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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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August 23rd, 2006, 00:39 Posted By: wraggster
To get you psyched for tomorrow's keynote speech from Nintendo, 1up has posted some early pictures and video footage from all over the show floor. Perhaps the venue isn't quite as grand as E3, but it doesn't seem as though any company is taking this event lightly. Remember, though, that no Wii games will be publicly playable...only behind closed doors to special invitees. Le sigh. Anyway, there are plenty of pretty shiny things after the jump, so enjoy the eye-candy.
More info
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August 23rd, 2006, 00:29 Posted By: wraggster
Ubisoft today announced that they will be publishing Gameloft's Asphalt: Urban GT 2. for the PSP and DS. I sure hope it's better than the original Asphalt for the DS, that game sucked.
The game will include six game modes, tuning, 30 tracks and 36 licensed cars and motorcycles. It also include music by Moby and the Pussycat Dolls.
The DS version hits in November and the PSP version hits in March 2007
Via Kotaku
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August 22nd, 2006, 21:01 Posted By: wraggster
Moonlight has released a new version of his Multimedia app for the DS, heres whats new:
Version 1.4 beta 5 2006/08/21
A petit-noise was reduced a little.
When the volume was adjusted to less than 100%, the hardware mixer was used.
The GSM codec support of the DPG video was removed.
The DPG video does '2x over sampling' by the MP2 codec.
I wish to express my gratitude for Xtreme that translates '/misc/Bookmark/Bookmark.txt' into English.
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August 22nd, 2006, 19:59 Posted By: wraggster
HVCA the Nes emulator for the GBA has seen an updated release, dont ask me whats new, its all in japanese.
UPDATE
New version with i presume a fixed Merge.bat
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August 22nd, 2006, 19:20 Posted By: wraggster
Via Joystiq
Nintendo's Brain Age: Train Your Brain in Minutes a Day! has received Edge magazine's 'Edge Award,' which recognizes games that show "the willingness to aim higher and try something new." Brain Age beat out cult hits like Guitar Hero (PS2) & Osu! Tatakae! Ouendan (DS), along with Amped 3 (Xbox 360), Dragon Quest VIII (PS2), Electroplankton (DS), Indigo Prophecy (PC/PS2/Xbox), and Killer 7 (GameCube). "Only Nintendo could make arithmetic fun," remarked Nintendo UK general manager David Yarnton upon accepting the award.
Edge also presented an award to InfoSpace's Dirty Sanchez for best mobile game.
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August 22nd, 2006, 19:14 Posted By: wraggster
Super Mario 128, the name given to an eye-popping tech demo shown at Nintendo's SpaceWorld event in 2000, was a test concept and inspired the upcoming Wii adventure Super Mario Galaxy. "The parts in Mario Galaxy where you're running around on the surface have come from Mario 128," producer Shigeru Miyamoto has revealed, referring to Galaxy's planetoid-leaping gameplay.
The original clip of Mario 128 showed 128 Marios racing around a curved, GameCube-styled Monopoly board - much like Super Mario Galaxy's interstellar antics, which we enjoyed during this year's E3. The feeling of gravity in Super Mario Galaxy originated in the Mario 128 tests, according to Miyamoto, and some of Mario 128's gameplay is included as Super Mario Galaxy on Wii.
"We ran many tests to get a good feeling when running about, which is Mario Galaxy's theme," Miyamoto told Japanese magazine Nintendo Dream. The result of more than five years of experiments is "3D action that anyone could play," and "a camera that won't make you sick".
Super Mario Galaxy will doubtless be a launch title for Nintendo's next-gen console later this year, helping to draw in old fans and new recruits to the Wii cause, and we're itching for another session with the moustached bounder. Look out for new info on Mario's outer-space adventures soon.
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August 22nd, 2006, 19:12 Posted By: wraggster
Speaking at the Leipzig GCDC, Lionhead's Peter Molyneux has warned that motion-sensing controllers such as the Wii remote could leave gamers exhausted unless developers think creatively.
Molyneux's speech, titled 'Combat - Time to Evolve?', focused on the problems with traditional combat games, and suggestions for how to improve them - such as getting rid of hit points, allowing for one-hit kills, and letting characters use items in the environment around them.
When asked by an audience member how he thought these ideas might work with the Wii remote, Molyneux replied: "If you wanted to make a big difference, where's the best place to make that difference? I think the controller is definitely it. There's no doubt in my mind that controllers are changing, and they're changing really fast."
However, Molyneux continued, "I've realised I'm an incredibly lazy person when I play games, and actually slouching back on the sofa, playing on my beer belly, is my most comfortable position. When I have to get up, it's painful. I make noises and start grunting."
