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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 8th, 2014, 00:49 Posted By: wraggster
What do kids today think of the Game Boy?The latest episode of The Fine Bros' popular YouTube series Kids React asked just that question.The kids are asked for their first impressions, then asked to pop the Tetris cartridge in and get playing. Then they're shown the magnifier accessory.Most got the Game Boy working. Some liked it, others didn't. The older kids cut it more slack than the younger kids. One thought it was "junk". Another wondered why it couldn't detect your skin and forced you to push buttons. Most thought they'd prefer to play games on their tablets or smartphones.Nintendo's 25 year-old portable gaming device goes down okay, overall, with one kid rightly calling it the grandfather of handhelds.Ah, the good old Game Boy. Things are different now, of course. If it doesn't have a touchscreen and Angry Birds then it makes no sense.
http://www.eurogamer.net/articles/20...ct-to-game-boy
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July 7th, 2014, 22:15 Posted By: wraggster
Designer says majority of E3 was "bloody shooter software," points to comics, movies as media where creators challenge themselves more
[h=3]Nintendo[/h]nintendo-europe.com
Shigeru Miyamoto was not impressed with what he saw from the competition at E3. In a recently published Q&Afrom Nintendo's annual general meeting of shareholders, Miyamoto recapped the company's performance at last month's trade show, then weighed in on the rest of the field.
"Every year a number of companies exhibit at E3 and Nintendo is compared with other companies, most likely with Sony and Microsoft," Miyamoto said. "This year, the majority of what the other developers exhibited was bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds. Because so many software developers are competing in that category, it seemed like most of the titles at the show were of that kind."
The Mario and Zelda creator underscored how much Nintendo's lineup of games stood out from the crowd, saying its own efforts were games families could feel safe with. The issue came up again later in the shareholder meeting, when an investor asked about how current turmoil in the gaming industry relates to previous upheavals in other creative media. Miyamoto responded that it was important to learn from other industries, and again reflected on what he saw at E3.
"[T]o some, it might have seemed as though there wasn't a wide variety of software at E3, and as though many people followed the same direction to make their video games. I believe this is a revelation of creative immaturity on our part as creators in the video game industry," Miyamoto said.
To shed light on why, the designer brought up an observation by former Nintendo president Hiroshi Yamauchi, who said that in entertainment, "only one can become strong and all of the others will become weak." Miyamoto said the quote was meant to describe a phenomenon in entertainment, where one company creates an unprecedented offering, competitors attempt to copy that and customers then go with the original because there's no need to adopt the follow-on efforts.
"My comment may be at risk of being misinterpreted, but in the digital content field, I think that our creativity is still immature," Miyamoto said. "In the world of comic books and movies, there are people who are challenging themselves to be even more creative than before in creating their content. I believe that we (those who are creating digital content called video games) are still in a transitional period and will eventually step up into the phases where we expand and enrich the substance of our creativity. If we can manage Nintendo without losing sight of this challenge, I believe we might be able to create new entertainment that dominates the industry."
http://www.gamesindustry.biz/article...ive-immaturity
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July 7th, 2014, 22:13 Posted By: wraggster
Hackers have claimed to have found an exploit in the Wii U system browser which allows them to make small alterations to various assets, but believe that the security hole could enable them to make bigger changes, such as uploading custom tracks to Mario Kart 8.
The hack was announced on a 'homebrew' forum over a fortnight ago, but has come to wider attention more recently thanks to a video which shows track names and audio assets being toyed with in Nintendo's racer as well as fonts being altered in the Mii Plaza.
However, Nintendo's most recent firmware update, version 5.0, has already closed the loophole which enabled the hack.
"The bug is still in the browser, but when they added the quick boot menu in 5.0.0, it moved a bunch of code around and broke our ROP (Return Oriented Programming) chain that allows us to gain code execution," a post from the hacking group on the GBAtemp forum reads. "So it IS possible to get it working, we just need to find where the addresses are, which is difficult if you don't have any way to see (with the earlier versions we had binaries and so we could see where the code was), so it may take some time.
