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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 28th, 2014, 23:15 Posted By: wraggster
via http://www.emucr.com/
WinDS PRO 2014.07.26 is released. WinDS PRO is a Nintendo DS & GameBoy Advance emulator package. This have NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link & VBA-M.
WinDS PRO 2014.07.26 Changelog:
WinDS PRO Apps pack 3.2
DeSmuME X432R (32 y 64 bits 2014-07-19)
Citra 3DS Emulator (2014-07-24)
3dmoo (2014-07-26)
rpcs3 (2014-07-26)
BizHawk, Dolphin, Fceux, PCSX2, PCSX-R, Play!, PPSSPP
http://www.fileswap.com/dl/4ytkKi78g...07.26.zip.html
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July 28th, 2014, 23:13 Posted By: wraggster
via http://www.emucr.com/
RiceVideo Git (2014/07/27) is compiled. RiceVideo is an open source video graphic plugin for N64 emulators. All windows-based emulators with plugin support (1964, Project64, Mupen64plus).
RiceVideo Git Changelog:
* Whoops my bad, slight mistake
* Fix dumping of textures
* [~] Whooops better ensure that where properly toggling the zbuffer when required
* [-] Disable complete optimization of the plugin, causes a shit ton of issues
[~] Trawling through Daedulus's commit log always seems to pay off! Thanks Daedulus team!!, SSB's Dream Land trees now display as they should, adding the fraction value to the integer in insert matrix causes the tree to be given a slant it shouldnt have. Fingers crossed theres no side effects of this
https://www.sendspace.com/file/rjaf37
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July 28th, 2014, 23:12 Posted By: wraggster
via http://www.emucr.com/
Nestopia Git (2014/07/27) is compiled. This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to enhance the original, and ensure it continues to work on modern operating systems.
Nestopia Supported Platforms:
* Windows
* Linux
* FreeBSD
* OpenBSD
* NetBSD
* libretro
Nestopia Git changelog:
* Fixed MinGW build by default
* Fixed segfault if audio api changes mid-frame
* Fix for Mickey's Safari in Letterland
* Disabled Disable GUI option in GUI
http://hulkload.com/c9od3k5jf2p7
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July 28th, 2014, 23:09 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-2308 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- Remove fakepoll.h (PR #680 from lioncash)
https://www.sendspace.com/file/2dddos
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July 28th, 2014, 22:37 Posted By: wraggster
Artemio Urbina offers version 1.7 " 240p Test Suite "for the Nintendo Wii port its utilities comprehensive video tests.
The Wii version also allows to test resolutions 480i, 288p, 576i and 480p.
Quote:
Nintendo Wii The Wii version - just as the Dreamcast one - includes more options, aim for the core functions on 240p is the same. No special hardware is needed, order your Wii system must be ble to run homebrew. It uses the framework and SDK have devkitPPC via pure GX calls. It supports the Wiimote, nunchuck, Wii and Gamecube controllers classic, In order to install it, copy the folder to the 240pSuite app folder in your SD card, and launch it from the Homebrew channel. You can use aussi wiiload via wifi. HAS Version This menu option for changing the current resolution, with the Following values: 240p: Standard 320x240 at 60hz is used, with all graphic data'm his resolution. 480i assets scaled 240p (NTSC): This is 640x480i at 60hz, goal using all the resources at 320x240 using internal line doubling. Useful for testing for this case All which is present in Dreamcast and PS2 Many games. Also known as "Fake hi-res" 480i mixed 480p/240p assets (1:1 / NTSC): It is 640x480i at 60hz as well, HOWEVER Some graphics are unscaled and only shown on the upper left corner of the screen (the first 320x240 pixels). Since there is a 1 to 1 pixel ratio as in 240p, tests can be Performed for 480i-interlacers and scalers. . Some test are shown in full 480i,: such as the grid and scroll 480p/240p 480p mixed assets (1:1) with scanlines: Only available When using a component cable. It must be enabled via the options menu as a precaution for not displaying 480p in a not compatible CRT. 480p 240p scaled assets & scanlines: Only available When using a component cable. Internally this is line-Doubled and displayed. It must be enabled via the options menu as a precaution for not displaying 480p in a not compatible CRT. 288p: The progressive variant of PAL 625i line video, It Has All which 312 lines of 288 video lines are active. The Wii can output 320x264p When in this mode. 576i assets scaled 240p (PAL): This displays the 240p patterns in 576i mode. It uses the 480 visible lines, 240 in Each field. The whole of the happy result is linedoubled in this mode. 576i 480/240p assets (1:1 / PAL): It is at 50hz 576i as well, HOWEVER Some graphics are unscaled and only shown on the upper left corner of the screen ( the first 320x240 pixels). Since there is a 1 to 1 pixel ratio as in 240p, tests can be Performed for 480i-interlacers and scalers. Some test are shown in resolution 528,: such as the grid and scroll. In order to help Overcome limitations resolution When in PAL mode, the following 240p adds several options for assessment of PAL modes. Please check the interactive help for details. The software is compliant with composite, s-video, SCART and component cables. Includes libcheckregion
http://www.nintendomax.com/viewtopic...45eb3a8440e266
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July 28th, 2014, 22:36 Posted By: wraggster
Artemio Urbina offers version 1.7 " 240p Test Suite "for the Nintendo GameCube port of the utilities comprehensive video tests.
