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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 16th, 2014, 00:30 Posted By: wraggster
We recently reached a major milestone and now we are happy to announce that we are in the process of finalizing our support for 3DS systems running System Firmware 9.0.0-20 / 9.1.0-20J / 9.2.0-20 natively!
Yes, this includes 2DS and New 3DS!
Yes, you heard us right! If you have a 3DS, or a 2DS or a New 3DS system that is running System Firmware 9.0.0-20, 9.1.0-20J or 9.2.0-20 then you WILL be able to use it with Gateway 3DS!
We recommend the following to our interested users:
- If you are on native System Firmare 4.5, then please stay at this version.
- If you are on native System Firmware 5.0 or higher, then please update to 9.0.0-20, 9.1.0-20J or 9.2.0-20 and stay on this version. Do not update beyond this version.
But we also need help from YOU our loyal users!
We need you to get the word out to your community, friends and family that they must not update their 3DS beyond the version we recommended above!
We cannot guarantee that our solution will keep working with future updates above 9.2.0-20!
http://www.gateway-3ds.com/
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November 15th, 2014, 21:17 Posted By: wraggster
Mario Kart 8's first DLC expansion headlines this week's list of new digital content for Nintendo players.
The first of two DLC packs has been released, adding eight new tracks, three fresh characters and four new vehicles.
Another surprise awaits Mario Kart fans on the Wii U Virtual Console this week, where Nintendo has also released Mario Kart Super Circuit - the brilliant Game Boy Advance entry.
Here's the full content list:[h=3]Nintendo eShop on Wii U[/h] - Sonic Boom: Rise of Lyric - In Sonic Boom: Rise of Lyric, Sonic, Knuckles, Amy and Tails, each with his or her own unique abilities, must work together to save the world and stop the evil alliance of Lyric and Dr. Eggman. With two-player co-op, a "Team Challenges" mode for up to four players and the ability to unlock special upgrades with Sonic Boom: Shattered Crystal on the Nintendo 3DS system (for those that own the system and the game), this may be Sonic's biggest adventure yet! Sonic Boom: Rise of Lyric is available exclusively on Wii U.
- A World of Keflings - Embark on a giant kingdom-building adventure to exotic lands and help your new tiny Kefling friends along the way. Play as your Mii character and help the friendly little Keflings harvest resources, assemble buildings and create thriving cities.
- Tengami - Discover the wonders of a folding world. Go on a serene journey through Japan with striking visuals, unique game play and haunting music. Fold and slide the beautifully crafted paper world to solve puzzles and discover secrets.[h=3]Virtual Console on Wii U[/h]
- Mario Kart: Super Circuit - Some of your favorite kart-racing characters are ready to kick it into high gear in Mario Kart: Super Circuit! This Game Boy Advance classic offers 20 courses and hidden bonus tracks, each loaded with classic power-ups and primed for the free-for-all racing that only Mario Kart can deliver.[h=3]Nintendo eShop on Wii U and Nintendo 3DS[/h]
- LEGO Batman 3: Beyond Gotham - Brainiac, using the power of the Lantern Rings, shrinks worlds to add to his twisted collection of miniature cities from across the universe. Now the greatest superheroes and the most cunning villains must unite and journey to different Lantern Worlds to collect the Lantern Rings and stop Brainiac before it's too late. LEGO Batman 3: Beyond Gotham is now available on Wii U and Nintendo 3DS.[h=3]Nintendo eShop on Nintendo 3DS[/h]
- Sonic Boom: Shattered Crystal - Play as Sonic, Tails, Knuckles and new friend Sticks, each with unique abilities, as you work as a team to save Amy and locate the Crystal before it's too late! In addition to the secret-filled adventure, you can experience a StreetPass collectibles mini-game and play through the story to unlock special upgrades for Sonic Boom: Rise of Lyric on Wii U (for those that own the system and the game). Sonic Boom: Shattered Crystal is available exclusively on Nintendo 3DS.