When Molyneux first realised that players might be able to swing a motion-sensing controller just like they would a sword, he thought the concept was "brilliant! But then I realised, when I looked at myself in the mirror, I actually looked really stupid.
"And if I do that," Molyneux continued, waving an imaginary sword in a much less expansive way, "Even with nothing in my hand, I get tired very, very quickly."
"It became a real problem. I think motion-sensitivity is very, very useful, but I think the obvious way of doing it - unless you're dealing with a 15 to 20 minute experience at most of actually being hugely physical - is not where the opportunity lies here," Molyneux continued.
"I think it's a more creative medium. It's not turning a controller into a sword... You cannot do it for 20 hours."
Molyneux went on to recount how "one of the hardware manufacturers" approached Lionhead during the development of Black & White with a glove-shaped peripheral that could sense the movement of the users' fingers.
Lionhead decided to see how it worked with the game, and one tester was giving the task of trying it out for a month. According to Molyneux, the tester became "greyer and more pale" with every day that went by.
"It was like some sort of Japanese torture that we'd put him through, and it took three months after that to actually get his hand back to normal use," Molyneux added.
But that doesn't mean he sees no place for motion-sensing technology in gaming - simply that he believes developers must think creatively when working out "How we are going to change games - it's not the obvious solution, it's clearly more subtle.
"I think the DS proves that. What I've found really fascinating is not using [the DS stylus] to scribble with, but using it in a very clever, innovational way," Molyneux concluded
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August 22nd, 2006, 19:04 Posted By: wraggster
New from Lik Sang:

Dino King Battle Taiko Kara no Hyuuryuusha is a port of a japanese popular card game series called Dino King Battle. The game features over 300 different cards, which players collect and then use in turn-based battle. The aim of the game is to collect the most powerful dinosaurs cards to ensure your supremacy over other competitors.
More info --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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August 22nd, 2006, 18:56 Posted By: wraggster
News from Lik Sang
Originally for the Famicom over 16 years ago, Final Fantasy III sheds its 8-bit look this week and is reborn using the DS's 3D capabilities. The new more believable look creates an more mesmerizing atmosphere and infuses with the tale of four young heroes in search of magic light crystals. With Hiromichi Tanaka, a designer from the original at the helm, and Nobuo Uematsu who composed the original's music by his side, this remake was in good hands. Beyond graphics, further changes include your party members now having names, three of which are male, one female. Along with personalities, they've also been given bask stories and extra scenes, but loyal fans will be glad to know they haven't changed anything from the main storyline. Sub characters can also now join in battles, there's a new crystal and dungeon to explore, and the jobs system has been rebalanced and received a new class and abilities.
 
Trying to secure peace once again, you can wander through the diverse environments, chat and enter combat simply all using the touch screen. Those that'd rather opt for a traditional D-Pad and button control system can rejoice however, as that’s an alternative choice. Running at a steady 30 frames per second this looks even better than the original FF VII did on the PSOne, and that’s saying a lot for the power of the DS! Those who consider themselves Final Fantasy coinsures can rest assured that the magic is still here, and you can revisit a freshly reworked highlight in the FF line or experience the epic story for the first time; either way, you'll be hard pressed to find a more rewarding role-playing effort on the DS. Due in stock this week, this Japanese edition will work on any NDS the globe over, and is a true import gamer's delight.
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August 22nd, 2006, 18:47 Posted By: wraggster
The Nintendo DS version of Final Fantasy III is due out in the USA on November 14th, Square Enix has announced.
FFIII has never been localised for Western audiences, so there's lots of hype surrounding this one - not least because Square Enix has redone it with 3D visuals.
The hope is that like the Westernised Final Fantasies we did get - particularly FFII (IV in Japan) and FFIII (VI in Japan) - this will be a bit of a gem.
It's due out in Japan this week, and reviews over there have been pretty decent - with Famitsu giving it 34/40.
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August 22nd, 2006, 18:26 Posted By: wraggster
Job postings are once again spurring the horse of speculation into a lather: today, it's related to Relic Entertainment, with a job opening at the studio sparking, er, speculation, that its forthcoming PC RTS Company of Heroes might be deployed on next-gen console.
According to a report on IGN, you see, Relic owner THQ has recently advertised a tools programmer position within the developer, with the position specifically involving working on a new next-gen console strategy title that's to march onto Xbox 360, PS3 and Wii. But is this Company of Heroes, or something completely and utterly new?
Well, as soon as find out, we'll let you know.
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August 22nd, 2006, 00:54 Posted By: wraggster
Tipiak has released a new game for the Nintendo DS, heres the translated info:
This is an adaptation of the mode Tower de Warcraft. For those which do not know, it is approximately a question of preventing monsters from reaching our fortress by building only turns. At the same time arriving number of monsters increases progressively. I make a point of thanking Ynotna for the idea and future graphics. Moreover, if it passes by there, it should be rather surprised
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August 22nd, 2006, 00:43 Posted By: wraggster
Lick posted this news/release:
DSLiveWeather! is a WiFi application that shows the current weather information of the location you choose.
