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October 23rd, 2014, 21:28 Posted By: wraggster
It's a busy week on the Nintendo eShop, with PlatinumGames' inimitably stylish action game Bayonetta 2 premiering on the Wii U while Level-5's RPG Fantasy Lifeleads the charge on the Nintendo 3DS.
Players who purchase Bayonetta 2 on the eShop will additionally receive a copy of the original Bayonetta for free starting this week. Other Wii U games premiering today include Ubisoft's Just Dance 2015, Activision's karaoke sim The Voice, and a Virtual Console port of Konami's 2003 Nintendo DS platformer Castlevania: Aria of Sorrow.
Over on the 3DS side of the eShop, Nintendo's instructional app Pokemon Art Academy and WayForward's exploratory platformer Shantae and the Pirate's Curse headline a selection of 10 new games. 3DS owners may also want to check out Detune's portable synthesizer KORG DSN-12, Bandai Namco's Power Rangers: Super Megaforce, and Activision's The Legend of Korra: A New Era Begins.
Nintendo additionally teased next week's Virtual Console lineup, revealing that Capcom's ghoulish side-scrollersDemon's Crest and Gargoyle's Quest 2 will launch alongside Kirby: Nightmare in Dream Land on October 30. Hit the jump below for a full list of this week's featured releases.
http://www.joystiq.com/2014/10/23/ne...-life-aria-of/
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October 19th, 2014, 22:15 Posted By: wraggster
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October 19th, 2014, 22:08 Posted By: wraggster
via http://emu-russia.net/en/
One of the best GameBoy/GameBoy Color emulators has been updated. Changes:
- AVI writer;
- Greatly improved efficiency (about 10-30% faster, depending on the system);
- Improved accuracy;
- Improved sound quality;
- Lower audio latency;
- Preview screenshots in select state window;
- Improvements to debugger, including selectable RGBDS or WLA assembler syntax, "ld d,d" debug messages, and editing the palette in the vram viewer;
- Fixed a large number of bugs, including "alt+F4 loads state", and "timing in LSDJ is unstable".
File: Download
News source: http://bgb.bircd.org
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October 19th, 2014, 21:23 Posted By: wraggster
Even if the line of NFC-compatible amiibo toys doesn't eventually reflect Super Smash Bros.' entire roster, buying every figure revealed so far would put you back about $234 (!!!). You can ease into the investment by ordering the game from Toys R Us however, as the chain is offering a free amiibo with the purchase of Smash Bros. on Wii U.
The promotion is offered online while supplies last and is activated by placing both a copy of Smash Bros. and an amiibo of your choice in your cart. When we contacted employees at local stores to see if the deal is valid in store however, we received inconsistent answers, so you may want to call your nearest store before stopping in.
As for the $99.99 bundle that includes a GameCube-style controller, adapter and a copy of Smash Bros.[COLOR=#333333], it's currently absent from Toys R Us' website. We've contacted Toys R Us' PR department to see if the bundle will also eventually be compatible with the free amiibo deal and will update if we hear anything.
http://www.toysrus.com/search/index....mash+bros&sr=1
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October 18th, 2014, 01:12 Posted By: wraggster
“Wii U has had quite a good year so far,” said Nintendo’s UK marketing boss Shelly Pearce when MCV came to visit the company in Windsor this week.
It wasn’t a statement we were expecting to hear. Wii U’s story so far has not made for pleasant reading. Two years in and Wii U’s sales performance has been – and we’re underselling it when we say – a bit of a catastrophe. Third party publishers and a number of retailers have abandoned the console.
Yet Pearce’s positive appraisal comes from her belief that the Wii U has turned a corner. When it comes with competing with Xbox One and PlayStation 4 that ship – for want of a better cliché – has sailed. But Wii U is actually growing. Sales are up over 60 per cent in the UK this year. And from Nintendo UK’s perspective there’s been a change in public opinion.
“We’ve really seen momentum pick up with Mario Kart 8 back in May,” continues Pearce. “That was when we saw a step change, not just in terms of sales but also people’s attitudes to Wii U. People are starting to consider buying now, which was cemented by our E3 activity. All the software that we showed then gave people confidence that there were lots of games coming that they wanted.”
