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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 19th, 2006, 18:33 Posted By: wraggster
New accessory for DS Lite released:

Product Features
High-quality stand for Nintendo DS Lite
Unique design enabled easy gameplay while held firmly on the stand
Can be rotated 90 degrees for playing games such as Brain Age
Description
This high-quality stand for NDS Lite firmly holds the console in place while still allowing easy of use. For added comfort, the angle can be adjusted on the stand, which is perfect for playing games like Brain Age.
More info --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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August 19th, 2006, 18:22 Posted By: wraggster
dannynewp has posted a new entry into the Neoflash Comp:
This program randomly picsks a book of the Bible, then picks a chapter from that book, then picks a verse from that chapter. Use A for all 66 books, use X/Y for Old Testament or New Testament only. UP/Down changes background pictures, Left Shoulder and Right Shoulder changes the font and Left/Right changes Background color.
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August 19th, 2006, 18:20 Posted By: wraggster
KevinC has released a new version of his MSN Clone for the DS for the Neoflash Comp, heres the details:
beup :: an MSN client for the Nintendo DS ( http://akzeac.blogspot.com)
Beup is an MSN client that implements chat (send IMs), avatars, presence info and setting, contact lists and states, Inks (drawings), typing notifications, message timestamp, emoticons and sounds. It uses antialiased Truetype font, which allows display for many UTF-8 special characters (like Latin/Greek/Cyrillic/Maths scripts). And it' s GPL!
How to use
Just put it somewhere in your cart and load it.
Buttons
A means OK (Accept/Update/Open chat/Send message)
B means Cancel
X means Close Tab
L + R to navigate tabs (left, right tab)
Left, Right to navigate within text. You can also use the stylus to position the cursor in any arbitrary position.
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August 19th, 2006, 14:50 Posted By: wraggster
Those coders who are thinking of entering the Neoflash Summer coding Contest which is supporting PSP, Nintendo DS and GBA have only 1 day to get submitting to get a chance of winning a Nintendo Wii.
The competition has created some excellent entries so far and i must compliment all coders as theres some great entries amongst them.
We also publically thank Neoflash for creating the best PSP/DS/GBA Coding Contest 
More details on the Comp Here
As im sure you have noticed already DCEmu is getting up to the minute news of all releases from the comp 
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August 19th, 2006, 14:40 Posted By: wraggster
Tassu has posted a new entry to the Neoflash Coding Contest:
The game is called Gioioso! A Weird Music Game, gioioso is a musical term that means that something is played in a joyous manner. I think it fits this game's nature.
Here's the story:
Dr. Loopy Discord has invented a horrible machine that can materialize music into small living balls called the Riffballs. He calls the machine Retro Resonance. Then by accident the machine escaped from Dr. Discord and started to furiously materialize all the music in the world into cute little riffballs.
But the riffballs can not live in the solid world, they can only live when they are in the form of sound waves. So all the music in the world is dying!
Dr. Discord calls for you, the player, to help him save all music in the world. Riffballs can be transformed back into music by combining the same coloured riffballs together. Just drag them on top of each other with your stylus and that will generate music.
This version of the game has four survival mode levels. I didn't have time for a story mode, but it will be there in a future version.
Credits:
Code, graphics, music:
Tassu
Voice acting/singing:
Tassu and GrandAlf
Crazy ideas:
Tassu and GrandAlf
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August 19th, 2006, 14:28 Posted By: wraggster