"This doesn't work on 5.0.0 since they changed stuff up on us, so first we'd need to port it to 5.0.0, and then our main priority is to start disassembling and looking for an exploit in the kernel which will allow us to do a lot more and allow for homebrew. As for a timeline for when this will happen, probably not anytime soon, since unless we get really lucky, it's gonna take a while to find the addresses for 5.0.0 blind and then finding an exploit in the kernel will probably be even harder, partially because it's a compiled binary and we have to go through the basic assembly which doubles and triples the work versus if we had the source.
"For the average person, this does nothing of significance other than it allows us access to basic functions that will allow us to see how the system works. We still need to port the code to 5.0.0 and find a kernel exploit which will allow us full access to the system, and then we need to understand how the system works before we do anything significant. So, we have quite a bit of work to do still."
The poster of the YouTube video has reassured watchers that the exploit isn't intended for use as a way to enable cheating or piracy, only the modding of assets like tracks or characters.
"Remember guys: We're not going to be encouraging cheating with this and won't let our work be used for it. Our goal is to make game mods; custom tracks, etc. Relax and enjoy what we come up with."
Nonetheless, other users have expressed concerns that the exploit will open the game's online modes up to cheating should the methodology be made public.
Until now, Nintendo has been pretty successful at maintaining the security of both the Wii U and 3DS with regular updates, having learned a painful lesson from the widespread piracy on the DS. The platform holder has been contacted for comment regarding the hack.
http://www.gamesindustry.biz/article...ii-us-defences
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July 7th, 2014, 22:09 Posted By: wraggster
A SNES-themed backlit Game Boy Advance is being released later this month.
The devices, made by Rose Coloured Gaming and spotted by Reddit, aren't official but nevertheless will undoubtedly appeal to the many Nintendo enthusiasts in the market.
The new model will be available in both European and Japan friendly SNES and Super Famicom colours, as well as in the US-style grey and purple.
They join a large range of custom GBAs, all of which feature backlit displays (which weren't introduced by Nintendo until the Game Boy Advance SP model) and custom lenses.
Already available are Zelda: Link to the Past and original Game Boy themed options as well as a host of other colours (we like the Gunmetal Special).
http://www.mcvuk.com/news/read/custo...vealed/0134968
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July 7th, 2014, 22:08 Posted By: wraggster
Independent games retailers are now able to sell digital games for Nintendo 3DS and Wii U.
The service is being provided by CentreSoft subsidiary DLCSoft, which already lets indies sell digital PlayStation games. Nintendo games will be available from mid-July.
In an email seen by MCV, DLCSoft said that it is going to be a great service and that it believes the addition of content from Nintendo’s eShop will allow retailers “to establish their stores as a true digital destination on the High Street.”
A variety of content will be available when it launches later this month, including both 3DS and Wii U titles. Consumers will be able to purchase both full games and digital-only eShop titles. Included in this are some of the retro re-releases such as The Legend of Zelda and Super Mario Bros.
DLCSoft started selling Sony digital codes last November and to date they have been very popular with independent retailers. It was one of the factors in CentreSoft being voted the best high street distributor in last year’s MCV Retail Survey.
http://www.mcvuk.com/news/read/indie...-games/0134986
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July 7th, 2014, 22:05 Posted By: wraggster
The security of Nintendo’s Wii U appears to have been compromised.
A speedrunner called MrBean35000vr has a released a video that shows some very basic tweaking of Mario Kart 8 using a web-browser vulnerability, such as the speeding up of in-game music.
Fortunately, the hack has already been blocked by Wii U’s most recent firmware update. Those behind it, however, reckon this is a problem that can be overcome.
“It has access to read and write memory, the basic library functions, and that's about it,” he said on a web forum. “We can't access the filesystem or likewise install or change anything on it (not that we'd want to since we still have no idea how it works).
“When they added the quick boot menu in 5.0.0, it moved a bunch of code around and broke our ROP (Return Oriented Programming) chain that allows us to gain code execution.
“So it IS possible to get it working, we just need to find where the addresses are, which is difficult if you don't have any way to see (with the earlier versions we had binaries and so we could see where the code was), so it may take some time.
“So first we'd need to port it to 5.0.0, and then our main priority is to start disassembling and looking for an exploit in the kernel which will allow us to do a lot more and allow for homebrew. As for a timeline for when this will happen, probably not anytime soon, since unless we get really lucky, it's gonna take a while.”
