|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
August 18th, 2006, 21:26 Posted By: wraggster
Gwoin has posted his entry into the Neoflash Coding Competition, heres the details:
Marsxzel is an alien who fall on earth by... accident.
He's lost on some strange countries and must find his spaceship as quickly as possible. The only way to survive is to catch a max of space-mushrooms, which help him to breathe, or to find the spaceship.
Help Marsxzel by moving items on its way and to catch space-mushrooms.
2 countries, 3 levels by country and 2 mode of gameplay ("Versus Time" and " Catch All") = 12 levels of game !
Some items are moveable with the stylus, some others not. Some items can fly, and some others not. Use the stylus to trace the best way to Marsxzel. It is 0.9 version. I will add some cool features in the physics engine, add items, and make my own music (credits for the music are in the readme file, in the archive).
Download and Give Feedback Via the Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 20:46 Posted By: wraggster
Heres an excerpt:
The Sims 2 Pets has different features for different systems. The PC version will allow your pet to have careers of their very own and bring home the bacon (or snausages) just like their owners. They can be anything from movie stars or rescue pets to members of an elite security pets corps. Pets can also be genetically altered to make designer pets in the PC expansion.
Preview and Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 20:42 Posted By: wraggster
Heres an excerpt
The Dragon Ball series has always stood between mainstream and niche. While it may be one of the most popular anime and manga properties, fans of the fighting genre tend to look elsewhere for their combative cravings. This puts the latest DBZ endeavor, Budokai Tenkaichi 2, in a somewhat different position. It clearly wants a little more attention than its predecessors ever did.
IGN staffers first saw the game during a Pre-E3 event, and even then, it looked to outclass earlier titles in the series. Then the game showed up at Atari's booth during the actual event and did a good job of impressing onlookers. To remind everyone Tenkaichi 2 is alive and well, Atari showed it off last week during its Las Vegas event, which it calls Atari Spotlight. And, just like before, Tenkaichi 2 looks to offer more than the average DBZ title.
Full article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 20:40 Posted By: wraggster
A THQ spokesperson at Dylan's Candy Bar said she played a Wii tennis game made by Nintendo at E3. She plays tennis in real life and said she found herself adopting the proper stances as she swung the Wii remote like a racket. She got good results. But others who stood stiff and just swung their arm with minimal flair got some good results as well. Similar deviations were on display during a recent play session of Nintendo's Wii baseball game (see "GameFile: Why Australia Banned 'Reservoir Dogs'; Nintendo Wii, 'ShellShock' And More").
This kind of leeway could be good thing. However, one person's variety is another person's game-breaker. At Dylan's, the THQ Wii game "Barnyard" primarily featured third-person (third-animal, really) character-based gameplay. It also offered some bonus games. One was darts, which is supposed to be played with the Wii remote held and flicked like a dart — just not released — at the dartboard on the TV screen. The THQ producer showing the game advocated aiming with the Wii remote's laser pointer and then flicking the wrist. But a move from the elbow worked too. So did a move from the shoulder. And so did a flick in reverse, away from the dartboard, a sign of the Wii remote's limitations when it comes to distinguishing different types of motions.
Bouda cautioned again that breaking the rules won't always work on the Wii. "I found I do different things depending on what game it is," he said. "On some of them you can't fake it." He referred to a golf mode in "Barnyard." "If you don't hold it like a golf club and do the full motion you don't get the full result."
If nothing else, the visit to THQ's event proved that Wii's rules can be bent. This fall, when the system launches, players can figure out to what extent — and whether that makes the system's games the richer or the poorer for it.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 20:37 Posted By: wraggster
Berit Hanson of Opera was interviewed about Opera Wii:
Will the browser be customisable? Will we see skins and "widgets" like in the PC version?
Nintendo isn’t ready to discuss if there will be any user customization allowed for Opera on Wii. Opera’s desktop browser is highly customizable and “skinnable”. We have announced that Opera Widgets will be available on devices and it would be cool to see them on Wii.
What functions will the Wii controller have? Will it act as the mouse pointer? Are we able to scroll or type using the functionality of the Wiimote?
We aim to make a browsing experience that leverages the intuitive capabilities of the Wii remote. Opera for desktop PCs has the built in mouse gesture-based navigation, but how this might be available and mapped to the Wii remote hasn’t yet been revealed by Nintendo.