UK boss Simon Kemp adds: “We’ve felt a real increase in interest and momentum. Compared to 12 months ago, it does feel noticeably different.”
It may be two years old, but Wii U’s disappointing sales figures suggest that not even Nintendo’s core fanbase have invested in the console yet. It’s a fact that’s not lost on the UK team, which has launched its #thetimeisnow campaign specifically aimed at those gamers that have held off.
“It is still about driving hardware to Nintendo fans,” says Pearce. “We have some support, but there’s still more out there. And then we will broaden the console out to families around Christmas time.”
The Wii U games that will receive most marketing and TV advertising this Q4 includes Mario Kart 8 – complete with new, humorous TV ad campaign – and of course Super Smash Bros Wii U, which launches on December 5th.
And the final part of Nintendo’s Wii U plans for Christmas is Amiibo. The toys-to-life proposition will work across numerous upcoming games, but initially Nintendo says it will focus in on what the figures can do in Super Smash Bros. There are 12 toys coming on November 28th and a further six on December 19th, featuring iconic Nintendo characters such as Mario, Link and Pikachu.
Kemp says that he’s talking to game and toy retailers about Amiibo and that the firm’s challenge is explaining what sets it apart from Skylanders and Disney Infinity.
“It will sit alongside those games, but it’s a bit different,” he tells us. “Figures work across different titles, offering different experiences.”
He continues: “In the first instance we would like people to experience the functionality that Amiibo offers, and the people that will get the fullest experience will be the ones that buy it alongside Super Smash Bros. So our first priority is to make sure that people who buy that game really enjoy training up their Amiibo, levelling them up and giving them special capabilities. Of course there will be a wide audience beyond that.”
There are a handful of other titles for Nintendo to push this festive season. Hyrule Warriors launched last month, while next week sees the arrival of Bayonetta 2, which has already landed big review scores from the likes of Edge.
“We’ve really seen momentum pick up with Mario Kart 8
back in May. That was when we saw a step change, not
just in terms of sales but also people’s attitudes to Wii U.
People are starting to consider buying now, which was
cemented by our E3 activity. All the software that we
showed then gave people confidence that there were
lots of games coming that they wanted.” Shelly Pearce - UK marketing boss, Nintendo
But it’s not just about what’s coming this Christmas, says Pearce.
“One of the key things for us is that people are starting to realise what software there is, what games they can get this Christmas, but importantly a lot of the key stuff that is coming next year, too. It is a really strong line-up. There are a lot of conversations going on about what is coming next year. Splatoon is key, Captain Toad is one I’m looking forward to, and of course Zelda. So we are expecting to see real growth from Wii U this Christmas and we will continue to build on that next year.”
2015 looks promising for Wii U. Alongside the aforementioned games, Nintendo’s legendary developer Shigeru Miyamoto has gone to work on a series of new titles, which will arrive next year.
There may not be a host of games coming to Wii U, at least not on the scale of Xbox One or PS4. But with each release there’s another reason for those Nintendo fans to step across.
If only it could get the price right. Cutting the cost of Wii U is no easy decision, particularly when Nintendo is eager to return to profitability. But with Xbox One and PS4 undercutting each other, Wii U is looking increasingly pricey at £240 with Mario Kart 8.
Nevertheless, Nintendo UK remains positive. It was never explicitly stated in our interview, but you got the sense that the first 12 months of Wii U have been tough on the team. But now – gradually – things feel as if they’re moving in the right direction.
And with Super Smash Bros, a decent 2015 line-up and room to go on price, there remains hope that Wii U can still find an audience.
‘WE HAVE NOT FORGOTTEN THE 3DS’
Anyone thinking Wii U is taking most of Nintendo’s focus this Christmas is mistaken.
Nintendo’s UK marketing director Shelly Pearce and GM Simon Kemp stressed to MCV that it’s putting significant weight behind 3DS this Christmas.
“The conversations may already be about home console, but the handheld will be a really big focus for us this peak season,” says Pearce.