- Teenage Mutant Ninja Turtles: Danger of the Ooze - The Turtles are back in action against the evils of the world. Stop Shredder and his army of mutants as he threatens to unleash the power of a new Super Mutagen that could destroy their beloved New York City.
- Tetris Ultimate - With six exciting modes plus an exclusive Nintendo 3DS challenge mode, fun new features and unique visuals, the evolution of this iconic game is a must-have on Nintendo 3DS.[h=3]Virtual Console on Nintendo 3DS[/h]
- Pokémon Trading Card Game - Build new decks, hone your skills and test your abilities inPokémon Trading Card Game. Expand your card collection, duel your way through eight Club Masters and earn the right to challenge the Grand Master. Shadowy figures, wise instructors and powerful opponents await you in this trading card game adventure. Plus, you'll get a code for the Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version with your purchase of the Pokémon Trading Card Game game. You'll find the free demo code on your Nintendo eShop receipt. Download codes are available while supplies last and expire on May 31, 2015.[h=3]Nintendo eShop Sales[/h]
- Nintendo eShop on Wii U
- BIT.TRIP Presents...Runner2: Future Legend of Rhythm Alien is more than 60 percent off (reduced from $14.99 to $4.99) starting at 9 a.m. PT on Nov. 14 until 8:59 a.m. PT on Nov. 24.
- Abyss is 25 percent off (reduced from $1.99 to $1.49) until 8:59 a.m. PT on Dec. 4.
- Chubbins is 25 percent off (reduced from $3.99 to $2.99) until 8:59 a.m. PT on Nov. 20.
- Nintendo eShop on Nintendo 3DS
- European Conqueror 3D is more than 30 percent off (reduced from $3.99 to $2.79) until 8:59 a.m. PT on Nov 27.
- Darts Up 3D is more than 60 percent off (reduced from $2.99 to 0.99) until 8:59 a.m. PT on Dec. 4.
- Soccer Up 3D is more than 70 percent off (reduced from $6.99 to $1.99) until 8:59 a.m. PT on Dec. 4.[h=3]Also New this Week[/h]
- Xavier (Nintendo eShop on Wii U)
- Flowerworks HD: Follie's Adventure - Demo Version (Nintendo eShop on Wii U)
- Castle Conqueror Defender (Nintendo eShop on Nintendo 3DS)
- European Conqueror 3D - Demo Version (Nintendo eShop on Nintendo 3DS)
- I've Got to Run: Complete Edition! (Nintendo eShop on Nintendo 3DS)
- PICROSS e5 (Nintendo eShop on Nintendo 3DS)
- Scarygirl Illustration Kit (Nintendo eShop on Nintendo 3DS)
- Winx Club Saving Alfea (Nintendo eShop on Nintendo 3DS)
http://www.computerandvideogames.com...super-circuit/
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November 15th, 2014, 21:02 Posted By: wraggster
Becomes the tenth 3DS title to pass 1 million units in the country
[h=3]Nintendo[/h]nintendo-europe.com
Super Smash Bros. 3DS has sold 1.2 million units in the US since it debuted at the start of October.
That figure includes both physical retail and digital sales, and it's enough to make Super Smash Bros. the fastest selling handheld game in the US this year. It's also the 10th 3DS game to top 1 million sales since the platform launched in the US in March 2011.
At present, Super Smash Bros. is the ninth out of those ten games in terms of sales, behind Animal Crossing: New Leaf with 1.42 million. And that list is only likely to get longer with the release of Pokemon Omega Ruby and Pokemon Alpha Sapphire later this month.
According to the most recent Media Create data, Super Smash Bros. 3DS has sold just over 1.7 million units in Japan. It was released in Europe and Australia on the same week as the US, with Nintendo reporting a global sales figure of 2.8 million a few days later.
