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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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November 1st, 2014, 01:03 Posted By: wraggster
The Wii U is flawed. I won't pretend that it isn't and I won't apologize for it either. If the system had an animal equivalent, it'd be that of a damaged pound puppy. And yet, it's my go-to next-gen console for gaming. The reason for that is simple: It actually has fun games.
Right now, Nintendo's curious console basically exists on borrowed time, bolstered by the thin cushioning of loyalists' money and a string of exclusive first-party titles with familiar names (e.g., the Marios and Zeldas). Nintendo's been more than clear that it sees the Wii U as a transition point on the way to the sleep- and fatigue-tracking technology it's pursuing under that vague "quality of life" initiative. We all know the Wii U's end is near. Those pitiful sales numbers, recent quarterly profit notwithstanding, are like a final, damning prognosis. It's just a matter of time before the company pulls the plug. So, rather than pummel Nintendo's console softball into obscurity, I'm here to slow clap as it marches to the grave.
http://www.engadget.com/2014/10/31/n...mature-eulogy/
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October 30th, 2014, 23:04 Posted By: wraggster
Nintendo president says handheld refresh not needed because original 3DS is "at an earlier stage of popularization" overseas
[h=3]Nintendo[/h]nintendo-europe.com
Earlier this month, Nintendo launched the New 3DS and New 3DS LL in Japan, bringing an extra thumbstick, better 3D functionality, and added horsepower to the company's line of handhelds. In a post-earnings briefing with investors today, Nintendo president Satoru Iwata said the new systems combined to sell 234,000 units in their first week on sale, more than any other hardware refresh the company has ever released.
Despite that promising start, Iwata said Nintendo won't be launching the systems in the US and Europe this year. He also acknowledged that Western gamers would only see a relatively thin slate of big 3DS releases this holiday season (just this month's Super Smash Bros. along with next month's Pokemon Omega Ruby and Pokemon Alpha Sapphire).
"Based on these observations, some might wonder if, apart from the domestic market, the sales of Nintendo 3DS will really be able to gain momentum in the overseas markets," Iwata said.
Iwata then noted that the 3DS is at a different "stage of popularization" in Japan than in the US and Europe. The handheld is nearing lifetime sales of 17 million in Japan, or about equal with the lifetime sales of the GameBoy Advance. As a result, Iwata said the 3DS' addressable market has nearly been reached, and the launch of the New 3DS was necessary to grow sales once again.
"To the contrary, neither of the cumulative sales figures of Nintendo 3DS in the U.S. nor Europe is more than that in Japan despite, based on the historical performance, bigger sales potential," Iwata said. "In short, Nintendo 3DS is still at an earlier stage of popularization in these two markets. Also, the difference in market characteristics shows up in the software sales pace. In the Japanese market, both hardware and software tend to sell during a short period along with a quick spread of information on them. In the U.S. and Europe, on the other hand, highly acclaimed games are likely to be longtime sellers."
http://www.gamesindustry.biz/article...it-for-new-3ds
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October 30th, 2014, 23:00 Posted By: wraggster
At a briefing earlier today, Nintendo CEO Satoru Iwata explained that the company was now developing a device to monitor sleep and levels of fatigue. However, it didn't sound like it would be a wearable device -- even though it's the done thing. According to aReuters report, the device would track you from your bedside and is currently being co-developed with Resmed. The US-based company typically makes products for people with sleep disorders. It will form part of its new healthcare division inside the gamesmaker, marking a return to wellness hardware: something it has already touched on, way back, with the Wii Fit board. For an idea of what it all could do, we've added a video from Resmed's sleeping tech. Exactly how this will dovetail with our Tomodachi Life village remains to be seen.