3DS is in a different position to Wii U. Whereas that console is still trying to reach its fans, 3DS has gone beyond that and this Q4 the firm hopes to reach out to a younger audience with the help of Super Smash Bros, Pokémon plus a range of back catalogue titles including Tomodachi Life.
“We’ve been having a constant conversation with kids throughout the summer,” comments Pearce.
“We had the promotion a while back with McDonalds and we had a sampling campaign through the summer with our Made For Play tour, which went to all the big family festivals. We also have a specific kids site called Made For Play, which has content specifically targeted towards them. We have also done plenty of things with kids media. So it has been a constant extensive conversation with kids throughout the summer, and the hope is that as we come into peak we will be converting a lot of those young ones into buying their first console.”
3DS’ 2014 may not quite live up to last year’s impressive sales and line-up, but it’s been a decent year for the machine. Tomodachi Life has been a permanent fixture in the Top 20 since it launched 17 weeks ago, while Super Smash Bros on 3DS sales has already sold 2.8m units worldwide.
And it still has a triple-A release to come, with Pokémon Omega Ruby and Alpha Sapphire set to arrive at the end of November.
“Pre-orders for Pokémon Omega Ruby and Alpha Sapphire are doing really well at the moment. It is pre-ordering more than X and Y, so we are quite optimistic about that one,” says Pearce.
Kemp adds: “And that is a pattern we’re seeing globally.”
Pearce continues: “With X and Y, we reignited Pokémon fans that have been playing for years. But we’ve brought in new people as well. We will be talking to Nintendo fans for these games, but also newcomers and all the kids we’ve been talking to over the summer.”
“Pre-orders for Pokémon Omega Ruby and Alpha Sapphire
are doing really well at the moment. It is pre-ordering more
than X and Y, so we are quite optimistic about that one.
With X and Y, we reignited Pokémon fans that have been
playing for years. But we’ve brought in new people as well.
We will be talking to Nintendo fans for these games, but
also newcomers and all the kids we’ve been talking to
over the summer.” Shelly Pearce - UK marketing boss, Nintendo
Omega Ruby and Alpha Sapphire are both remakes of 2003 GBA games, but that hasn’t diminished Nintendo’s expectations when compared with last year’s X and Y.
“In terms of marketing support, this is getting a similar sized campaign to what we did on X and Y,” says Pearce. “And in terms of pre-orders it is tracking better. So from that perspective, it is at least at the level of X and Y.”
Kemp adds: “A big part of the audience won’t have been around when the original Ruby and Sapphire was around. And also these games will be quite a different experience.”
Nintendo’s major marketing campaign for Pokémon includes the usual TV and online media, but it’s also developed a special demo for the game, which will be made available via various media outlets, plus retailers like GAME.
“That’s a big part of the campaign,” says Pearce. “We are finding that the demo versions of things are working really well for us. The Super Smash Bros demo was really popular and converted lots of people to purchase.”
http://www.mcvuk.com/news/read/has-n...corner/0140009
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October 18th, 2014, 01:01 Posted By: wraggster
Nintendo's website now allows you to buy certain downloadable games directly, forgoing the need to hop on to the eShop on your 3DS or Wii U. Eagle-eyed types saw a new "Buy Digital" button on Nintendo's North American site this week, allowing you to either buy and receive an eShop code or tie the purchase to your Nintendo Network ID. As a FAQ explains, if you use your NNID, that leaves the game ready to redeem and download on your Nintendevice.
As Tiny Cartridge details, you can also use your browser to pre-order certain eShop games. At the mo', this includes games like Captain Toad: Treasure Tracker,Super Smash Bros. Wii U and Pokemon Omega Ruby and Alpha Sapphire.Nintendo hasn't released a list of the games supported by the service, but did note it's currently only available for "select first-party titles."
http://www.nintendo.com/
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October 18th, 2014, 00:49 Posted By: wraggster
2014 was Wii U's chance in Japan; but Nintendo is at the root of the malaise around all consoles there
Back at the start of June, I wrote a column arguing that 2014 was Nintendo's window of opportunity for the Wii U. With the enormously successful launch of Mario Kart 8 proving that the company's software still has the capacity to ignite enormous demand, it seemed that if only the firm could execute perfectly on its software catalogue for the rest of the year, and get 2015's house visibly in order, it might be able to rescue the Wii U from its thus far miserable performance.