While the vulnerability appears to be limited in scope, any console security exploit increases fears of what may follow – with the end game, despite the protestations of those who evangelise such exploits, often being game piracy.
http://www.mcvuk.com/news/read/modde...8-hack/0134991
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July 7th, 2014, 20:41 Posted By: wraggster

The Game Boy Color's Pokemon Trading Card Game shows its hand in the 3DS eShop this week in Europe, but there's no word on it coming to North America. The Virtual Console offering is priced £4.49/5 euros and is due for release on Thursday, July 10.
To recap, the Pokemon Trading Card Game is based on the physical trading card game which is based on the video games which aren't based on the anime series but vice versa.
We've reached out to Nintendo and The Pokemon Company to see if it's also headed to North America, but we suspect if it's not this week, it can't be too far off. After all, the news arrives just ahead of the new XY - Furious Fists expansionfor the physical TCG, which will add 110 cards to the mix when it hits on August 13.
http://www.joystiq.com/2014/07/07/po...hop-this-week/
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July 6th, 2014, 23:22 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r5043 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r5043
fix #1134 - american girl games (need system jamming when sending 3d commands with pending flush)
https://www.sendspace.com/file/6jxupf
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July 6th, 2014, 23:20 Posted By: wraggster
via http://www.emucr.com/
IodineGBA Git (2014/06/18) is released. IodineGBA is a GameBoy Advance emulator that utilizes HTML5 canvas and JavaScript audio APIs to provide a full emulation of the console.
IodineGBA Git Changelog:
- cleanup
- Use the new core!
- cleanup
Fix a typo in the new core.
- cleanup
build the ARM pseudo-opcode switch dispatch dynamically in code.
http://grantgalitz.github.io/IodineGBA/
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July 6th, 2014, 23:08 Posted By: wraggster
via http://www.emucr.com/
Genesis Plus GX SVN r873 is compiled. Genesis Plus GX is a port of Genesis Plus. Genesis Plus GX is an open-source & portable Sega Mega Drive / Genesis emulator, originally developed by Charles MacDonald, now running on the Gamecube and Wii through libogc & devkitpro.
Genesis Plus GX SVN Changelog:
r864
[libretro] added support for Master System homemade multitap
r866
[libretro] added current Win32 build to repository
r871
[Core/IO] change Master System multitap "official" name
r872
[Core/MD] fixed ROM padding for Sonic & Knuckles
r873
Updated latest builds
https://www.sendspace.com/file/850u3l
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July 6th, 2014, 22:53 Posted By: wraggster
via http://www.emucr.com/
Snes9x Git (2014/06/26) is compiled. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Snes9x Git changelog:
* win32: add 2xbrz/3xbrz
* win32: add xbrz
https://www.sendspace.com/file/tngyrq
https://www.sendspace.com/file/tngyrq
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July 6th, 2014, 22:50 Posted By: wraggster
via http://www.emucr.com/
WinDS PRO 2014.06.25 is released. WinDS PRO is a Nintendo DS & GameBoy Advance emulator package. This have NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link & VBA-M.
WinDS PRO 2014.06.25 Changelog:
R5043 DeSmuME (32 and 64 bits)
WinDS PRO Apps Pack 3.0
DeSmuME X432R (32 and 64 bit 25/05/2014)
Citra 3DS Emulator (06/25/2014)
3dmoo (25/06/2014)
FCEUX, Demul, BizHawk, BlueMSX, PPSSPP, Dolphin
https://www.sendspace.com/file/xqqabf
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July 6th, 2014, 22:46 Posted By: wraggster
via http://www.emucr.com/
RiceVideo Git (2014/06/27) is compiled. RiceVideo is an open source video graphic plugin for N64 emulators. All windows-based emulators with plugin support (1964, Project64, Mupen64plus).
RiceVideo Git Changelog:
* [~] Whooops better ensure that where properly toggling the zbuffer when required
* [-] Disable complete optimization of the plugin, causes a shit ton of issues
[~] Trawling through Daedulus's commit log always seems to pay off! Thanks Daedulus team!!, SSB's Dream Land trees now display as they should, adding the fraction value to the integer in insert matrix causes the tree to be given a slant it shouldnt have. Fingers crossed theres no side effects of this
https://www.sendspace.com/file/e0qilb
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July 6th, 2014, 22:45 Posted By: wraggster
via http://www.emucr.com/
Citra Git (2014/06/28) is compiled. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
Citra Git Changelog:
* Merge branch 'master' of https://github.com/bunnei/citra
* Merge pull request #22 from bunnei/loader-improvements
Refactor loader code and add preliminary NCCH support
* Loader: Refactored loading functions to only read data from binary if called.