Will Opera for Wii support tabbed browsing and bookmarks? And will we be able to have personalised bookmarks, so that each family member can have their own profile?
Yes, Opera for Wii will include bookmarks. But Nintendo and Opera have not yet revealed specifics on the unique browser features on the Wii. More will be announced as the Wii launch approaches.
Will the browser be sold as a separate item, like it is for the DS? If so, is it possible to "install" the browser rather than having to swap in the optical disc?
The Opera browser is saved to the Flash ROM on the Wii console, and does not require a separate memory card as Opera for DS does. The browser can be launched in only a few seconds, immediately delivering a great user experience.
What version of Opera is the browser based on? 8.5 or 9.0 ?
Opera 9
Comparing to a PC display, roughly what resolution will Wii use for browsing?
All we can say at this time is that the user interface for Opera on Wii will be customized to better suit a living room environment. For example, fonts will be larger and the user interface will be simplified so that the Web is easier to view and use from a distance while navigating with the Wii remote.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 20:24 Posted By: wraggster
News from Spong
Nintendo’s Touch! Generations series powers ahead with the announcement of a new action puzzler for DS this week, and you can see a whopping twenty-one screens from the game exclusively right here on SPOnG.
Nintendo is pitching this to us as a fast-paced ‘action puzzler’ in which players have to clear multi-coloured gemstones as they roll along looping tracks. The company is stressing heavily that no prior ‘gaming’ knowledge will be required to pick up and play (and no doubt become hopelessly addicted to) Actionloop.
SPOnG supposes that the main requirements to play the game will be that players possess thumbs, a brain, a smidgeon of skill and a damn quick reaction-time.
The basic premise is this – players use the DS’s stylus to flick gemstones as they roll along the tracks. Create a combination of a minimum of three same-coloured stones in order to make them magically disappear. There are four modes - Challenge, Quest, Checkmate and Versus - spanning both single and multiplayer, and all pretty much self-explanatory.
Screens at the link above
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 20:12 Posted By: wraggster
GameVideos is hosting a "debut" video of gameplay footage of the upcoming Wii game Avatar from THQ. While it's certainly no high-quality video, it does give you a good look at what we can expect from the Wii and this particular title. The bad part, though, is that there is no sound with it.
It's also a shame we can't see how the game is being performed with the Wiimote. Are the various sword slashes done with actual movement or just a press of a button? We're sure all of us would have liked to see that. Nevertheless, here's one of the few rare glimpses at a Wii game currently in development.
Video Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 20:04 Posted By: wraggster
The makers of the upcoming DS-Xtreme DS Flash cart have now officially opened their site/forums, heres the details:
We would like to welcome you all to DS-X Blogs. Our new product, DS-Xtreme, is unique and revolutionary in many ways and will completely transform the industry as it exists in its current form. With our own dedicated OS running natively on the DS the possibilities for features and development are endless. With countless hours of solid development behind it, the DS-Xtreme is now ready to be handed over to you, the public, to enjoy, build up, and develop together with our dedicated technical unit. The creation of this blog is for precisely that purpose. It is our hope that it will become an informal meeting and discussion place for us to communicate our thoughts, ideas, new developments and of course to get input and ideas from all of you. Since our OS is a living and breathing entity, we feel that it will be co-developed and worked on together with you. We have many features that we ourselves would love to incorporate into our custom OS, and we are sure that with the “opening up” of this device to the huge and active homebrew and open source development community, our product will grow and evolve without limitation. The possibilities are endless.
Although the product will be released with the bare essentials in place, (which already far outstrip anything else out there), the framework and base are there for tailor-made features and applications, which we will be incorporating into the device as and when they are ready. We have worked very hard to ensure that this product (as well as all our other future planned products) are not only fool proof in design and concept but also upgradeable and flexible enough to grow and develop into completely unique and fully customiseable devices.
Welcome to the DS-Xtreme. Welcome to the future!
Preorder the DS-Xtreme at Divineo Spain, Divineo Germany, Divineo USA, Divineo China, Divineo UK
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 19:55 Posted By: wraggster
New from Divineo China

Features:
- Can keep NDS GameCards in the Game box
- 6 games included: Mario Brothers, English Training, Princess Peach, More Brain Training, YAWARAKA ATAMA JUKU, Brain Training available.