Webez has posted an entry in the Neoflash Coding Comp, heres the details:
Because funnier games are also the most simple! SFCave DS has two versions inside. Classic gives you the exact as feeling of the famous internet game. Remix uses DS power to bring a better scroll and graphics and some playability changes. It also has a 2 player mode in both modes and normal and fast mode can also be selected for remix. Records are also saved.
Controls
Touch classic or remix to enter that mode.
On remix menu press L to change between Normal and Fast.
Just touch the screen or the A/B/X/Y button to move the "worm" up and release to let it fall. Second player uses the pad
Compatibilty
Two versions are inclded. One with fat that loads music.mod (put it in root and change it for another mod if you want) and records.rcd (created if it doesnt't exist in root). And a second one that doesn't use fat and doesn't have sound or record saving. Enjoy it as much I do and carry it always with your DS!
Update: Now mode change (normal or fast) in remix is not reset to normal each game
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August 19th, 2006, 14:22 Posted By: wraggster
Vinnepin has released an updated version of his game for the Neoflash Coding Contest:
This is a puzzle game. The game can have up to 112 stones on the play table, where each stone must have a pair, so there are 66 possible matches that can be made.
The goal is to remove each stone from the game table, u must first select 1 stone and then another one of the same kind. The catch behind this puzzle is that when u have clicked on 2 of the same stones, that in the background there are going to be drawn Lines (Up, down, left, and right) from the first selected stone. But this Line can only make MAX 2 corners! So u must visuallize those first and then click on the stones.
Time for another update:
Sorry i was today and not yesterday as i said, but i needed to rewrite al lot of logic in my code because of a new feature.
In this new feature u will encounter a sort of Boss in each final level of each stage. This boss will be a big stone block and need a special way to remove that one. When u reach level 10: Just play the level like any other level u played, but here u will notice some new stones. These stones vary from P1 - P5. These i call power stones, when u clear the level and a specific spot on the game table becomes clear of stones, a Power stone may become visible. When u see these Power stones, u can use these against the Big Boss. But u must use them in order, so first use P1 against him, then P2 and so on until he is defeated.
I hope u like this new feature and it did cost me a long time to make this for u .
Also there some new levels, so Stage 1 is complete and u progress to Stage 2. But Stage 2 only has 1 level as it is the same as Stage 1 level 1, but it was only to see if the progress works . A notice for this, the game may act very weird when u complete Stage 2 level 1, so watch out!!!!
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August 19th, 2006, 14:14 Posted By: wraggster
Sumiguchi has released a new entry for the Neoflash Comp, heres all the details:
This is a table hockey game featuring:
* 3 different opponents
* 4 tables
* 2 minigames
* selectable game length (3 to 11 goals)
* stat recording (optional / requires SRAM)
Controls
* Use the Stylus to move your paddle.
* Use the D-PAD or ABXY buttons to affect your shot:
- Up / X : faster shot
- Down / B : slower shot
- Left / Y : more left
- Right / A : more right
I think you mostly will use UP or X. I hope the AI is not too easy or too tough - please give me your feedback.
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August 19th, 2006, 13:03 Posted By: wraggster
Activision today revealed that its handheld teams are currently in the works with an original Over the Hedge spinoff titled Hammy Goes Nuts, set for release sometime this fall.
The game, in development for the Nintendo DS, Game Boy Advance, and PlayStation Portable systems, revolves around the hyperactive squirrel Hammy (voiced in the film version of Over the Hedge by The Office's Steve Carell) in an action game where players, as Hammy, RJ, and Verne, must head back into the suburbs to restore Hammy's lost cable TV connection. Each version of the game will be original to the platform.
This game announcement comes piggybacked on a release from Activision that reveals the team's holiday line-up for handheld systems which includes Spider-Man: Battle for New York for the Nintendo DS and Game Boy Advance, as well as Gun Showdown and Activision Hits Remixed for the PlayStation Portable.
Via IGN
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August 19th, 2006, 13:00 Posted By: wraggster
Gamespot did a Q&A session with the creators of the new Star Wars game for the DS and PSP coming soon:
Say what you want about the Star Wars prequel trilogy, but it's a safe bet that the popularity of George Lucas' galaxy far, far away isn't going to abate anytime soon. According to LucasFilm, we've gotten all the Star Wars movies we're going to get, so it falls to other media--such as video games--to continue the fiction Lucas began almost 30 years ago. Ubisoft's Montreal studio will contribute to that hallowed universe with its own game, the just-announced Lethal Alliance for the PSP and DS. To get the first details on this upcoming portable title, we went straight to senior producer Bertrand Helias.
See, Jedi knights don't get to have all the fun.
GameSpot: Now that the entirety of the Star Wars saga has been put to film, how did you decide where to begin when creating Lethal Alliance?
Bertrand Helias: Although the Star Wars saga has been put to film and many questions about the Empire have been answered, there are still many mysteries and untold stories in the Star Wars universe. The last trilogy is still fresh in our minds, and the original trilogy is a true classic--while everyone on the team is a fan of the entire series, we thought it would be most interesting to explore events between Episode III and Episode IV.
Full article
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August 19th, 2006, 12:58 Posted By: wraggster
Pocketgamer have released a nice guide on how to download demos to your DS, heres an excerpt:
Journalists are always bragging about the secret tech demos and videos they get to play at conferences, demos that are beamed around the show floors from Nintendo's servers for them to lap up with their limited edition consoles. Follow this guide to turn your home PC into one of those servers, enabling it to transmit games to your own DS for you to try out.
Full Guide
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August 19th, 2006, 12:55 Posted By: wraggster
Via Siliconera
Why bother getting a case that actually holds your DS Lite and a couple of games when you can get a “Lite Slipon Socks” case from Takara Tomy. As you can see below the case snugly covers the DS Lite. Right now these are only sold in Japan for 735 yen ($6.35) and it’s unlikely these will come over to North America.
Screen Via Comments
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August 19th, 2006, 12:52 Posted By: wraggster
bjoerngiesler has released a new version of his FTP proggy for the Neoflash Coding comp:
DSFTP is a stand-alone program that you can use to run a FTP server on your DS. It enables you to transfer files over the network from and to your flash card.
It is also a software component that makes it easy for you to add an FTP server to your own program with a couple lines of code. With this, you can speed up the build process radically, because you can upload the new version of your program to your own running program, and reboot it immediately. This can even be automated via the command line. No swapping of flash cards ever again!
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August 19th, 2006, 12:44 Posted By: wraggster
Normmatt posted this news about his upcoming release of the DS Emulator for Windows:
Some great news,
The next release will include sound (if licence allows) and basic 3d support (although at current state flicker between 2d and 3d scenes on the top screen, I have yet to find away to fix this, if anyone has any ideas let me know).
Heres some screens to get you all drooling
But note none of these games are playable as of yet.
More info --> http://normmatt.com/blog/
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August 19th, 2006, 12:34 Posted By: wraggster
New from SuccessHK