Super Smash Bros. Wii U will start rolling out across the world on November 21
http://www.gamesindustry.biz/article...lion-in-the-us
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November 13th, 2014, 23:53 Posted By: wraggster
Mario Kart 8's first major content pack is available now, and for $8 and 1GB of Wii U space you can fill your racing roster with the likes of Link, the Master Cycle, and a circuit based on F-Zero's Mute City. Or, to summarize for numerophiles, three characters, four karts and eight tracks. Don't forget, you can also get the DLC as part of the $12 package that bundles in a pre-order for the second pack, due in March 2015.
The eShop's not just about Mario Kart 8 this week... 'cos Mario Kart: Super Circuitbrings GBA racing to the Wii U Virtual Console. We josh, kartophobes, there's plenty of other stuff to download. There are the console and handheld editions ofSonic Boom, the Wii U port of pop-up beauty Tengami (check out our impressionsof it on iOS), and the belated stateside arrival of Pokemon Trading Card Game on 3DS Virtual Console.
Since it's November and another one of those content-packed weeks, our digestible list of new releases should prove handy. You'll find that below the break. and if you're after sales and permanent discounts, point your clicker here.
http://www.joystiq.com/2014/11/13/ne...lc-sonic-boom/
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November 13th, 2014, 01:20 Posted By: wraggster
Modder Kaze Emanuar has created Super Mario 64: Chaos Edition. It’s a mod that certainly lives up to its name.It’s just like playing the original Super Mario 64, except that Emanuar’s mod randomly patches in Gameshark codes that throw the game into the realm of a frantic fever dream.As you can see Vinny from “Vinesauce” experiencing in the video above, textures will swap out into shades of digital puke colors, Mario runs fast and leaps 10 times further than usual, Lakitu is found dead, all the level’s objects from trees and rocks to bridges are sucked towards Mario. And, at one point, Mario even turns into a wooden sign.That’s one way of spicing up an older game: turn it into a mostly unplayable but always highly surprising, chaotic version of itself.You can download Super Mario 64: Chaos Edition here but you’ll need an emulated version of Super Mario 64 running on your PC in order to give it a whirl. You can find emulators if you look in the right places on the internet.
Read more at http://www.siliconera.com/2014/11/12...TQYixPRh6yf.99
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November 12th, 2014, 22:33 Posted By: wraggster
Fils-Aime says Smash Bros. preorders suggest a hardware spike "similarly dramatic" to the one from Mario Kart 8
Nintendo is expecting Super Smash Bros. to push Wii U hardware in a big way. Speaking with Bloomberg, Nintendo of America president Reggie Fils-Aime said preorders for the mascot fighting game have already surpassed those of Mario Kart 8, a sign he believes will translate into a big boost for system sales this holiday season.
"The launch of Mario Kart 8 has essentially doubled our Wii U sales year-on-year," Fils-Aime said. "Our expectation is that the sell-through for Smash is going to be very strong, certainly on par with what we saw with Mario Kart 8. We think the impact on hardware will be similarly dramatic."
During the last fiscal year, Nintendo reported sales of 2.72 million Wii U systems. Through the first six months of this fiscal year (which included the launch of Mario Kart 8), Nintendo had sold 1.12 million Wii Us, compared to just 460,000 at the same point the year before.
Super Smash Bros. launches on the Wii U November 21, although Nintendo today began allowing players to digitally pre-load the game on their systems, with the game becoming playable at midnight Eastern on release day. The rest of Nintendo's Wii U holiday push is expected to be driven by continued Mario Kart 8 sales, the debut of the Smash Bros.-compatible Amiibo toys-to-life figures, and supporting titles like Bayonetta 2 and Captain Toad: Treasure Tracker.
http://www.gamesindustry.biz/article...sales-nintendo
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November 12th, 2014, 22:31 Posted By: wraggster
Monster Hunter 4 Ultimate is still dominating the Japanese charts with near to 58,000 units sold this week, helping to contribute to lifetime sales of over 2.1 million.
The only new entries in the top ten were LEGO Movie: The Game. The 3DS version entered at 8 and the Wii U version at 9.