GameCube version also allows to test resolutions 480i, 288p, 576i and 480p.
Quote:
Nintendo Wii The Wii version - just as the Dreamcast one - includes more options, aim for the core functions on 240p is the same. No special hardware is needed, order your Wii system must be ble to run homebrew. It uses the framework and SDK have devkitPPC via pure GX calls. It supports the Wiimote, nunchuck, Wii and Gamecube controllers classic, In order to install it, copy the folder to the 240pSuite app folder in your SD card, and launch it from the Homebrew channel. You can use aussi wiiload via wifi. HAS Version This menu option for changing the current resolution, with the Following values: 240p: Standard 320x240 at 60hz is used, with all graphic data'm his resolution. 480i assets scaled 240p (NTSC): This is 640x480i at 60hz, goal using all the resources at 320x240 using internal line doubling. Useful for testing for this case All which is present in Dreamcast and PS2 Many games. Also known as "Fake hi-res" 480i mixed 480p/240p assets (1:1 / NTSC): It is 640x480i at 60hz as well, HOWEVER Some graphics are unscaled and only shown on the upper left corner of the screen (the first 320x240 pixels). Since there is a 1 to 1 pixel ratio as in 240p, tests can be Performed for 480i-interlacers and scalers. . Some test are shown in full 480i,: such as the grid and scroll 480p/240p 480p mixed assets (1:1) with scanlines: Only available When using a component cable. It must be enabled via the options menu as a precaution for not displaying 480p in a not compatible CRT. 480p 240p scaled assets & scanlines: Only available When using a component cable. Internally this is line-Doubled and displayed. It must be enabled via the options menu as a precaution for not displaying 480p in a not compatible CRT. 288p: The progressive variant of PAL 625i line video, It Has All which 312 lines of 288 video lines are active. The Wii can output 320x264p When in this mode. 576i assets scaled 240p (PAL): This displays the 240p patterns in 576i mode. It uses the 480 visible lines, 240 in Each field. The whole of the happy result is linedoubled in this mode. 576i 480/240p assets (1:1 / PAL): It is at 50hz 576i as well, HOWEVER Some graphics are unscaled and only shown on the upper left corner of the screen ( the first 320x240 pixels). Since there is a 1 to 1 pixel ratio as in 240p, tests can be Performed for 480i-interlacers and scalers. Some test are shown in resolution 528,: such as the grid and scroll. In order to help Overcome limitations resolution When in PAL mode, the following 240p adds several options for assessment of PAL modes. Please check the interactive help for details. The software is compliant with composite, s-video, SCART and component cables. Includes libcheckregion Nintendo GameCube This is identiques to the Wii version in terms of features.
http://www.nintendomax.com/viewtopic...45eb3a8440e266
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July 28th, 2014, 22:34 Posted By: wraggster
YourNerdyJoe offers " Shoot's Friend "shooter unpretentious for 2 players for the Nintendo 3DS.
Quote:
. A simple 2-player game 3ds homebrew Just shoot.3ds could shoot from / onto your SD Card Gateway and run it. Controls: Up / Down - move left player L trigger - left player shoot X / B - move right player R trigger - right player shoot Start - restart game ends Effective Projectiles Either cannot pass through barrier. Independently Barriers move. Shoot at each other Until someone's health hit zero (shown on bottom screen).
http://www.nintendomax.com/viewtopic...45eb3a8440e266
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July 28th, 2014, 22:34 Posted By: wraggster
YourNerdyJoe offers " Chip8-CTRU "port emulator / interpreter Chip8 of st4rk for the Nintendo 3DS.
Quote:
Chip8-CTRU my 3DS is a harbor of GBAtemp user's st4rk Chip8 emulator ... for the 3DS.
Might sound stupid at first (and maybe it is) but st4rk's emulator Was Written for the old homebrew and Launcher.dat Chip8-CTRU written for userland with ctrulib. It also features a multi-rom menu and a slight set-in 3D effect
http://www.nintendomax.com/viewtopic...45eb3a8440e266
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July 28th, 2014, 22:33 Posted By: wraggster
st4rk offers version 1.1 " 3DNES "NES emulator for the Nintendo 3DS.
Quote:
Current Version: 1.1 Update's Log: 3DNES 1.1 - Added New background - Added Scrolling Roma - Added 3DNES/ROMS and 3DNES/SAVES folder - Bug Fix On Some games - Save SRAM working 3DNES 1.0 - Multi-Rom Support - Optmizations and speed up - Frameskip Support
http://www.nintendomax.com/viewtopic...45eb3a8440e266
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July 28th, 2014, 22:23 Posted By: wraggster

One day at Good Will, [microbyter] came across an original Gameboy for $5. Who reading this post wouldn’t jump on a deal like that? [microbyter] was a little disappointed when he got home and found out that this retro portable did not work. He tried to revive it but it was a lost cause. To turn lemons into lemonade, the Gameboy was gutted and rebuilt into a pretty amazing project.