NCCH: Updated LoadExec to use Memory::WriteBlock function to load binary code.
* MemMap: Added a WriteBlock function to write a buffer of data to memory.
* ELF: Refactored LoadInto(..) to use memcpy, removed unnecessary code.
* Loader: Refactored use of const.
* NCCH: Added RomFS loading.
* NCCH: Fixes reduce unnecessary logging and load logo/banner/etc. sections correctly.
Loader: Added ErrorNotUsed ReturnStatus type to specify when something is not used.
* Loader: Implemented AppLoader interface for abstracting application loading.
- Various cleanups/refactorings to Loader, ELF, and NCCH modules.
- Added AppLoader interface to ELF and NCCH.
- Updated Qt/GLFW frontends to check AppLoader ResultStatus.
NCCH: Removed extra qualification typos.
Loader: Removed unnecessary #include's.
NCCH: Improved readability of memcmp statements.
NCCH: Added missing space.
Elf: Removed unnecessary usage of unique_ptr.
Loader: Removed unnecessary usage of unique_ptr.
* NCCH: Changed decompression to load .code directly into memory rather than an intermediate buffer.
* Elf: Removed unused macros, changed #include of "common.h" to just "common_types.h".
* Loader: Cleaned up and removed unused code, refactored ELF namespace.
* Elf: Renamed modules to be consistent with new loader naming, fixed tabs -> spaces.
* Loader: Added support for booting NCCH executables.
NCCH: Fixed typo in printing NCCH filename.
* Loader: Moved elf and loader modules to a "loader" subdirectory.
* Loader: Added stubbed detection of CXI and CCI files.
* Loader: Removed unused CXI and DAT loading code.
* Merge pull request #7 from archshift/travis-osx
Adds OSX building on Travis-CI
* Travis: Added OSX, use default compilers, moved cmds into own scripts
* Merge pull request #24 from bunnei/remove-autogenerated-files
citra_qt: Removed autogenerated files from repo and fixed build issues.
* citra_qt: Removed autogenerated files from repo and fixed build issues.
https://www.sendspace.com/file/pi2i20
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July 6th, 2014, 21:58 Posted By: wraggster
via http://www.emucr.com/
DeSmuME X432R (2014/06/29) is compiled. DeSmuME X432R is a modified version of DeSmuME. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME X432R (2014/06/29) Changelog:
DeSmuME X432R 2014-06-29-0
The created based on the official SVN r5043
High resolution 3D rendering (experimental)
Fixed processing.
https://www.sendspace.com/file/ig5gvr
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July 6th, 2014, 21:57 Posted By: wraggster
via http://www.emucr.com/
1964js SVN r303 is released. 1964js is the first N64 emulator written in JavaScript (CoffeeScript to JS). It is loosely a port of our N64 emulator for Windows called 1964. 1964 was written in C and C++.
1964js SVN Changelog:
r303
revert
---------------------
r302
instagram test
http://1964js.com/
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July 6th, 2014, 21:56 Posted By: wraggster
via http://www.emucr.com/
GBA.js Git (2014/06/30) is released. Jeffrey Pfau released a new GameBoy Advance emulator. The project began last July. The first prototype took him five weeks. But it has worked for several weeks and several hours a day online prior to the first public version. The program runs on JavaScript. It is available online and works in a modern web browser. It runs on Chrome 20, Safari 6.0, Firefox 15 + (without sound) or Opera 12. It should also run on Internet Explorer 10. Firefox and Opera are particularly slow, it is better to use Safari or Chrome.
As a matter of law, no rom is provided on the official website. However, you can load these roms on your machine. The emulator does not handle compressed files. So please only download roms decompressed. The application sometimes crashes if the file has special characters.
Currently all parts of the GameBoy Advance hardware are implemented. You can save and load backups, send on your machine or your machine. GBA.js is able to take screenshots. It can set the emulation paused. It supports games containing real-time clocks (eg Pokemon).
GBA.js Git Changelog:
* Fix typos in RL implementation
http://jpfau.github.com/gbajs/
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