Play as Monkey D. Luffy in this side-scrolling action game as you battle pesky pirates in your quest to become the Pirate King! Use all your stretchy skills to defeat all 12 enemies from the hit TV show, collect items and unlock new areas and special moves each time you play!
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August 19th, 2006, 12:30 Posted By: wraggster
New from SuccessHK

Rune Factory is spin-off of the Harvest Moon series, part of a re-invention of the franchise for its 10th anniversary. Described by producer Yoshifumi Hashimoto as Harvest Moon where you wield a sword, the game has being developed with the idea of creating a fantasy world in which the player exists, rather than the standard type of RPG where you play the role of a hero and work your way through a storyline. You are able to capture monsters, raise them on your farm, and add them to your adventuring party.
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August 19th, 2006, 12:29 Posted By: wraggster
New from SuccessHK

Digimon Story is following the basic concept of the Digimon World games. Most notable features include Digimon breeding, the ability to "capture" enemy Digimon, free choice over the evolution path and online battling.
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August 19th, 2006, 11:49 Posted By: wraggster
Via Gamespot
Lexicon Entertainment today announced that it has attained the worldwide publishing rights to Chronos Twins for the Nintendo DS. The original IP currently has an early 2007 release in Europe; Lexicon has not yet announced any North American release. The game adds a twist to time-travel in games. Instead of revisiting an area in two different times, both screens show the same setting during two eras as gamers explore the land with a present-day hero. Lexicon will also release American McGee's Bad Day: LA in Europe.
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August 18th, 2006, 21:30 Posted By: wraggster
freemaan has released his IRC app for the Neoflash Coding Comp, heres the details:
IRCDS (v0.2) by Freemaan [freemaan@gmail.com]
..:  escription::..
An IRC client for Nintendo DS.
..::How to use::..
Just copy the .nds/sc.nds/.ds.gba file to your card and start it.
It'll try to create the config file if it doesn't exist.
To disable saving, create an empty file with this filename: NOSAVE
..::Buttons::..
-Start: (re)connect
-Select: disconnect
-B: parts from a channel
-L,R: gives back your previous message
-Left,right,up,down - scrolls the upper screen
-L+R (at logo screen) - disables FAT support
..::Config file::..
If it can't create the config, you can create/edit it manually.
/Password (0 if none!)
| /Debug mode
| | /Autoconnect
| | | /Hide 'Ping? Pong!'
| | | | /Hide joins/parts/quits
| | | | | /Show MOTD
| | | | | | /Enable sounds
| | | | | | | /Linebreak
| | | | | | | | /Add timestamp to messages
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nick:user:realname:quitmsg:server  ort:0:0:0:1:0:1:1:0:0:
I've included a sample config file.
..::Files inside ircds_0_2.rar::..
-ircds.nds
-ircds.ds.gba
-ircds.sc.nds - for SuperCard (same as .ds.gba)
-ircds.cfg - sample config
-readme.txt - this file
..:Tested with::..
-MagicKey 2 - works
-Supercard SD - works (freezes if you send it with WMB)
-GBAMP - works
-M3 CF - works
-M3 MiniSD - works (see 'known bugs'!!!)
-F2A - works, saving disabled
-WMB - works, saving disabled
..::Version history::..
-0.2 - pretty stable now, a LOT new features
-pre0.2 private beta 1,2,3
-0.1c - just a quick fix to work with psybnc
-0.1b - parting from channels works now with every server
-0.1a - fixed a fatal bug: freezed while connecting to a non-efnet server
-0.1 - initial release
..::What you can expect in the next versions::..
-IRC colors support
-Autoupdate
-More languages
-DCC chat, transfer
-etc...
..::Known bugs/issues::..
-M3 MiniSD corrupts the config file!
Create the file manually and also create a NOSAVE file to disable saving!
(if it got corrupted and you can't delete it, run: chkdsk x: /F (x is your card reader) )
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