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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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August 24th, 2006, 02:04 Posted By: wraggster
EA has prepared six titles to grace the Wii's launch window.
EA's Six Wii Launch Titles
Madden
Godfather
Tiger Woods
Harry Potter
NfS Carbon
SSX
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August 24th, 2006, 01:33 Posted By: wraggster
Nintendo fans across the globe were eagerly checking reports from the Games Conference in Leipzig, Germany, in hopes of an announcement of the release date and price of the Wii. Sadly for them, nothing was announced.
The next-gen console's details have been heavily shrouded since its announcement at the Electronic Entertainment Expo 2005, with only vague hints to help gamers know how much to save up and when to expect the system.
Though no concrete pricing was announced, one more clue did surface. The Wii will be priced at less than 250 euros in Europe, reports Reuters. The news service quotes Nintendo Germany's general manager Bernd Fakesch as saying, "The price [of the Wii] has not been decided yet, but I expect it to be...less than 250 euros."
Going by the current exchange rate, that figure puts the console at less than $320 in Europe. Nintendo has previously stated that the console would retail for less than $250 in the US and less than 25,000 yen (roughly $215) in Japan. Recent unconfirmed reports have the console costing as low as $170 in both the US and Japan.
The European estimate doesn't mean Nintendo is trying to pull one over on the region--gaming merchandise typically retails for higher prices in the area, mostly due to higher taxes being included in the price. For example, online retailers are selling the premium Xbox 360 pack, which retails for $399 in the US, for the equivalent of $520.
Nintendo has said final details of the Wii would be released in September.
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August 24th, 2006, 01:28 Posted By: wraggster
Marvelous Interactive today released a list of titles it will show at this year's Tokyo Game Show, which runs September 22-24. The biggest name on the list is the first next-gen installment of the company's Harvest Moon franchise, Bokujou Monogatari Wii (working title). The full list of Marvelous titles set to be shown at TGS (and their systems) follows below. However, Marvelous noted that some of the games would be shown on video only, though it didn't specify which ones.
Bokujou Monogatari DS 2--DS
Bokujou Monogatari Wii (working title)--Wii
Fish Eyes Portable--PSP
Luminous Arc--DS
Pilot ni Narou: Flying All Stars--PSP
Rune Factory: Shin Bokujou Monogatari--DS
Valhalla Knights--PSP
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August 23rd, 2006, 17:36 Posted By: wraggster
A new update from the Command and Conquer Clone for DS Project, heres the info:
Got key navigation of the menus mostly working last night by using a base class for the GUI components. Next thing I'm going to do is tie in a callback with the list component so it can actually trigger the loading of the map in the list. Once that's done it's back to working inside the game itself.
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August 23rd, 2006, 17:26 Posted By: wraggster
News from RyanB:
PicoDriveDS 0.1.5 is up! Changes:
Added support for appended ROMs. This should allow users with carts not supported by gba_nds_fat to use PicoDriveDS. Simply append a ROM to the PicoDriveDS binary, and it will run it (on *nix systems this can be done with "cat romname.ext >> picodriveds.ext", on Windows with "copy /b picodriveds.ext+romname.ext picodriveds-withrom.ext", substituting the appropriate filenames of course). You can only append one ROM at a time. In this mode, Genesis SRAM will be saved to GBA SRAM. Some patchers may work correctly with this and save the SRAM to your removable media, I have only been able to test with the EZ4 Lite software.
Fixed M3 reset code, added M3SD Mini insertion detection code (untested, may not work)
Massive code restructure and cleanup (though some cleanup is still in progress)
Added save state support, accessed via the X button. Due to the current size of the save states, this is only supported for FAT devices and is disabled in appended ROM mode. Currently there is only one save state per ROM (saved to romname.pds). This is still a very experimental feature and save states may not be compatible with future versions of PicoDriveDS.
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August 23rd, 2006, 17:21 Posted By: wraggster
Over at GBADev they have posted that they are now able to use the memory from the Ram Expansion and what Supercard Lite has too, what does this mean, well im no devver but it should mean more memory which should help quite a bit with Emulators and games.
UPDATE
Sonny_Jim posted this to me: (thanks)
The DSLinux ram breakthrough has NOTHING to do with the Opera RAM extension.
It uses the 32M on the Supercards (CF/SD/Lite). These allows DSLinux to use 16M on the Supercard as main ram. This means we get around 17M free in DSLinux as compared to 2M before.
No other homebrew so far uses this technique.
A Very Interesting Breakthrough, any Devs want to explain Further ?
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August 23rd, 2006, 17:16 Posted By: wraggster
Via IGN
Konami has revealed that a sequel to last year's Lost in Blue is set to wash up on DS early next year.
Following the same structure as the original game, Lost in Blue 2 sees players controlling a male protagonist who finds himself stranded on an apparently deserted island. Along with a female friend, the pair must work together in order to discover a means of escaping their sun-drenched prison.
