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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 8th, 2014, 19:58 Posted By: wraggster
via http://www.aep-emu.de/
The NES-Emulator Nestopia Undead has been updated to version 1.46.
Quote:
----------------------------------------------------------------
1.46
----------------------------------------------------------------
Unix Shell:
Additions:
- Mask Overscan option
- Disable GUI option
- Command line interface
- Scale Factor and Filters can be changed while playing
- Zapper support
- Palette and Picture options
- Ability to turn Vsync on/off
- Alternate emulation speed
- libao audio output (handles ALSA, OSS, Pulse, etc)
- More volume controls
- Turbo Buttons A and B
Changes:
- Ported to SDL 2.0
- Completely rewrote config file handling
- Completely rewrote input config and input handling
- Completely rewrote cheats
- Removed ALSA and OSS audio output
Windows Shell:
Fixes:
- xBR dialog now updates video output when options change
libretro:
Additions:
- Ability to load NstDatabase.xml (needed for some games)
- Overscan masking (themaister)
- Palette options
- Zapper support
Changes:
- Region detection based on NstDatabase.xml
Core:
Additions:
- Game Genie sound distortion option
- Mapper 210 (NAMCOT-175, NAMCOT-340)
Fixes:
- Hard Drivin´ now playable (dragon2snow)
- Kaettekita Mario Bros. fix (dragon2snow)
- Fix for rewinder sound issue (steelywing)
- Typos and syntax error fixes (lioncash)
- Fix for Mickey´s Safari in Letterland (joepogo, james)
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September 8th, 2014, 19:54 Posted By: wraggster
Your planet is destroyed, and you must escape. But beware, because you still a dangerous bounty hunter. Your mission is to escape without destroying your ship already degraded. not have breaks or weapons, only your skill will save you. This game features a table online world to see the records of the best players and has several levels of play. Do you accept the challenge?
http://wii.scenebeta.com/noticia/newo-escape
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September 6th, 2014, 23:34 Posted By: wraggster
Nintendo will maintain its policy of strict region locking with the New Nintendo 3DS and New 3DS XL models.
All current 3DS models employ rigid a region locking policy, which only allows 3DS consoles from Japan, US or Europe to play games from the same region.
The recent announcement of the New 3DS models offered some hope that Nintendo would respond to long-running fan outcry over the locking policy with a region-free SKU.
But this will not be the case, a Nintendo rep told to Gamespot on Wednesday, confirming the presence of region-locking restrictions on the new consoles.
A fan petition asking Nintendo to make the Wii U, 3DS and Wii region-free had gathered over 12,000 signatures back in July 2013. Now, in September 2014, that count sits at 31,946.
While Nintendo's home consoles, including the Wii U, have always employed some form of region restriction, the firm's handhelds were traditionally region-free.
The 2009-released Nintendo DSi was the first Nintendo handheld to feature regional restrictions, with DSi-compatible software only playable in the territory it was released.
Nintendo has previously claimed that the 3DS is region-locked "to provide the different parental controls to deal with the ratings in each territory". Nintendo president Satoru Iwata blamed the firm's region locking policies on the need to adhere to 'legal restrictions' in different countries.
Sony's PS Vita handheld is region-free, as is the PS4. Region locking functionality exists in the PS3 and Xbox 360 consoles, but games on those platforms rarely employ the restriction.
Nintendo announced the upgraded versions of the Nintendo 3DS and Nintendo 3DS XL on Friday last week. Referred to simply as the 'new 3DS' and 'new 3DS XL', the systems will be coming to Japan this year and in Europe and North America in 2015, and feature a number of new improvements over the current models, including a faster CPU, dual analogue sticks, face tracking for improved 3D, built-in NFC functionality and more.
http://www.computerandvideogames.com...irms-nintendo/
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September 6th, 2014, 23:01 Posted By: wraggster
It's called the "new" 3DS and the "new" 3DS LL. It's faster with "new" 3DS viewing. It also has "Amiibo" function and a new analog pad call the "C-stick." Wow! This sounds great.
The New Nintendo 3DS is priced at 16,000 yen ($154) and the New Nintendo 3DS LL is priced at 18,800 yen ($181). Both will be out October 10 in Japan.
Here's some pics of the new one or you can check out what's different between the old and new 3DS here.

The New Nintendo 3DS comes in White and Black, while the New 3DS XL comes in Metallic Blue and Metallic Black. Note that in Japan, the 3DS XL is called the "3DS LL."

The New 3DS also has colorful face buttons.