Currently the output is just console text, but it is soon to be replaced with graphics. Nice graphics, I promise.
Also, you need to manually create a textfile containing the 4 letter ICAO code of your location. You can google this code. The file must be stored in the root as "icao.txt".
Example: /icao.txt "EHAM". DSLiveWeather! will fetch a report for Amsterdam Schiphol.
Will keep you updated!
- Lick
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August 22nd, 2006, 00:40 Posted By: wraggster
Agent Q posted this news:
ScummVM DS is now officially part of the ScummVM project, and I am the official port maintainer. This means that the DS port is in the subversion repository along with the other ports, and everyone who checks out the source code will get my port along with it.
It also means that the DS version will be released alongside the other ScummVM versions, from the next version onward, and will be downloadable from the official ScummVM site, and on Sourceforge too. Also, bugs and feature requests in the DS port can be reported on the ScummVM bug tracker, and the port has it's own forum too, where I will be able to support users who have problems.
This doesn't mean that ScummVM DS will suddenly support every game, or that all the bugs will disappear. In fact, the version in SVN has one less feature than my released 0.61 build, namely that you can't delete saves anymore. This may be added in a general fashion for all games, so I will implement that when it comes along. It's still just me working on the port but being in the main source tree will make it easier for me. All in all, it's a pretty good thing.
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August 22nd, 2006, 00:36 Posted By: wraggster
Someone over at Neogaf has got a wife who obviously cares a lot for him because she has made a Single game DSCase with Mario on the front, check out the Screen via Comments.
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August 22nd, 2006, 00:32 Posted By: wraggster
Tinman has released a new game for the DS, heres the details:
I have my first coding project brought to a point where I wanna share it. I uploaded the .nds file, I may add some more to the game and create a small site for it with the source for people to check out and such.
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August 21st, 2006, 23:19 Posted By: wraggster
An interview in Japanese consumer magazine Nintendo Dream with legendary Nintendo producer Shigeru Miyamoto has suggested that the company may be considering releasing revamped, alternately controlled versions of existing GameCube games for the forthcoming Wii console.
The company has already indicated that some of its Virtual Console titles, such as those on the Nintendo 64, may receive some improvements by the nature of being emulated on the faster Wii CPU. Although it has never been specific about what form these improvements may take, the version of Super Mario 64 shown at E3 was clearly running at a higher resolution and frame rate than the original version.
In the Nintendo Dream interview, as partially translated by consumer site IGN, though, Miyamoto specifically raises the idea of “remaking” some GameCube titles to take advantage of the Wii’s motion sensing controller.
He noted: "The machine is based on GC... We'll be upgrading the development tools, but GameCube code can be used for the most part as is. In that sense, I believe that it would be good to remake GameCube games for Wii, and that some titles would become better with the change to the Wii remote controller."
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August 21st, 2006, 22:31 Posted By: wraggster
An updated version of seminal sports game California Games has been confirmed for release on Wii, DS and PSP next year. California Games will also include bonus features from Winter Games and Summer Games. A refreshed Impossible Mission will also be released.
California Games was a huge success for original developer Epyx in the late '80s, spanning over 10 platforms including Atari's doomed Lynx handheld and Sega's Mega Drive. The new game aims to preserve the magic of the original hits, and both Impossible Mission and California Games will be largely unchanged from the old school originals.
Developer System 3 says it will be a big supporter of Nintendo's next-gen console, with both titles due to hit Wii shortly after launching on handhelds - but they won't be released for PS3 or 360. "The way the controllers work and the whole idea of it actually works a lot better than if it's on PS3 or 360", says Mark Kale, founder of System 3.
Impossible Mission will be released on PSP and DS in the US next January, with California Games following in May, before both games hit Wii soon afterwards. UK launch dates have yet to be confirmed.
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August 21st, 2006, 22:16 Posted By: wraggster
Electronic Arts has revealed it expects the Nintendo Wii to retail in the US for around $170.
Speaking exclusively to GamesIndustry.biz, executive VP and COO of EA's worldwide studios David Gardner said, "I've heard in Japan that the price is about $170, but I don't know if the price has been set in Europe yet."
Discussing the key differences between Sony's PS3 and the new Nintendo console, Gardner was positive that the Wii will find its niche in the market as a consumers 'second' console.
"Nintendo has come up with a very clever strategy," said Gardner. "They've made a choice which is great for the consumer. Now we're going to have a choice whereby consumers can buy a Wii plus one other console."
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