http://www.engadget.com/2014/10/29/n...sleep-tracker/
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October 28th, 2014, 00:09 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-3810 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- OGL: force enable postprocessing (PR #1322 from degasus)
- Read game title from ini file, or titles.txt if it exists. (PR #1364 from RachelBryk)
- CheatSearchTab: Use a wxRadioBox for data sizes (PR #1367 from lioncash)
- Fixes black screen issue on EGL+X11 systems. (PR #1372 from Sonicadvance1)
- Removes unused cmake script for finding GLEW. (PR #1391 from Sonicadvance1)
- Removes ARMv7 specific byteswap routines from CommonFuncs.h (PR #1389 from Sonicadvance1)
https://www.sendspace.com/file/6e1hrm
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October 28th, 2014, 00:08 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r3080 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r3080
fix vrc7 sound savestates
https://www.sendspace.com/file/fw85yu
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October 28th, 2014, 00:03 Posted By: wraggster
via http://www.emucr.com/
Azimer HLE Audio Plugin v0.70 WIP4 is released. It is a HLE audio plugin for Project64 written by Azimer.
What's Next:
*** Coming Soon ***
- Fix Twisted Edge Extreme Snowboarding
- Fix Golden Eye HLE Envelope Mixer code
- Fix BIO Hazard and Mystical Ninja pops
- Attempt to reduce Smash Bros crackles a little bit if possible
- Try to remove MusyX interrupt dependance on dsound code (Causes problems for solutions to fix problems)
*** Near Future ***
- Add MusyX HLE Code
- More audio configuration options (Buffer size adjustments, Bitrate adjustments, MP3 logging)
- Equalizer/Filters
- HLE speedups/optimizations
- Top Gear Rally - Doesn't seem to do HLE Audio
*** Maybes ***
- Find a solution to the Dolby Prologic problem (help would be nice)
- Music isolation for MP3 logging (big maybe)
- Modified "Force Old Audio Sync" in which speed limiting and interrupts are based on samples per second as
opposed to buffer fill. It may even be better than the default.
Azimer HLE Audio Plugin v0.70 WIP4 Changelog:
AziAudio WIP 4 released. I hope this fixes the instability issues. This might break 1964 or Mupen64. I tried it on Project64 1.4 AFE, 1.6 and 2.1 with success as well as Apollo.
Improvements:
* Added ExitThread to AiUpdate to get around a horrible bug. AiUpdate is remaining open even though PJ 2.1 is supposedly calling TerminateThread, the thread is never terminating. So if the emulator asks for the thread to be Wait = true, it will ExitThread.
* Removed CoInitializeEx and CoUninitialize from the dll for XAudio2. Supposedly they are required but it doesn’t appear to be so. This might cause issues it might not. If it does I can always add it back. This is what WIP builds are for… testing.
Up next for WIP 5 (assuming minimal bugs in WIP 4):
* Fix up and implement the options dialog – make new options, deprecate old ones, and allow them to save.
* Source cleanup to prepare for the v0.70 final release
https://www.sendspace.com/file/s6uczo
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October 27th, 2014, 23:58 Posted By: wraggster
via http://www.emucr.com/
3dmoo Git (2014/10/27) is compiled. 3dmoo is an open-source Nintendo 3DS Emulator Prototype. It does not run games (yet).
3dmoo Git Changelog:
* added apt:A stub
* added stubs
* fixed GPU inter added DeleteFile
* Merge pull request #10 from Gericom/master
Rasterizer Updates
* Fixed color modifiers
* Added buffer color support
* Added more rasterizer stuff
https://github.com/plutooo/3dmoo
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October 27th, 2014, 23:53 Posted By: wraggster
via http://www.emucr.com/
Citra Git (2014/10/28) is compiled. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
Citra Git Changelog:
* Merge pull request #154 from lioncash/dyncom
vfp_helper: Get rid of integer type redefinitions
* vfp_helper: Get rid of integer type redefinitions
https://www.sendspace.com/file/xuog52
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October 27th, 2014, 23:18 Posted By: wraggster
A newcomer on the scene 3DS just point the tip of his nose and promises many good things with native linker advertised as being compatible with the latest firmware from the console. Unlike the gateway, it is not based on a fault, but somehow would emulate an original cartridge (a ODDE Version linker?), closing it any possibility to run unsigned code (homebrew menu for the selection of games, etc.), or to rezone the games. Named sky3DS, we will not fail to follow its development, hoping that it does not become vaporware as crown3DS ... This ad is borderline too good to be true in these gloomy times on this stage 3DS asleep. The future will tell ...