Look familiar?
http://www.kotaku.co.uk/2014/08/29/n...ounced-new-3ds
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September 6th, 2014, 22:53 Posted By: wraggster

It's an interesting week on the Nintendo eShop, though perhaps not a terribly thrilling one. The big highlight is a Theatrhythm Final Fantasy: Curtain Call demo. The demo will let you sample two songs from the rhythm game, and players can transfer their save data to the full game, which launches September 16. Also on the Wii U this week are two strategy games, Cubemen 2 and the Virtual Console release of Nobunaga's Ambition.
On the 3DS side of things, the Virtual Console picks up Street Fighter 2010: The Final Fight, a futuristic NES action platformer that Capcom claims has something to do with Street Fighter's Ken. It's weird.
http://www.joystiq.com/2014/09/04/ne...call-demo-wei/
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September 1st, 2014, 22:01 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r5048 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r5048
apply patch #164 to screenshot path building format
https://www.sendspace.com/file/xv6bl7
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September 1st, 2014, 21:59 Posted By: wraggster
via http://www.emucr.com/
Citra Git (2014/08/25) is compiled. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
Citra Git Changelog:
* Merge branch 'master' of https://github.com/bunnei/citra
* Core: Change HW update to happen on thread switch, fixes GSP synchronization.
* Merge pull request #73 from yuriks/remove-docs
Remove documentation for external modules.
* Remove documentation for external modules.
We don't need these and they clutter up the repository.
* Merge pull request #68 from archshift/readfile
Added FS functions to Archive and Archive_RomFS
* Added FS functions to Archive and Archive_RomFS
* Merge branch 'master' of https://github.com/bunnei/citra
* Merge pull request #46 from archshift/citrah
Removed unused citra.h
https://www.sendspace.com/file/5vpjjc
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September 1st, 2014, 21:55 Posted By: wraggster
via http://www.emucr.com/
IodineGBA Git (2014/08/26) is released. IodineGBA is a GameBoy Advance emulator that utilizes HTML5 canvas and JavaScript audio APIs to provide a full emulation of the console.
IodineGBA Git Changelog:
- Optimization
undefined/unused read/write paths optimized.
- typo fix
Why the **** were we calling new on this function?
- minor
- Optimizing Sprite Rendering
Make some VRAM fetching happen in 32 bit units. Update some code to use
bitops to force typing.
- minor function name change
- Inline some calls
- Converting IO/32 Read VTable to switch
- Convert IO/32 write VTable to inlined switch
http://grantgalitz.github.io/IodineGBA/
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September 1st, 2014, 21:32 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-2824 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- Core: Break movie header validity checking into a function
- Core: Fix potential uninitialized variable warnings in Wii_IPC_HLE_Devices_es.cpp
- AudioCommon: Declare iterator variable in loop body in DPL2Decoder
- PPCAnalyst: Use std::swap instead of making a temporary variable
- Clean up brace placements within the project.
- Get rid of C-style empty function parameter indicators
- Core: Change a bitwise OR fail case to a logical AND success check in ActionReplay.cpp
https://www.sendspace.com/file/2lxpvp
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September 1st, 2014, 21:31 Posted By: wraggster
via http://www.emucr.com/
kindred 1.06 Preview Build 1 is released. kindred is a multi-system video game emulator for Windows. A work-in-progress for more than a decade, the software utilises a number of priority technologies to accurately emulate video games systems.
Features:
- 128KB Backup RAM (various file formats)
- Support for various ROM formats (Max 64Mbit Cartridge Mode, Max 96Mbit Game Doctor Mode)
- Support for Standard Controller, Nintendo Scope and Mouse
- Advanced 24bit Color Mapping Technology
- Screen Capture in PNG format
kindred 1.06 Preview Build 1 Changelog:
- [FDS] Added Famicom Disk Drive
- [FDS] Added RAM Adapter
- [NES] Many Picture Processing updates
- [NES] Updated Audio Sequencer
- [NES] Added custom mapper (Bandai DATACH)
- [NES] Added Famicom Basic Keyboard
- [NES] Updated WRAM power-on default (fixes Minna no Tabo, River City Ransom)
- [ALL] Added Joystick support (Preliminary)
- [ALL] Rewrote virtual device system
- [NES] Added Bus Conflicts
- [NES] Added Save State system (Preliminary)
- [NES] Added custom mapper (Taito TC0690)
- [NES] Added board (SZROM)
- [NES] Updated SRAM initialization (fixes Famicom Wars)
- [SFC] Added board (SHVC-2K0N)
- Updated kindred.db
- Updated ninja.exe
https://www.sendspace.com/file/9wnrmr
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September 1st, 2014, 21:29 Posted By: wraggster
via http://www.emucr.com/
WinDS PRO 2014.09.1 is released. WinDS PRO is a Nintendo DS & GameBoy Advance emulator package. This have NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link & VBA-M.