With winter well on the way and the Wii U's rivals - most notably, the wildly successful PS4 - about to enter their first full holiday season on the market, it's an apt time to take score. If the Wii U proved unable to take advantage of this odd in-between year, in which excitement around the new consoles was high but actual must-have software was thin on the ground, then Nintendo's entire home console strategy would seem to be in tatters. So, how did the company do?
There's good news and there's bad news. The good news is that thus far, Nintendo and its partners have indeed managed to do the tough part of what was required; they have executed damn near flawlessly on their software line-up. Following on from Mario Kart 8's stellar reception, we saw a far warmer than expected response to Hyrule Warriors (an odd collaboration title that could have turned out disastrous but ended up being good fun), an absolutely rapturous response to Bayonetta 2, widespread acclaim for the 3DS version of Super Smash Bros building anticipation for the Wii U launch in a month or so, and a reasonably solid series of digital-only releases to fill in the gaps.
"In truth, any consumer who walks into the Wii U section of a major retailer, especially here in Japan but also in Europe and the USA, will find a genuinely compelling offering; yet few consumers, it seems, actually make it that far"
In short, Wii U is still not exactly banging out the hits, but it's done far, far better than either of the other consoles over the past six months, and some of those hits which it has turned out are bona fide classics. If you factor in 3DS releases (which are relevant to the Wii U's success to some degree, in the same sense that the iPod and iPhone created a "halo effect" that helped to drive MacBooks into becoming the most popular high-end laptops in the world), it's hard to think of any publisher in recent times having quite such a fantastic year, in software terms, as Nintendo's 2014 is shaping up to be.
Unfortunately, all of that is rather undermined by the bad news - which is that having gone to the enormous effort required to serve up an extraordinary, delicious bowl of gaming soup, Nintendo promptly tried to eat it with a fork. The Wii U's marketing and PR messaging has completely failed to capitalise on the console's software success and upon the anticipation for future titles. Certainly, there's been plenty of above the line promotion for Mario Kart and Smash Bros individually, but the overall message - that the Wii U is not this generation's Dreamcast, that it is building an amazing library of software and is backed by the industry's biggest publisher (namely Nintendo itself, which remains by far the largest publisher of game software in the world) - that message is simply not getting out there, and Nintendo hasn't got anyone to blame but itself.
This is not to say that messaging, in the sense that it is accomplished by platform holders or major publishers, is an easy job; it is not. In the case of Nintendo, though, it is a job which has been undertaken with singular incompetence. Here we have a company whose in-store displays, where they are actually still displayed, are unparalleled; whose actual offering, in terms of critically acclaimed games on a competitively priced console, is beyond compare. Yet that message is lost. Instead, the Wii U continues to be branded with a Dreamcast-like fatalism. In truth, any consumer who walks into the Wii U section of a major retailer, especially here in Japan but also in Europe and the USA, will find a genuinely compelling offering; yet few consumers, it seems, actually make it that far.
Failure is a self-fulfilling prophecy, after all. Few gamers want to buy the console which will lose the war and end up gathering dust in a cupboard - or at least, that's the prevailing wisdom. The failure of Nintendo's marketing to effectively promote the Wii U console as a device of interest to gamers, as the home to truly compelling exclusive software and as a true alternative to the seemingly dichotomous PS4/XBO pairing in the console war, has resulted in the console consistently under performing expectations - even in its most recent, honestly-not-so-awful figures.
Those most recent figures, truly, are not so awful. Since I wrote about Nintendo's window of opportunity back in June, about a million Wii U consoles have found their way to happy owners - not so far from the 1.3 million Xbox One consoles which have been sold in the same time period. At this rate, it would take several years for Microsoft to catch up to Nintendo's firmly established number two position in the market, and the Wii U would likely turn out to be the generation's second-best performer; but in truth, recent months have seen an Xbox One renaissance and a Wii U decline which will likely result in Nintendo being forced back into a humiliating third place once again.
