we link to the entry in the Neoflash Comp, its not a time for DCEmu to take any credits for releases on our forums, its a time to back all those coders and make sure each and every release gets a fair and easy to find link so that all the excellent coders get a chance of winning the compo.
The comp itself have had some amazing entries and you only have to check through our PSP, Nintendo DS and GBA News forums to see many excellent releases.
I wish all the coders well and im bloody thankful im not a judge and to the lucky bast who wins a Wii good luck to you.
Now we can return to normal news 
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August 21st, 2006, 14:14 Posted By: wraggster
Davr posted this entry into the Neoflash Comp:
A neat Drawing app.
Features a new GUI, smooth drawing, bucket fill, and much more.
Smooth draw allows you to draw images at twice the resolution of the ds screen, 512x384. Also allows you to save and load PNG images from the MK2/3.
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August 21st, 2006, 14:11 Posted By: wraggster
Davr posted this entry into the Neoflash Comp:
What is it?
Mandelbrot fractal explorer - find amazing designs in this simple formula which produces neat graphics.
Controls are explained inside the app. Also allows you to save screenshots to your MK2/3 if you find a neat image .
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August 21st, 2006, 14:07 Posted By: wraggster
Our very own GPF has posted his entry into the Neoflash Comp, heres the details:
This is a port of SIDPlayer, by Christian Bauer, with modifications for the nds by Troy Davis(GPF). . The home page of the NDS port is http://gpf.dcemu.co.uk
What is SIDPlayer?
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SIDPlayer is a replayer program for C64 music ("SID tunes"), like PlaySID on the Amiga or SIDPLAY for Unix. You can think of it as being a stripped-down
C64 emulator that only emulates the CPU and the sound chip of the C64. SIDPlayer can replay SID tunes in the "PSID" file format, but it cannot run
any C64 programs.
Why would I want to listen to C64 music?
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The C64 had the most advanced sound capabilities of all home computers in the early 80's. While other computers of that time were only able to produce
beeps, the C64 had a complete 3-voice analog synthesizer on its MOS 6581 sound chip (called "SID" - "Sound Interface Device"). Even some more modern computers (as the Atari ST or the first Macs) had worse sound.
The SID chip features three oscillators with selectable waveform, ADSR envelope generators, programmable resonance filters and special effects like ring modulation. With the aid of the CPU, it can also replay 4-bit sampled sounds. SIDPlayer emulates all features of the SID chip, including the
filters.
There were (and are still) many composers programming excellent music for the C64 and thousands of tunes have been converted for use with SID tune replayers on nearly every existing computer platform. One big advantage of SID tunes is that they take very little hard disk space: most are only 4-8K in size.
Supported file formats
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The only SID tune file format supported by SIDPlayer is single-file PSID files (these have the signature "PSID" in the first 4 bytes). Most SID music
available on the Internet is in this format, directory browser requires they have the extension .sid or .SID
Where do I get PSID files
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The two largest collections of SID tunes are the "High Voltage" SID Collection ( http://hvsc.c64.org) and the "NemeSIDs" archive( http://cvsup.de.openbsd.org/pub/hist...nemesids.lha/). These have been used for testing during the development of SIDPlayer and they should all work.
Nineteen demonstration SID tunes are included with SIDPlayer in the "sid" directory.
thanks and enjoy,
Troy Davis(GPF)
http://gpf.dcemu.co.uk
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August 21st, 2006, 14:02 Posted By: wraggster
New NeoFlash Comp entry from The_Legend, heres the details:
SounDS is an app that is able to load and play sounds (raw format) directly from the SD card (no size limit). The good thing about it is that you can change the frequence of the sound at anytime, during the playing process, so you can make a sound play faster/slower depending on the original sound frequence! stereo/mono selection is also included, and the default is 11025 Hz / stereo. BInaries are attached to the post.