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October 27th, 2014, 23:02 Posted By: wraggster
Aeon Genesis has, at long last, released their translation patch for the highly-anticipated NES RPG, Lagrange Point, made famous for its inclusion of on-board FM audio. It’s worth noting that this is the eventual end-result of the same translation project started by J2E Translations more than ten years ago; it was handed off to Aeon Genesis after necrosaro left to pursue his doctorate. The translation is complete, fully tested, and hopefully bug-free, so enjoy!
http://agtp.romhack.net/
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October 27th, 2014, 23:02 Posted By: wraggster
It’s been almost 23 years since Captain America battled his way onto the NES, and now the Cap is back in this high velocity adventure! It seems there has been a breach in S.H.I.E.L.D. and senior Alexander Pierce has branded Captain America a fugitive for withholding information regarding the death of fellow S.H.I.E.L.D. officer Nick Fury. Now, Captain America must infiltrate S.H.I.E.L.D. headquarters and find out who is behind this betrayal, while also battling a new mysterious warrior called the Winter Soldier. Collect suit and shield upgrades to help you in your battles as you prepare for the ultimate battle!
Download here!!! http://www.romhacking.net/hacks/2187/
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October 27th, 2014, 22:48 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator has been updated. Changes:
- Added: Support for these mappers: # 41 and 42;
- Added: High quality downsampler for audio output. Now My Nes sounds better;
- Added: Options in Audio options allow to change sound channels playback enable;
- Added: Ability to show boards/mappers status with My Nes via the new Boards List dialog;
- Added: New option in input settings, allows to switch back to keyboard mapping for a device when mapped device disconnected;
- Fixed: mappers # 23, 24, 26 and 90;
- Fixed: MMC 5 (mapper 5) external sound channels;
- Fixed: Interrupts issue, branches was delaying nmi and irq instead of irq alone. some games are now playable (Dragon Quest III is one of them);
- Fixed: Bug in Inputs settings, never save device selection for joypad1;
- Fixed: Bug with inputs when trying to play in fullscreen sometimes inputs disconnected;
- Fixed: Soft reset for internal sound channels;
- Fixed: Bugs in few mappers;
- Improved: external sound channels of mapper 19 (Namco 163), still choppy but works;
- Improved: Few things in the video renderer such as 'cursor now it hides when entering fullscreen mode';
- Improved: Input settings when trying to set mapping for all buttons sometimes the same mapping assigned to more than one button.
File: Download
News source: http://sourceforge.net
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October 27th, 2014, 22:44 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the Game Boy emulator BGB has been released.
Quote:
New in BGB 1.5
- AVI writer
- Greatly improved efficiency (about 10-30% faster, depending on the system)
- Improved accuracy
- Improved sound quality
- Lower audio latency
- Preview screenshots in select state window
- Improvements to debugger, including selectable RGBDS or WLA assembler syntax, "ld d,d" debug messages, and editing the palette in the vram viewer.
- Fixed a large number of bugs, including "alt+F4 loads state", and "timing in LSDJ is unstable"
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October 27th, 2014, 22:05 Posted By: wraggster
Nintendo has detailed the latest European eShop update, revealing the newest digital titles available for Wii U and 3DS from this Thursday.
The main release this week is Stealth Inc 2. The sequel to the cult 2D infiltration game is being self-published on the eShop by London-based Curve, which announced the title as a Wii U exclusive in May.
This week also sees the release of Shin Megami Tensei IV on 3DS, as well as the end of Nintendo's three-week Donkey Kong campaign, during which the Donkey Kong Country SNES trilogy and the handheld Donkey Kong Land trilogy have been released on Virtual Console.