WinDS PRO 2014.09.1 Changelog:
DeSmuME r5048 (32-bit)
DeSmuME r5048 (64-bit)
Usrcheat.dat (2014-8-15)
WINDS PRO Apps pack 2014.9.1
Dolphin, Citra, 3dmoo, Play !, PCSX2, BizHawk, PPSSPP, rpcs3.
https://www.sendspace.com/file/4e9in9
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September 1st, 2014, 21:27 Posted By: wraggster
via http://www.emucr.com/
Nestopia Git (2014/09/01) is compiled. This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to enhance the original, and ensure it continues to work on modern operating systems.
Nestopia Supported Platforms:
* Windows
* Linux
* FreeBSD
* OpenBSD
* NetBSD
* libretro
Nestopia Git changelog:
* Merge branch 'unused' of git://github.com/lioncash/nestopia
* Core: Remove unused variable from NstCartridgeRomset.cpp
https://www.sendspace.com/file/aq370i
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September 1st, 2014, 21:20 Posted By: wraggster
Those of you in the 3DS scene have probably been following Smealum’s recent activity with excitation. The French hacker announced several months ago that he was working on homebrew support on the latest firmwares for the 3DS. Until now, homebrew on the 3DS has been limited to older 4.x firmwares, and requires the use of expensive flashcarts. Smealum has confirmed his hack will not require a flashcart. It will, however, require a specific 3DS game to trigger the exploit. Smealum has confirmed to me that the game is available on physical cartridges, and, in one locale, on the Nintendo eShop. Bottom line is, if you are interested in this exploit you will need to purchase that game, and most likely you will want the physical version of it, not the eShop version (in particular because Nintendo would not be able to patch or remove the physical version from your device). The exploit has been confirmed to work on 3DS, 3DSXL, and 2DS, on all firmwares from 4.0 to 8.1.
http://www.eurasia.nu/modules.php?na...ticle&sid=3330
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September 1st, 2014, 21:17 Posted By: wraggster
Hi everyone.
Ready to School ? Rush ! Rush ! Pencils, erasers, inkjets are all after you. Your only weapon lies in stunned dumb sharpeners. Your mission is to avoid drowning in the raising ink. There's only two levels so far, but beating them will give you access to increased ink speed, and will insist on you finding new paths, mastering new moves to compensate lost platforms.
So don't wait longer. Dust off your linker and grab Bilou : rush to completion to take the challenge.
http://forum.gbadev.org/viewtopic.ph...06423bdbd97d7f
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September 1st, 2014, 21:16 Posted By: wraggster
via http://gbatemp.net/threads/syscheck-...update.370606/
JoostinOnline has updated SysCheck HDE to version 2.3.0. This Wii/vWii application does several checks on installed IOS and custom IOS. See the change log for what's new, and join the on-going discussion for more information about this project.
Change Log (08/18/14) said:
v2.3.0 • Added a new argument --skipIOS, which lets you skip any specific IOS in the scan. This is useful for freezes. Multiple arguments are supported.
• Added translations for "Homebrew Channel is not installed" message
• Added support for GC\Classic controllers, and multiple remotes
• Added detection for DM\DML 2.11
• Fixed BC_NAND and BC_WFS showing up as patched
• Fixed a translation for "Unknown"
• Fixed the report from spilling an extra line past the frame
• Improved timing between messages
• Improved "Sorting Titles" speed
• Other minor changes
https://code.google.com/p/syscheck-hd/
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September 1st, 2014, 21:09 Posted By: wraggster
The last Nintendo Direct Japanese scarcely finished, we learn that a new model of Nintendo 3DS will release in the near future (October 11, 2014 in Japan). Some are very likely to say yet! Nevertheless, the views of the specifics of this new model, one could almost believe that this is a console full ...
Declined as usual in two sizes (standard and XL), it includes some new interesting, judge for yourself: - best viewing angles (especially in 3D) - Best Displays - more power - the presence of an NFC module ( compatiblilité amiibo) - better battery life - replaceable shells (38 skins, 1500 yen per model) - second analog (well stick) - 2 buttons additional tranche (ZL and ZR) - microSD slot The old school touch buttons ABXY high risk of capsize the heart of the high retrogamers the Super Nintendo, especially the white model which is just beautiful, it must be confessed. Note that the cartridge port, stylus, the power button and the headphone jack are located on the front edge of the console, simplifying the overall design of the console (with only the HOME button is left in the middle, on the bottom screen). A new charging dock is also emerging.
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