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August 21st, 2006, 13:59 Posted By: wraggster
AronBS has released a new NES emulator for the Nintendo DS and the Neoflash Comp, heres the release details:
Hello
here is my entry to the compo, a nes emulator.
read the readme for info on how it works. its to many bugs to even mention them, but the fact that megaman1 and megaman2 works about perfect (except sound) is enough for me 
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August 21st, 2006, 13:50 Posted By: wraggster
Spinal posted this release for the Neoflash Comp, heres the details:
Sensitive DS
Sorry about the poor quality and spelling, I rushed this in a couple of days. You must get to the exit while removing all of the yellow/orange blocks.
you can only pass over the orange blocks once, and the yellow twice.The grey blocks can be used as many time as needed.
know issues -
Only 13 levels
No sound/music
poor gfx
as I said, it was rushed.
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August 21st, 2006, 13:38 Posted By: wraggster
Nintendo has made some major changes to the control scheme for the Wii version of Zelda: Twilight Princess. Speaking to Japan's monthly Nintendo Dream publication, producer Shigeru Miyamoto revealed that the game will now allow players to swing the controller for sword slashes.
At E3, players used the B button to swing Link's sword, with Nintendo explaining at the time that players would likely get tired having to actually swing the controller. "Upon actually playing it, it's more interesting this way," said Miyamoto to Nintendo Dream about the new control scheme.
Going along with this change, Nintendo has made modifications to the game's bow and arrow controls. In the E3 version, players aimed with the Wiimote, then actually shot out arrows using the D-pad. With the B button now free, Nintendo has moved the action to the B button. Miyamoto felt that that shooting the arrow with the D-pad was too difficult, and the B button allows for quicker and easier shooting.
It's unclear if the game will require the new control scheme or if players will be able to chose between different methods of control.
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August 21st, 2006, 13:15 Posted By: wraggster
The online video game rental house Gamefly has some data on what titles are the most anticipated by their users for the Wii.
Wii:
Super Smash Bros. Brawl
The Legend of Zelda: Twilight Princess
Super Mario Galaxy
Metroid Prime 3 Corruption
Red Steel
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August 21st, 2006, 13:09 Posted By: wraggster
Someone dressed up as Mario is taking the music world by storm, check out his , also theres a screen via the comments of the singer in full Mario gear.
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August 21st, 2006, 13:06 Posted By: wraggster
Nintendo hopes that Solid Snake's appearance in Super Smash Bros. Brawl on Wii will encourage other publishers to allow their characters to join the Smash Bros. line-up, and is already actively negotiating for the rights to include at least one or two other non-Nintendo character. The plot thickens when Smash Bros. series director Masahiro Sakurai and Mario creator Shigeru Miyamoto say that 'Sega's Sonic the Hedgehog is the character that Smash Bros. fans have requested the most.' This begs the question, which non-Nintendo characters are most likely to appear?
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August 21st, 2006, 12:45 Posted By: wraggster
News from Divineo China

The M3 Lite is the answer of M3 team to the Nintendo DS Lite. It is a full blown M3 adapter that will perfectly fit into your Nintendo DS Lite GBA cartrige slot without sticking out, and with all the functions of the M3 Adapter.
It is using Micro SD card and comes with 3 cases (Black, White and Ice Blue) for perfect integration in the design of your Nintendo DS Lite.
Pre order it now and reserve one for the limited first batch.The product will be released at 29th August.
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August 21st, 2006, 12:15 Posted By: Payk
Yesterday i posted my game to Neocompo but removed it again. Its to short and more a Techdemo then a game. Because ppl. like DimensionT worked for it too i was decided to post it here. DimensionT made great music. PNYX & Garel made cool models and GFXs. I coded it and made the mpas+scripts.
Even if it may look like a realy short game,
it was hard work and there stands much more behind it. A scriptinglanguage with events, script intern values which can be setten or compared. Some doors need keys for example. U can get they key just by talking to certain persons. And it would be possible to make it much complexer. So with scripts and maps u can mke many things which RGB-MAKER can make too. But i just included weapon and enemys yesterday and battles doest take place in fact. If you still want to test it you can download it here.
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August 21st, 2006, 00:25 Posted By: wraggster
News from Divineo USA

We are very sorry for the delay regarding the G6 Lite and SuperCard Lite. The G6 Lite will be with us and all orders shipped out between Monday and Wednesday, the supercard will be arriving with us within one week due to a suppliers delay.