The three Donkey Kong Country games are also re-released on the Wii Virtual Console this week, following their mysterious disappearance in 2012.[h=3]Wii U[/h] - Stealth Inc 2: A Game of Clones (Curve Digital) - £12.99 / €13.99
- Jett Tailfin (Funbox) - £17.99 / €19.99
- Falling Skies: The Game (Little Orbit) - £34.99 / €39.99
- Tetrobot & Co (Neko Entertainment) - £7.49 / €9.99
- Cosmophony (Moving Player) - £3.59 / €3.99
- Donkey Kong Country 3: Dixie Kong's Double Trouble(SNES Virtual Console) - £5.49 / €7.99
- Devil World (NES Virtual Console) - £3.49 / €4.99
- Color Zen Demo (Cypronia) - Free
[h=3]3DS[/h] - Shin Megami Tensei IV (Atlus) - £17.99 / €19.99
- ARC STYLE: Baseball 3D (ARC System Works) - £1.79 / €1.99
- Zombie Panic in Wonderland DX (Akaoni Studio) - £4.50 / €5.00
- Undead Bowling (Joindots) - £5.99 / €6.99
- Donkey Kong Land III (Game Boy Virtual Console) - £3.59 / €3.99
- Gargoyle's Quest II: The Demon Darkness (NES Virtual Console) - £4.39 / €4.99
- Color Zen Demo (Cypronia) - Free
[h=3]3DS Themes[/h] - Animal Crossing: New Leaf - Isabelle in the Town Hall - £1.79 / €1.99
- Animal Crossing: New Leaf - Mabel Able - £1.79 / €1.99
- Animal Crossing: New Leaf - Sable Able - £1.79 / €1.99
- Animal Crossing: New Leaf - Timmy & Tommy Nook - £1.79 / €1.99
- Animal Crossing: New Leaf - Colourful Pattern - £1.79 / €1.99
- Animal Crossing: New Leaf - Bulletin Board - £1.79 / €1.99
- Halloween: Spooky Black Cat - £1.39 / €1.49
[h=3]Wii[/h] - Donkey Kong Country (SNES Virtual Console) (Re-release) - 800 Wii Points
- Donkey Kong Country 2: Diddy's Kong Quest (SNES Virtual Console) (Re-release) - 800 Wii Points
- Donkey Kong Country 3: Dixie Kong's Double Trouble(SNES Virtual Console) (Re-release) - 800 Wii Points
http://www.computerandvideogames.com...ami-tensei-iv/
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October 25th, 2014, 23:33 Posted By: wraggster
Why do only the new game consoles get all the cool peripherals? Being a man of action, [Paul] set out to change that. He had a Kinect V2 and an original Nintendo and thought it would be fun to get the two to work together.
Thinking it would be easiest to emulate a standard controller, [Paul] surfed the ‘net a bit until he found an excellent article that explained how the NES controller works. It turns out that besides the buttons, there’s only one shift register chip and some pull up resistors in the controller. Instead of soldering leads to a cannibalized NES controller, he decided to stick another shift register and some resistors down on a breadboard with a controller cable connected directly to the chip.
An Arduino is used to emulate the buttons presses. The Arduino is running the Firmata sketch that allows toggling of the Arduino pins from a host computer. That host computer runs an application that [Paul] wrote himself using the Kinect V2 SDK that converts the gestures of the player into controller commands which then tells the Arduino which buttons to ‘push’. This is definitely a pretty interesting and involved project, even if the video does make it look very challenging to rescue Princess Toadstool from Bowser and the Koopalings!
If you’d like to help the project or just build one for yourself, check out the source files on the Kinect4NES GitHub page.
http://hackaday.com/2014/10/25/using...s-quick-death/
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October 25th, 2014, 23:19 Posted By: wraggster
Nintendo was dropping Smash Brothers info-bombs left and right last night, but the company also felt compelled to dive a little deeper into how the Wii U version of the game will play with those curious little Amiibos. You know, the Nintendo character-themed figurines that both look adorable and store game information via NFC? Now, thanks to the marketing wizards in Redmond, we've got a four-minute chronicle of young love, combat and tiny figures that explains just about everything. Key takeaways? You're not actually playing as your Amiibo character -- instead, the little avatar springs to life as a supportcharacter, getting in people's faces and generally having a grand ol' time once you tap the figure to your Wii U's gamepad.
http://www.engadget.com/2014/10/24/a...er-smash-bros/
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