"The same brutally idiotic thinking insisted upon the retention of the "Wii" name for the Wii U console, and has utterly undermined both sales of the console (which is assumed to be a new controller for existing Wii hardware by many consumers) and Nintendo's overall brand identity"
This is not the fault of the Wii U's software, nor even of its oft-criticised hardware. It is, rather, the fault of Nintendo's poorly conceived and implemented marketing strategy; the fault, in fact, of a marketing approach whose failures date back to the launch of the 3DS and reflect a genuine collapse of imagination and creative ability at the highest levels of Nintendo's marketing management team. The 3DS, bluntly, should never have been called the 3DS; this attempt to ape the naming conventions of Nintendo's most successful recent handheld console backfired horribly, ensuring that a price-drop and relaunch would be essential within the console's early lifespan. The same brutally idiotic thinking insisted upon the retention of the "Wii" name for the Wii U console, and has utterly undermined both sales of the console (which is assumed to be a new controller for existing Wii hardware by many consumers) and Nintendo's overall brand identity.
Such dreadful misses in Nintendo's marketing strategy continue unchecked both in Japan and abroad. How can a company incapable of figuring out an effective name and marketing strategy for a new console be expected to entice a broad audience with a campaign for a single game? In truth, Xbox One's fightback since its difficult launch has been vastly more impressive than Nintendo's campaign for Wii U over the same period. Microsoft, at least, shows some evidence of knowing that it is the underdog and must impress a hostile audience to make back the ground which it has lost. Its efforts in this regard thus far are far from perfect and certainly not sufficient to regain the lead; but they are enough to impress, enough to convince "swing voters" that Xbox One is worthy of consideration, at least.
The enormous task facing Nintendo's marketing is not to convince the world that Mario Kart 8 is great; we already know that. It's not to convince the world that Bayonetta 2 rocks; we know that too. It's not even to convince the world that Smash Bros is going to be great; nobody truly believes anything different. Rather, Nintendo's challenging task is to show the world that Wii U is a truly appealing console for the next few years' entertainment needs. It's to show that even in the era of the PS4, the Wii U offers something unique and different which justifies a space under your TV and one of your HDMI sockets. In light of recent and upcoming software launches, that shouldn't be a hard sell - yet it seems to be too hard for Nintendo to manage.
This is the awful tragedy of the modern games market; it's not just about games, it's also about the market. Nintendo is making some of the best games it has ever created, but today's market demands more; it demands relevance and confidence and a deep degree of belief, not just in the game but in its creator. Nintendo seems to have lost that belief; worse, it seems not to know how to get it back. As long as it continues to turn out games at its present quality, a hardcore of fans will remain, but the firm truly risks losing the love and affection of the generation that brought it to prominence in the first place, and it remains to be seen how they might rescue themselves from such a situation of creative bankruptcy.
http://www.gamesindustry.biz/article...dow-is-closing
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October 15th, 2014, 00:04 Posted By: wraggster
Megami Tensei in English, finally. Please see the readme for project details. But please be aware that this is more of a beta patch. The project has been in a mostly completed state hacking-wise for a long time now, but the script is not final. Personal life has prevented Tom, the translator, from playing through the game and making his final draft of the script. Don’t bother reporting any typos or grammatical errors, the script is not final.
However, we could use some help in determining whether passwords screw up the game or not and whether this is an issue with the original game, an emulation issue, or a flaw in our work. We would appreciate anyone willing to help in this matter.
We’ve also scanned and translated the original manual. A very talented friend of ours photoshopped in the translation and made a beautiful new manual for us. However, the in-game screenshots still need to be replaced before it is final. For bonus points, we also acquired a 150 page guidebook for the game, scanned it and at one point were going to translate that for players. It’s still a possibility, but we’ll need a translator for it. The whole thing doesn’t have to be translated as there’s probably a few interesting sections.
Anyhow, you’ve been warned. This game is not very good. Play it own discretion.
http://yojimbo.eludevisibility.org/
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October 14th, 2014, 23:44 Posted By: wraggster
Super Nintendo emulator for Nintendo 3DS has been updated. Changes:
- No more garbled/blank screens or freezes when pressing Home or closing/reopening the 3DS or playing with the 3D slider
- Ability to run a new game without restarting blargSnes
- Screenshot function
- Support for external borders
- Support for backgrounds with 16x16 tiles. Super Bomberman games are finally playable.