- [3DS] Monster Hunter 4 Ultimate - 57,645 (Lifetime sales - 2,104,844)
- [3DS] Yokai Watch 2: Ganso / Honke - 27,182 (2,842,890)
- [3DS] Super Smash Bros. for Nintendo 3DS - 24,509 (1,701,465)
- [PS3] Jikkyou Powerful Pro Yakyuu 2014 - 9,070 (111,037)
- [PSV] Jikkyou Powerful Pro Yakyuu 2014 - 7,661 (71,073)
In hardware the New 3DS XL stayed top at a very comfortable distance ahead of the second place New 3DS.
- New 3DS XL - 50,619 (Last week - 41,633)
- New 3DS - 15,020 (14,040)
- PlayStation 4 - 10,078 (8,906)
- PlayStation Vita - 9,874 (10,688)
- 3DS XL - 9,083 (9,270)
- Wii U - 4,787 (4,696)
- PlayStation 3 - 4,666 (5,066)
- 3DS - 4,495 (4,730)
- PlayStation Vita TV - 678 (718)
- Xbox One - 513 (599)
- Xbox 360 - 107 (79)
- PSP - 25 (50)
http://www.gamesindustry.biz/article...1-with-2m-sold
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November 11th, 2014, 21:58 Posted By: wraggster
Back in the nineties, Nintendo showed the world the future, and that future was translucent plastic and circuit boards. Both the Game Boy Pocket and Game Boy Color offered see-through casing, not to mention the Game Boy Advance a few years later, and kids everywhere loved them. Now, Nintendo's treating us to a pair of new 2DS handhelds crafted in the same mold.
http://www.engadget.com/2014/11/11/n...-the-nineties/
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November 9th, 2014, 21:31 Posted By: wraggster
Nintendo's Mii App for smart devices has been pushed back into 2015, company president Satoru Iwata has confirmed.
As part of a briefing for Nintendo's investors, Iwata explained the team working on the app needed additional time to refine “various elements” for release on tablets and smartphones.
“The application under development that I said we would like to release within this year at the Corporate Management Policy Briefing in January is one that utilizes Mii on smart devices,” Iwata said. “If we were able to expand the Mii population and Mii were usable on consumers’ smart devices, for example, if consumers were able to create their profile icons on social media using Mii, we believe consumers would be happy, and we are developing something like it now.
“However, it is clear that the main pillars of this year-end sales season for us will be the Super Smash Bros. and Pokémon games, and when we started designing the Mii application, we realized that by refining various elements, we could end up with a better final product, so we decided that we should release it when we are confident it is capable of making a solid bond with our consumers.”
“When Nintendo first releases its application for smart devices, I believe that many people will be interested in it enough to try it. We are positive that we can make a stronger bond with our consumers using Mii, and that our consumers will enjoy and activate the application from time to time if such an application is created, but we would like to release it next year, instead of this year.”
The app has been in development since 2013 and was originally scheduled to arrive at some point during 2014.
http://www.mcvuk.com/news/read/ninte...o-2015/0141031
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November 9th, 2014, 20:28 Posted By: wraggster
Digital distribution is becoming increasingly popular throughout the console gaming industry, and Nintendo is no exception to the trend. In an interview withRe/code, Nintendo of America president and COO Reggie Fils-Aime said the company is seeing its ratio of digital-to-physical sales shifting, but the scope of the change varies on a case-by-case basis.
"Retail still is the majority of the business for us," Fils-Aime said. "But what's interesting is, game by game and at different points in time, you see a different consumer reaction. Smash Bros. for 3DS, consumers wanted that game immediately. They didn't even want to spend the time to get in their car and drive to retail to get it, so our digital percent for that game is quite high - about 20 percent of the games sold here in the US were digital, which is a pretty significant piece. Compare that to Bayonetta 2. That's a huge game, and could take up a large part of the memory in the 32GB Wii U. That's a game with a digital percent on the lower side, today about 10 percent or so. Our mentality is, we want the consumer to have the choice based on what makes sense for you, what makes sense for the type of game it is."