As before, players must search for wood and other objects to fashion weapons and feed themselves, fending off dehydration and starvation so as to explore the island's mountainous terrain. However, the sequel will apparently use the DS's touchscreen more extensively this time around. Konami states that the stylus is now invaluable for carpentry, wicker work, cooking food that would normally make the protagonists ill and skin diving.
Other new features include substantially different attributes for the two main leads - the male character is better at climbing, fighting and recovering energy, while the female can hold her breath under water for longer periods of time, is more accurate with a bow and more adept at locating ingredients for those all-important meals. Furthermore, the island now sports an unpredictable climate, meaning players will be exposed to hurricanes and earthquakes throughout their adventures.
Lost in Blue 2 is set for release on DS in early 2007.
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August 23rd, 2006, 17:10 Posted By: wraggster
ETK has updated his Megaman Clone for the DS, heres whats new:
What's new on 1.01:
-Fix: The problem that was making to stop the music after level 1 ends is fixed now.
-Fix: Now you can't click 2 options at the same time on the level selection menu
-Fix: The problem with the text "+XXX EP" is fixed.. bosses that have more than 32768 will sohw the EP good now.
-Fix: Changed "Writting file.." for "Writing file.."
-Fix: Jump power up fixed, you won't jump too much the first time you buy it.
-Fix: Shop bug that made you able to buy a non-existing item and HP power up again fixed. (Now you won't be able to get 1000 HP XD)
-Fix: Sound when buying an item 2 times fast corrected (the second one wasn't playing).
-Changes: First boss will not stop on the right allways now.
-Changes: The wait time in the screen showing level number and lives for levels X-2,X-3 is shorter now.
-Added: nofat version to avoid the FAT init and possible crashes for incompatible flashcards
-Others: Added readme translated in italian ->"Readme-IT.txt"
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August 23rd, 2006, 16:27 Posted By: wraggster
CraigT has released some new news about his Spectrum Emulator for the DS, heres what he posted:
Its been a bit quiet on here, but SpeccyDS has been rumbling on…
I’ve been focusing on problems in the CPU core over the last few weeks. I must have made somewhere in the region of 5-10 bug fixes that have been preventing games from running. As a result, the following games that didn’t work 2 weeks ago now all work perfectly… Robocop, Chase HQ, Three Weeks in Paradise, Batman, Exolon, Bombjack and Dan Dare.
There are still issues with a few games, including Chaos (the AI doesn’t feel right), Starquake (crashes in game), Sabre Wulf (classic rhino emulation bug), Megabucks (crashes in the menu). I will be trying out more over the next few days.
I have also been giving some thought about emulating the sound. I’ve already solved how to regularly store the sound data from the CPU, but i’ve only briefly looked at how to convert this into a format that the DS will process. It looks like i’ve got some more reading ahead of me
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August 23rd, 2006, 15:07 Posted By: wraggster
Play Asia have the Nintendo DS Lite (Final Fantasy III Crystal Edition in stock. Heres what say:
The Nintendo DS Lite (Final Fantasy III Crystal Edition) has arrived today. The set contains a crystal white Nintendo DS™ Lite console (embedded with a Final Fantasy III logo and characters) and a copy of the games, packed inside a Final Fantasy III branded box.
The Nintendo DS Lite (Final Fantasy III Crystal Edition) is only available in small quantities and as long as supplies last at US$ 349.90.
 
Bit too expensive for wraggy but for those interested then go here --> http://www.play-asia.com/SOap-23-83-...j-70-1i3x.html
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August 23rd, 2006, 14:18 Posted By: wraggster
Heres the latest release dates for upcoming DS games in the UK:
DS
FIFA 07 - 29 September
Contact - October
DS Web Browser - 6 October
Actionloop - 27 October
Sudoku Master - 27 October
Tomb Raider: Legend - Oct/Nov
Mario Slam Basketball - 10 November
Pokemon Mystery Dungeon: Blue Rescue Team - 10 November
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August 23rd, 2006, 14:15 Posted By: wraggster
Mario Strikers Charged has been announced for Wii, as a Wii-mote enabled follow up to GameCube footie mash-up Mario Smash Football. With Nunchuk and Wii remote in hand, you'll be controlling Mario, Yoshi, Donkey Kong and a host of other laced-up characters to fill your opponent's goal mouth with iron balls.
We've seen the game in full flow, and special skills like Mega Strikes - near-unstoppable multi-ball assaults on goal - use the Wii-mote's pointer for defending. If your goal is under attack, you must shoot each accelerating strike out of the air with the Wii-mote before it flattens your keeper. Strikers can also charge up the metal football, making it more likely to find the back of the net.
It's hardly the purist's choice of footballing fix, but Mario Strikers Charged looks to be a worthwhile addition to the pantheon of Mario sports games. It would be nice to see some more Wii functionality, though - perhaps strikers could use the pointer to direct their shot, while the defender tries to keep his goalie in the right position to make the save? Expect more Nintendo news almost immediately.
Screen Via Comments
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August 23rd, 2006, 13:42 Posted By: wraggster
Nintendo announced Battalion Wars 2 (or BWii) for Wii at its conference at the Games Convention in Leipzig earlier today and we now have first information on the title.