- 4x2 cm for the Console and 5x5 cm for the Game Card.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 19:43 Posted By: wraggster
This new Call of Duty 3 trailer is sure to have shooter fans salivating onto their keyboards, as they contemplate Activision and Infinity Ward's visually-spectacular third instalment shooting onto next-gen consoles later this year.
The video reveals CoD3's opening level which focuses on the Allied assault on the French town of St. Lo. A quick glance at our desk-side history books reveal that the town was originally an objective on D-Day plus one, and finally fell into Allied hands some 40 days after the beach landings. The town had apparently been reduced to rubble after heavy Allied bombardment which was assured to make it easier to capture, though as the troops rolled in it quickly materialised that the shelling had in fact had the opposite effect. All we need now is a Battle of Hastings game and all of those school history lessons will have paid off in full.
Call of Duty 3 is currently pencilled for a late 2006 release, and should appear around, if not on, the Wii and PS3 launch days.
Trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 19:39 Posted By: wraggster
Screeching across the tarmac for more next-gen racing shenanigans, Need for Speed: Carbon has been detailed again this morning in a screenshot fivesome showing off the game's pimped-up motors.
In case you missed our earlier coverage, the latest NFS, as well as featuring the traditional neon-clad ghettos, sticks you on some rickety canyon roads for dangerous rival race-offs. The game also debuts EA's new 'Auto-Sculpt' technology, in a system which is not unlike Tiger Wood's GameFace and lets you use sliders to alter bodywork, rims, paint tints and all the rest, making for literally millions of potential car designs.
Need for Speed: Carbon is currently planned for a November release on Xbox 360, PC, PlayStation 3, Wii and virtually every other current gen console. We'll let you know how it's shaping up as soon as we get in the driver seat.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 19:06 Posted By: wraggster
JED has released a new version of his Frozen Bubble Clone for the Neoflash Coding Contest, heres the details:
Hello everybody,
This is my first NDS game, The game is called "FP-Project" and is a Frozen Bubble Clone For The DS.
The killer feature is that you can play with the stylus (for old school player, you can play with the keypad
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 18:58 Posted By: wraggster
djceejay has updated his game for the Neoflash Coding Contest, heres the release details:

EYEQ is a quiz game in the style of Skill with Prizes (SWP) touchscreen games found in pubs.
Make your way up the prize grid answer questions and completing picture puzzles. Win cash prizes along the way.
Version 1.0 - probably the last update I'm going to make to the entry.
Added more pictures for the EYEQ puzzles.
Cleaned up most things.
Added a fancy splash intro.
Phew build over... unless I find any bugs. .
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 18:51 Posted By: wraggster
Space1 has posted a new entry for the Neoflash Coding Comp, heres the details:
Hey guys,
I present you the new NDS game made by Kukulcan and me. It's a remake of Prohibition created by Infogrames in 1987 for the Amstrad CPC computer.
The game is in English and French.
How to play :
To play the game, you can use the PAD or the STYLUS.You can protect yourself from ennemy fire by using L. There is a help access in the game menu.
Game mode :
You start the game with 3 lives. You must kill gangsters before they kill you. At level 1, you only need 1 bullet to kill gangsters. To go to the next level, you must kill 50 gangsters and finish the BOSS level without losing.
To be done in next version :
Add sounds and music when PA_LIB corrects the stylus/sound bugs.
improvment of save functions.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 03:23 Posted By: wraggster
1UP learned this morning that the release date for Final Fantasy III has been changed from Nov. 1 to Nov. 14. Don't call it a delay, Square Enix's decision to shift Final Fantasy III to two weeks later is a reprieve for your wallet. Final Fantasy V ships on Nov. 6 and now the burden on your RPG-loving wallet has been lessened, right
via 1up
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 03:22 Posted By: wraggster
Heres an excerpt
Yoshi’s Island 2 is being developed by Artoon, the same developers behind the Blinx series on the Xbox as well as the previously mentioned Yoshi’s Topsy-Turvy. While their track record may disturb fans of the original Yoshi’s Island, rest assured that the developers at Artoon are doing their best to preserve the classic Yoshi’s Island feel while adding in several new gameplay features that are sure to make the game all the more interesting.
Full article
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
August 18th, 2006, 03:20 Posted By: wraggster
A new video showing the C64 emulator working on a DS has been posted for those who dont have a homebrew set up, check it out here -->
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
next » |
|
|