Those sentiments are similar to ones made by Activision executives this week ina post-earnings conference call. The publisher's Destiny and Diablo game saw download percentages in the high teens. However, executives noted that early adopters of new consoles have been much more willing to embrace downloadable games than their past-gen counterparts, so the platform still plays a role in a game's digital-physical revenue mix.
Destiny didn't appear on the Wii U, and for the first time since the system's launch, Activision's Call of Duty franchise also took a pass on the system. When asked how Nintendo plans to court more third-party developers, Fils-Aimereiterated points the company has previously put forward, but emphasized the importance of the online experience.
"In the end, what third-party companies want is a large install base to sell their games into [and] a wide demographic footprint that they can target their games to," Fils-Aime said. "They also want a robust connected environment so that they themselves can explore downloadable content or digital sales. [For] the Wii U business, year-to-date versus last year, our install base is almost doubled. We're building that footprint for developers, with a range of games from Bayonetta 2 to Mario Kart. In the North American territory, just about every Wii U is connected to the Internet."
http://www.gamesindustry.biz/article...-digital-shift
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November 9th, 2014, 20:25 Posted By: wraggster
Are the anti-authority stylings of Sunset Overdrive a little too hi-fi for your gaming tastes? Well friends, maybe the 8-bit aesthetic of Punktendo might be more up your alley. As the name implies, it's classic NES games by way of NOFX and more. If you're curious what type of Flash-based goodies await once you get home from work, Milo Fu is Kung Fu with The Descendents' mascot, Super Mikey Erg! is Super Mario Bros. starring The Ergs' frontman and Fat Mike's Golf, appropriately, is the Fat Wreck Chords' owner inserted into Golf. It's the latest project from Jeff Hong, a Brooklyn-based storyboard artist who's previous work includes stuff for Nickelodeon, Fox and Disney. As Vice points out, though, you might know him better from Grumpy Punk Cat or Unhappily Ever After.
http://www.engadget.com/2014/11/06/p...ndo-punktendo/
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November 6th, 2014, 22:35 Posted By: wraggster
Nintendo of America president Reggie Fils-Aime has admitted he'd love to see more third party multiplatform games released on Wii U, although he insists his main focus is on offering customers experiences they can't get on rival platforms.
While major third party publishers initially showed support for Wii U, that has dried up somewhat due to lower than expected hardware sales following the console's November 2012 release.
Unlike 2013's Call of Duty Ghosts, this year's Call of Duty Advanced Warfare wasn't released on Wii U. Nor were the past two FIFA games, although EA chief operating officer Peter Moore told CVG in August that the console was still under consideration for future series releases.
Ubisoft backed Wii U significantly with system exclusive ZombiU and fellow console launch title Assassin's Creed 3, but neither performed as the company had hoped. Both of this year's Assassin's Creed games aren't being released on Wii U, and Ubisoft CEO Yves Guillemot has said the upcoming Wii U version of Watch Dogs will be the last mature game the company releases on the system.
Asked how problematic the decreased third party support for Wii U is, Fils-Aime told Re/code: "I would answer the question in a couple ways. Third parties are bringing multiplatform content to our platform - Watch Dogs from Ubisoft, as an example. I would love to have Call of Duty on our platform. I would love to have any of the big blockbuster, multiplatform titles.
"But I have to say, more specifically, I want games that provide a differentiated consumer experience. If you look at the other two competitive platforms, fundamentally, what's the difference? When you look at either one, either by themselves doesn't have a lot of exclusive content. They have a lot of shared content.
"Look at it from the standpoint of, what don't they have? They don't have our games. They don't have Mario and Zelda. I'd much rather be where Nintendo is, with a differentiated platform, differentiated set-up experiences that we can provide uniquely to the consumer. Let those other guys battle it out over, you know, which visual representation of Call of Duty is most compelling. I like our chances of having a differentiated console and a differentiated series of experiences."