Here's the scoop on BWii's plot: Commander Pierce and Colonel Windsor of the Anglo Isles are tricked into believing that the Solar Empire is developing a devastating super-weapon, and so they launch a pre-emptive strike on the Coral Atolls. War has broken out. Again.
In a bullet-point breakdown, Nintendo's informed that the tactical action game features over 20 single-player missions and 15-plus multiplayer missions, lets players drive tanks, command ships, pilot plans and direct troops, features five new naval units - battleship, frigate, submarine, dreadnought and transport - and provides "intuitive, all-action gameplay" thanks to the Wii controller.
In addition, we're told that the game's three multiplayer modes consist of Assault (described as "instant combat"), Skirmish ("tactical depth") and Co-op ("work with friends"), and that the Wii sequel boasts greater tactical depth courtesy of the ability to capture facility buildings to re-spawn units and to use Map Screen Commanding "to order from afar".
And that's your lot at the moment. Keep eyes peeled for first screenshots touching down shortly.
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August 23rd, 2006, 12:37 Posted By: wraggster
Nintendo's Leipzig Press conference has just finished in Germany and while the world waited with baited breath for revelations on the Wii's price point and release day, the big N has held its fire - quite probably and properly - for the Tokyo Games Show and merely announced two new Wii games and a pink DS for release in Europe.
'Slightly low key' is the assessment from our man on the spot, and to be honest we'd heard similar rumblings in the run up to the show that the big N wouldn't be making a huge announcement splash.
However some cheer for Nintendo fans in the form of Battlion Wars II for the Nintendo Wii, which will be known BWii (ah, very clever), plus a new Wii version of Mario Strikers Charged which were both demo-ed to much acclaim.
Nintendo's intention to expand the handheld market was also bolstered by the announcement of a new Noble Pink iteration (pictured) of the DS Lite with specifically targetted for the woman about town, which will launch across Europe on October 27
And that's about yer lot, says our man at the show, but keep 'em peeled for announcements and highlights from the Microsoft and Sony conferences appearing later today.
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August 23rd, 2006, 12:37 Posted By: wraggster
Nintendo's Leipzig Press conference has just finished in Germany and while the world waited with baited breath for revelations on the Wii's price point and release day, the big N has held its fire - quite probably and properly - for the Tokyo Games Show and merely announced two new Wii games and a pink DS for release in Europe.
'Slightly low key' is the assessment from our man on the spot, and to be honest we'd heard similar rumblings in the run up to the show that the big N wouldn't be making a huge announcement splash.
However some cheer for Nintendo fans in the form of Battlion Wars II for the Nintendo Wii, which will be known BWii (ah, very clever), plus a new Wii version of Mario Strikers Charged which were both demo-ed to much acclaim.
Nintendo's intention to expand the handheld market was also bolstered by the announcement of a new Noble Pink iteration (pictured) of the DS Lite with specifically targetted for the woman about town, which will launch across Europe on October 27
And that's about yer lot, says our man at the show, but keep 'em peeled for announcements and highlights from the Microsoft and Sony conferences appearing later today.
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August 23rd, 2006, 00:56 Posted By: wraggster
Electronic Arts announced today that Madden NFL 07 is now in stores everywhere. Madden 07 brings some new features to the most popular football franchise ever, with a new Lead Blocker Control, a highlight stick for a more realistic running experience, and NFL Superstar: Hall of Fame mode, where we can live the life of -- wait for it --an NFL Superstar.
"We continue to bring innovative changes to the game every year, and now with the improvements in the running game, Madden NFL 07 is even more authentic," said Todd Sitrin, VP of marketing for EA Tiburon and EA SPORTS brand. "You will know how it feels to be actually on the field playing with the pros."
You now control the running game with Lead Blocker Control: step up as the lead blocker to create a hole, then take control of the tailback and smash through, overpower, or slash away from would-be tacklers as you fight for every yard. New rushing controls give you a game-breaking ground attack with all-new jukes, cutbacks, and the distinct running styles of your favorite backs.
Football doesn't start for a few more weeks, but fans can get their game on now with Madden NFL 07. It's available for every platform imaginable.
Via IGN
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August 23rd, 2006, 00:42 Posted By: wraggster
In answering everything from general questions regarding color availability down to explaining what the Virtual Console service is, i0n has not only done a great service for the Wii community, but proven that he is deserving to have his effort shown to one and all. We thank you for the hard work you put into this i0n and hope it answers any of the questions you fine readers out there might still have.
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August 23rd, 2006, 00:41 Posted By: wraggster
GameFront has a really lush set of scans on Trauma Center: Second Opinion that offer a look at the controls for the Wii. Now if only we could get someone to translate the text! Oh well, the pretty-pretty pictures are enough for a lazy Tuesday afternoon.
Look closely, too, for an inset that appears to compare the DS original with the expanded "Wiimake" that will launch with the new console.
Is it just us, or could this be one of the best games to introduce a world of irregular gamers to the Wii? Considering the popularity of medical-themed shows, we're thinking the only better possibility could be CSI: Wii. Wait, not better ... make that other.
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