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August 20th, 2006, 23:45 Posted By: wraggster
Phantom has posted a new entry into the Neoflash Coding competition, heres the details:
First I want to say it's a RC1 not a final release.
What's In :
*100 Sudokus, 20 easy,30 medium and 50 hard
*A Sudoku generator
*12 Skins (thanks Padmé and SabAnge)
*A Sudoku solver
*Instant Save and savegame
*A lot of love (really)
What's Not In :
*Music and sounds (to make this release lighter)
*More Sudokus
*More Skins (15 are ready, waiting to be converted)
*A better generator with config.
*A second savegame for a second player
*Multi language...
Download HERE
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August 20th, 2006, 23:38 Posted By: wraggster
Ted has released a great looking Tetris variant for the NeoFlash Coding Competition, heres the details:
Here's our entry. Tetris Attack for the DS!
A simple yet addicting puzzle game. Originally made for SNES and now lovingly reproduced for the DS, with added touchscreen support and up to five players multiplayer via WiFi.
For best experience, play on real hardware. Sound and music doesn't work in Dualis, and of course, you can't try multiplayer there either.
Included is the game itself and the server. The server is just an ugly console window at the moment, but you're not going to look at that for long anyway.
I will keep a server up at ted.getmyip.com most of the time, hopefully there will be at least two people online simultaneously sometime. Playing solo on a server works just like the Vs. Self mode, so one could do that while waiting for someone else to join.
We've only tried it with three players, so please join and help us test if it works correctly with more.
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August 20th, 2006, 23:29 Posted By: wraggster
Thoduv has released his entry into the Neoflash Coding Comp, heres the details:
DSVNC is a VNC client for Nintendo DS.
VNC is a protocol that allows the client to control the computer that runs the server: the client sees the screen of the server and can control its keyboard and mouse.
DSVNC is a client that runs on the DS.
( How to use )
First you must install a VNC server on the computer you want to control. Famous/Best VNC client/servers are "RealVNC" (for Windows) and "TightVNC" (for Linux).
Download one of them and install it, then run the server.
> Note for Linux users: if you want yo share your current desktop instead of starting a new X session, you may uses the "X11VNC" server.
Then, have a way to run DS homebrew and launch DSVNC. On the top screen, you will see explanations in the gray box, and on the bottom screen you will see the menus.
To connect easily a VNC server, uses "Quickly connect to another server".
Then, you have to type the server's adress (IP or Hostname), and a password if you specified one on your server. Then you will be connected to the server. See "Controls when connected" paragraph for more infos.
> Note: The first reception of the screen image can be a little long (5 to 10 seconds), depending of your network speed and your screen resolution.
> Note: If your wireless network is very slow and your screen is very big, DSVNC will be too slow for being usable. (Not my fault if Nintendo locked Wifi to 2Mbps)Neoflash MK2/3, ...), your options will be written on a "dsvnc.ini" file at root of your CF/SD.
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August 20th, 2006, 23:23 Posted By: wraggster
Brunni has posted an excellent new application for the GBA and an entry into the Neoflash Coding Comp, heres the release details:
GBA Graphics is an easy-to-use graphical tool to convert any graphic (BMP, PNG, TIF, JPG, GIF) for your Game Boy Advance and use it in your project. It has a lot of options and is fast.
GBA Graphics also has a very powerful universal map editor, very easy to use, so that you will not have to create your own editor for your projects. It allows you to edit multiple maps (planes), link them, create specimen (sample) maps where you can pick up blocks easily, has multiple undo/redo support, displaying transparent planes, a properties window (set each tile individually), you can do arithmetic operations on tiles, zoom, define a grid, do parallax scrolling between planes, and much more. Look at "Sonic" in the "Example" folder, just open "Niveau 01.pgg" with GBA Graphics, you'll see, all is set-up to create sonic levels very easily and quickly, like you could do for any other 2D-type game. Even graphic conversions are automatized with script.
More details HERE
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