|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
July 23rd, 2014, 00:57 Posted By: wraggster

Wii U owners can proverbially move home from one system to another using a new feature introduced in the latest system update. The 5.1.0 U firmware adds "Transfer Between Wii U Systems," allowing you to take all system data - user data, games and saves included - from the original console and move it onto the new one.
The most important things you'll need to switch Wii Us are a SD card capable of holding all the data, and both systems to hand, fully updated and each with a GamePad attached. If you don't have your original Wii U, you'll need to contact Nintendo support. Also, be aware the transfer formats the new system before transferring data across, and also formats the original after the process. So when it's over you'll have your new Wii U with all your old Wii U data on it and nothing else, while the old Wii U will be a blank slate. For more info, check out Nintendo's detailed instructions.
Finally, if you - like us - get frustrated with having to relocate the GamePad when visiting the eShop, those woes are over now. Yes, the update also introduces eShop browsing using other peripherals including the Wii Remote, Wii U Pro Controller and Classic Controller.
http://www.joystiq.com/2014/07/22/wi...tem-transfers/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 21st, 2014, 21:01 Posted By: wraggster
via http://www.emucr.com/
HalfNES v0.56 is released. HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it only runs as a standalone Java SE application.
Current Features:
- Joystick support through both Direct Input and xInput (thanks Zlika)
- Supports Mapper 0, 1, 2, 3, 4, 5, 7, 9, 10, 11, 19, 21, 22, 23, 24, 25, 26,
- 34, 38, 64, 66, 68, 69, 70, 71, 78, 87, 89, 93, 94, 97, 107, 118, 119, 140, 152,
- 0, 185, 200, 203, 226, 240, 246
- SRAM save support (no save states however)
- Accurate sound core
- Fast video code with NTSC filter (filter is still slow)
- Full screen support
- Cross-platform portable
- Added options dialog for easier remapping of keys
HalfNES v0.56 Changelog:
-Multithreaded NTSC filter for better performance
-Rewrote CPU/PPU timing entirely (passes many timing tests that used to fail)
-Fixed VRC7 feedback (Lagrange Point now sounds almost completely correct)
-Fixed loading of large NSF files.
-Many other minor fixes over the past year.
https://www.sendspace.com/file/v6pf2b
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 21st, 2014, 20:57 Posted By: wraggster
via http://www.emucr.com/
Nestopia Git (2014/07/21) is compiled. This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to enhance the original, and ensure it continues to work on modern operating systems.
Nestopia Supported Platforms:
* Windows
* Linux
* FreeBSD
* OpenBSD
* NetBSD
* libretro
Nestopia Git changelog:
- Initial input config implementation
https://www.sendspace.com/file/wc00sm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 21st, 2014, 20:55 Posted By: wraggster
via http://www.emucr.com/
Pixel-Accurate Plugin for N64 (2014/07/20) is released. It's a MAME-based per-pixel-accurate render plugin for the N64 video interface.
Due to several requests and complaints by people in Shunyuan's thread, I've decided to release a native build of angrylion's modifications to the MAME RDP code and some VI code. (Graphics plugins emulate both the RDP and the video interface or "VI".)
With the exception of a few unsolved RDP mysteries and possibly some regressions, angrylion's "little RDP plugin" has successfully corresponded to a pixel-by-pixel level of real graphical filtering accuracy as with a genuine Nintendo 64. In fact, the "SoftGraphic" plugin released by Shunyuan was based on an old, bugged trunk of this software from years ago and removes most of this extent of accuracy in exchange for some speed-ups. If you desire full speed or inaccurate, high-resolution PC hardware renders of Nintendo 64 games, do not use this plugin.