Looking at the modified and unmodified units, it is extremely obvious that there is a new LCD screen. It measures 3.5″ on the diagonal and is way larger than the 2.6″ of the original screen. Plus, it can display colors unlike the monochrome original. Flipping the unit over will show a couple of buttons have been added to the battery compartment door to act as shoulder buttons.
The brains of the project is a Raspberry Pi running Retropie video game system emulation software which will emulate a bunch of consoles, including the original Gameboy. The video is sent to the LCD screen via the composite video output. The Pi’s headphone jack is connected to a small audio amplifier that powers the original speaker that still resides in the stock location. Connecting the controller buttons got a little more complicated since the original board was removed. Luckily there is a replacement board available for just this type of project that bolts into the stock location, allows the use of the original iconic buttons and has easily accessible solder points. This board is wired up to the Pi’s GPIO pins.
http://hackaday.com/2014/07/27/origi...s/#more-127564
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July 28th, 2014, 22:18 Posted By: wraggster
There are 2 weeks, the encoder Smealum announced it had found a flaw in the latest firmware on the Nintendo 3DS: 7.x and 8.x more recently it seems that this feat is about to be used to run homebrew , the developer looking confident on this fact, a release should arrive soon. As the saying goes, wait'n see, but in the meantime, for 3DS owners a 7.x or 8.x firmware, avoid the next SHIFT Nintendo in that event. Ashura Thanks for the info Website: https://twitter.com/smealum
http://mobiles.gx-mod.com/modules/ne...?storyid=10019
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July 28th, 2014, 22:05 Posted By: wraggster
We've been out for a while due to medical issues, but this week we return with renewed passion.
We've had to hold off on releasing this weeks issue due to quality concerns with the latter half of the magazine as it suffered from severe printing related problems. So when we finally were able to grab a mint copy, work finally resumed on this issue. And you are able to judge the outcome for yourself as you grab your own copy. So let's get on with it shall we?
Our first review is for none other than the top cat-centred platforming game, until Super Mario 3D World came out late last year on the Wii U that is. So without further ado, we present to you: Bubsy! From here we move on to Final Fight 2 and Dracula Kid. Afterwards we look at the interview with Kuniaki Kinoshita from Konami. And finally we go to Chicago for the Summer CES of 1993.
http://www.outofprintarchive.com/cat...perPlay10.html
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July 28th, 2014, 22:04 Posted By: wraggster
Announcing Wizardry Gaiden III - Scripture of the Dark is now available to play fully in English! Here it is, the third & last of the Wizardry Gaiden series for the Gameboy.
We are hoping to have a release for Wizardry Gaiden IV as soon as the main dialogue is complete so enjoy playing the third one for now!
http://www.romhacking.net/translations/2252/
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July 28th, 2014, 20:33 Posted By: wraggster
via http://www.aep-emu.de/
The NES emulator HalfNES has been updated.
Quote:
HalfNES Version Notes:
0.56 (7/17/2014)
- Multithreaded NTSC filter for better performance
- Rewrote CPU/PPU timing entirely (passes many timing tests that used to fail)
- Fixed VRC7 feedback (Lagrange Point now sounds almost completely correct)
- Fixed loading of large NSF files.
- Many other minor fixes over the past year.
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July 28th, 2014, 20:23 Posted By: wraggster
Earlier this week, Wii U users receive a notification that Nintendo had released a new update for our console: the version 5.1.0 . This new version seems minimally affects the Wii mode (deleting some cIOS) , but may be reinstated. The improvements brought this new version are quite interesting, so we recommend that you upgrade your Wii U.
http://wii.scenebeta.com/noticia/inf...-version-5-1-0
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July 28th, 2014, 20:22 Posted By: wraggster
The Earth is in danger and it is your duty to defend . Your mission is to destroy any object that could destroy it and it is not easy , open fire on the asteroids and aliens you find and good luck. The game has a good level of challenge and has a strong resemblance to the big game Asteroids from Atari 2600 .
http://wii.scenebeta.com/noticia/newo-asteroids
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July 28th, 2014, 20:21 Posted By: wraggster
Today I present a new emulator for the Nintendo 3DS called 3DNES , as the name suggests is a console emulator Nintendo Entertainment System (NES) . From the first to the existing homebrews Nintendo 3DS includes support MultiROM games.
Author: St4rk and gdkChan.
http://nds.scenebeta.com/noticia/3dnes
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July 28th, 2014, 20:20 Posted By: wraggster
It has not happened much since Nintendo released the latest update for Nintendo 3DS and surprise us again with a new , the version 8.1.0-18 for all regions. Among its improvements this update improves performance, system stability and user experience. For now do not seem to have blocked the use of flash cards that worked with the previous version , for now Scenebeta should not upgrade the console to verify that it is support our flash card.
http://nds.scenebeta.com/noticia/nue...rsion-8-1-0-18
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