- Brightness, color math (blending) and windows added. Many games look nicer this way.
- Several PPU speedups
- Speedhacking disabled (it was error-prone, not that efficient, and broke HDMA)
- Replaced forced 1/2 frameskip with automatic frameskipper (isn't perfect, though)
- More stable display (although tearing still occurs when frameskipping), VSync
- More things I forgot about. Surprise!
News source: http://www.nintendomax.com
via http://emu-russia.net/en/
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October 14th, 2014, 23:14 Posted By: wraggster
News just reached us about System Firmware 9.0.0-20 being released, and some users have already notified us that 9.0.0-20 emunand is not booting.
We have analysed this update for a bit and we can reassure our users that we expect to have a new Launcher update ready shortly.
Our originally planned Launcher for the next release will be put on hold until we have emunand support again.
Until next time, ENJOY!
http://www.gateway-3ds.com/
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October 14th, 2014, 01:20 Posted By: wraggster
Nintendo has detailed the latest European eShop update, revealing the newest digital titles available for Wii U and 3DS from this Thursday.
This week sees the beginning of Nintendo's three-week Donkey Kong campaign, during which the Donkey Kong Country SNES trilogy and the handheld Donkey Kong Land trilogy will be released on Virtual Console.
Also released this week is acclaimed indie title Lone Survivor: The Director's Cut and the Master Quest Pack DLC for Hyrule Warriors. The latter includes five new Legend Mode scenarios, a new Adventure Mode map (Master Quest), seven new 8-bit weapons, a new weapon type for Link (Epona), two new costumes (Guardian of Time for Lana and Cia), and sixteen alternatively-coloured costumes.[h=3]Wii U[/h] - Donkey Kong Country (SNES Virtual Console) - £5.49 / €7.99
- Lone Survivor: The Director's Cut (Curve Digital) - £9.99 / €11.99
- Pac-Man and the Ghostly Adventures 2 (Bandai Namco) - £24.99 / €34.99
- Hyrule Warriors: Master Quest Pack DLC (Nintendo) - £6.29 / €6.99
[h=3]3DS[/h] - Donkey Kong Land (Game Boy Virtual Console) - £3.59 / €3.99
- Pac-Man and the Ghostly Adventures 2 (Bandai Namco) - £24.99 / €34.99
- Survivor: Heroes (Bigben Interactive) - £27.79 / €34.99
- Winx Cub: Saving Alfea (Little Orbit) - £24.99 / €29.99
- Adventures of Lolo (NES Virtual Console) - £3.59 / €3.99
[h=3]3DS Themes[/h] - Spinner Mario - £1.79 / €1.99
- Spinner Bowser - £1.79 / €1.99
- Spinner Peach - £1.79 / €1.99
- Spinner Rosalina - £1.79 / €1.99
http://www.computerandvideogames.com...-kong-country/
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October 11th, 2014, 23:01 Posted By: wraggster
As it’s the Game Boy’s 25th anniversary this year, French indie game developer Christophe Galati threw himself into making a Game Boy-style game as a tribute to the old handheld.That game ended up being called Tasukete Tako-San: Save me Mr Tako, and last week, a demo was released so you can take a look at it if you wish. You can download the demo on IndieDB for Windows, Mac, and Linux. The plan is to also bring the game to Wii U when it’s done.Tasukete Tako-san has is an action platformer with forced sidescrolling, so you’re in a constant battle against time while navigating dangerous semi-procedurally generated 2D environments.The idea is to save as many people as you can while fighting against enemies and bosses with the aid of a number of different powers. As you play an octopus called Mr. Tako, those powers include spitting ink on enemies to paralyze them, at which point you can use them like a block to reach higher platforms.
Read more at http://www.siliconera.com/2014/10/11...u5QBBdSqAiC.99
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October 11th, 2014, 22:54 Posted By: wraggster
Today in Japan, Nintendo released a new Nintendo 3DS—er, make that, the New Nintendo 3DS. I bought one for Kotaku, so let's see how it sizes up to its predecessor.