Attached are the two versions of the plugin you can use (and, in case it was not already installed on your system, the Microsoft C run-time 12.0 library). One of them renders at the "native" NTSC 640x480 resolution, for the N64's digital-to-analog conversion from raw RGB pixels to the TV screen, and the other is fixed to 320x240, which limits the emulation screen to the scope of the frame buffer pixels in RDRAM but is less accurate since the native pre-scale width has to be downscaled from 640 to 320, causing a possible offset of one pixel column. |
Pixel-Accurate Plugin for N64 (2014/07/20) Changelog:
* included RPGMaster's GUI with the project
* fixed raster origin offset when not using GPU-accelerated scaling
* implemented DllTest feature to log description of chosen pixel format
* added new message display methods (warnings and status bar texts)
* added new OpenGL test methods and a SMPTE test bars screen render
* RDP commands skipping now only skips triangles, not entire command lists
* will now initialize (and usually work) after switching from other plugins
* corrected synchronization status flag to not be constant (more speed)
* now using GL_BGRA_EXT on Win32 instead of RGBA (more speed)
* no longer constantly re-creating and destroying texture objects (speed)
* clamped texture end edge coordinates with bi-linear upscale
* moved initialization of OpenGL to screen/VI update emulation thread loop
https://www.sendspace.com/file/8cva7e
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 20th, 2014, 22:02 Posted By: wraggster
via http://www.emucr.com/
puNES v0.90 is released. puNES is a NES emulator. Currently the program supports mappers 0, MMC1, UNROM, CNROM, and the sound is available. It uses the SDL libraries and it works on both Linux and Windows.
puNES v0.90 Changelog
- Fixed a lot of bugs in the mappers MMC1, FM7, 28, 176, 178, and FDS.
- Full support for the format NES 2.0.
- Implemented the filter xBRZ.
- Implemented the UNIF mappers FK23C, FK23CA, D1038, MARIO1-MALEE2.
Given the large amount of revised code, if someone were to find roms that worked properly with the 0.89 but not with this release, please contact me.
https://www.sendspace.com/file/v4hjco
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 20th, 2014, 22:00 Posted By: wraggster
via http://www.emucr.com/
DeSmuME X432R (2014/07/19) is compiled. DeSmuME X432R is a modified version of DeSmuME. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME X432R (2014/07/19) Changelog:
DeSmuME X432R 2014-07-19-0
The created based on the official SVN r5043
High resolution 3D rendering (experimental)
Change the stencil test the OpenGL renderer.
Problem that some polygons are not displayed correctly will improve.
Other
Add hot key setting window → Tools → Toggle 1/2 Speed, the Toggle 1/4 Speed
It is a function to run in a one-button FPS change due to Decrease Speed / Increase Speed.
https://www.sendspace.com/file/o1nw8s
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 20th, 2014, 21:56 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-2227 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Emulate GameCube memory card speeds (PR #581 from TotalNerd)
* DolphinWX: Move some public variables to be private in CodeView (PR #653 from lioncash)
* DolphinWX: Implement scrolling in the memory views (PR #650 from lioncash)
* GCPadEmu: stop sticks wrapping at extreme values (PR #652 from booto)
* GCI Folder: no need to force reload sysmenu to get region (PR #651 from LPFaint99)
http://down.emucr.com/v3/6489600021233664
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 20th, 2014, 21:51 Posted By: wraggster
via http://www.emucr.com/
Gearboy Git (2014/07/19) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Gearboy Features:
- Accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction timing, passes instr_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5) and ROM + RAM cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Basic Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Compiles and runs on Windows, Linux, Mac OS X and iOS.
- Uses OpenGL for rendering on all platforms.
- Uses Qt framework for Mac, Windows and Linux. Uses Cocoa Touch for iPad, iPhone and iPod touch.
- Visual Studio 2010 project provided for Windows. Netbeans 7.2 project provided for Linux and Mac OS X. Xcode project for iOS.