Wii U sales stood at 7.29 million units as of September 30. That compares unfavourably to PS4 sales of 13.5 million units. Despite having a year head start on the latest consoles from rivals Sony and Microsoft, Wii U sales are closer to those of Xbox One. Microsoft's console hadshipped five million units as of March 31, while a further 3.5 million Xbox consoles (One and 360) were shipped in the following six months to September 30.
However, Nintendo said earlier this month that Wii U sales have been on an upward curve since Mario Kart 8's release in May, and Fils-Aime suggested that the system's improved performance could lead to stronger third party backing in the years to come.
"This business is built on a year-and-a-half or two-year planning cycles, especially for the home console space. Products that they're thinking about today are not going to come into the market until two years down the road. By doing a great job today in the here and now, that's what's going to feed the pipeline of great new third party content coming onto our platform. For us, that's the long game that we're trying to play."
Fils-Aime also said Nintendo won't introduce a Wii U successor until developers hit a ceiling on the existing console's potential.
"Our mentality is, fairly soon after we launch new hardware, we already begin thinking about what's next. That's an ongoing process for us. In the end, what galvanizes us to move is when our developers have a great gaming experience that can't be done on the current platform. We're not there yet on the Wii U.
"The experiments that Shigeru Miyamoto showed at E3 show that there's a lot of innovation to be mined with Wii U. We showed off the beginnings of a Zelda game coming to Wii U. We have a lot more content to create for the Wii U, but we're always thinking about what's coming next."
http://www.computerandvideogames.com...ters-on-wii-u/
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November 6th, 2014, 22:32 Posted By: wraggster
Speaking with investors and analysts during a financial results Q&A, Nintendo president Satoru Iwata recently addressed the fact that all of Nintendo’s recent devices have been region-locked—meaning that a device bought in one region cannot play games from another region.Region-locking is one of those touchy subjects that is frequently brought up by those that like to import games, particularly in the case of the Nintendo 3DS, which has a vast library of games in Japan. While most 3DS games worth playing are eventually localized and released around the world, a fair few aren’t, and the region-lock prevents them from being played on non-Japanese 3DS devices regardless of whether you understand the Japanese language or not.Regarding region-locking, Iwata acknowledged that doing away with the restriction could potentially offer certain benefits to both consumers and to Nintendo.“There have been various conditions at play in the game business, such as a history of localization taking an extremely long time, a variety of marketing constraints and circumstances in each country, and the fact that the license needed to sell games have not always been granted globally,” Iwata said.“In a sense, the region-lock has existed more for reasons having to do with the seller than the consumers. That has been the situation throughout the history of video game systems, and as for what should be done going forward, there may be advantages for the consumers and also for us if they were unlocked.”“Conversely,” he added, “unlocking them would mean having to resolve different issues that would subsequently arise. While we have not decided whether we will unlock them or not, we do recognize that it is an issue that needs to be considered in the future.”
Read more at http://www.siliconera.com/2014/11/06...ZafrMcZxl05.99
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November 6th, 2014, 22:17 Posted By: wraggster
Fils-Aime says Super Smash Bros. 3DS sales have been 20% downloadable, Bayonetta 2 closer to 10%
[h=3]Nintendo[/h]nintendo-europe.com
Digital distribution is becoming increasingly popular throughout the console gaming industry, and Nintendo is no exception to the trend. In an interview withRe/code, Nintendo of America president and COO Reggie Fils-Aime said the company is seeing its ratio of digital-to-physical sales shifting, but the scope of the change varies on a case-by-case basis.
"Retail still is the majority of the business for us," Fils-Aime said. "But what's interesting is, game by game and at different points in time, you see a different consumer reaction. Smash Bros. for 3DS, consumers wanted that game immediately. They didn't even want to spend the time to get in their car and drive to retail to get it, so our digital percent for that game is quite high - about 20 percent of the games sold here in the US were digital, which is a pretty significant piece. Compare that to Bayonetta 2. That's a huge game, and could take up a large part of the memory in the 32GB Wii U. That's a game with a digital percent on the lower side, today about 10 percent or so. Our mentality is, we want the consumer to have the choice based on what makes sense for you, what makes sense for the type of game it is."