At last month's Tokyo Game Show, I checked out the New Nintendo 3DS XL and was quite impressed with what I saw. While I've only had the NN3DS for a few hours, you can expect more detailed impressions later this week.
Until then, here are some photos that should give you a good idea of just how big the NN3DS lines up to the 3DS. Hint:
And here are comparison pics of the actual hardware:
One of my favourite things so far about the New Nintendo 3DS is it's covered in matte plastic. It's smooth and easy to the touch. While I like the way the original 3DS looks, the plastic can get sweaty after extended periods of play. Those who like a glossy plastic can swap out the faceplates to something else. Everybody is happy?
http://www.kotaku.co.uk/2014/10/11/n...s-original-3ds
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October 11th, 2014, 22:47 Posted By: wraggster
Bayonetta 2 doesn't hit Western shelves for another couple of weeks - check out the launch trailer below the break - but the demo is available right now on both the North American and European eShops. There's a brief tutorial introducing the basic hack-and-slash moves, but fans of the first game won't be surprised to see the demo drop you straight into the madness after that. In the 15 minutes or so it lasts you do battle with all manner of beasties, regular-sized and generally massive, all while riding on top of a jet plane, being chased down on a moving train, and winging your way around a huge dragon thing that's made its way up a tower, King Kong-style. Expect similar insanity when the Wii U game launches on October 24.
While we know the Bayo demo is big news - by the by, it's just over two yearssince Nintendo wowed us by announcing Bayonetta 2 as a Wii U exclusive - there are other games, full games, out on the eShop this week. WiiWare favorite Art of Balance comes to Wii U in a new, bigger iteration, tasking players with 200 levels to stack up oddly shaped objects in while keeping things steady. For even more nostalgic types, Game Boy Advance entry Castlevania: Circle of the Moon whips up a Virtual Console debut this week too, again on Wii U.
So, you know the drill: You'll find the list of new releases below the break, with prices, details and dates of availability (PS: as ever, if there's no date that means it's out today or is already out). As for sales, check Nintendo's press release for the complete list of offers - our pick this week is loco Latin-styled platformerGuacamelee! Super Turbo Championship Edition, which is roughly a third off at $9.75 until October 16.
http://www.joystiq.com/2014/10/10/ne...you-want-more/
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October 11th, 2014, 22:43 Posted By: wraggster
Future Publishing has announced the closure of Official Nintendo Magazine and its attendant website, with the last issue, the 114th, to go on sale this month. The website will be shut down on November 11.
The magazine's subscribers will have their subscriptions transferred automatically to Gamesmaster magazine if they're not cancelled before October 17. Future has promised to try and find ONM staff jobs elsewhere in the company, insisting that the closure is not part of the recent wave of redundancies which have struck the publisher.
"The last issue of Official Nintendo Magazine, which launched in the UK in 2002, will be in stores on 14th October," reads a statement on the ONM website. "Throughout its tenure, Official Nintendo Magazine has continued to bring fans, news, interviews, previews and reviews on both new and retro Nintendo hardware and software.
"Nintendo will continue to speak directly to fans via Nintendo Direct, our social media and online channels and public events.
"Nintendo UK and Future will continue to work closely on future projects across Gamesradar.com, CVG, Edge, Kotaku UK and Gamesmaster."
http://www.gamesindustry.biz/article...ne-and-website
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October 11th, 2014, 22:36 Posted By: wraggster
The launch of a new Super Smash Bros. game for the first time in six years on 3DS was great news, but it left us wondering: when the heck is it coming to Wii U? Luckily, Nintendo has quickly answered that question. It'll arrive to the big console on November 21st in North America for $59.99, and in the UK on December 5th for £39.99 (see the new game trailer below). Being Nintendo, there's more, of course. You'll be able to pick up a set of 12Amiibo figures for $12.99 (with six more coming by December) and even use a GameCube to control your Wii U too, thanks to a $19.99 adapter. In fact, if you want the whole shebang -- GameCube, Super Smash Bros. and the adapter -- Nintendo's also offering the complete bundle for $100.
http://www.amazon.com/GameCube-Contr.../dp/B00L3LQ1FI
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