Gearboy Git Changelog:
* Update README.md
https://www.sendspace.com/file/6a3k67
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 20th, 2014, 21:16 Posted By: wraggster
Humbert Lucas , developer French , brings this new homebrew game with seeking to produce test your skills . Armed with your Wiimote, the objective is to bring the red box to the orange box helping the attraction exercised the green box to the red box . If you hit the wall restart the level. To help you in your purpose you can use the teleporters and arrows .
http://wii.scenebeta.com/noticia/point-and-no-click
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 20th, 2014, 21:16 Posted By: wraggster
Following the closure of the Nintendo WFC, we run all our multiplayer Wii games. But that was until a group of developers created the Wiimmfi project , in order to continue enjoying the multiplayer to an alternate server, but this will need to patch the games to work. With Patcher Wiimmfi we can do that easily, whether you have the original game or an ISO of this image. The online is not dead!
http://wii.scenebeta.com/noticia/wiimmfi-patcher
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 20th, 2014, 21:12 Posted By: wraggster
DSBuff is an excellent application for Window s done in C language that will allow us to perform a number of different operations with our homebrews and backup format. "nds" . Although, even if we were in front of a platform that promised future, the author has made it clear that this is the final version ; but we must not be discouraged with it because has some characteristics of a fully completed project . It is important to note that to use this great application requires NET Framework 2.0 .
http://nds.scenebeta.com/noticia/dsbuff
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 18th, 2014, 00:24 Posted By: wraggster

[Dan] has been hard at work developing CYNCART to get his Commodore 64 and original NES to play together. We’ve seen [Dan's] handiwork before, and it’s pretty clear that he is serious about his chip tunes.
This project starts with something called a Cynthcart. The Cynthcart is a Commodore 64 cartridge that allows you to control the computer’s SID chip directly. In effect, it turns your Commodore 64 into a synthesizer. [Dan] realized that the Commodore’s user port sends out simple eight bit values, which happens to match perfectly with the NES’ controller ports. In theory, he should be able to get these two systems communicating with each other.
[Dan] first modified the Cynthcart to send data out of the user port on the Commodore. This data gets sent directly to the NES’ 4021 shift register chip in the second player controller port. The NES runs a program to turn this data into sound on the NES’ audio chip. The first player controller can then be used to modify some other sound settings on the NES. Musical notes are played on the Commodore’s keyboard. This setup can also be used to play music on both systems at the same time. Be sure to watch the video of the system in action below.
http://hackaday.com/2014/07/12/commo...-with-syncart/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 18th, 2014, 00:23 Posted By: wraggster

Ever wish Game Boys came in a slightly larger size? [John], aka [Bacteria] of Bacman, decided to try something different with this retro console mod — the BigBoy.
In case you’re not familiar with the Bacman website, it’s a site dedicated to retro video game console modding — and our hacker, [John] is the man behind the scenes. We’ve shared plenty of their projects before.
The BigBoy is basically a Game Boy Advance — with an 8″ display. It uses the electronics from a knockoff copy of a RetroBit in a custom case that [John] vacuum formed at home. He sketched out the proposed outline, built a mold out of plastic sheets and hot glue, and created a concrete dummy mold for the vacuum former — meaning if he ever wanted to recreate this project it would be a piece of cake!
http://hackaday.com/2014/07/12/bigbo...for-big-hands/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
July 18th, 2014, 00:14 Posted By: wraggster
Nintendo releases a new update for the 3DS, with a changelog always vague, simply announcing a "performance improvement" ... The Gateway team has also promptly communicated on the subject, inviting users of its 3DS linker NOT update their emuNAND which render inoperative functionality (the 8.0.0 firmware adds encryption to certain files required to start). The team is already working to make compatible emuNAND with this update, saying that encryption is the same as the 7.0.0 firmware (already bypassed.) Quote:
Changes in the release 8.0.0-18 (17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0) E
Improved console performance and other adjustments the overall performance of the console have been improved and various minor adjustments were made to optimize comfort.
http://mobiles.gx-mod.com/modules/ne...?storyid=10016
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
next » |
|
|