Those sentiments are similar to ones made by Activision executives this week ina post-earnings conference call. The publisher's Destiny and Diablo game saw download percentages in the high teens. However, executives noted that early adopters of new consoles have been much more willing to embrace downloadable games than their past-gen counterparts, so the platform still plays a role in a game's digital-physical revenue mix.
Destiny didn't appear on the Wii U, and for the first time since the system's launch, Activision's Call of Duty franchise also took a pass on the system. When asked how Nintendo plans to court more third-party developers, Fils-Aimereiterated points the company has previously put forward, but emphasized the importance of the online experience.
"In the end, what third-party companies want is a large install base to sell their games into [and] a wide demographic footprint that they can target their games to," Fils-Aime said. "They also want a robust connected environment so that they themselves can explore downloadable content or digital sales. [For] the Wii U business, year-to-date versus last year, our install base is almost doubled. We're building that footprint for developers, with a range of games from Bayonetta 2 to Mario Kart. In the North American territory, just about every Wii U is connected to the Internet."
http://www.gamesindustry.biz/article...-digital-shift
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November 6th, 2014, 00:46 Posted By: wraggster
Here we are today with another quick update!
While we are still working on the savegame features we promised, at the same time we also have other features in the works.
One of these other features was just finished and we were so excited that we could not wait any longer to share it with our users!
So what’s the new feature? Support for DevMenu and many other debug System Applications!
With DevMenu you can now install CIA archives straight into the SD card and launch games from there.
You can even take out the Gateway red card after booting into Gateway mode and still play the game from SD!
Note: we only recommend installing CIA to SD with emunand enabled.
Also, this means homebrew applications now have access to many more services!
As always, ENJOY !
[ DOWNLOAD GATEWAY 2.6 ]
http://www.gateway-3ds.com/
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November 6th, 2014, 00:35 Posted By: wraggster
The latest iterations of Nintendo’s popular handheld console have been big sellers since they launched in Japan in October, according to data provided by Famitsu.
The New 3DS and New 3DS LL shipped 408,719 units since they launched in Japan on October 11th. Of that figure, 299,995 consoles were the New 3DS LL, while the New 3DS sold 108,724 units.
In its first three days on sale the consoles sold 230,000 units.
It shouldn't be surprising then that the three best-selling games of the month were for the 3DS.
In October Monster Hunter 4G was the best selling title. It shipped 2m units during the month, and is still top of the charts three weeks after it was released. 1.2m of that was its first week on sale. Meanwhile the 3DS edition of Super Smash Bros sold just under 288,000 units, and Yokai Watch 2 sold 204,406 copies.
The top three remains unchanged from last week despite a few releases. Borderlands: The Pre-Sequel debuted at No.5, while PSP title Gakuen K: Wonderful School Days makes it to seventh place in its first week.
Here’s the software Top Ten for the period between October 27th and November 1st:
1.Monster Hunter 4G (Capcom) 3DS – 89,364
2.Yokai Watch 2: Ganso/ Honke (Level 5) 3DS – 32,258
3.Super Smash Bros (Nintendo) 3DS – 30,153
4.Jikkyo Powerful Pro Yakyu 2014 (Konami) PS3 – 21,645
5.The Evil Within (Bethesda) PS3 – 15,372
6.Borderlands: The Pre-Sequel (2K Games) PS3 – 14,057 (New)
7.Gakuen K: Wonderful School Days (Idea Factory) PSP – 12,989 (New)
8.Jikkyo Powerful Pro Yakyu 2014 (Konami) Vita – 11,462
9.Tales of the World: Reve Unitia (Bandai Namco) 3DS – 9,491
10.Onee Chanbara Z2:Chaos (D3) PS4 – 9,068 (New)
And here’s the hardware Top Ten:
1. New Nintendo 3DS LL 34,090
2. New Nintendo 3DS 14,482
3. PS Vita 10,315
4. Nintendo 3DS LL 10,028
5. PS4 8,014
6. Nintendo 3DS 4,476
7. PS3 4,645
8. Wii U 3,623
9. Xbox One 1,264
10. PS Vita TV 742
11. PSP 86
Monthly software sales:
1. Monster Hunter 4G (Capcom) 3DS – 2,026,454
2. Super Smash Bros (Nintendo) 3DS – 287,865
3. Yokai Watch 2: Ganso/ Honke (Level 5) 3DS – 204,406
Monthly hardware sales:
1. New 3DS LL 299,995
2. New 3DS 108,724
http://www.mcvuk.com/news/read/new-3...-japan/0140926
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November 6th, 2014, 00:04 Posted By: wraggster
We’re well past the time when Halloween costume submissions stop hitting the tip line, but like ever year we’re expecting a few to trickle in until at least Thanksgiving. Remember, kids: documentation is the worst part of any project.
[Troy] sent us a link to his wearable Game Boy costume. It’s exactly what you think it is: an old-school brick Game Boy that [Troy] wore around to a few parties last weekend. This one has a twist, though. There’s a laptop in there, making this Game Boy playable.
The build started off as a large cardboard box [Troy] covered with a scaled-up image of everyone’s favorite use of AA batteries. The D-pad and buttons were printed out at a local hackerspace, secured to a piece of plywood, and connected to an Arduino Due. The screen, in all its green and black glory, was taken from an old netbook. It was a widescreen display, but with a bezel around the display the only way to tell it’s not original is from the backlight.
Loaded up with Pokemon Blue, the large-scale Game Boy works like it should, enthralling guests at wherever [Troy] ended up last Friday. It also looks like a rather quick build, and something we could easily put together when we remember it next October 30th.
[Troy] wasn’t the only person with this idea. A few hours before he sent in a link to his wearable Game Boy costume, [Shawn] sent in his completely unrelated but extremely similar project. It’s a wearable brick Game Boy, a bit bigger, playing Tetris instead of Pokemon.
[Shawn]‘s build uses a cardboard box overlaid with a printout of a scaled-up Game Boy. Again, a laptop serves as the emulator and screen, input is handled by a ‘duino clone, and the buttons are slightly similar, but made out of cardboard.
Both are brilliant builds, adding a huge Game Boy to next year’s list of possible Halloween costume ideas. Videos of both below.
http://hackaday.com/2014/11/03/a-hug...e/#more-136342
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November 5th, 2014, 23:49 Posted By: wraggster
Nintendo announced additional features it has planned for the upcomingUltimate NES Remix for the Nintendo 3DS, including a super-speed take on Super Mario Bros.
Ultimate NES Remix includes a new "Famicom Remix" mode that features challenges previously exclusive to the Japanese versions of NES Remix and NES Remix 2 for the Wii U. Speed Mario Bros. is also new to the collection, offering a complete version of the 8-bit classic Super Mario Bros. that plays at double its normal speed.
Ultimate NES Remix hits retail and the 3DS eShop on December 5.
http://www.joystiq.com/2014/11/05/ul...ario-bros-mod/
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November 1st, 2014, 01:50 Posted By: wraggster
Yesterday a new 3DS system update was released which broke some emunand functionality.
But do not worry as we already have a new version ready for you guys!
This is another quick emunand firmware update before we bring out the real big guns!
Our latest firmware brings back full emunand support to 9.2.0-20:
* firmware spoofing
* multirom menu
* region free
We’ve gotten lots of inquiries about the New 3DS. There’s little we can officially disclose at this moment but we can safely assure you we have some tricks up our sleeves.
Also did you know: with Gateway 3DS, you can fit over 10 times 10 games on a single 128GB microSD and conveniently select them from a fancy multirom menu!
[ DOWNLOAD GATEWAY 2.5 ]
And as always ENJOY !!
http://www.gateway-3ds.com/
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